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Showing content with the highest reputation on 07/12/2018 in all areas
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2 pointsNot really a WIP, more like a "Almost done" but thought I'd share anyways.
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2 pointsBilly Dee was available (and willing) for VII, JJ just didn't care enough about Lando to add him in. Rian thought of Lando, but he "Had to be" DJ, and that wouldn't fit Lando, so Lando had to go (re-write you HACK!) It's pretty clear if Carrie Fisher was still around JJ wouldn't have called Billy Dee for IX, passing him before. He's just there to replace the carrot that passed away. Talk about insulting. For that reason alone no-one should watch IX. They have their mouth full with "diversity" and other nonsense, but they overlook Lando Calrissian and our interest and fandom of him ENTIRELY only bothering to add him once all others fall away. Again, it's insulting of the highest degree, and they expect us to praise them for it. No, no way in hell.
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2 points@bead-v I believe your problem with the vanilla model is that you're not applying an orientation transform to the normals. The torso skin mesh has a super cool 180 degree Z orientation (quat(0, 0, 1, 1.27e6)), so, actually all those torso vertex normals you drew pointing away from the cape vertex normals, all "3" of those normals go in the same outward direction (and two of them match). If not complete slop/oversight it was probably done to workaround a bug in the vanilla toolset's smoothing. I suspect when you fix that (apply orientation translation to normal vectors), the patch-based normal construction is going to work out better. I don't fully comprehend why this would be necessary, other than, interestingly, apparently we need to be doing world coordinate vector comparisons in our smoothgroup computations where we've been doing something more like object space comparisons. When I opened the binary model straight into blender, it looked ... well ... like it does in-game. For the record, I wouldn't consider the smoothing on the vanilla pfbim model something worth emulating/holding up as an example. It's reaaaaal sloppy and horrible. The weights along the torso-robeback interface don't even match, such that you can see gapping in-game when you look from the right angle. Here's a screenshot of the vanilla model hilighting the garbage smoothing between torso and robeback (basically it's OK on the 5 rear seams, but kind of sucks on the side seams) @JCarter426 if you're tweaking this model, I'd definitely recommend applying the rotation on the torso skin mesh if that's not one of the for-some-reason-sensitive-for-skin-weights-in-3DS operations. If the model you posted in thread already has this done, sorry and nevermind! (I only looked at vanilla while debugging)
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1 point
Version 1.8.2
14,690 downloads
=PartySwap and Extended Enclave Compatibility Patch= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: PartySwap_EEnclave_ComPatch.7z LATEST VERSION: 1.8.2 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This patch will make DarthTyren’s PartySwap mod compatible with danil-ch and Darth Hayze’s Extended Enclave mod. If you also want to use N-DReW25's Extended Enclave Patch, I have provided an additional installation option in my patch to make PartySwap compatible with both Extended Enclave and Extended Enclave Patch. You can find and download the mods here: PartySwap: https://deadlystream.com/files/file/544-partyswap/ Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ NOTE: This patch may NOT be compatible with non-English localizations of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do NOT need to install this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave. 2. INSTALLATION: STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) instead of the Steam Workshop version, even if you play KotOR 2 on Steam. STEP 2: Download and install PartySwap: https://deadlystream.com/files/file/544-partyswap/ STEP 3: Download and install Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ (You must install Extended Enclave AFTER PartySwap) OPTIONAL STEP: If you want to use it, download and install N-DReW25's Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.7z to anywhere you like, as long as it is not within the KoOR 2 directory. STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are three installation options, and you may only install ONE of these three options: No M4-78EP Installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. M4-78EP Installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. Extended Enclave Patch Installed: Choose this installation option if you have installed N-DReW25's Extended Enclave Patch, regardless if you have installed M4-78 Enhancement Project or not. Once you have selected an installation option, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job. When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Run PS EE Comp Patch Installer.exe. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the patch. You can also choose to delete the backup after uninstalling the patch. Note that this action only uninstalls my compatibility patch, and not PartySwap, Extended Enclave and Extended Enclave Patch. 4. KNOWN ISSUES: None currently known. If you find any other bugs or problems, please let me know. 5. CREDITS: DarthTyren, danil-ch and N-DReW25 for giving me permission to make this compatibility patch for their mods bead-v for Workbox Cortisol for Holocron Toolset Fred Tetra for the KotOR Tool tk102 for DLG Editor Cortisol and th3w1zard1 for HoloPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version 1.3.0
4,157 downloads
This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts. # Background # "Now you'll see why I'm the most dangerous assassin on Taris". Spoiler-alert!: # About this Mod # Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3] Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3] Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3] Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome. [Updated in 1.3] Credits: [Updated in 1.3] DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"]. -
1 point
Version 1.0
2,289 downloads
Knights of the Old Republic 2: The Sith Lords mod [TSL] Vibroweapons replacement pack retexture A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work with KotOR 2: TSL. Original ReadMe from KotOR mod: ====================================================== Original models of vibroswords for KotOR by: DeadMan Original models of vibroblades and double vibro-blades for KotOR by: Seph6 Original models for Jedi Academy by: RevanDark Author: IRobert Contact: PM me on the forums *********** Description *********** This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack. It will replace the standard vibroswords, vibroblades and vibro double-blades with new models. The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly). Every blade looks like it was vibrating and there are more color options than in original mods. New icons clearly shows color of blade and hilt. *********** Instalation *********** Place the content of Override folder in your SW KotOR Override folder. All models and textures are inculded. **** Bugs **** I did not notice any, but if You do, please contact me. ********* Thanks to ********* DeadMan for giving me permission to use his mod. Seph6 for giving me permission to use his mod. RevanDark for making original models for Jedi Academy ********* Permissions ********* You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK. You can't upload this mod anywhere, never. If you have questions just pm me on forums. Enjoy ---------------------------------------------------------------------- THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN USE THIS FILE AT YOUR OWN RISK. THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. --------- Thanks to 90sk for contact, help and advice with making this conversion. -
1 pointTechnical difficulties resolved. Progress continues. These are my half-assed updates of the game textures for the new mapping. Not sure if I'll do brand new ones for K2, but I'll come up with four variants for the K1 port at least.
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1 pointOops In other news, smoothing between meshes now works as it should without the need to rotate anything beforehand Now just to apply the logic to the smoothing group calculations...
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1 pointI just tried out the mod and I really like it! I do have a few suggestions though: 1. I think the blade is somewhat overpowered as an item for the player. The stats are fine when she fights you, but as a receivable item it’s significantly stronger than anything else on Taris. I don’t think that’s necessarily a problem, as fighting her will probably be one of the last things you do now that she’s stronger, but I think it’s too strong. I’d recommend making it not upgradable, and possibly reducing the base damage as well. The blaster may need to be reduced as well, but I haven’t really checked it out much yet. 2. I think the blade and sword should be renamed to “Selven’s Vibroblade” and “Selven’s blaster pistol” to make it fit in better with vanilla item names. 3. There are some misspellings in the descriptions of the items. I’d be happy to rewrite them for you if you’d like 4. There are a couple lines in her dialog that sound kind of artificial because of the effects you applied. I want you to know I think overall you did a fantastic job (I LOVE the new look and difficulty!!), and these critiques are just my opinions, and not to put down what you did at all
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1 pointBefore and after attached. Only thing different should be the pivot of the Torso object. Changed its orientation from 180 to 0. PFBIM-kotormax_v4.mdl.ascii PFBIM-kotormax_v8.mdl.ascii
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1 pointYou know you want to. The swirling pool of blood and the red Sith ritual lightning ball calls to you.
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1 pointI have a bit of a concern about the stats. Now I may be wrong but from what I have heard Bludgeoning, Piercing and Slashing may "not exist" in a way, they might be left over resources from an older Bioware game. I know in K2 the Zabrak Vibroblade had 2 piercing damage but "piercing" didn't exist thus didn't work so in TSLRCM it was swapped for "unstoppable" damage. Regardless, I still think those are a bit overpowered. Perhaps if you used those weapons on your main character you should test how strong they actually are in a fight. If it makes fights very easy that is a problem. I approve of the Stealth Field Generator, Nerve Implant, Scope and Neural Gear loot but I think that belt is too overpowered for Taris (It adds Dexterity +2 and Saves All +4, it is also found on Mika Durins inventory after the Leviathan very far from the Taris section of the game). Perhaps remove this belt from her droppable loot (Keep it on her for balance but don't drop it) because overpowered items aside isn't she wearing a Stealth Field Generator. Last thing, that looks like a player head model so why not have her wear the neural bands and have it display on her head?
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1 pointBeen playing with the amazing vanilla PMBI01. Them folk(s) doing those details are nuts. Hats-off!
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1 pointThe problem is custom wav audio files. The Steam version doesn't support them, unlike the CD and GOG versions. The best way to fix this would be to delete all the wav audio files in the tslpatchdata folder before installation, you won't actually hear the audio but it won't skip meaning you can read the subtitles and actually play the mod to an extent.
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1 pointThat had to be hard to even vaguely sound like Kevin Michael Richardson but you managed to pull it off
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1 pointSo here's something interesting. Due to the way achievement data was stored by Steam, people were able to reverse-engineer exact player numbers for those games that had implemented achievements, approximately 13,000 games or just over half the games on Steam. Details are provided in this Ars Technica article - https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ TSL is listed as having 1,529,038 players, which is pretty damn impressive given some of the titles with similar numbers. Of course the game is often on sale for as low as $2.50, so I imagine it has been an impulse purchase for many people. Although as pointed out in the comments, this data is only since achievements were added, so anyone that bought the game on Steam but never played it after the Aspyr patch came out is not included, so the true figure of all owners is probably closer to 2 mil.
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1 pointNope...somehow I missed the big bold text right on the top of the mod page I really need to stop modding on this little sleep
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0 pointsAlrighty! I rewrote the descriptions (including a couple slight modifications...let me know what you think!). I also adjusted the properties to remove the upgradeable options, as well as adjust the power. The new stats are: Vibrosword: Damage 1-10 (default), Damage Bonus +3 Slashing, Attack Modifier +1. This makes it the best single-bladed weapon on Taris, while still being less powerful than the Echani Vibroblade and Sanasiki's Blade which you find later. Pistol: Damage 1-8 (default), Damage Bonus +1 Energy, Damage Bonus +1 Bludgeoning, Attack Modifier +3. This makes it the best pistol on Taris, but it does less damage than the Zybrak Tystel Mark 3 (although it does have +1 more attack modifier), and not as good as the Mandalorian Heavy Pistol, or Cassus Fett's Heavy Pistol. I hope it's to your liking (but if it's not, it's all good! lol) EDIT: I realized I was using the non-upgraded versions of the Taris weapons as a comparison. After checking the upgraded versions, I would change the attack modifier of the vibrosword to +3 instead of +1, and the Energy Damage Bonus of the pistol to +2 instead of +1. sl7_rapidblaster.uti sl7_vibrosword.uti
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0 pointsI probably downloaded way too many textures to test out for these new models, but hey, that's all part of the fun. P.S. If it's a slow day at work, I'll probably do some work there. :DarkSide: :DarkSide: :DarkSide:
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0 pointsI firmly believe more thought went into Kreia alone than to this entire movie. Not much to add, people already told a lot about the general problems.