Leilukin

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Everything posted by Leilukin

  1. As a general rule, it is NOT recommended to uninstall mods halfway through the game, because the mods' data might have already been registered in your save file, so you may end up encountering more issues due to missing data, especially if you use many mods. In the case of PartySwap and Handmaiden/Disciple romance mods, remember that you have also installed Extended Enclave after PartySwap, so uninstalling PartySwap halfway through like this would very likely mess up Extended Enclave. Also, looking at the list of your mods you posted under JC's Crystal Attunement, you seem to have installed many other mods after PartySwap. Those mods you installed later might have already overridden PartySwap's changes, which was already what happened when you installed Grey Jedi Freedom, so uninstalling PartySwap does NOT guarantee to solve your issue, and will likely mess up the mods you installed after PartySwap. There was a reason I suggested you uninstall and reinstall your game and the mods from scratch. You may try to uninstall and reinstall the mods if you really want to, but you really need to know exactly what you are doing, and be aware of the risks of keep using a save where you previously installed incompatible mods. As a mod user, you have a responsibility to understand what you are doing when you choose to install many mods. Do not expect me to keep holding your hand when you are unwilling to follow my instructions and suggestions. Remember that modders do not get paid for making mods and providing technical support for their mods, and I have already spent A LOT of time to help you troubleshoot your mod issues, including when your issues happened because you did not read and follow my installation instructions properly.
  2. "TSL workbench saber" referred to my TSL Workbench Lightsaber Creation mod, which I have provided installation options to make my mod compatible with your Crystal Attunement mod. I am suspecting Grey Jedi Freedom is the culprit of @Ultrus's issue too, because Grey Jedi Freedom's installation involves hard overriding files in the Modules and Override folders. Most notably, the mod involves putting spells.2da in the Override folder. Ultrus is also having issue with PartySwap because their spells.2da in their Override folder is missing the data for the PartySwap item to function, and I suspect the data in spells.2da that is added by the PartySwap mod was overwritten by Grey Jedi Freedom's.
  3. You can, if you know how to edit 2da files. If you want to learn how to do edit game files, ask in the forums instead of in a comments section of a singular mod like this one, especially since it has nothing to do with Alternate Revan Romances REDUX. Or you may just put this spells.2da I just edited for your in your Override folder. However, I CANNOT guarantee you won't encounter any more issues in your game, if you insist on refusing to follow my suggestions for reinstalling the game and mods, and not using the Grey Jedi Freedom mod. spells.2da
  4. The cause of your issue with the PartySwap item is your spells.2da is missing data for the PartySwap item, which is essential for the item to function. Looking at the list of the mods you use in your comment under JC's Crystal Attunement, the culprit was the Grey Jedi Freedom mod, because that mod requires you to put its spells.2da in the Override folder. A mod that puts a .2da file in the Override folder is downright awful for mod compatibility and almost guaranteed to cause issues with other mods. I won't be surprised if your issue with the personal crystal was caused by the Grey Jedi Freedom mod too. So my suggestion for you would be to uninstall the game and reinstall mods from scratch again, and do not use the Grey Jedi Freedom mod. To be honest, to ensure you won't encounter any further issues as much as possible, I would also recommend starting a new game as well. You may back up your saves if you really do not want to restart the game, but beware of the risk of using an existing save that was previously used with a mod that caused issues to your game due to conflicts with other mods.
  5. @Ultrus Attach the spells.2da file from your Override folder.
  6. Check your Override folder and see if the folder contains all these files: partyswap.uti partyswap.ncs partyswap.dlg Also attach the dialog.tlk file from your KotOR 2 game's main directory.
  7. Are you using any other mods? Did you make sure The Sith Lords Restored Content Mod was installed properly, by looking at your game's main menu and see if the logo says TSLRCM? If you haven't already, I suggest you check out KOTOR Community Portal's modding guide for general instructions for how to install mods on the mobile version of the KotOR games (here is the modding guide for mobile version of KotOR 2). I only ever installed KotOR mods on the PC version of the KotOR games, so I'm not the best person to ask for technical support for installing mods on any other platform of the KotOR games.
  8. No idea, and I'm not the person to ask any questions about the personal crystal because I never made any mods about the personal crystal, and I never explored the mechanics of the crystal deeper. You may want to ask JCarter426 about it since you're using his Crystal Attunement mod. I just tested PartySwap again by loading a save before Disciple joins, and the PartySwap item works as normal outside the Enclave. Was there any text message showing up when you tried to use the PartySwap item?
  9. It is definitely possible that this might be the cause. The part during the Rebuilt Jedi Enclave sequence where the companions' minds are being read would not happen if you didn't take Kreia's lessons about sight and reading the companions' minds.
  10. Put this latest version of the 650jedi.dlg file in your Override folder. You just need a save before entering the Rebuilt Jedi Enclave for this file to take effect. I just tested it, Disciple should have scenes when you talk to the Jedi Masters. 650jedi.dlg
  11. As a hotfix, put this attached 650jedi.dlg in your Override folder, and overwrite the existing 650jedi.dlg. 650jedi.dlg
  12. This might be caused by you messing up the installation of the crystal attunement mods and my TSL Workbench Lightsaber Creation, causing the dialogue of the workbench to be corrupted, especially since you initially installed the wrong workbench crystal instead of JC's Crystal Attunement, and you tried to uninstall one of the mods to fix the error you got when you installed my mod. Try putting this attached file in your override folder as a hotfix. workbnch.dlg
  13. The Visas cutscenes were normal. The first Visas/Nihilus cutscene was triggered when you gain enough Light or Dark Side points, and you can get those points when you ask Atton about his Echani training, so it's entirely possible to get the Visas/Nihilus cutscene after that conversation with Atton. The Visas fight in the Ebon Hawk is triggered after you return to the Ebon Hawk for the first time when you visit your first planet after Telos, so it's entirely possible to fight Visas immediately after the Red Eclipse fight. As for the Juhani hologram fighting Visas, that happened because the Juhani cameo add-on did not remove Juhani''s hologram from the Ebon Hawk after T3's conversation. I just updated the mod to fix the issue, but since you already have installed the mod, you may put these attached files in your game's Override folder as a hotfix. Back up the t3m4.dlg file in your Override first before copying these files and overwrite the t3m4.dlg file. You may need to repeat the T3 conversation about the holo recording for these fixes to take effect. a_deleteallholos.ncs t3m4.dlg
  14. As I said, JCarter42 has made a better version of a mod that allows you to attune your personal crystal at the workbench, so you should use JC's Crystal Attunement for K2, instead.
  15. By WCA, did you mean Workbench Crystal Attunement? Did you download the latest version of TSL Workbench Lightsaber Creation? I have removed the compatibility installation for Workbench Crystal Attunement, because JCarter426 has made a better version of the mod: JC's Crystal Attunement for K2, which is what the compatiblity installation of the latest version of TSL Workbench Lightsaber Creation is meant for.
  16. Since you use Extended Enclave, you no longer need to install the standalone M4-78EP compatibility patch. My Extended Ecnclave compatibility patch has covered the necessary changes.
  17. The Extended Enclave compatibility patch in my Handmaiden and Female Exile - Disciple and Male Exile Romance mod has explicitly instructed: So once again, you did not follow the correct installation order for these mods. The correct installation order is: PartySwap Handmaiden and Female Exile - Disciple and Male Exile Romance (make sure you select the PartySwap compatible installation option) Extended Enclave Extended Enclave Tweaks Extended Enclave compatibility patch in Handmaiden and Female Exile - Disciple and Male Exile Romance: you need to run the installer of the comp patch twice, to install "PartySwap Compatible" first, then "Extended Enclave Tweaks Installed" You need to reinstall everything again. If you're going to use this many mods, you need to read through the instructions of ALL the mods you want to use before installing the mods, including instructions in the compatibility patches.
  18. @Ultrus I just updated Alternate Revan Romances REDUX, so you need to download the latest version. I suggest you back up your save and reinstall your game completely, by deleting your entire Knights of the Old Republic II folder after you uninstall the game from Steam, to ensure there won't be any leftover files from the KotOR 2 game or the mods. Also, I strongly recommend you to keep track of the order you install the mods, because installation order matters a lot if you want to use a lot of mods for the KotOR games. While not the cause of your issue with T3's dialogue, I must point out that the download page of my standalone PartySwap and Extended Enclave compatibility patch has explicitly pointed out that: Since you intend to use my Handmaiden/Disciple romance mod, you should install the PartySwap/Extended Enclave compatibility patch that is included inside the Handmaiden/Disciple romance mod, NOT the standalone compatibility patch (the PartySwap_EEnclave_ComPatch.7z file), since that is intended for players who do not use the romance mod. You not following my instructions for these mods are another reason I strongly recommend you to uninstall your entire game completely and reinstall the game and the mods, otherwise you'll likely encounter game-breaking issues when you reach the Rebuilt Jedi Enclave sequence. Make sure you have read through mod author's instructions thoroughly before you install a mod.
  19. Who did you choose as Revan's love interest? Did you start a new game or at least create a new save after installing my mod to edit the save to set Revan's love interest, like what I instructed under the "Playing Instructions" section? Are you playing the game on Steam? Are you using the Steam Workshop? Are you using any other mods? If so, list ALL of them.
  20. View File Consistent Bastila Recognition =Consistent Bastila Recognition= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Consistent Bastila Recognition.7z LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR II: TSL, entering the secret tomb on Korriban will reveal that the player character, the Exile, knew Bastila. However, if Bastila appears as a hologram in T3-M4's holo-recording, provided Revan is male, none of the dialogue options for the Exile when they talk to T3 allow them to mention Bastila by name. Instead, the Exile merely refers to Bastila with generic terms such as "the person in the hologram", presumedly because the hologram could be either Bastila or Carth depending on Revan's gender. This mod aims to correct the inconsistency of the Exile not recognizing Bastila in the hologram, by making the Exile refer to Bastila by name when talking to T3 about the holo-recording. 2. INSTALLATION: First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. Extract the Consistent Bastila Recognition.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. Select either "Default Installation" or "M4-78EP Compatible Installation", depending on if you have installed M4-78 Enhancemnet Project (M4-78EP) or not. You should choose ONLY ONE of these two options to install the main part of the mod. Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job. If you have also installed WildKarrde's TSL Expanded Ending, run Install.exe again, select the "TSL Expanded Ending Compatibility" installation option, then select your KotOR 2 directory path, and click the “Install” button. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Run Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify T3-M4's main dialogue file, t3m4.dlg, may conflict with this mod. I have set up the installer to install this mod by patching the t3m4.dlg file to improve compatibility with other mods that modify t3m4.dlg as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same file. This mod is not compatible with my Alternate Revan Romances REDUX. Note that Alternate Revan Romances REDUX has implemented similar changes by making the player character refer to Bastila by name during T3’s conversation, so if you use Alternate Revan Romances REDUX, you do not need Consistent Bastila Recognition. 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: Snigaroo for suggesting the idea of this mod in his KotOR 2 mod build request thread on Deadly Stream WildKarrde for giving me the permission to make this mod compatible with TSL Expanded Ending Cortisol for Holocron Toolset tk102 for DLG Editor Cortisol and th3w1zard1 for HoloPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 03/25/2025 Category Mods TSLRCM Compatible Yes  
  21. Version 1.0.0

    48 downloads

    =Consistent Bastila Recognition= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Consistent Bastila Recognition.7z LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR II: TSL, entering the secret tomb on Korriban will reveal that the player character, the Exile, knew Bastila. However, if Bastila appears as a hologram in T3-M4's holo-recording, provided Revan is male, none of the dialogue options for the Exile when they talk to T3 allow them to mention Bastila by name. Instead, the Exile merely refers to Bastila with generic terms such as "the person in the hologram", presumedly because the hologram could be either Bastila or Carth depending on Revan's gender. This mod aims to correct the inconsistency of the Exile not recognizing Bastila in the hologram, by making the Exile refer to Bastila by name when talking to T3 about the holo-recording. 2. INSTALLATION: First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. Extract the Consistent Bastila Recognition.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. Select either "Default Installation" or "M4-78EP Compatible Installation", depending on if you have installed M4-78 Enhancemnet Project (M4-78EP) or not. You should choose ONLY ONE of these two options to install the main part of the mod. Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job. If you have also installed WildKarrde's TSL Expanded Ending, run Install.exe again, select the "TSL Expanded Ending Compatibility" installation option, then select your KotOR 2 directory path, and click the “Install” button. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Run Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify T3-M4's main dialogue file, t3m4.dlg, may conflict with this mod. I have set up the installer to install this mod by patching the t3m4.dlg file to improve compatibility with other mods that modify t3m4.dlg as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same file. This mod is not compatible with my Alternate Revan Romances REDUX. Note that Alternate Revan Romances REDUX has implemented similar changes by making the player character refer to Bastila by name during T3’s conversation, so if you use Alternate Revan Romances REDUX, you do not need Consistent Bastila Recognition. 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: Snigaroo for suggesting the idea of this mod in his KotOR 2 mod build request thread on Deadly Stream WildKarrde for giving me the permission to make this mod compatible with TSL Expanded Ending Cortisol for Holocron Toolset tk102 for DLG Editor Cortisol and th3w1zard1 for HoloPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. As I specified above, I was referring to the Extended Enclave compatibility patch that was included in my Handmaiden/Disciple romance mod (which is this mod), NOT the standalone EE compatibility patch in the mod build. My FAQ article for my same-gender romance mods has also stated that if you use my Handmaiden/Disciple romance mod with the KotOR Community Portal's mod build, you should not use the standalone compatibility patch in the mod build. The standalone EE patch was made specifically for players who do not use this Handmaiden/Disciple romance mod. In fact, the download page of my standalone EE patch has also explicitly stated: The Handmaiden/Disciple romance mod version of the EE patch needed to add the PartySwap compatible option because not everyone who uses my Handmaiden/Disicple romance mod uses PartySwap.
  23. Revision 11 (the last update) of The KotOR Community Portal's mod builds did not change anything about the installation of PartySwap, Extended Enclave and their compatibility patch, so you should still follow my previous instructions about the installation order. You still need to do #5 to run the installer of the Extended Enclave compatibility patch included in my Handmaiden/Disciple romance mod again and select and install the "PartySwap Compatible" option, because it is necessary to patch the changes made by PartySwap specifically.
  24. This is a very strange bug, because I never encountered such a problem, and I never heard anyone else having such an issue. I even use KotOR SaveGame Editor to make Atton say the "Are you an angel?" Easter egg dialogue, and there was no problem about skipping T3's section. Can you try verifying your game files and see what will happen? Right click KotOR 2 on Steam, then go to Properties > Installed Files, then click "Verify integrity of game files".