134340Goat

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Everything posted by 134340Goat

  1. Oh, good eye! Yeah, I think that sounds like a really good solution to restore the sublevel and alternate way to disable the turrets while also keeping the Twi'lek coward. Completely forgot the line about the lieutenants, so moving a couple enemies around sounds like a great solution that wouldn't too drastically alter the difficulty/design of the Vulkar base. I'm 100% behind this!
  2. So in regards to the Vulkar Base thing, two main thoughts on that First is that I really like the idea you have! Kotor already has plenty of dungeon design where you can explore and use cunning to figure out how to progress, or just brute force your way through, so I think a choice between "find the Vulkar coward in the sublevel to get the card" or "take out a room of like ten enemies to get the card" would fit pretty seamlessly in the game design. I'm all for this idea. Just might require a tiny bit of custom content to make the puzzle about the blaster turrets guarding the garage clearer to the player that some kind of pass is needed Second thought is about the Twi'lek Vulkar coward in the vanilla game. Honestly, I really like that character. Gameplay-wise, it's just a basic light/dark alignment choice, but I think it adds a nice bit of flavour to the setting and Brejik as a character. A few characters go on about how Brejik's new leadership of the Vulkars has fundamentally changed them as a swoop gang, and I just think it's really neat to encounter an enemy who goes "You know what, I don't agree with the new ways, and I'm not gonna die for a cause I don't care for." It might feel a bit clunky having two enemies who stop combat and offer a "spare me or kill me" choice, but ideally, I'd love some way to retain the vanilla Twi'lek coward while also restoring the human coward who gives you the garage pass card (I suppose one possible solution to that could be to place the human coward in a room with some enemies, have him do the cowering/fear animation, and then start his whole speech after combat ends so it isn't the exact same situation as the other one? But that's just one idea, if you even would want to use both characters. Up to you, obviously!)
  3. Oh, crap, how did it take me two months to see that this was a thing?! Despite its flaws, I've been an avid K1R fan since its release, so this is huge to me I've heard talk of a "K1R Lite" to fulfill pretty much the same purpose you mentioned - compatibility with K1CP while also perhaps avoiding some of the more controversial changes - and I'll be ecstatic to play through the game again with as fully realized as possible a version of that! With the integration of Leilukin's Juhani mod and whatever else gets added in with the.... K1RCCP? What was it again- oh, RCK1CP. Yeah, when that hits, I'd love to give it a test!
  4. SHIT YES. I don't know if it was my post from a while back that gave you the idea to make this, or if it was pure coincidence (the universe is strange sometimes), but my biggest thanks! Feel like this is a great way to get more out of Vash without having to go through M4 or deviating too much into custom content
    Um, ackshually, K1R already does this
  5. Amano and Zelda, that sort of attitude towards each other is unnecessary - please refrain from such hostility and keep things civil in the future At any rate, OP has requested this thread be locked, and so I'll be doing just that
    Unironically not leaving my game I'm not even memeing lol. It's a joke, but it's legit better than nothing
    This is never leaving my game
  6. Huh. These in particular stand out to me. Interesting. I wonder if these were intended for Mira, or for a dark side player who recruited Hanharr. Perhaps there was an idea for him to turn on you at some point, where you would then choose whether to spare or kill him? The variation here is also interesting. And again, maybe this is referring to Mira, with the whole "hunting" thing. I guess the above line would be if she was untrained, the bottom one if you had trained her as a Jedi? Ah, but we can only speculate. Oh well. Fascinating to think about, anyhow
  7. I really like this idea, and I second what JC said about possibly finding a way to tie this into the morality system. Maybe one of the Hutts is just your typical, ruthless "bloodshed brings me money" types, but the other is a bit more progressive for Hutt standards. Still a greedy bastard, but not completely beyond the line Funny enough, that premise reminds me a bit of what Bioware later did with DA:O and Orazammar. Picking one side to represent in a dueling arena and fighting for them. Could go with something along those lines and have it affect the outcome of the planet itself
  8. Regardless of one's opinion of how well they handled that, I don't think that should really affect or create any preconceptions about what they might write for a SW movie One is a grimdark fantasy aimed towards an adult audience. The other's a more mostly light spirited science fantasy universe aimed at kids. Apples and oranges
  9. I've got one too: beside In addition to that, I've got an even crazier proposition - what if people actually enjoy the movies and want to see the next one?
  10. It's never really addressed outright. It could've just been luck (or unluckiness, depending on your opinion) on Visas's part. Or it could be that Nihilus intentionally chose to spare one to take as an apprentice/slave simply because he wanted a Force bond as a master has with an apprentice, for whatever benefit that might give him - though I don't find that theory particularly valid, since I don't think his level of control when he's consuming the whole planet is that precise
  11. I might very well be mistaken, but I think the particular part of K1R that modifies that is an optional component not part of the main install, so this should be compatible with the rest of K1R
  12. Hm, sorry to add onto the "Will this work with" list, but I don't suppose this would have any issues with Partyswap? Decided I'd try this out along with M4, Partyswap, EE, and the PS/EE compat patch. I'm installing this last, which might be a mistake, but eh, we'll see. Can't wait to finally try this out!
  13. Great to hear things are still moving along! Take all the time you need, SS. I'd rather have a great mod that took a few years to get out than a half baked one that was rushed
  14. So, I found something rather interesting I can't believe I haven't caught before. I'll do the full table of questions just for clarity's sake 1) During the game, when did the problem begin to occur? Talking to Yun Genda (male off duty Sith) as a male 2) Did you install the latest version of the mod? (1.2) Yep 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? Fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) N/A 7) Can you be more specific about the error? At what point did it happen? Decided to try something I haven't tried before. K1R restored the ability to bribe the same sex off duty Sith as an alternate way to get to the party (though dialogue still seems to refer to getting into the base, but that's beside the point) There's a dialogue option to attempt to persuade the bribe down from 200 creds to 100. I failed to pass the persuade check - but I lost 100 credits anyways. Talking to him again just brings up the "So you're back to talk about our deal?" thing, so that's 100 credits just lost for nothing 😎 Have you tried re-downloading/re-installing the mod? Not as of yet, but I suspect that won't change anything 9) Have you tried using a different save game? Not yet - I'll try this with a low persuade female and see if Sarna has the same issue 10) Have you tried starting a new game? See above 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Win 10
  15. That's a thing? Huh. And here I thought that tricking HK-50 was the only solution Other than just blowing up the computer, of course
  16. So, I imagine this is something that's never come up before because, one, you'd have to be bored enough to try this out, and two, it requires going out of your way to play the game in an unusual manner You begin the HK factory quest by mentioning the sonic imprint sensor you found on Peragus to HK, after which you must encounter three HK-50 squads to get its location. In universe, it's important to note that the sonic imprint sensor is made of HK parts and is what allows HK-50 squads to track you Thing is, there is no check to see if the player actually has the sonic imprint sensor. HK-50 squads will find you regardless, and you can still talk to HK-47 about it as if you have it. How do I know this? In one of my recent playthroughs, I deliberately made sure not to pick the item up on Peragus just to see what would happen How many players are going to encounter this issue without actively seeking it as I did? Probably none would even notice. But regardless, I would request a mod that adds a check to see if the player actually has the necessary item. This would mean if they do not, it disables the HK-50 encounters (thus making it more difficult to rebuild 47) and therefore the HK factory, therefore ensuring Malachor remains intact. A harsh punishment for the player's more than likely deliberate negligence Alternatively, a script could be added to the scene of the player meeting the first HK-50 that makes it so one automatically acquires the sonic imprint sensor. That might be less work
  17. Holy hell, that's beautiful. Miles above the vanilla skybox Tough choice between this and Kex's HQ skyboxes, though. Hmm. Wonder if there's a way to use this just for the valley area but Kex's for the outside between the settlement and the academt
  18. So, this is something I've been thinking about requesting for a bit. No better time than the present TSLRCM restores a scene of the Red Eclipse boarding the Hawk. Just before they come on, a party member is fiddling with the galaxy map as Kreia walks into the cockpit. Party member notes that they're being boarded, but Kreia knocks them out before they can do anything, saying it's a good learning opportunity for the Exile. Only, I have a small problem with this scene. She uses a really silly looking generic punch animation to KO the party member. Every other time she knocks someone out in the game, she has no animation when doing so. After all, she's using the Force. So why in this instance is she punching someone out? Even more, whatever she'd holding will clip through them, making it look even sillier. I suggest replacing the punch animation with a simple Force persuade animation, or possibly even nothing at all. The former is probably less ambiguous, but as I've noted, every other time she does that, she uses no special animation at all, so
  19. I'm not sure if the Coruscant mod is compatible with RCM, but regardless, that shouldn't be causing an issue here What exactly do you mean when you say you're stuck? Like, are you stuck at a black screen, a loading screen, certain scripts just aren't triggering and you're soft locked, etc. Can you give a bit more detail?
  20. Is there anything in the files to indicate that? I know that in vnilla, his loot can be missing a few items, but I've not heard anything about his stats based on which planet you go to first
  21. I'd be in support of that It's used three times, unless I'm epic failing and forgetting one - Tatooine street ambush, Kashyyyk walkway not-so-ambushy ambush on the path to the village, and the Sith master in the Manaan base after a brief conversation. Maaayyybe one in the Rakatan temple says it? Though I couldn't imagine why at that point in the game (Tangentially, I could imagine a joke mod in which every dark Jedi's dialogue is replaced with that line. There's just something so campy and cartoony about the way it's delivered that I never get tired of hearing it)