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Everything posted by Effix
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Trust me, you don't want that even if someone manages to make seperate heads out of those full body models. Humans aren't Wookiees, it will probably get super weird.
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View File Effixian's K1 Adult Mission Vao Player Character ************************ Knights of the Old Republic ************************ TITLE: Effixian's K1 Adult Mission Vao Player Character AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install K1 Mission PC.exe". ************ DESCRIPTION ************ This mod adds a playable character that's based on Mission, but as an adult. This is a KotOR version of my similar K2 mod. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: P_MissionPCBA01.tga P_MissionPCBAD01.tga P_MissionPCBB01.tga PFHMissionPC.mdl PFHMissionPC.mdx PFHMissionPC.tga PFHMissionPCd.tga PFHMissionPCd1.tga PFHMissionPCd2.tga PFHMissionPCd3.tga PO_pmissionPC.tga PO_pmissionPCd.tga PO_pmissionPCd1.tga PO_pmissionPCd2.tga PO_pmissionPCd3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - N-DReW25 for making a head model with a mask hook ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 01/20/2021 Category Mods K1R Compatible Yes
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Version 2.0.0
450 downloads
************************ Knights of the Old Republic ************************ TITLE: Effixian's K1 Adult Mission Vao Player Character AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install K1 Mission PC.exe". ************ DESCRIPTION ************ This mod adds a playable character that's based on Mission, but as an adult. This is a KotOR version of my similar K2 mod. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: P_MissionPCBA01.tga P_MissionPCBAD01.tga P_MissionPCBB01.tga PFHMissionPC.mdl PFHMissionPC.mdx PFHMissionPC.tga PFHMissionPCd.tga PFHMissionPCd1.tga PFHMissionPCd2.tga PFHMissionPCd3.tga PO_pmissionPC.tga PO_pmissionPCd.tga PO_pmissionPCd1.tga PO_pmissionPCd2.tga PO_pmissionPCd3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - N-DReW25 for making a head model with a mask hook ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
W.I.P. Another Ansatan design, feedback welcome.
Tried white gloves and boots, black gloves and boots, then I read up on a comment on my Lore Keeper's Robes that the black wasn't in line with the rest, so then there was leather brown...
This is a result of a request from my Lore Keeper's Robes, for a white and gold one, so apart from any spin-offs I want to keep this one close to that.
p.s. recreated the pattern in vector graphics, feel free to contact me if you want it. -
View File Effixian's PFHB01 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 01/12/2021 Category Mods K1R Compatible Yes
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Version 1.0.0
130 downloads
************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
It works for me if I make the files override the default clothing, so model + texture look fine technically. Could it be that you have another appearance.2da somewhere else?
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Hm, try this 32-bit version. pfbbs01.tga
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Pfff it was an amazing ride, so much better than the sequels.
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View File Effixian's White Hanharr ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's White Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Inspired by a request by darthquell on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 12/12/2020 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
195 downloads
************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's White Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Inspired by a request by darthquell on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
View File Effixian's PFHH01 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHH01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhh01.mdl pfhh01.mdx PFHH01.tga PFHH01d.tga PFHH01d1.tga PFHH01d2.tga PFHH01d3.tga PO_PFHH01.tga PO_PFHH01d.tga PO_PFHH01d1.tga PO_PFHH01d2.tga PO_PFHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 12/12/2020 Category Mods K1R Compatible Yes
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Version 1.0.0
270 downloads
************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHH01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhh01.mdl pfhh01.mdx PFHH01.tga PFHH01d.tga PFHH01d1.tga PFHH01d2.tga PFHH01d3.tga PO_PFHH01.tga PO_PFHH01d.tga PO_PFHH01d1.tga PO_PFHH01d2.tga PO_PFHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
If you open PMBBL01 with KotOR Tool you will see "envmaptexture CM_Baremetal" on the bottom left side of the window. CM_Baremetal is another texture you can find with the KotOR Tool. The alpha layer will determine how much CM_Baremetal "shines" through. Pure black = 100% shining through, white = none. So, the edges of the backpack are very shiny/metallic (see below). I'm not sure how things look in GIMP, since I don't use it. This one already has this functionality of the alpha layer doing that, in other cases you can add a basic text file with the extension .txi instead of .txt, with the same name as the texture to add this functionality *. In that basic text file you would simply have "envmaptexture CM_Baremetal", it's like an instruction on what to do with the alpha layer. About Targa (.tga) types (also not sure how it works in GIMP). There's 3 types; the first is just 1 pixel has a color (16 bits/pixel), the middle one (24 bit/pixel) can have a transparency value per pixel next to the color, the third type (32 bits/pixel) has that alpha layer which we need in this case. So in this case you would want to save your reskin as the 3rd type. * This doesn't always work, sometimes another file says "no, that's not how you behave", but that's a problem for another day.
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You're welcome! p.s. I'm obviously interested in hearing from you about what you're using them for, for a mod or for a personal project.
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Alright, this is what I came up with: The first 3 screenshots are from the Model Viewer, I'm sure they will look better in game but it's a bit too much work to set that up just for screenshots. There's some unfortunate texture stretching going on on Corrun Falt's head, I guess it's a bit of a crude model. Cheerio TSL_Heads_for_Red_Hessian.zip
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View File Effixian's PMHB06 Reskin ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's PMHB06 Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Extract the zip, put the contents of the sub folder into your override folder. ************ DESCRIPTION ************ Reskin of the PMHB06 player head. This is a spin off of my KotOR Jolee Bindo Alternative mod, which is a Jolee inspired reskin of Gadon Thek, similar to my TSL PMHB10 reskin. Requested by Ozune. ************* UNINSTALLING ************* Remove from the override folder: PMHB06.tga PMHB06d1.tga PMHB06d2.tga po_PMHB06.tga po_PMHB06d1.tga po_PMHB06d2.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 12/02/2020 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
408 downloads
******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's PMHB06 Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Extract the zip, put the contents of the sub folder into your override folder. ************ DESCRIPTION ************ Reskin of the PMHB06 player head. This is a spin off of my KotOR Jolee Bindo Alternative mod, which is a Jolee inspired reskin of Gadon Thek, similar to my TSL PMHB10 reskin. Requested by Ozune. ************* UNINSTALLING ************* Remove from the override folder: PMHB06.tga PMHB06d1.tga PMHB06d2.tga po_PMHB06.tga po_PMHB06d1.tga po_PMHB06d2.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
[KotOR] Restricting items to specific party members
Effix replied to Salk's topic in General Kotor/TSL Modding
Yes, you can, item property. Edit: oh, K1... yeah, that's a no -
Meetra head -> point to TSLRCM location, it adds a row in appearance.2da (which is included in TSLRCM). Bao-Dur robes -> point to TSLRCM location, it changes a row in appearance.2da (included in TSLRCM). It shouldn't matter at which point/in what order you add these 2. I'm not sure about the rest, but I think it's something like: Start with TSLRCM+M4-78 (2-in-1) workshop mod. Extract CJT mod, replace its changes.ini with the one from the Compatibility mod. Install CJT to TSLRCM+M4-78 folder, replace those 3 files that the Compatibility mod mentions, with the ones that came with it. Loadings screens and skybox for Coruscant, those sound like they should replace images that came with the CJT mod, so you add those after doing that mod, again to the TSLRCM folder.
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*numeric folder of TSLRCM* = 485537937
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Hey Red, Just letting you know that I haven't forgotten your request, but I'm not sure when I'll be finished. I'm mixing it up with spending time on other requests. I've done the PAO. Hugs, FX