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8 NeutralAbout DarthRevan
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I fixed the Dialog.tlk errors that were present in your Force Choke Anyone mod. I added my own version of the changes.ini file to my post that fixed the missing name and description of the new force power. My changes.ini file also includes the Spells.2da fix that jc2 uploaded on the same forum. So now this mod 100% works in K1!😀
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Darkside Choker Script Editing [K1]
DarthRevan replied to decoy88's topic in General Kotor/TSL Modding
Thank you so much for fixing this classic mod. The Force Choke Anyone power works perfectly in K1 as it should with jc2's changes.ini file. But the only problem I had was with the dialog.tlk changes. It doesn't show the right name or force power description because you had them set to random numbers. The good thing is I know a thing or two about dialog.tlk modding and I fixed the issue and now the Force Choke Anyone mod works 100% as it should! You have to take advantage of the StrRef0 and StrRef1 variables that were created in the TLK list in the changes.ini file. That way the TSL Patcher will link the name and description to the modded force power when it installs to the right values instead of random numbers. Because if there is no string reference in the Dialog.tlk file then you will get the wrong name and blank description. I added an attachment of my changes.ini file below so that you can see the changes I added to jc2's changes.ini file. All I changed were these values below in the changes.ini file and it loads the right description and name from the Dialog.tlk file for the Force Choke Anyone force power: FROM ORIGINAL name=268 spelldesc=119598 MODIFIED TO name=StrRef0 spelldesc=StrRef1 But other than that and what jc2 showed in his changes.ini file you did a great job updating and fixing this mod. Thank you again Qui-Gon Glenn for making your own version of this mod that actually works in K1. I had a question though. Why do you say in the readme to modify the qg_choke.nss file and add in the line: int FORCE_POWER_CHOKEF = 132; Because I didn't have to do all the extra steps and the mod works perfectly fine for me. I don't think these extra steps are needed after jc2 removed the RowLabel=132 line from your original changes.ini file. Because the TSL Patcher will modify the spells.2da file so that it points to the gg_choke.ncs file by default. Anyways I am glad this classic mod was fixed and uploaded here. I looked all over the internet for a download of this mod and I couldn't find it. I can't wait until you upload this mod officially with all these changes. Feel free to download my changes.ini file that I made to fix the Dialog.tlk errors. My changes.ini file also includes the Spells.2da fix that jc2 uploaded as well. changes.ini -
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- Aurra Sing
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- handmaiden and disciple
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- robe reskins
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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
DarthRevan commented on Sith Holocron's file in Skins
It sure seems that way. I guess people have the right to decide where their mods are uploaded. Thanks for updating this mod Sith Holocron, I also like the April Fools joke. Didn't even know of the Cathalan mod, I saw a lets play of it and it is horrible: It is so laughable how the dialog is so bad. Apparently the mod author even stole some lines from Spongebob Squarepants. I also hate the repeating music in the background, so annoying! How desperate do you have to be to publish that much rubbish.