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Everything posted by Kainzorus Prime
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I actually can't recall any at the moment. I might even be wrong, since Obsidian did a good job on toning down the responses for the Exile.
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I mention Obsidian in all my readme files, it's a standard template. But this is K1 version. I might release TSL one too; while that game toned the responses down from the get go, some silly ones still remain. And yes, it's perfectly compatible with WotOR.
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File Name: PC Response Moderation File Submitter: Kainzorus Prime File Submitted: 18 Sep 2013 File Category: Mods Author: Kainzorus Prime Mod Name: PC Response Moderation ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations. The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions. The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child. This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones. 2. Instalation: ========= Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes. 3. Usage ========= The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder. 4. REMOVAL: =========== Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de Replace the modded file with the one downloaded from the link above. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Version 1.01
25,465 downloads
Author: Kainzorus Prime Mod Name: PC Response Moderation ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations. The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions. The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child. This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones. 2. Instalation: ========= Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes. 3. Usage ========= The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder. 4. REMOVAL: =========== Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de Replace the modded file with the one downloaded from the link above. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
File Name: PMHA03 Head Restoration File Submitter: Kainzorus Prime File Submitted: 14 Sep 2013 File Category: Skins Authors: Kainzorus Prime Mod Name: PMHA03 Head Restoration ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= Make new character and enjoy. 4. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Version 1.0
466 downloads
Authors: Kainzorus Prime Mod Name: PMHA03 Head Restoration ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= Make new character and enjoy. 4. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
Kainzorus Prime commented on Achilles's file in Mods
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Thank you.
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So, as well all know there's only a handful of quests you can do on Korriban to gain prestige before you're ready to enter Naga Sadow's tomb. Afterwards the journal entries persist if you took on all the quests at once but didn't manage to turn them in, and generally it leaves out the sense of exploration since you can cherrypick the easiest tasks to get through. I'd like to request a mod that would either up the required prestige so more quests would have to be done, or alternatively lower the prestige granted by each quest.
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File Name: Selectable Malak PC File Submitter: Kainzorus Prime File Submitted: 11 Sep 2013 File Category: Skins Author: Kainzorus Prime Mod Name: Selectable Malak's PC head Version: 2.1 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info ========= This mod adds Malak's head as selectable PC to your game. However, as neither of Jedi Malak or Darth Malak's heads could be cut off from their bodies without messing facial animations, this is aletered and skinned Bald Asian head (PMHA03). The head comes with dark side transitions, and on a personal note - is best useable with Inyri Forge's mod "Darth Malak's Jawpiece" 2. Installation ========= Drop the files into the Override folder 3. Un-Installing ========= Delete the following files from your override directory (You can bring back previous states of files that were modified during instalation, they are in "backup" folder). pmha03.mdx pmha03.mdl pmha03.tga pmha03d.tga pmha03d1.tga pmha03d2.tga pmha03d3.tga PO_pmha3.tga PO_pmha3d.tga PO_pmha3d1.tga PO_pmha3d2.tga PO_pmha3d3.tga 4. Credits: =========== Stoffe - For creation of TSL Patcher Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Version 2.1
360 downloads
Author: Kainzorus Prime Mod Name: Selectable Malak's PC head Version: 2.1 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info ========= This mod adds Malak's head as selectable PC to your game. However, as neither of Jedi Malak or Darth Malak's heads could be cut off from their bodies without messing facial animations, this is aletered and skinned Bald Asian head (PMHA03). The head comes with dark side transitions, and on a personal note - is best useable with Inyri Forge's mod "Darth Malak's Jawpiece" 2. Installation ========= Drop the files into the Override folder 3. Un-Installing ========= Delete the following files from your override directory (You can bring back previous states of files that were modified during instalation, they are in "backup" folder). pmha03.mdx pmha03.mdl pmha03.tga pmha03d.tga pmha03d1.tga pmha03d2.tga pmha03d3.tga PO_pmha3.tga PO_pmha3d.tga PO_pmha3d1.tga PO_pmha3d2.tga PO_pmha3d3.tga 4. Credits: =========== Stoffe - For creation of TSL Patcher Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
File Name: Count Dooku - PMHC01 Replacement File Submitter: Kainzorus Prime File Submitted: 10 Sep 2013 File Category: Skins Author: Kainzorus Prime Mod Name: Count Dooku - PMHC01 Replacement ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== After the demise of my old TSL Dooku skin along with pcgamemods, I've decided to make it once again, this time having more experience and using more suitably shaped head. The skin replaces PMHC01, or the caucasian guy with scar underneath his right eye. There are custom icons present aswell, though they don't differ too much. As Dooku was never shown any sign of dark side corruption, there are no transitions included, all dark side skins using the same one as normal light side head. 2. Instalation: ========= Unpack all files from zip and place them in Override folder. If you do not have Override folder, create it in main K1 directory. 3. Usage ========= This replaces the first caucasian pc head, so you just can create new pc or change current appearance via KSE to use it. 4. REMOVAL: =========== Remove these files form Override folder to uninstall: PMHC01.TGA PMHC01D1.TGA PMHC01D2.TGA PMHC01D3.TGA PMHC01D.TGA PO_PMHC01.TGA PO_PMHC01D1.TGA PO_PMHC01D2.TGA PO_PMHC01D3.TGA PO_PMHC01D.TGA 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Hapslash - Original textures from his Dooku model for Jedi Academy. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Version 1.0
848 downloads
Author: Kainzorus Prime Mod Name: Count Dooku - PMHC01 Replacement ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== After the demise of my old TSL Dooku skin along with pcgamemods, I've decided to make it once again, this time having more experience and using more suitably shaped head. The skin replaces PMHC01, or the caucasian guy with scar underneath his right eye. There are custom icons present aswell, though they don't differ too much. As Dooku was never shown any sign of dark side corruption, there are no transitions included, all dark side skins using the same one as normal light side head. 2. Instalation: ========= Unpack all files from zip and place them in Override folder. If you do not have Override folder, create it in main K1 directory. 3. Usage ========= This replaces the first caucasian pc head, so you just can create new pc or change current appearance via KSE to use it. 4. REMOVAL: =========== Remove these files form Override folder to uninstall: PMHC01.TGA PMHC01D1.TGA PMHC01D2.TGA PMHC01D3.TGA PMHC01D.TGA PO_PMHC01.TGA PO_PMHC01D1.TGA PO_PMHC01D2.TGA PO_PMHC01D3.TGA PO_PMHC01D.TGA 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Hapslash - Original textures from his Dooku model for Jedi Academy. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
File Name: Trailer Force Crush Sound File Submitter: Kainzorus Prime File Submitted: 10 Sep 2013 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime Mod Name: Trailer Force Crush sound ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears. 4. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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The Great Movement has begun.
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Version 1.0
1,563 downloads
Author: Kainzorus Prime Mod Name: Trailer Force Crush sound ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears. 4. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
Hello, not sure if it's a bug or a premium-only feature, since it's my first time uploading stuff here. I recently started moving my mods over from kotorfiles, and noticed that even though I had selected multiple images to be uploaded, only one was put up with the mod. I've tried with both basic and advanced uploader, with same results. Can anyone clarify or offer an alternative to add more screenshots to a download?
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View File Malak - Path of Corruption Author: Kainzorus Prime Contact: Kain0489@hotmail.com Mod Name: Malak - Path of Corruption ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== These skins change and unify Malak's Jedi and Sith appearances. The mask, collar, and chest plates retain their shine from default texture, and it's noticeable enough without poking the viewer's eyes out. New eyes were added to the Jedi, Sith and Jawless appearances. The Jedi appearance was designed to resemble the sith outfit, while not taking too many textures from the latter directly. The skins are compatible with TSL, and can be placed in its Override folder to be used with the game. 2. Instalation: ========= Unpack all files from zip and place them in Override folder. If you do not have Override folder, create it in main KotOR or TSL directory. 3. Usage ========= This is mainly intended as replacement skin for Malak, but you can download any disguise item that changes you to him and this skin will be applied to it. 4. REMOVAL: =========== Remove following files from the Override folder to uninstall: N_DarthMalak01.tga N_DarthMalakh01.tga N_JediMalek01.tga N_JediMalek01.txi N_JediMalekH01.tga N_JediMalekH02.tga 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 09/10/2013 Category Skins K1R Compatible
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Version 1.0
4,250 downloads
Author: Kainzorus Prime Contact: Kain0489@hotmail.com Mod Name: Malak - Path of Corruption ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== These skins change and unify Malak's Jedi and Sith appearances. The mask, collar, and chest plates retain their shine from default texture, and it's noticeable enough without poking the viewer's eyes out. New eyes were added to the Jedi, Sith and Jawless appearances. The Jedi appearance was designed to resemble the sith outfit, while not taking too many textures from the latter directly. The skins are compatible with TSL, and can be placed in its Override folder to be used with the game. 2. Instalation: ========= Unpack all files from zip and place them in Override folder. If you do not have Override folder, create it in main KotOR or TSL directory. 3. Usage ========= This is mainly intended as replacement skin for Malak, but you can download any disguise item that changes you to him and this skin will be applied to it. 4. REMOVAL: =========== Remove following files from the Override folder to uninstall: N_DarthMalak01.tga N_DarthMalakh01.tga N_JediMalek01.tga N_JediMalek01.txi N_JediMalekH01.tga N_JediMalekH02.tga 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.- 2 comments
- 7 reviews
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- Corruption
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File Name: Enhanced Lightning - Sith Edition File Submitter: Kainzorus Prime File Submitted: 10 Sep 2013 File Category: Skins Author: Kainzorus Prime Mod Name: Enhanced Lightning - Sith Edition ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod is a reskin of TriggerGod's high quality lightning effect, given a more purple hue to match Sith lightning used by Emperor, Kyle Katarn and Starkiller. 2. Instalation: ========= Unpack the contents to Override folder. The mod works for both K1 and TSL. 3. Usage ========= Use the bloody lightning power, watch the fireworks. 4. Credits: =========== Special thanks to: TriggerGod - who made the original Enhanced Lightning mod. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Version 1.0
4,594 downloads
Author: Kainzorus Prime Mod Name: Enhanced Lightning - Sith Edition ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod is a reskin of TriggerGod's high quality lightning effect, given a more purple hue to match Sith lightning used by Emperor, Kyle Katarn and Starkiller. 2. Instalation: ========= Unpack the contents to Override folder. The mod works for both K1 and TSL. 3. Usage ========= Use the bloody lightning power, watch the fireworks. 4. Credits: =========== Special thanks to: TriggerGod - who made the original Enhanced Lightning mod. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
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A couple of things that could use a tune-up. The information droid in the central zone that you encounter first as HK/T3/Goto, lacks vocoding effect on some of his spoken lines. The journal entries are less-than-helpful in advancing the quests sometimes. I'd advice putting in some tips in them so the player can figure out what to do. Kinda like the HK factory quest does it with the 'forgetting' routine for deactivating the reactor. The "Data Transfering" quest seems to be glitched if you've already reached Kaah. An option to tell the maintenance droid that you've already discovered the source of transmissions should be added to the dialogue options. I'll let you guys know if I find anything else.
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MOD:Sunry Murder Recording Enhancement
Kainzorus Prime replied to Fallen Guardian's topic in Mod Releases
Doesn't seem to work, at least for me. I'm certain there are no mods altering the module, since the game is after a fresh re-install. The console lets me download the evidence, but then game seizes up for a second or two, and gives me a black screen. However, I can still hear the background noises and can move my party about, even access the game menu.- 13 replies