DarthParametric

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Everything posted by DarthParametric

  1. The cinematic trailers were all by Blur Studio, which at a reputed cost of something like $1,000,000 per minute, is a cool $26+ million dollars worth. I'm not sure who did the HK unveil video.
  2. This would appear to be the final version of the one recommended to you the last time you asked. Mirror of the KOTOR Files listing: https://web.archive.org/web/20150227155903/http://knightsoftheoldrepublic.filefront.com/file/Blue_Interface_in_TSL;103121 Mirror of the file at Gamefront downloadable here: https://web.archive.org/web/20151027220709/http://www.gamefront.com/files/14392653
  3. I've been busy with work stuff, no time or inclination for KOTOR modding lately. I still have the ponytail head source model, but I don't have a compiled game-ready version at hand presently. I'll cobble together something when I get the chance.
  4. I'm pretty sure Twi'leks know all about leather thongs.
  5. It seems like he has leggings, but his crotch is indeed adrift in the breeze.
  6. I can manage to transit in and out of the cache on Dxun without crashing, which is where I took those pics. Could be an unrelated issue. Here's a save: http://www.darthparametric.com/files/kotor/misc/TSL_ForDrd_Test_Save_Dxun.7z
  7. Just extract ndix UR's C_ForDrd.mdl/mdx into your Override folder.
  8. That actually makes things easier. It means it can use the existing combined textures I made for the male version. Just need to make some minor mesh adjustments to hide some backface culling issues.
  9. I hadn't planned to, since I already had a male version I had played around with previously. However, having a quick look at it the female robe is far more roomy. It doesn't have any of the clipping issues the male version had around the chest plate. Aside from trimming off the shoulder pads and backplate, they basically slot straight together with minimal effort.
  10. There's only a single Toydarian appearance as far as I know, so any change should affect all instances. I'd suggest clothes would require an extensive remodelling of the Toydarian mesh, which is highly unlikely to be undertaken by anyone.
  11. You can use nwnnsscomp.exe directly via commandline, or you could try the KOTOR Scripting Tool.
  12. That's from 7½ years ago. Move on with your life.
  13. http://deadlystream.com/forum/files/file/242-quello-to-watto/
  14. If it happens on a 3rd playthrough, wouldn't you want to set the value to 2? Or does it happen on all playthroughs subsequent to 2?
  15. There is no vanilla cape model that has full player animations. The only thing I am aware of would be the "Revan's Flowing Robes" mods, Sithspecter's for K1 and Hunters Run's for TSL. You could maybe try ripping the robe off that and transplanting it to one of the other body models, but seeing as you can't successfully decompile the binary TSL model, you are out of luck. Not to mention there is no female version to boot.
  16. I don't really have any time for testing. Try this and see how it goes. https://www.darthparametric.com/files/kotor/tsl/[TSL]_DP_Armoured_Jedi_Robes.7z
  17. They basically destroyed Crew Skills when they introduced the Cartel Market. All the best stuff comes from packs these days. While you can craft some crystals now that aren't level locked, they are all kind of crap and the material requirements are absolutely ridiculous. It's far easier just to buy them off the GTN. And these days they are pretty affordable (unlike at the start of the CM system, when good crystals would cost millions a pop).
  18. Things like attachments are gone, but you can still get the archived forum posts: Tutorials: General Tutorials + Tools https://web.archive.org/web/20160210162357/http://lucasforums.com/forumdisplay.php?f=592 Tutorials: Skinning and Modeling https://web.archive.org/web/20160329203130/http://lucasforums.com/forumdisplay.php?f=595 Tutorials: .2da Editing https://web.archive.org/web/20160415132559/http://www.lucasforums.com/forumdisplay.php?f=596 Tutorials: Scripting https://web.archive.org/web/20150911120112/http://lucasforums.com/forumdisplay.php?f=597
  19. A bit late in the day. Seems pretty pointless if they didn't preserve the original content.
  20. Assuming that is the directory where the EXE/TLK is, you want: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\BioWare\SW\KOTOR] "Path"="D:\\Spiele\\Star Wars® Knights of the Old Republic® COLLECTION"
  21. Just paste one of these (depending on your version of Windows) into a text file, edit the game install location as appropriate, save as a .REG file and double click, saying yes to add to the registry. Make sure you keep the double slashes between folders in the Path line. For 32bit Windows: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\BioWare\SW\KOTOR] "Path"="F:\\Star Wars Knights of the Old Republic\\K1" [HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts\KotOR2] "Path"="F:\\Star Wars Knights of the Old Republic\\TSL" For 64bit Windows: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\BioWare\SW\KOTOR] "Path"="F:\\Star Wars Knights of the Old Republic\\K1" [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts\KotOR2] "Path"="F:\\Star Wars Knights of the Old Republic\\TSL"
  22. I got it into the game: There are a couple of minor issues with it, some of which are inherited from the vanilla models (bad deformation, clipping), but generally it seems OK. Just needs a couple of minor tweaks. It's just using the vanilla textures atm, but ideally someone would retexture the armour bit.
  23. I did mess around a bit with merging the PMBN master robes with the PMBH heavy armour models for TSL to approximate the armoured Jedi robes from SWTOR, but haven't tried compiling a model and getting it into the game.
  24. No, KOTFE is single player. All you can do is spectate. Makes a lot of sense in an MMO, right?
  25. In beta all the companions had much more dialogue and all of them had personal quests that you would accompany them on. Now it is only the first companion that gets that (or 2nd, in the case of the Jedi Knight), and a lot of the dialogue has been cut back. You could also kill or dismiss pretty much all of them, but they got rid of that after too many people whined about no longer having a healer after they killed one of their companions. There is no further personal or companion story progression once you finish the main class quest and all the companion dialogue at level 50, because that's what the core game was built around. When the game failed to live up to their financial expectations, they scrapped any further content focused on personal stories, and went with one generic story for everyone, with the odd throwaway class reference here and there. It's even more generic in KOTFE now that everyone also shares all the same companions.