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149
Status Replies posted by N-DReW25
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Finally figured out how to change the starting classes on KotOR2! Information can be found in my tutorial series.
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Would anyone be interested in M4-78 EP loading screens that utilize Kexikus' skyboxes? I will likely do this as extra loading screens regardless of the feedback but I am curious if anyone would want such a thing.
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Hello all. I am currently in the hospital and may be here up to a week. Without going into medical details, I'd just ask for any mod questions for me be held until I announce my return home. Thanks and I hope to see you all sooner rather than later.
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@Sith Holocron I genuinely mis-clicked the wrong reaction, I wanted to click "Sad" but I ended up clicked on the worst reaction I could've possibly picked.
Words can't express how embarrassed I am upon realizing my mistake.
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Hello all. I am currently in the hospital and may be here up to a week. Without going into medical details, I'd just ask for any mod questions for me be held until I announce my return home. Thanks and I hope to see you all sooner rather than later.
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Hey everyone! After a long hiatus, I'm officially back.
I'm in the process of updating file info now that I'm reuploading mods to another site. If anyone's received multiple notifications for the same file update... yeah, really sorry about that. I have ADHD so I forget minor details and I'm also a perfectionist. Really not a good combo.
I look forward to catching up and seeing what I've been missing out on.
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PartySwap has been updated to version 1.3.4 with a Coruscant Jedi Temple compatibility patch and a new Read Me file. I have also released an official statement about my takeover of the management and development of PartySwap on my website: https://leilukin.neocities.org/shrines/starwarskotor/articles/partyswap-management-takeover
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Is there really no way to delete a mod?
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Always neat to pop in and see what the deadlystream community is doing around here.
Shoutout to @Sith Holocron for his crystal icon (k1) mod, looks incredible.
Shoutout to the two newest modding tool Holocron Toolset (can't wait to use this in a new project) and saber maker!
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Some games don’t need to be remade.
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If memory serves, Jorak Uln's TGAs were saved incorrectly, with what supposed to be the bottom-left origin was instead top-right. Does that result in the texture being backwards, upside down, or both? I plan to correct all of these manually to remove any need for XnView so any information would be helpful.
And in other news, I'm typing this from new computer.
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So now I'm getting back into K2 and SLM so I can fix and streamline the TSLpatcher installation and take another go at blade textures and whatnot. Also maybe fix the disappearing textures for good. (Maybe)
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This is what happens when you remove the Kotor 2 folder when playing it (no digital creatures or people were damaged during this process, well, maybe yes).
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Hold off on buying TSL on Switch.
https://kotaku.com/kotor-ii-star-wars-aspyr-nintendo-switch-bug-the-sith-l-1849085914
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So I've been reading some of the gaming articles on the Kotor 2 Switch DLC and thus far they've made no mention of how the DLC is based upon the TSLRCM mod and they word their articles as if Apsyr did ALL the work behind the restorations 🤦♂️
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Doesn't Zhaboka voice the Taris Traveller on Citadel Station?
You know, that one NPC who goes "I've been waiting for my flight to Taris for FiVe YeArS! *SIGH*" which was added into TSLRCM?@Zhaboka How does it feel to be
dragged intopart of an official Apsyr DLC?
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I know it’s April fools, but there is a HUGE announcement coming today!
Stay Tuned!
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Can someone advise me how to add a hidden spoilers text to my PMs and posts on here? Literally forgot how to, can't remember if it's via quoting or adding a code etc.
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So how do you make a new lightsaber power crystal for K1??
Where do the effects for the item actually come from? a 2da?
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The Lightsaber itself, it might be best to study other K1 upgradeable items like the Prototype Sword to get the hang of it.
Go to a Lightsaber uti in Kotor Tool, go to Properties, make a new effect using the Item Property Editor and on the bottom right corner is "Upgrade required to activate".
Add your new crystal as a new line in upgrade.2da and if you place this in your Override folder (with your new crystal) and have the "Look up Game's Override folder for 2DA files" set then your new crystal will be ready for you to add to your Lightsaber.
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What about not having horribly made up and contrived descriptions for sabers this time? Maybe just the generic Bioware ones so that I dont tread on lore that I know little about?
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@Kaidon JornI recall back to when I played SLM years ago that you added NPCs throughout the games who dropped either Lightsabers or crystals... what I especially disliked was how these new NPCs had a * symbol at the start and at the end of there names.
So I'd find "**Crystal Guardian Droid**" just chilling around the corner on Nar Shaddaa.
Oh, and let us not forget the massive Rancor just chilling on the Kinrath plains
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I've honestly never had a site force me to leave so quickly.
Nexus TOS: https://users.nexusmods.com/tos#RightsYouAre
Yeah, originally I thought this was going to blow over, but I can't keep using a site that forces me to sign those kind of terms.
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@jc2 Here's what you should do...
* Find the mod you want to do a dummy archive with, and count how many files is in said mod and be sure to remember the exact names.
* Then go to another folder, create a bunch of TXT files and rename them to the exact names of your mod files. If my theory is correct, these "mod files" would just break the game as their just renamed TXT files.
*Delete the tslpatcher.exe with a "tslpatcher.mp3".
What is "tslpatcher.mp3" you might ask?Well...
SpoilerThis way we can "stick it to the man" and "do a little trolling" at the same time. Of course, this is a monster dick move... but since it's Nexus should we really care though?
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