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Everything posted by Stormie97
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[Help!] KOTORBlender Can't Select .mdl File
Stormie97 replied to uwadmin12's topic in General Kotor/TSL Modding
Haven’t fiddled around with KotORblender much, despite the fact I do most of my 3D work on Blender. I recently had a similar issue with the plugin to import .glm models (for Jedi Academy), so I reinstalled 2.79, installed the plugin there, imported the files I needed, saved as .blend and reopened on 2.82. You could do the same but it’ll get awkward once you try to export your stuff back to KoTOR, since you can’t open files that were saved on more recent versions of Blender with older versions of the software. Then you’d have to export to .fbx or .obj or whatever, import that into 2.79 and then export with the plugin. Yikes. I suggest you try to get a hold of 3DS Max instead (with a student version for instance or through other abilities the dark side is a pathway to - kidding, don’t do that) and use KOTORMAX which works like magic. -
Can you provide pictures of what the 3d blade currently looks like? Might help determine if it's worth continuing in that direction.
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A fine addition! Good job
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- 1
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- episode ix
- hilt
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Either that's a bug or (assuming this is all happening without hitting pause) the character has already performed the actions you assigned to her and then the game just went on assigning random (are they?) actions in the meantime. That's because the highest action in the queue has already started being performed so it's already too late at that moment. But it is true that the game doesn't make the best decisions when it comes to combat.
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Agreed, the settings are pretty much spot on.
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Can confirm it works great.
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Well I'd say it's a matter of playing around with both values until it looks just right. Have you managed to make the blades actual 3d cylinders?
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I’m just not 100% sure how continuing a debate from a 8 years old thread, about whether restored content that was cut from a 15 years old game of a franchise that has been thrown out of the actual Star Wars canon 5 years ago and even though some of the participants on this thread haven’t been active recently is even relevant, but I’m probably just missing something, right? ¯\_(ツ)_/¯
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Jedi Academy's KotOR Lightsabers to be put into KotOR
Stormie97 replied to Rooxon's topic in General Kotor/TSL Modding
I think you should read this. You'll also need to convert the textures into .tga. And I heavily recommend you to use KotorMax instead of the old nwmax plugin. -
A Jedi Academy model into Kotor/TSL (all above perfectly legal)
Stormie97 replied to djh269's topic in Mod Requests
Lightsabers (and weapons in general) aren’t too complicated to make. These vintage tutorials should get you through it: You’ll have to get the lightsaber mesh from the JKA mod of your choice first. I don’t know how they are set up for JKA but whatever they include, just isolate the hilt mesh and then follow the videos above. And remember you’ll need the original author’s permission if you wish to upload them here afterwards. -
That wood texture for the Khoonda interior, just..
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[K1] Custom Item not showing up in Merchants Inventory
Stormie97 replied to Skurrio's topic in General Kotor/TSL Modding
I had the same problem a while ago on TSL DP wrote a script there that basically does what you need, I guess you should be able to repurpose it for your own needs.- 6 replies
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- custom item
- merchant
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REQUEST... tunics conpativility: prequel robes and fashion line
Stormie97 replied to TyranoParker's topic in Mod Requests
Replacing the Revan robes seems like the least impractical solution here. -
I see. Well I don't think it's necessary to go too high, but I'll add a couple subdivisions around the jawline and chin to make everything smoother. The braid is already its own separate mesh since there is no good reason for it to be directly integrated in the head mesh anyway.
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Thanks. It used to have a lot more but I cut it down to get the head mesh closer to the number of polys on your typical vanilla TSL mesh since I don't know how many polys I can safely go for.
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New, small project I'm working on.
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View File Juhani Appearance Overhaul Description This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well. As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences: 1. An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character. 2. A head-only edition, which only includes Juhani's revamped head. 3. A body and lightsaber edition, which includes her new body model and lightsaber. 4. Finally, a head and lightsaber edition, which includes her new head model and lightsaber. Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition. Installation 1. Extract the archive's content somewhere on your computer. 2. Double-click the "Juhani Appearance Overhaul.exe" file. 3. Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer. 4. Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location. 5. The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game. IMPORTANT If you choose an edition that includes Juhani's new body model and lightsaber: Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console: ⦁ giveitem j_juhsaber01 ⦁ giveitem j_juhbody01 CREDITS Original design by Corbin Hunter: Artstation link This mod uses JC’s TSL Supermodel port in order to animate the skirt. SPECIAL THANKS to Artist Corbin Hunter for granting me permission to use this concept art @DarthParametric for his help and advice throughout the development process @bead-v for the incredible tools MDLEdit and KoTORMax Submitter Stormie97 Submitted 03/14/2020 Category Mods K1R Compatible No
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Version 1.0.0
17,200 downloads
Description This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well. As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences: 1. An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character. 2. A head-only edition, which only includes Juhani's revamped head. 3. A body and lightsaber edition, which includes her new body model and lightsaber. 4. Finally, a head and lightsaber edition, which includes her new head model and lightsaber. Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition. Installation 1. Extract the archive's content somewhere on your computer. 2. Double-click the "Juhani Appearance Overhaul.exe" file. 3. Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer. 4. Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location. 5. The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game. IMPORTANT If you choose an edition that includes Juhani's new body model and lightsaber: Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console: ⦁ giveitem j_juhsaber01 ⦁ giveitem j_juhbody01 CREDITS Original design by Corbin Hunter: Artstation link This mod uses JC’s TSL Supermodel port in order to animate the skirt. SPECIAL THANKS to Artist Corbin Hunter for granting me permission to use this concept art @DarthParametric for his help and advice throughout the development process @bead-v for the incredible tools MDLEdit and KoTORMax -
The problem is that a mod like this would require Quanon's approval and I don't think he's been very active as of late. The good news is that something like this is actually fairly easy to do. I like taking DIY approaches for stuff like this so I can walk you through it but the use of the end result needs to be restricted to yourself and yourself only: no uploading or sharing via private message without Quanon's approval since this is based on assets he has made. With that out of the way, here's the tutorial. You're gonna need an image editor such as Photoshop or Gimp. You won't need to do anything fancy but you'll need an image editing software. Grab the following file from Quanon's mod: "P_BastilaH04.tga" and place it in a folder somewhere on your computer. Extract "P_BastilaH04D.tga" from the other mod you have listed, this one contains the dark side eyes that you want. Place it in the same folder as the other .tga file. The "D" at the end of the file name indicates that it is the dark side texture variant for Bastila. Rename that last file to something like "P_BastilaH04D001.tga" or whatever to avoid conflict later on. Now copy the first file, the Bastila texture made by Quanon and rename it to "P_BastilaH04D.tga". This is the one you're going to work on and that you'll place in your override folder in the end. Now open the two dark side textures (the newly created "P_BastilaH04D.tga" and the one you had renamed, I'm gonna assume you used "P_BastilaH04D001.tga") into your image editor What you need to do is simple: You need to grab the dark side eye texture from "P_BstilaH04D001" and move it onto the copy of Quanon's texture. You can do so using a lasso tool, a polygonal lasso tool or any similar mean of selection your image editor might have. Select the eye as best as you can and move it onto the other texture and place it exactly over the existing eye texture. And that's it! Save "P_BastilaH04D" (you need to keep the .tga file format) and copy/paste the file into your swkotor/override folder. I want to add that the dark side eye texture on the mod you've chosen is not of great quality. I suggest you take a look at Shem's movie style dark side transition mod for your eye texture. The following files in that mod use a similar UV map for the eye texture to Bastila's, allowing you to use them without too much trouble: PFHA02d3 PFHA03d3 PFHC04d3 I want to stress again that whatever you chose to do with this, you can under no circumstances share your files without original authors' consent. Good luck.
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Alright then, I'll see how it goes with the all-in-one models.
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Ah I see. So, in that case, would I also have the head as a separate model for all the other body models?
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Not sure if I follow. Would that happen as well with the method you described above?
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Alright, I see. I was thinking about using that supermodel for the skirt anyway so that method is welcome. I've played a bit more with the robe and found something I like better: I think the short sleeves work better with the Jedi warrior concept. The idea is that the "naked" appearance will be default. So both as companion and when she's at the Grove. I'll add the cloaked version as an alternative redeemed appearance.
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Damn, wish you'd told me sooner. Jokes aside, adding a cloak is actually a smart idea. After about 30 minutes reshaping, here's what it looks like: Not bad honestly. Think I'll create a new, more silk-like texture for the cloak since I want to give it a lighter feel than the default one does.