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Everything posted by VarsityPuppet
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Still no Lt. Grenn interrogation questions At least you guys got the lip-sync for HK Factory in though
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KOTOR II on Mac? This coincides with the exact day I get my new mac. Can't be a coincidence...
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Name your favorite game that isn't Star Wars!
VarsityPuppet replied to TheDarkChocolateJedi's topic in Other Games
A lot of good games I could put on here, but these in particular have had a lasting impact on me. Chrono Cross Mass Effect 2 Fable 2 -
[Request] Missing Bao-Dur body models
VarsityPuppet replied to Kainzorus Prime's topic in Mod Requests
It's not quite that easy. First off, missing body models would have to be slightly tweaked to fit Bao-Dur's large head and more closely match his body size. Even so, no one has figured out how to put his arm on a new body model and maintain the texture it uses. It typically gets overwritten by whatever armor texture you're currently wearing. I tried it a long time ago with no success, but maybe looking at the hex code could lead to some clue -
How exactly do you mean not being able to upgrade? Do you mean switching out color crystals? The defaults hilts are supposed to be replaced with the Dxun Veteran model
- 313 replies
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What is currently wrong with the installer? Is it mainly the green lightsabers? And the missing color crystals? Because that might be fixable with the current installer.
- 313 replies
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I also seem to remember that being the case. Does the mastery bonus not actually get applied?
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I doubt it's possible to do any of that with scripts. You'd have to play around with the rendering engine.
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Changing how schematics are used in SLM
VarsityPuppet replied to Kaidon Jorn's topic in Work In Progress
Probably don't need to set the value of string3 in every case. You should do string string3 = "ip_scheme" up at the top, then you don't need to set it in each case statement -
Yeah, but I'm talking about including the building models in the scenery
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If we could only do a similar thing for Nar Shaddaa now
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*speechless*
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It's coming along. The installer is in a state of disrepair, so the main goal is to fix that first. As I'm building it up though, I'm setting the groundwork for future installers which should be helpful for other purposes in the future.
- 313 replies
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One class done for the summer, going to get back to work on the Duplisaber installer. Mac has a broken fan I think though. Might be a problem...
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Meeeeeeeeeeeehhhhhh I'll get around to it. After Fallout 3... And Skyrim..... And Fallout 4... And Zelda Wii U... It's not high on my list.
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Must have been two-ish years ago. Man, time sure flies by when you procrastinate!
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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Might I have inspired the use of "schematics"?
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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Mapping out Modding Standards
VarsityPuppet replied to VarsityPuppet's topic in General Kotor/TSL Modding
Ugh fine. Standardizing file names sounds good. I'm still undecided on the subfolders, mainly because they aren't supported in K1 and I want the standards to be consistent across both games. If we were to enforce a naming convention, what would that generally look like? Care to elaborate on that? As it is currently, yes. I maybe shouldn't push this too much until the tools I'm imagining come to fruition. It's not hard to edit git files, it's the merging that's hard. I think I may not have explained myself real well on this end. More on that later, because I'm lazy Again, get into specifics. Should it be two letter identifier, or three? Should it include a variation number always/never/sometimes? Yes this. I also want to get a repository of TSLRCM and/or K1R scripts going. I know the source is available, but I want to put this on the wiki or a site like github where it's easier to access remotely. While good, these fall more into etiquette, which we could certainly have a subsection on. -
Argh, you guys are making me actually fix my mod? Ugh... Fine Yeah, the crystal store is pretty broken. I know why the lightsabers are green. The problem is that the installer is in a bit of disrepair. It'll be more efficient in the end, but I this means I might be a ways off from actually being able to fix it.
- 313 replies
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If it's already 2, then I think it needs to be 1
- 313 replies
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Yeah, in this case, I fully admit this is my fault. An easy way to fix this might be to find g_w_lghtsbr02 in your override, open with kgff and change modelVariation to.... 2? I think?
- 313 replies