Leaderboard


Popular Content

Showing content with the highest reputation on 10/31/2018 in all areas

  1. 2 points
  2. 1 point

    Version 1.0.0

    2,830 downloads

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters. A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation: If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  3. 1 point
    What's new? * Changes to the ending * New intro (less spliced party members lines) * Reduced amount of walking * Fast travel in droid quest - no more running trough the planet multiple times * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone * Better filters on VOs so your ears won't bleed (at least not as much) * Industrial Zone FPS drop fixed * Other stuff Available for download on deadlystream: Steam version probably coming soon.
  4. 1 point

    Version 1.0.0

    899 downloads

    Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
  5. 1 point
  6. 1 point
    Hello! In my effort to bring some improvements to the original game I have thought of sharing a couple of videos that show a few changes/restorations/bugfixing of this particular quest in Tatooine. I couldn't obviously show every little thing but overall the most interesting parts are these: 1) The player approaching Tanis disguised as one of the Sand People now doesn't require that every human NPC is disguised as well. Furthermore, the protagonist changes to normal clothes (or robe, in case clothes are missing) after revealing that it is just a disguise 2) Tanis no longer runs the greeting script when panicking at the sight of the disguise (not visible in the video because Tanis doesn't recognize the Player as being a Sand People person) 3) Restored recorded line if the Player makes one droid explode 4) Restored recorded line (with droids animation) when 3 or 4 droids are successfully repaired 5) Fixed bug script that wouldn't make the droids leave with Tanis 6) Removed the awful default male Flirt animation and replaced with a more subtle one This is the link to the original quest. And this is the link to the revised version (the reason why T3-M4 is not interjecting is because he is a little too far).
  7. 1 point
    Another mod for Peragus I use is Malkior's Maintenance Officer Realistic Reskin (https://deadlystream.com/files/file/165-maintenance-officer-realistic-reskin/) Re: the Peragus Tweak mod, there is a bug that the corpse of the Dock Officer does not show up in the dormitories. The bug doesn't stop you from progressing the game, but if you want to get the most out of Peragus you may want to take note of that. You can PM@sEcOnDbOuToFiNsAnItY for the fix.
  8. 1 point
    Quality port An ideal complement to the idea of modifying it:
  9. 1 point
    True, but half way I realized that putting a mod with ported content on Steam isn't such a good plan... I'll add the patcher later, I'm going to need it for another requested head anyway. Edit: TSLPatcher added.
  10. 1 point
    I haven't been doing much modding over the last couple weeks because I've been working on this instead: It's a fully-functional user-defined language for Notepad++. It has syntax highlighting and auto-completion based on all the terms found in nwscript.nss. I've done all my coding over the last ten years with Notepad - the regular one - with none of these features, so I think it's pretty cool to have now. (The code I typed is garbage, though. I was just putting stuff down to show a few of the features and I forgot to assign the command to an object.)
  11. 1 point
    Area Overview: Sleheyron City Not much is left of the original Bioware Sleheyron. What remains is only fragments; textures, small pieces of models, and a few ancient screenshots. From these fragments, I've been able to piece together the original street layout of Sleheyron and replicate it. The results are spectacular: Thanks to KAurora, a bit of research, and some hard work, the City of Sleheyron comes to life!
  12. 0 points

    Version 1.0.0

    11,008 downloads

    Hello everyone! Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.