DarthRevan101

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Everything posted by DarthRevan101

  1. I didn't think the CGI in Rogue One was bad, but I agree they shouldn't do it for Leia in Episode IX. While Peter Cushing has been gone for a long time, Fisher's passing would still be a fresh wound and to see Leia return in CGI could easily be seen as in bad taste. Not to mention that the ethics of bringing back Tarkin have been heavily debated anyway.
  2. Isn't there a hood item in Korriban Expansion? Though I think it's the Dark Jedi one.
  3. KotOR headgear that doesn't look ridiculous? Truly must be Christmas.
  4. it's a little overdue but I'm glad I've finally done it. If you play with both mods, please let me know if you encounter any problems (such as Kay speaking one of Juhani's lines or Maxis speaking one of T3-M4's lines).
  5. I was about to mention that line too. It seems to me like Vader's always had a sense of humour. Lines like "we would be honored if you would join us" and "apology accepted" are good examples. The "choke" line was definitely something I thought Vader would say.
  6. It's one of the few films I've seen where I walked out thinking "Wow, that was the best film I've ever seen in my life." I know it's not, but it did give me that feeling. The whole part from Scarif was frankly fantastic. I had genuine fear and excitement throughout it all, which I can't quite say for Episode VII. I definitely preferred it. I have some criticisms; it took a while to get going and I wish we could've had a bit more time with the characters (some bits felt rushed and others not strictly necessary), but overall I'm much more optimistic about these spin-offs and Disney's reign over Star Wars now than I was before. I don't think it reaches the heights of the original or Empire Strikes Back, but I think it might just be a tiny bit better than Return of the Jedi. Though I've only just come back from it, and I'll have to watch it again before making a proper judgement.
  7. If it's alright, I thought I'd share some of the scripts from my mod, since I got quite a few of them from the old thread, as well as various others on Lucasforums. Give an item to the PC: void main() { CreateItemOnObject("(TAG_OF_ITEM", GetFirstPC()); } Spawn an NPC: void main() { //These are the X, Y and Z Co-Ordinates. To find these out, use the "whereami" cheat in KOTOR. As for TSL, I think there's an armband mod that gives it to you but I'm not sure. vector vPos; vPos.x = 0.00; vPos.y = 0.00; vPos.z = 0.00; // This is the angle the NPC should be facing float fAngle = 0.00; CreateObject(OBJECT_TYPE_CREATURE, "NPC_TAG", Location(vPos, fAngle)); } Kill an NPC through dialogue: void main() { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), OBJECT_SELF); } Add a new Class to an NPC: void main() { AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag("TAG_OF_NPC")); // Unfortunately I don't have the full list of classes on me at the moment, but that's how to make a character a Jedi Guardian at least. } Make an NPC walk/run to a location: void main () { object oNPC=GetObjectByTag("TAG_OF_NPC"); float x=0.00; float y=0.00; float z=0.0; int bRun=FALSE; //If set to TRUE, the NPC will run to the location. vector vPoint=Vector(x,y,z); location lPoint=Location(vPoint,0.0f); ActionDoCommand(SetCommandable(TRUE,oNPC)); AssignCommand (oNPC,ActionForceMoveToLocation(lPoint,bRun)); } Make an NPC Hostile: void main() { object oNPC = GetObjectByTag("Tag_Of_NPC"); int iFaction = STANDARD_FACTION_HOSTILE_1; //This works for all other factions as well, but, like the classes, I don't have them on me at the moment ChangeToStandardFaction(oNPC, iFaction); } Check to see if a global is a certain number: int StartingConditional() { int iResult = GetGlobalNumber("Your Global"); if ((iResult == [Global Number You Want])) { return TRUE; } return FALSE; } //Attach this to a dialogue and it will only appear if the global is the correct number //I think this works for Journal Entries too, just replace "GetGlobalNumber" with "GetJournalEntry" These are all for KotOR I, so I'm not sure if these work for TSL. Please do correct me if any of these are wrong, and I'll edit the post right away.
  8. I find it strange how they didn't so much as mention what's probably the biggest plot twist in any video game ever... Spoilers, maybe? The game's over a decade old though.
  9. We should skip Mod of the Year and award it Mod of the Decade. I can't imagine anything better than that coming along.
  10. I think this is roughly the 1000th question I've asked on here... Though with Lucasforums down it's harder for me to find answers. Anyway, I think that's the best way I can describe my question. Like on Tatooine, when you walk out the cave and Calo Nord begins his little speech. I assume I need to edit the .git file, or is there a way to do it through scripts?
  11. Like Suvam Tan does in Yavin, walking around and performing an animation. How do I get a custom character to do that?
  12. Don't worry I got it sorted, tested it and it works completely fine now. Thanks for all your help!
  13. Hi! Hope you enjoy this site. I'm pretty sure it's the best site for KotOR mods out there at the moment.
  14. Thanks for your help. Is there a quick way of combining the dialogue files? Because they're both quite extensive, and I'd rather not have to write all of one of them out.
  15. For the Unknown World the modules are ebo_m41aa and unk_m41aa (both include unk41_carth.dlg) For the Leviathan the modules are ebo_m40aa and lev_m40ac (both include lev40_carth.dlg)
  16. Referring to unk41_carth.dlg. There appears to be two separate dialogue files with that name: the one that triggers when you crash on the unknown world in the Ebon Hawk and the one when you return to your party from the temple with/without Bastila. So when I edit one and put it in my Override, it causes the other instance to not work properly. Is there a way around this or have I made some kind of mistake? I had a similar issue with lev40_carth.dlg - the dialogue that occurs just before the Leviathan triggered after defeating Malak in the hangar.
  17. I'll take a look at that, thanks. I'm pretty sure that has to do with an issue I encountered with the lev40_carth.dlg. Originally you couldn't choose T3 if you had Maxis in the party, but having that file in the Override created a worse problem further in the level. I'm currently trying to fix that. There's a similar problem to that that takes place on the Unknown World. As it stands, I don't think either of them are game-breaking but obviously I'd like to have them fixed.