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Everything posted by heyorange
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
I hope you guys saw the new episode of the Book of Boba Fett and are as hyped as I am! Ahem, anyways, back to the topic. I've decided to make uniforms of the Onderon officers and soldiers of the same colour. As a result, all the soldiers will have blue uniforms instead of the red, however, I didn't touch other red/pink elements like piping or rank bar. After changing the "armoured" variation I did the "ordinary" one. I've added the same elements that I did to the armored one, the only difference is the belt, absence of the armor and regiment stripe on the uniform itself. And lastly, I've added code-bar to the chest. As a result it looks like this: Armored Uniform: Ordinary Uniform: What do you guys think? Does it look better then the original one? -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Regarding Onderon Military project I played a bit with a soldier texture to make a proper "armoured" variation - Added Onderon insignia from the cap texture to the chest (so that every soldier will get one 😃 ) - Added black armor with white plate to the front and back side of the uniform. I decided to add a shoulder pad for it. - Added long awaited (for me al least) belt with with a buckle - Added a fix for the texture part where neck connects to the body (the original texture had very simple one) Original Fixed - Added regiment stripe. For the reference I used the Onderon insignia from the flag I thought about soldier rank system and decided to do it like this (to stay as vanilla as possible): The next step will be to modify non-armoured soldier uniform and then I will move to the officer uniforms -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
As I expected the problem was that in the appearance.2da file Onderon soldiers and officers had no value for the clothing texture (texb field). As a result, I edited appearance.2da for them: For soldiers, labels: Onderon_Soldier_Mal_01 - Onderon_Soldier_Mal_06 and Onderon_Soldier_Mal_Masked - texture N_OndSoldM For officers, labels: Onderon_Officer_Mal_01 - Onderon_Officer_Mal_05 - texture N_OndOffM For Colonel Tobin, label: Unique_Colonel_Tobin - texture N_OndOffM2 For General Vaklu, label: Unique_General_Vaklu- texture N_OndOffM3 -
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View File Heyorange's collar fix for JC's Cloaked Jedi Robes K1 Heyorange's collar fix for JC's Cloaked Jedi Robes K1 A Mod for Star Wars Knights of The Old Republic Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426 Author of the CollarFix: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file The credit regarding everything else in these textures goes to JCarter426 This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves. - 100% Brown - Brown-Red-Blue - Brown-Red-Blue Alternative All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification. At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself. INSTALLATION: To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files. This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example: If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc. COMPABILITY: Works only with "JC's Cloaked Jedi Robes for K1" modification PERMISSIONS: CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter heyorange Submitted 01/31/2022 Category Skins K1R Compatible No
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Version 1.0.0
340 downloads
Heyorange's collar fix for JC's Cloaked Jedi Robes K1 A Mod for Star Wars Knights of The Old Republic Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426 Author of the CollarFix: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file The credit regarding everything else in these textures goes to JCarter426 This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves. - 100% Brown - Brown-Red-Blue - Brown-Red-Blue Alternative All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification. At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself. INSTALLATION: To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files. This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example: If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc. COMPABILITY: Works only with "JC's Cloaked Jedi Robes for K1" modification PERMISSIONS: CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.- 9 comments
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Hi ebmar! Thanks! Regarding your concern towards .utc files and TSLPatcher: As far as I understand, there are 2 times of the .utc files (if we are talking about NPCs of course) which are global and modular. While creating this modification I tried to avoid using utc files of the global NPCs because by using them and adding them in the Override directory will break the cutscenes in the game (because the same npcs in the cutscenes should be friendly to the player while in the other modules they are hostile). I made lightside and darkside playthrough for the vanilla game to check that everything works alright. At the same time I checked that in case of K1R in works (though in this case I didn't made freshly new playthrough and used savegames before entering the modules). I believe that the only gamebreaking problem my mod may cause is that someone will decide to use non-global npcs in the cutscenes. The same goes for the situation if someone will use scripts in those utc files. At the same time, if the person uses the same utc to edit the appearance and installs my mod afterwards the only issue will be that the appearance willchange to the one from my mod with parameters like weapon, clothes, stats like hp and mp, level and etc. That being said, I'm convinced that using the TSLPatcher in this case will be much more compatible and safe. Maybe someday I or somebody else will have time and knowledge to remake this mod with TSLPatcher installation.
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Small Update on collar fix mod. I checked JC's Cloaked Jedi Robes for K1 Mod Resource and the Mod itself, both now have version 1.4. I edited my collar fix a bit for the colour scheme of it to look a bit better for each three variations (100% Brown, Brown-Red-Blue, Brown-Red-Blue Alternative). I'm thinking about adding a .psd file with the collar itself to the mod so that anyone can use it. I hope I will be able to release it today. Update: It's out 😄 Concerning the mod ideas. I've been thinking about making variations of the Onderon uniforms in the Kotor 2 game. The idea is: 1. To add diversity to the Onderon military (add elements like insignias and rank bars to officers and soldiers) 2. Add something to distinguish royalist forces and General Vaklu soldiers (for example white band on a hand or something) during Battle of Onderon 3. Add something unique to the Uniform of General Vaklu and Colonel Tobin (maybe a medal, or some ribbons) To check if this project is possible I took N_OndSoldM1.tga texture, repainted and added to the game as N_OndSoldM2.tga but when I'm trying to equip g_a_clothes02 on my character with the appearance of Onderon_Soldier_Mal_01 the texture doesn't change. I believe it means that there can be only one texture for Onderon Soldiers =/ At least without editing appearance.2da -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thank you, he-he) Sounds great! 😄 -
[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Thanks) I'm glad someone likes it) -
View File Heyorange's Sith Uniform Reformation Heyorange's Sith Uniform Reformation A Mod for Star Wars Knights of The Old Republic Author: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a bunch of reskins of the sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look. Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for sith students was added. The Mod is devided into 3 parts: 1. Heyorange's Sith Uniform Reformation - the main part of the mod 2. Sith Students + Czerka on Korriban fix - reskin of the standart sith uniforms for Korriban sith students and fix for Czerka workers on Korriban to have correct uniforms 3. K1R fix - A reskin of the sith uniform for the added wounded officer on the Leviathan by the K1R modification INSTALLATION: This mod doesn't have TSLPatcher so to install it copy desired files to your Override folder: - If you are using mods such as "Back in Black" or any other mod that changes the uniforms of the sith students and fixes Czerka workers then copy only files from "Heyorange's Sith Uniform Reformation" folder to your Override folder - If you don't have any mods affecting the appearance of the sith students and czerka officers then copy the files both from "Heyorange's Sith Uniform Reformation" and "Sith Students + Czerka on Korriban fix" folders to your Override folder - If you are using K1R modification than copy the files from all of 3 folders to your Override folder COMPABILITY: Would be incompatible with any mods that change the model of the sith officers. Should work both with vanilla game and K1R. PERMISSIONS: I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter heyorange Submitted 01/29/2022 Category Mods K1R Compatible Yes
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hello everyone! At last I finished light and dark side test playthrough with my Sith Uniform Reformation mod! Plus checked that it works with K1R. I added new uniforms for Korriban sith students and fixed the Czerka officers on Korriban. However, I decided to add it as a option because there are already mods like "Back in black" that change the sith students' appearances and fix Czerka officers. In any case, the new sith students look is below: The mod is out on DeadlyStream now! -
Version 1.0.0
11,866 downloads
Heyorange's Sith Uniform Reformation A Mod for Star Wars Knights of The Old Republic Author: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a bunch of reskins of the sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look. Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for sith students was added. The Mod is devided into 3 parts: 1. Heyorange's Sith Uniform Reformation - the main part of the mod 2. Sith Students + Czerka on Korriban fix - reskin of the standart sith uniforms for Korriban sith students and fix for Czerka workers on Korriban to have correct uniforms 3. K1R fix - A reskin of the sith uniform for the added wounded officer on the Leviathan by the K1R modification INSTALLATION: This mod doesn't have TSLPatcher so to install it copy desired files to your Override folder: - If you are using mods such as "Back in Black" or any other mod that changes the uniforms of the sith students and fixes Czerka workers then copy only files from "Heyorange's Sith Uniform Reformation" folder to your Override folder - If you don't have any mods affecting the appearance of the sith students and czerka officers then copy the files both from "Heyorange's Sith Uniform Reformation" and "Sith Students + Czerka on Korriban fix" folders to your Override folder - If you are using K1R modification than copy the files from all of 3 folders to your Override folder COMPABILITY: Would be incompatible with any mods that change the model of the sith officers. Should work both with vanilla game and K1R. PERMISSIONS: I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. -
I made only the collar fix for JC's cloaked jedi robes texture but I believe that I need JCarter426's permission to upload it. I wrote him here on DeadlyStream but the last time he was online was in February. If he gives me his permission I will upload it, plus I have some thoughts for retexturing the robes (making more variety as a separate mod)
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Hi mackmitchell94 Do you remember where you heard about it? It's not easy to make the first game but both of them at the same time sounds a bit unrealistic.
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N-DReW25 is absolutely right, the only thing that I will add is that in K1R both events appear in the same module. So, if one of them appeared you should reenter the module for the second one to emerge.
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😆 Lol, I like this one)))
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That's why it looked so familiar) Good choice and as I understand there will be no "clone" problem for the player because you can't select this head when in the character creation screen.
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I never liked the original Brejik face. This one is waaay better, I like it)
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Actually, the first time I heard rumors that Aspyr is working under Kotor I thought that they will make a remaster because the first game certainly needs one. (without mods it is quit uncomfortable to play in a windowed mode at least on the laptop). And I remember that several weeks ago they were asked about the project and the answer was that they are making a remaster, not a remake. At any rate, I'm super hyped that they decided to reboot it. At least now the cancelation of the Aperion project somehow is justified this way. And this is a way for new players who can't play games with old graphics (for some reason) to enjoy Kotor. I really hope that aside from the remake they will uplift the original game but only in the way of resolutions support with modification compatibility in mind. And in the case of the remake it would cool if they make the game moddable.
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
heyorange replied to heyorange90's topic in Work In Progress
Hi guys! While I'm still in the process of testing the sith uniform mod, I made retexture (collar fix) for JC's Fashion Line I - Cloaked Jedi Robes for K1 by JCarter426 Original robe texture of the ported model My retexture PS Here're some more bright screenshots if for some reason contrast of your monitor doesn't let you see the details: -
Wow. It looks super nice now. I like it! Both Red and Blue one!