VarsityPuppet

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Everything posted by VarsityPuppet

  1. I just read about this, but apparently, There is something called the Electron Toolset which is used for NWN2 modding. Developed by Obsidian, even. Has anyone tried using the tool to work with TSL assets?
  2. When you try to decompile, does it explicitly say "failed" or something of the sort?
  3. Yeah, better left to gmax - although to do that sort of thing, Unity might be a viable route to take.
  4. VarsityPuppet

    Requests

    If I recall correctly, there is no way to change your character's name after the character creation screen (besides using KSE).
  5. Ever since M4-78, I haven't gotten a good handle on my optimal story path It generally goes Dantooine (for the saber crystals) Nar Shaddaa Dxun Korriban back to Dxun back to Dantooine I kind of like to switch things up a bit to keep the game less linear. I used to do the Korriban tomb first and used the infinite Hssiss glitch until I was level 50 and I would just blast through the game... I kind of miss that glitch, but it would be a great idea for an expansion mod
  6. Another thought: how cool would it be for an 8-bit version of the Kotor soundtrack?
  7. I knew about the show more button, I just don't know what the name of the character creation theme is.
  8. Which marker would I go to for the Kotor character creation screen?
  9. I'd be interested in seeing/reading how you might accomplish it then. I've been wanting to release a tutorial for how to start scripting in general for awhile, but seems like a big undertaking. Probably be easier to modify existing ones. It doesn't help either that I stopped being able to use kotor script editor
  10. The tutorial sort of gets conditionals right, but the code could be a lot cleaner. What you're describing in your post is probably best done with enumeration. (1,2,3, etc) No double digits however. You'd want to just make a variable for each party member, of which either of the values could be 0 or 1
  11. Er..... yeah, That's still got to be fixed. Sorry about that. Im in the middle of rewriting the install code to support item placement in the gam amd had forgotten about that bit...
  12. Incompatible, from what I recall. Might as well just start from the beginning though because there's plenty new content in Peragus
  13. One week to rewrite code that took me an insane amount of time to write originally

  14. Looks great, probably needs some in_game footage to do it justice though
  15. Man, we should change up the twilek face a bit. Tired of seeing that same face all the time.
  16. Perhaps we should have some sort of meeting to discuss content sharing and promotion to see if we can garner enough interest in mods.
  17. Always find something good with Xarwarz' mods There's a Nar Shaddaa retexture on the page Xarwarz OTE Also, this is a must-have for Nar Shaddaa Realistic Nar Shaddaa skybox
  18. Test the game out and make sure the Duplisaber install didn't mess up your installation
  19. Man, even the second time around, GFF parsing is a bit complicated

    1. Fair Strides

      Fair Strides

      Yep, I hear ya, man. Even using tk102's PERL Libraries, I always cringe...

  20. Well, I guess I'm rewriting my GFF code :(

    1. Sith Holocron

      Sith Holocron

      I hope it goes quickly without too much aggravation.

    2. Fair Strides

      Fair Strides

      I can help you with it on Skype.