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Everything posted by GNihilus2
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having both Taris cantinas (Upper and Lower cities) their animated signages. ... Manaan deserved that "destiny" aswell thanks alot. Just tested it, worked like a charm. I see you didn't just rename the Taris' texture. So ... what does this one say? the Manaan one? just "Welcome to Manaan cantina" lol something more?? cheers. rated already ...
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awesome man!! just tested it on Taris cantina, looks wonderfully colored and animated. Wish i could post a screenie for you/all to visualize but i'm really short of time right now.... now i'm trying to remember how many cantinas were in K1 that should run/play (with) this tga ... ?? thanks for all your hard works year after year
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- 12 comments
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- 12 comments
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sorry the cursor moved up my mistake just before I posted this comment ... "i dunno and couldnt "research" if that tmp folder is needed for the installation process or it is a mistake and the folder should be only ship6 (which is the final folder in my installation) hope that helps somehow dude" goes after this ship6_tmp is a temporary file. you need to put file add.ncs (a script) into the ship6.mod module.
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well this space between armor and neck... not a gap exactly .... [/url]">http://http://s955.photobucket.com/user/jorgeluagm/media/Kotor%20TSL%20screenshots/00398a95-b70b-459d-b65e-e26cf692f3b7.jpg.html'> with this medium armor on him, and it was medium not heavy armor. couldn't equip heavy armors on BaoDur, been awhile since i played this regularly so i dont recall why Bao can't get the Heavy Armor Proficiency feat on my end. Not even at level 25 ... thanks
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so.... on a quick look on changes.ini file, i see this is just a replace of their mdx/l files. cos i was thinking/wishing an intermediate version, i don't like too much their appearance as tall as wookies. you need to resize the model then? no way to achieve this through appearance 2da tweaking right? how about that height column (next to cameraspace) in appearance 2da? no relation to this? have a good one
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worked like a charm dude!! i only installed the models though, keeping my edited textures. Did effectively replace the dancers mesh (Ramana and the other in Telos cantina, the dancing holos in Onderon; well i checked those) keeping the twi'leks that play cards untouched as intended, right?? can't be less than 5 stars for this .... cheers P.S. any chances of Kotor using the same models, to see if this works for Mission Vao i.e.??
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- 58 comments
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- cut content
- restored content
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(and 3 more)
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- 1 comment
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- yuthura ban
- knights of the old republic
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