-
Content Count
384 -
Joined
-
Last visited
-
Days Won
22
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Leilukin
-
What do you mean by OG robes? Move-style Jedi robes? Is this what you want?
-
At long last, with the addition of Juhani Cameo add-on to Alternate Revan Romances REDUX starting from version 4.0 of the mod, Juhani can finally appear in KotOR 2 with fully-voiced dialogue thanks to xVASynth!
-
View File Missing K1 Party Member Ports for TSL [Modder's Resource] MODDER'S RESOURCE FOR STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS This modder's resource includes models and textures of Jolee, Juhani, Mission and Zaalbar that are ported from KotOR 1 to be usable in KotOR 2: TSL. I have also included character templates (in UTC format) for them, allowing you to spawn them as NPCs in your mod. This resource is made because Jolee, Juhani, Mission and Zaalbar never make any physical appearance in TSL, thus their textures and models do not exist within TSLs game files. However, both appearance.2da and heads.2da of TSL, including vanilla, still include entries for these characters, so if you want to make them appear as NPCs in TSL, there is no need to create extra entries for them in said 2DA files. PERMISSION: This modder's resource is free to use in any mod you create or release. Credit is appreciated, but not required. CREDITS: Cortisol for Holocron Toolset bead-v for MDLEdit Submitter Leilukin Submitted 02/06/2023 Category Modder's Resources
-
Version 1.0.0
221 downloads
MODDER'S RESOURCE FOR STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS This modder's resource includes models and textures of Jolee, Juhani, Mission and Zaalbar that are ported from KotOR 1 to be usable in KotOR 2: TSL. I have also included character templates (in UTC format) for them, allowing you to spawn them as NPCs in your mod. This resource is made because Jolee, Juhani, Mission and Zaalbar never make any physical appearance in TSL, thus their textures and models do not exist within TSLs game files. However, both appearance.2da and heads.2da of TSL, including vanilla, still include entries for these characters, so if you want to make them appear as NPCs in TSL, there is no need to create extra entries for them in said 2DA files. PERMISSION: This modder's resource is free to use in any mod you create or release. Credit is appreciated, but not required. CREDITS: Cortisol for Holocron Toolset bead-v for MDLEdit -
HappyPenguin from the xVASynth Discord server has kindly helped me train a Juhani voice model for xVASynth with the dataset I provided: https://www.mediafire.com/file/8jifh4av1oz1a4h/kotor_juhani.7z/file
Here is a sample of Juhani's voice generated by xVASynth: https://vocaroo.com/16vmrW2VSL9f
-
Voice synthesis would certainly open up more possibilities in KotOR modding. I already have plans to synthesize Juhani's voice with xVASynth for a mod.
-
So I've been seeing a lot of Dagoth Ur memes pop up with folks using the Elevenlabs voice AI. How does this software compare to xVASynth?
- Show next comments 9 more
-
View File Juhani Item Pack for TSL =Juhani Item Pack for TSL= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Juhani Item Pack for TSL.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani. I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays. These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts. If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes: llk_juharmband —— Juhani's Armband llk_juhband —— Juhani's Band llk_juhjedirob —— Juhani's Robe The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani. 2. INSTALLATION: Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. If you have installed some other mods, when you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the Override folder of your KotOR 2 directory, and delete the following files: ia_jedirobe_070.tpc ii_frarmbnds_070.tpc llk_darastore.ncs llk_juharmband.uti llk_juhband.uti llk_juhjedirobe.uti PFBI70.tpc PMBI70.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod. This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively). 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own. Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset tk102 for DLG Editor KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 01/30/2023 Category Mods TSLRCM Compatible Yes
-
I finally managed to solve the invisible Juhani issue and get Juhani to appear in the game. The invisible Juhani issue was caused by me initially using the p_juhani.utc from TSL's game files to make my own UTC file for Juhani, so I remade my UTC for Juhani by borrowing Bastila's UTC from TSL. Fortunately, the issue wasn't caused by Holocron Toolset, since I have tried remaking Juhani's UTC with both KotOR Tool and Holocron Toolset and they worked. Something was wrong with the p_juhani.utc from TSL's game files that made Juhani invisible in the game even if you managed to port Juhani's models and textures, and thus her model not showing up in HT's Creature Editor as seen in my previous post. After I remade Juhani's UTC, now Juhani's model also shows up in HT's Creature Editor.
-
Both appearance.2da and heads.2da of TSL, including vanilla, have entries for Juhani, and I used Holocron Toolset make a UTC file for Juhani and set the appearance to Party_NPC_Juhani.
-
Thanks for the link. I wasn't aware that the MDLEdit version from the downloads section is outdated. I decompiled and recompiled the models again with version v1.0.104b of MDLEdit. I don't get the warning and error any more, but Juhani still ends up being invisible, with only her name tag showing up in-game.
-
Thanks for your reply. I tried to convert the K1 models again with the additional steps you suggested, and I tried to compile the ASCII models with the KotOR 2 S_Female02 and S_Female03 files present (since p_juhanibb needs S_Female03), but the result is still the same. It's worth noting that when I loaded the ASCII of p_juhanibb after saving its K1 binary as ASCII, I got this warning: When I load the p_juhanih.mdl again after saving its K1 ASCII as K2 binary, I got this:
-
I've been trying to port Juhani from KotOR 1 to TSL, with the goal of making her appear in TSL as an NPC. I have extracted Juhani's textures (p_JuhaniBA01, p_JuhaniBB01 and P_JuhaniH01) in TGA format and models (p_juhani, p_juhanibb and p_juhanih) in MDL and MDX format from K1, used MDLEdit to open the models, switched them to KotOR 2 mode and save them. I have also made a UTC file for Juhani, changed her appearance in the UTC to Party_NPC_Juhani, and for testing purposes, edited the Ebon Hawk's OnEnter script to spawn Juhani on a certain spot on the Ebon Hawk when I enter the ship. The result is Juhani being invisible, even though a "Juhani" name tag will show up when I approach the spot where I set the script to spawn her. So I'm wondering why does this happen, where I've done wrong, and how can I solve this issue. I'm especially very unfamiliar and inexperienced with editing models in general, so any help would be appreciated.
-
Version 1.0.0
135 downloads
=Juhani Item Pack for TSL= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Juhani Item Pack for TSL.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani. I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays. These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts. If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes: llk_juharmband —— Juhani's Armband llk_juhband —— Juhani's Band llk_juhjedirob —— Juhani's Robe The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani. 2. INSTALLATION: Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. If you have installed some other mods, when you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the Override folder of your KotOR 2 directory, and delete the following files: ia_jedirobe_070.tpc ii_frarmbnds_070.tpc llk_darastore.ncs llk_juharmband.uti llk_juhband.uti llk_juhjedirobe.uti PFBI70.tpc PMBI70.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod. This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively). 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own. Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset tk102 for DLG Editor KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
-
I finally fixed the issue of TXI not applied to the upscaled Better Male Twi'lek Head textures in the first version of KotOR 1 Twi'lek Male NPC Diversity. Since the issue was caused by the current version of TGA2TPC (4.0.0) is broken for non-square textures, I had to use version 2.0.0 of TGA2TPC to convert the upscaled TGA textures. Thanks to @Ashton Scorpius for helping me to solve the issue.
TSL version of the mod now also provides upscaled head textures for the Twi'lek male NPCs.
-
By "Memory leak" I mean, let's say you add a bunch of TGA/TXI files to be converted to TPC, at some point the last file in the batch will fail. I thought this was a known issue.
-
@LordMerek I didn't encounter any issue when using version 2.0.0 of TGA2TPC to convert the textures for my mod, and the last file in the batch of textures I converted does not have the issue of the TXI effect not showing up in-game either.
- Show next comments 9 more
-
I have spent many hours in the past couple of days in redesigning my website, and it's finally done: https://leilukin.neocities.org/changelog/2023-redesign.html
-
The added modules from M4-78EP are all named as 8xxDRO. @LadyTevish The 920MAL module is likely from a different mod you have installed. TSLRCM doesn't add a 920MAL module, and TSLRCM places the party confrontation scene in 907MAL, so you may want to investigate the 907MAL module instead.
-
Nvm
-
I do care about story making logical sense, since story and characters are what I'm interested in the most about the KotOR games, so I do have high standards for story content mods, and I don't use nor make mods that change the story in ways that do not make sense to me. It does not make a single sense to me how Kreia dying alone magically makes Malachor explode, because that doesn't explain why Malachor is still intact in the dark side ending. Not to mention, the Mass Shadow Generator is an important part of the game's lore and story, not just to Malachor itself but also the Exile and Bao-Dur's stories, so I couldn't disagree more about having a sequence about Remote re-activating the Mass Shadow Generator being a pointless distraction if you do not do the HK Factory quest. Also, I genuinely enjoy Peragus and I never considered using any mod to skip it. I would recommend using the Holocron Toolset instead of the KotOR Tool when it comes to searching for game files. One of the many advantages HT has over KT is that HT actually lists the name of each module, and unlike KT, HT categorises the file types of the files inside .MOD files. Since the Remote sequence starts when the player is about to enter the Trayus Academy, you may start by looking for the script that trigger the cutscene of the player entering the Trayus Academy in the Malachor V Depths module (902MAL), and investigate how the script makes the game transition to the Remote sequence, so you can figure out how to remove the sequence.
-
What is the mod you found that removes the Remote and the party confrontation sequences? How would you explain how Malachor V gets destroyed in the light side ending without the Remote sequence to re-activate the Mass Shadow Generator? To explain the permeant destruction of Malachor in the light side ending is why the remote sequence exists in the game, even if you do not use TSLRCM. Also, as Thor110 pointed out in your another mod request thread, calling the HK Factory a droid planet is not accurate, sine it is located on Telos itself. If you're thinking about M4-78, the actual droid planet, it has no effect on the Remote sequence.
-
View File TSL Twi'lek Male NPC Diversity =TSL Twi'lek Male NPC Diversity= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Twi'lek Male NPC Diversity.7z LATEST VERSION: 1.0.1 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique. The Twi'lek male NPCs affected by this mod include: Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads. For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time. 2. INSTALLATION: Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR 2 directory and overwrite files when prompted. If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR 2 directory: 203TEL.mod 301NAR.mod 302NAR.mod 604DAN.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR 2 directory. Otherwise, delete the 2DA files from your Override folder. If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR 2 directory. See READ ME.txt for the list of these files to be deleted. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs). This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. 6. PERMISSION: Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 01/24/2023 Category Mods TSLRCM Compatible Yes
-
Version 1.0.1
489 downloads
=TSL Twi'lek Male NPC Diversity= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Twi'lek Male NPC Diversity.7z LATEST VERSION: 1.0.1 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique. The Twi'lek male NPCs affected by this mod include: Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads. For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time. 2. INSTALLATION: Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR 2 directory and overwrite files when prompted. If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR 2 directory: 203TEL.mod 301NAR.mod 302NAR.mod 604DAN.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR 2 directory. Otherwise, delete the 2DA files from your Override folder. If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR 2 directory. See READ ME.txt for the list of these files to be deleted. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs). This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. 6. PERMISSION: Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Until a dedicated AI voice synthesizer tool for the KotOR games exists, chances of mods that adds new fully-voiced dialogue to the party members and NPCs happening are slim at best.
-
- 40 comments
-
- lightsaber models replacement
- kotor 1
-
(and 2 more)
Tagged with:
-
There were already multiple users reporting in the comment section of KSR 2022's mod page about the issue of KSR 2022 breaking the Murdered Settle quest due to the mod using an old TSLPatcher.
-
What kind of content do you want to see that achieves your idea of building an actual romance with Handmaiden throughout the game? More romance dialogue? More romance cutscenes? I mean, given that the only romance content the Mira Romance Mod actually has is one kissing scene, and it's not like Visas has any romance dialogue or content before that post-Rebuilt Jedi Enclave romance scene either, aside from maybe the Handmaiden vs. Visas rivalry cutscenes, I wonder what romance content do you want to see for Handmaiden, if the additional dialogue from the Love Between Brianna and the Exile mod isn't good enough for you.