DarthParametric

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Everything posted by DarthParametric

  1. The usual sort of thing, pacing, characterisation, etc. How much of it was warranted and how much was just executive meddling is hard to say. Regardless, I thought the guy they parachuted in to fix it was an odd choice. http://www.theverge.com/2017/1/15/14268850/star-wars-rogue-one-reshoots-disney-gareth-edwards-tony-gilroy
  2. I believe this is a request for advice, so it probably belongs up one level in the general sub-forum. Oooh, sneaky stealth move. You'd have to edit animations.2da I would think. A quick skim shows there are 36 flurry rows: 4 different styles (single wield, dual wield, double ended, unarmed) with 9 rows each, consisting of 3 damage animations, 3 parry animations, and 3 "perform" animations (regular swings I guess).
  3. Your error message is probably a missing icon. KSE chucks a fit when it finds items with no icon. Otherwise, some other issue it flakes out over, like item type. Your in-game issue doesn't sound like something that simply adding an item should cause. What else have you been messing with?
  4. You'd have to secure permission from Sithspecter to modify his Revan's Flowing Cape and Belt Fix mod and use that as a basis. There is no other practical option.
  5. The lack of a proper Star Wars soundtrack, outside of maybe 30 seconds of cues (mostly for Vader) and the end credits really negatively impacted the feel and impact of it. There's a reason why the pre-screenings of A New Hope with no music that Lucas did for the likes of Spielberg were so heavily criticised. The John Williams score is Star Wars. If this is what we have to look forward to in the post-Williams era then ugh. At the very least they should never hire whatever guy scored Rogue One again. In a similar vein, the lack of an opening crawl was stupid. I get that on both fronts they were trying to disassociate the movie from the mainline series, but if ever a Star Wars movie needed an introductory blurb to explain things to confused casual moviegoers, this was it. I agree. My guess is the first half of the movie underwent significant changes during editing/reshoots. Gerrera in particular seems like he may have had his entire part revised/reshot, judging by footage from early teasers. The end result is that Jyn's back story seems to have been so heavily pared-down/altered (likely for running time) that I think they may have been better off just removing most of it altogether. The scenes on Eadu were far too contrived for my tastes, what with everyone conveniently converging at once. They could have combined Galen's message and death into a single event and cut out Eadu altogether. The scenes on Vjun (I think? I don't believe they actually said) were also unnecessary. The Vader reveal would have been best left to the scene at the end. Speaking of which, I didn't like the Tantive IV being present. It would have made much more sense for the data to have been relayed remotely. Leia's "diplomatic mission" cover story to Vader at the beginning of ANH now doesn't make much sense when Vader literally killed half her crew and watched them fly away a few minutes/hours earlier.
  6. There are two sets of non-player robe models for Jedi NPCs, N_JediMemM/F and N_JediCounM/F. The latter are pretty similar to the existing player PMBI/PFBI robes, and the former similar to Bastila's robes. A simple appearance.2da edit could enable either to be swapped for the existing player robe model, although both only have 3 texture variants, versus the four of PMBI/PFBI, so you'd need to double one of those up.
  7. Could be what they termed vista objects in Eclipse. Low poly models outside the play area for distant objects on the horizon like mountains, forests, buildings, etc.
  8. You don't need to be a "tech wizard", nor have an expensive system. The most important tools are free, both the software and, more importantly, the information. The internet is a dangerous place. These days pretty much every site, including this one right here, is a potential vector for attack. Basically every website these days serves up 3rd party content with pretty much zero oversight or vetting. See, for example, major sites like the New York Times and the BBC unwittingly serving up malware to potentially billions of users. In modding circles, the Nexus suffered exactly the same thing just recently. It's only going to get worse as time goes on.
  9. The mod didn't give you any problems. It was the website. There is nothing wrong with the archive. It doesn't contain any executables, just models and textures. It's not infected with anything. Here's a scan of it: https://www.virustotal.com/en/file/1de772b7471b2afeb799d6e48cb19c0dfe79b78723c4484f2a96fb516ff660c6/analysis/1483079629/ Your problem is you don't use an adblocker or script blocker, and your anti-virus is useless bloatware. Thus you got hit with a drive-by attack.
  10. It's hosted on Mediafire, right? Is it the archive, or is the page itself injecting something through your browser (likely via malware-laden ads)?
  11. http://deadlystream.com/forum/files/file/889-kotorblender/
  12. Aspyr's the only one that can fix it. They are the ones with source access (and the ones that screwed it up in the first place). It seems unlikely to ever be resolved though. I lodged a ticket about back when they were still actively working on it, but didn't get very far with their clueless tech support peons.
  13. Here you go: http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Quarren_Robes.7z The deformation is terrible. Clearly it was never intended for anything other than standing still/conversations. I have no interest in pursuing it further though. If someone else wants to try and fix it, be my guest.
  14. I ran it through Taina's Replacer for you, matched against PFHC05. I can't see any noticeable issues with the mouth. Here's a vid: Here you go: TSL_PFHC05_Schizo_Tainas_Replacer.7z
  15. Ah, I see why I never saw it. It is l_alien02, one of the low poly background characters. It is not the same model or texture as used in TSL. The TSL version was made by Obsidian. Clearly they used the lite model as inspiration, but it is a completely different mesh with a completely different texture. Explains where that Gran I thought I saw in K1 came from. Anyway onto the request at hand, having a quick look at the TSL model, it should be fairly straightforward. The neck seam would need some adjustment to match player heads, and you'd probably need to lop off the hands and swap in some from another player model, then rejig the UVs and texture. Here's a quick mockup (without the hand swap): It would only be for TSL, given what I stated above. Seems like it would only suit males as well, without some heavy mesh alteration. It would need to be swapped with an existing body model, maybe clothes or the Revan robe slot (model J).
  16. There's no Quarren in K1. It was added for TSL.
  17. If the values are high enough they'll clip. There's no collision.
  18. Aha, discovered the problem. I had Disable Vertex Buffer Objects enabled. Apparently that freezes all AuroraFlex meshes.
  19. That's definitely enough to be visible. I wasn't seeing anything like that when I tested it earlier. Edit: Tried it again with a new game, swapping it in for a PC head. No movement that I can see. Something must be different in your emo version.
  20. It's dangerous to go into a WIP thread alone. Here, take this:
  21. I just got around to testing your Atris head in-game and, unless I'm blind (always a possibility), there is no danglyness going on. Stiff as a board. Although that said, I can't even see any movement in the Handmaiden's vanilla head which is pretty similar, so maybe it is just so subtle as to be unnoticeable (by me at least).
  22. Hah, somehow I managed to stack the deck in the Models category (were half of those even nominated?). I'd be wagering on SS's High Quality Blasters to take the gold though.
  23. The solution is just an appearance.2da and UTC edit away. Shouldn't be an issue in this instance if Quanon uses the boots, as the body model will need to be modified anyway, undergoing some minor leg surgery. Might as well tweak the underpants verts while at it. It seems like it is primarily just two rows of verts that need scaling in a bit. Edit: Made an alternative version of the boots that are bit less like gumboots: http://dpmods.wheb.org/files/kotor/misc/DP_Bastila_Slave_Boots_v2.7z If you wanted to get fancy, you could try for something like this - https://i.imgur.com/42Zz8bC.jpg (although that might need a further modified mesh to get some actual depth in the cutout section).
  24. On the body? No. Deleting polys doesn't destroy the weights of the remaining polys. It's only when you add polys that things get screwed up. Here, try this: http://dpmods.wheb.org/files/kotor/misc/DP_Bastila_Slave_Boots.7z I did a skin wrap and did a quick test with some animations. Seems like maybe the weights at the back of the knees could use a tweak, but seems ok otherwise.