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Everything posted by DarthParametric
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invincible lashowe bug please help
DarthParametric replied to Revanbeta50's topic in General Kotor/TSL Modding
There's provision to ask her about Griff in her return-to branches: Open your save in KSE. Check the Globals -> Numerics section. Find the value of Mis_MissionTalk. -
Per the rules, only Silveredge can create a new version of this mod. However, I previously created a standalone installer that uses TSLPatcher to set up the appearance entries. You can grab it here. After installing it, you will need to grab the the textures from Silveredge's mod and paste them into the Override folder.
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Attention crew of the Endar Spire.
After the ship's recent refit, the medical department has reported an increased incident rate of personnel encountering extremely cold floors when getting out of bed. To combat this, we are issuing new tactical footwear to all crew. Be sure to use them during our upcoming mission to escort members of the Jedi Order to the Outer Rim.
That is all.
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Depends on what you are using, the Workshop version or the standalone version. I haven't installed the standalone version for a while, but last time I did it still forcibly installed to Program Files. The Workshop version will obviously install in the Workshop directory of your Steam library where the game is installed. In either case you'll want to copy and paste its contents over the top of the game's directory (and then unsubscribe from the Workshop version, if you are using that). But this is not the place for tutorials on dealing with TSLRCM.
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Yes. You should never use any Workshop mods. If you absolutely must, you can use TSLRCM or the combined TSLRCM/M4-78 Workshop mods. After that, every other standalone mod must be installed in TSLRCM's Workshop folder, not the game folder. If you use any Workshop mods with appearance.2da edits, whatever the last mod that was installed will take priority (and forcibly override any other appearance.2da in other Workshop mods and the game's folder). So just don't use Workshop mods. They are bad. Plus a bunch of assholes post stolen mods there.
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No More Messengers After Xor Ambush -- FIXED!!!
DarthParametric replied to Fair Strides's topic in General Kotor/TSL Modding
Exactly what I said. The only fully working fix is in K1CP, and even then I'm still not 100% sure it is finally resolved. -
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No More Messengers After Xor Ambush -- FIXED!!!
DarthParametric replied to Fair Strides's topic in General Kotor/TSL Modding
Scripts are version-agnostic. They work on all versions of the game. But this mod does not fix the Xor issue, so it's kind of a moot point. -
All Hands on Deck for the Leviathan Prison Break
DarthParametric commented on DarthParametric's file in Mods
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All Hands on Deck for the Leviathan Prison Break
DarthParametric commented on DarthParametric's file in Mods
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MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
It's not detecting your appearance correctly. Like I said, I think your install (and your save) is messed up. Next time I would recommend caution in what random crap you install. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
Add the item to your inventory, either via console or KSE. But I suspect your game install is probably borked by the sounds of things. If you are on the Star Forge, I'd just finish the game and then do a proper install on your next playthrough. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
The UTIs for that appearance should be DP_RevRobe_FC1S for DS and DP_SFRobe_FC1S for LS. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
Installing it a second time is not recommended. Given its age, it doesn't have provision to deal with pre-existing appearance rows added in the previous install (that I can recall). Open up your save in KSE and check what value it lists under Appearance. For example: -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
I wouldn't know, never used any of his stuff. But that is the most logical explanation. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
For males, the mod uses the vanilla UTI. The item code is g_a_mstrrobe06 for the DS robes and g_a_mstrrobe07 for the LS robes. Female characters required a hack, so use custom UTIs depending on the head variant (which is why the mod doesn't work with custom head mods). -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
No, the default Star Forge robes (PMBJ/PFBJ) have no hood (or cape or belts). If you have a hood then you are using a conflicting mod. -
MOD:Revan's Hoodless/Maskless Flowing Robes For K1
DarthParametric replied to DarthParametric's topic in Mod Releases
You run the installer, then follow the instructions. This only replaces the Star Forge robes, not the full body Revan appearance if that is what you are using. If you are playing a female character with a custom head, then it won't work for you at all. -
For those that use KOTORBlender, I forked seedhartha's repo to make a few tweaks in case anyone is interested. Fixes the texture search path for Windows users, adds a new separate search path for lightmap textures, and adds a menu to the UI with some show/hide functionality similar to KMax:
I'm open to other ideas if anyone has suggestions for further KMax-like additions. Although I'm no programmer, so I'm not going to be able to do anything too fancy.
Edit: I created a pull request to merge these additions, so you can now just download it directly from DS on the KBlender page in the Tools section.
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods