MVacc224

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Everything posted by MVacc224

  1. Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.

    1. Sith Holocron

      Sith Holocron

      As status updates are a temporary thing, I highly recommend that you amend your mod's descriptions to include this fact. If you haven't already, of course.

  2. Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you. Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you. Hi. Sorry for the delay. This mod must be installed after any texture related mods to work since it changes the table. Also, if one of these robes was in your inventory before installing the mod, it will not work. I can not figure out a fix for either issue, I tried during testing & the initial release. Thank you.
  3. Hi. Sorry for the delay, I still get notifications to my email. This is the K1 Version of the mod. Installing it on TSL is probably what caused your issues. The TSL Version is called Feats Tweak.
  4. You're wondering if I'm making a version for the Droma Robes in K1?
  5. Cool, any idea when you plan to release the UI for TSL?
  6. Is there a particular file that governs knowing if a container is "empty" in TSL?

  7. Wondering if it is at all possible to restore the implant line of feats to TSL...

    1. Mandalore

      Mandalore

      I'm afraid feats are hardcoded, so they can't be added. It's a thorn in the side of modders everywhere.

    2. MVacc224

      MVacc224

      Damn that would've been a fun project. Thanks!

  8. You peaked my curiosity so I did some digging in the KotOR Tool for both games. TSL's .2da tree contains a file called regeneration_e3.2da which pertains to a table showing force & vitality generation connected to time, class, level & stats. K1 doesn't have this file present. My hypothesis is that my mod works for K1 because of this absence.
  9. The Jolee Robe...so thrilled when I found it, then I felt kicked in the balls when I realized only Kreia could use it haha thanks for downloading & enjoy
  10. It made absolute sense & yes you are correct. I did use 1.8.3's feats.2da file to build my mod. I did not change or touch anything in relation to the icons since I was aware that 1.8.3 had included the fix. I merely added it to my mod's changes list in case any vanilla player without TSLRCM wanted to use my mod.
  11. Hello & yes you are correct! Welcome back!
  12. I tested the mod on a full LS play of K1 before releasing it. I never encountered any issues. Thank you for the insight, I wasn't aware it had such consequences in TSL. Good thing I never thought about modding TSL's regeneration.
  13. View File Remove Force Alignment Restriction - Robes Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible  
  14. View File Darth Malak's Armor - Sith Academy Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible Yes  
  15. 4,411 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.
  16. Version 1.0

    1,511 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
  17. Gotcha, never even noticed. Thanks for indulging me, downloading & installing now!
  18. Ah sorry I meant to say I did speak to her after the scene
  19. I've been playing the Steam version, I think the Romance bug for Bastila might have been fixed or I didn't encounter it. I finished a LS game with a few mods installed and the romance didn't reset after the kiss.
  20. Always been a big fan of this. I refuse to go back to the Vanilla animations for either game by choice.