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Everything posted by Leilukin
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It was because my mod neglected to include my custom body texture for Karal Kaar, not because of any conflict with the other mods you mentioned. My mod has been updated to fix the issue, but if you have already installed the previous version (1.1.1) of my mod, you can just put this file in your Override folder: llk_KaralB01.tpc
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To quote my reply to you on Nexus Mods: "It is the game-breaking sort of incompatibility, since Schematic Lightsaber Mod uses its own module files for the Sith Academy on Korriban, which will overwrite all the changes made by my mod to the Sith Academy, causing you unable to progress the Korriban's quest line in the way intended by my mod. Not to mention, SLM is an outdated mod that was built on an old version of TSLRCM, so I would not recommend using SLM at all even if you don't use my mod. "
- 5 replies
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- lonna vash
- kaah
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- 26 comments
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- xor
- mandalorian
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@Wolfsiege I just tested my mod again on the GOG version of the game. I never had issues with getting in-game notifications about gaining influence with Handmaiden, including after sparring with her or selecting the dialogue options that will gain Influence with her. So I'm afraid I have zero clue about why you cannot get these notifications.
- 74 comments
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- romance
- handmaiden
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Missing K1 Party Member Ports for TSL [Modder's Resource]
Leilukin commented on Leilukin's file in Modder's Resources
You are correct that making player heads is not what I had in mind when I released this modder's resource. I made this modder's resource to make it easier to create mods that make these characters NPCs in KotOR 2. Unfortunately, modelling is beyond my modding capabilities and I do not have experience in making player head mods either, so I suggest you ask for help by making a thread on the forums. -
- 74 comments
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- romance
- handmaiden
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- 74 comments
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- romance
- handmaiden
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Yes, my Juhani Dialogue Restoration was made specifically for players who want the cut Juhani dialogue but do not want to use K1R. You may integrate my mod into your KotOR 1 restored content mod if you want to. Don't expect mods that make the KotOR protagonists fully-voiced will happen. It will require extremely extensive work, involving not just in creating voice-overs for every single dialogue option for the player characters, but also editing most dialogue files of the entire game to find a way to play the PC's voiced lines after selecting a dialogue option. This will conflict with almost all existing KotOR mods that edit dialogue.
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@Jikker Did you fight the Handmaiden sisters before leaving the Telos secret academy? If you want to reload your save again to see if you still have issues about Handmaiden not joining your party, you need to reload your save at the polar mesa, before entering the secret academy. When you tried to restore your game to vanilla state, did you ensure your Override folder was empty? If you have used mods, Steam will not delete every file from the mod even when you uninstall the game through Steam client, so if you want to do a clean reinstallation of the game, after uninstalling the game you need to delete the game's folder before install the game again. Similarly, even when you are currently not using the Steam Workshop, if you have every used it in your previous playthrough, it is possible that there would be leftover files that interfere with the mods you are currently using, so you need to ensure there is no Steam Workshop folders in your computer (the directory is \Steam\SteamApps\Workshop\) as well.
- 444 replies
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- handmaiden and disciple
- party
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PartySwap has been updated to version 1.3.4 with a Coruscant Jedi Temple compatibility patch and a new Read Me file. I have also released an official statement about my takeover of the management and development of PartySwap on my website: https://leilukin.neocities.org/shrines/starwarskotor/articles/partyswap-management-takeover
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Thank you for making PartySwap and trusting me with the management of PartySwap! PartySwap has been included in the KotOR subreddit's KotOR 2 full mobile mod build itself, meaning this mod has been tested to ensure it works on the mobile version of KotOR 2 and TSLRCM, as long as you follow the mod build's instructions to install mods on mobile. You play KotOR 2 on Steam, is that correct? Did you make sure you have installed TSLRCM into the Steam version of your game? Do you see TSLRCM's logo when you launch your game?
- 444 replies
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- 4
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- handmaiden and disciple
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The FAQ article for my same-gender romance mods for the KotOR series has been moved from Nexus Mods to my website, for more control in formatting the article.
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- 91 comments
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- appearance
- npc
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- 30 comments
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- kaah ohtok
- lonna vash
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Unlike the first KotOR game, the console in TSL is invisible, so just type the console code and then enter to see it that works. Do NOT, under any circumstances, run TSLPatcher inside the mod's archives. I do not know for sure if it was the cause of your crash, but I have known cases of mod installation errors and heard that the game broke due to the users directly running TSLPatcher inside the mod's archive. I even instructed explicitly on my mod's download pages and Read Me file to extract the mod archive before running TSLPatcher. So you should try fixing your issue by actually extracting all the files from the mod archives and reinstalling all mods in order.
- 30 comments
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- kaah ohtok
- lonna vash
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- 91 comments
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- appearance
- npc
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My mod should not be the cause of this, since my mod only changes the Twi'lek NPC's heads and not what they wear. If you're still using NPC Diversity Pack, its Fashion of the Old Republic clothing component is the one that made this change, so you should bring this up to N-DReW instead. Are you sure that Bib's head in your game doesn't match my screenshot on the mod's page? Specifically this one?
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@finnegan I tested my mod together with Secret Tomb Lightsaber Fixes, Dark Hope's HD Darth Malak, K1 Female Tunic Replacement and Ultimate Korriban High Resolution on my Steam version of TSL with the Aspyr patch, I did not get any crashes when entering the secret tomb, or the shyrack cave for that matter. Have you tried turning off Disable Vertex Buffer Objects? Use a text editor to open swkotor2.ini in your KotOR 2 directory, go to [Graphics Option] and change DisableVertexBufferObjects=1 to DisableVertexBufferObjects=0. If that doesn't work, try changing the spacing to Disable Vertex Buffer Objects=0. Are you an AMD user? If so, have you tried the possible crash fix suggested by the modding guide you linked? Have you tried playing the game with the Aspyr patch?
- 30 comments
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- kaah ohtok
- lonna vash
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Crashes can happen due to hardware issues, or issues with a mod that modify models (MDL and MDX files). In the case of the latter, it can happen with texture or item mods if they also modify models. Do not install any KotOR 1 model mods into TSL, or the game will crash. Which Malak retexture mod are you referring to? When you are asking for mod support and listing the mods you are using, it would be most helpful if you specify the actual names of the mods you use, and ideally provide links to the mods, instead of just saying "Lonna Vash is alive mod" or "Malak retexture", doubly so for texture mods as there could be multiple versions made by different mod authors that do similar things. You cannot expect modders to know the existence of every mod. I just tested my mod with Secret Tomb Lightsaber Fixes on my Steam version of TSL with the Aspyr patch, and my game did not crash when I entered the secret tomb. I am unable to test it on the legacypc version because it does not run well on my computer, and my game crashed when I tried to load my save.
- 30 comments
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- kaah ohtok
- lonna vash
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That's because you installed the optional thigh-high boots component of my mod without installing DarthParametric's K1 Thigh-High Boots For Female Twi'lek Body, specifically the "NPC Replacement" component. You need to install DarthParametric's mod to for the thigh-high boots models of my mod to work.
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@finnegan So it looks like you just copied and pasted your post under the comments section of the Sith Tomb Lightsaber Fixes to my mod without editing your comment. Try to be more careful when you try to post similar things on different pages. My mod should be compatible with Sith Tomb Lightsaber Fixes since they don't modify the same files from the 711KOR module. Did you encounter any crashes with any other module? Are you playing KotOR 2 on Steam? Are you using the Steam Workshop version of TSLRCM? If so, did you make sure to install the mods to TSLRCM's Steam Workshop folder, and not your game's main directory?
- 30 comments
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- kaah ohtok
- lonna vash
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Which "Lona Vash is alive" mod are you referring to? Who is the mod author, and where did you download the mod? This mod already keeps Vash alive long enough to allow you to talk to her, so any other mod that also keep Vash alive will not be compatible with this mod. As I already stated very clearly under the "Mod Compatibility" section of this mod's download page and README file:
- 30 comments
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- kaah ohtok
- lonna vash
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@JasonRyder I also got the two errors when installing version 0.4.1 of NPC Diversity, but as I mentioned, I did not get the same bugs as you. That said, I had reported the installation errors to NPC Diversity's forum thread. Did you start a new game after installing these mods? It's also possible that your order of installing these mods might have messed up the game. If you want to use a lot of mods for the KotOR games, installation order matters a lot. You said in the comment section of my Human Xor Unique Look when you used it with NPC Overhaul that sometimes NPC head changes when you reload a save - does that happen in your latest playthrough as well? To be honest, I never heard of things like reloading saves changing NPC head, so I have no idea why such things happened in your game.
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The TSLPatcher of version 0.4.1 gives two error messages during installation:
- 46 replies
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- appearance
- npc
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