VarsityPuppet

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Everything posted by VarsityPuppet

  1. Haven't installed it yet. Gotta repartition my bootcamp partition so I have enough room to install TOR with windows 7. I'm dual booting my Mac. But, I'm open to suggestions as to which server I should join.... or do I even get to choose?
  2. I never thought I'd own a Mac either. Things change I guess
  3. I just went ahead and bought it. $15 was less than I paid for either of the KOTOR games. I.already attempted a trial with that email address, but now I'll just subscribe like a real person.
  4. So, I've been wanting to try it out, but is it going to be worth it? Also heard it'll be free in a few months. i don't intend to be a big MMO person, I just want to be able to play out the story.. i guess
  5. Yeah, I know I didn't read the post properly. Always nice to have a backup though.
  6. Buy the real game. Well, okay. I use MagicDisc/MagicIso, but I never got it to work correctly on my Desktop. You see, it has this very convenient firmware error that would not allow it to read certain mounted isos...
  7. 232TEL Missing Lipsync Atton: I think we're close to the compound, too. That means this entire place is probably on alert. So much for sneaking in...
  8. Me like. Varsity Approve. Maybe you try more ornate patterns on cloth?
  9. Similar in the sense that they're no longer Taris Sith Citizens I guess. I believe the differences are that in TSLRCM, the Sith Marauders use the appearance of the Sith Apprentices from Kotor1. Mine use a reskin model sort of dealio.
  10. What are your specs? Or to put it more simply, run the system scan on the launcher screen. If anything fails.... Well it could be a number of things causing the issue.
  11. Do you know which parts for sure? or I supppse you could've just read the changelog lol
  12. It's the dancers head models I'm guessing. That's the only thing that would do it. Well, other than Corrun Falt's head.
  13. Yessir... MUCH darker. Notice that that light green body still doesn't match up with the green heads used...
  14. If you want to, by all means. Just realize that splicing VOs is not nearly as easy as one would think. I'd pretty much just stick with Disciple helping you decode them. That's another reason why we haven't implemented anything yet: there's no way to incorporate the Holocron quest for male characters.
  15. Even so, we may use that dialog for something totally different in MVI...
  16. About 6-8. They all reference Force powers you can already get in-game, dark side crystals, or meditation techniques. There's also Disciple's personal holocron.
  17. There is enough to restore it. Our issue was determining where to put the holocrons and what secrets they would hold.
  18. The correct term is hiatus, Sith Holocron, sir. That said, you still might want to just play TSLRCM, because it'll be awhile til all of those are done. On the bright side, MVI might actually be finished before the Genoharadan mod.
  19. Which one? There are a number of camera angles I was quite happy with in that scene. Like, pretty much all of them lol
  20. Canon exists for those who want to play the game like a movie. Yes, the point of TSL is to make your own decisions and thusly, create your own adventure, but there's just that normal human curiousity that wonders "Hmmmm, now if these people were real, how would things play out?" So, no, canon isn't important, but it entices some people's curiosity. All in all though, with the new content added to the game, to answer the original question: Is TSLRCM canon? Yes. As it portrays a more complete story, I would say yes. The details in the Exile's journey aren't going to matter too much in the long run of Star Wars history, and there's no Kotor 3 for us to really care about any of their fates.... unless they pop up in TOR in some form I don't know of... 😕
  21. Well, I'm about a week into school now, and one of the awesome things I'm doing is.... an internship! I get to meet up at this little company and talk with the VP of Software Engineering (There are only 6 people total on the floor, so nothing too special). But anyways, he had me and the other intern guy sign up for this Project management site Asana. It's pretty sweet. Basically, the way it works is that you, the owner, start up a project, and then you can invite many more people to the project. You create a list of tasks to do and then assign them to the people in the project. If you're running a fairly secret project, you can also only allow people to view only the tasks they're given. You can start up multiple projects too even. So what's the benefit of this? Well, too often in team projects do we run into kind of a... well, we'll call it a lazy slump, and then we forget what the hell we were even supposed to do. Here's a quick, spoiler-free image if Asana in action. Don't get your hopes up too much, Malachor VI is not being worked on currently. We are, however, using this time to organize our tasks so that when the time comes to work on it again, things will progress much faster. To sign up, it's pretty easy. Just go to Asana.com and sign up, and you get your own Workspace. Then you can invite other people to join your workspace or well you get the point.
  22. This is the kind of mod I enjoy. Thank you Deadman!
  23. There's actually secret coding in the game where if you name your character Meetra Surik and make her a Jedi Sentinel, then your character will follow strict canon throughout the game. Virtually every choice, combat move and armor has been predetermined to follow the canonical path. It's like watching a movie or reading a book. It's weird because it's antithetical to the entire point of playing a video game...
  24. Well, by removing the .mdl and .mdx files, you're about halfway done as far as compatibility. Secondly, any extra texture files you're going to run into, you can resize them to about half the size they are normally. 256x256 and 64x64 are going to be the optimal resolutions you can work with (64x64 is for small icons though). On a lucky day, you can get about 4MB of TGA files to load at a time without freezing (that's 4 512x512 files). Change them down to 256x256 and that's 16 textures. Don't worry too much about a drop in quality, most textures on the xbox version are downscaled to 256x256 anyways. Also, if you run into loading screens, those HAVE to go down to 512x512. And that's only if they're NEW loading screens. If they're just repeats there's a way around that. Now, concerning the models, there something we CAN do (sort of) in order to provide an easy fix (I say easy in the sense that you don't have to edit too many files, but the editing is in fact, hellish). There's unfortunately, nothing we can do about the custom animations though. We will have to do without those, but in all honesty, there are only like 2 places where new animations are used, and only 1 really matters as far as gameplay goes. Now, the biggest issue you're going to run into is the Battle on Dantooine. The way 1.7 worked, made it impossible for my xbox to run it successfully. There were simply too many enemies spawned simultaneously and my xbox was lagging like an old woman in July in Arizona. This is where I had to stop playing because it was impossible to get past. Moral of the story: there are some things we can substitute with xbox-friendly files, but there are a few things that simply would have to be rewritten in order to work properly on the XBOX