286 files
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BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 07.07.2025
Installation:
1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95
2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
Description:
15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items.
Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed.
Unfortunately, the BOSSR mod has its criticisms:
* It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes.
* The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009.
* The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content.
* If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing.
* Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod.
* Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase.
Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities.
I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you!
JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR.
Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes.
JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures.
JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource.
As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish.
Thanks:
SilverEdge9: For making the original Jedi Robes included in the BOSSR mod!
JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod!
StellarExile: For requesting the mod!
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11 downloads
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Ajunta Pall's blades reskin
Small mod => Small description.
This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file.
Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine :
1) Vanilla sabers : main part ;
2) Black core lightsabers ;
3) Unstable lightsabers ;
4) Crossguards lightsabers ;
5) Black core crossguard lightsabers.
Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway.
My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately :
1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version.
2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine.
If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw).
If you have another mod in mind with which you think my mod should be compatible, and is not, feel free to send a comment.
Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated.
Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often.
For Korriban, the Old Republic planets' GOAT.
6 downloads
- ajunta pall
- lightsabers
- (and 1 more)
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Spider-Man Robes
By Bespokey
🎮 Mod Release:
Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
📄 Details:
Everything you need to know is in the included readme—features, setup, and usage.
🙏 Credits:
Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
Credits: Targus
This is for the second game K2.
17 downloads
0 comments
Updated
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Alt-PMHB03
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 29.06.2025
Installation:
1) Select which head variant you'd like to install, the "Movie DS Transition" textures have a movie-style dark side transition with yellow eyes whilst the "Vanilla DS Transition" has the texture turn grey like in the vanilla game.
2) Once you've picked the head variant you'd like, open the "For Override" folder and copy the files within to your swkotor "Override" folder and select the "Overwrite" option if prompted.
Description:
In 2009, the modder SpaceAlex developed the first Kotor NPC Overhaul style mod, the "K1 Enhancement Pack". Whilst it was developed, it was never properly finished and as such it wasn't released to the public until 2014 as a Modder's Resource. As a "Modder's Resource", modders are free to take SpaceAlex's assets from this mod and use them in their own mod.
SpaceAlex, all the way back in 2009, was already doing things that were only really experimented with in the 2020s - unique heads for multiple characters, upscaled textures, expanded generic appearances, expanded clothing for generic commoners, additional placeables and NPCs, and much, much more.
One such feature he added in the K1EP mod was unique heads for Gerlon, Ice, and Marl. In 2023, I released a mod called "Galaxy of Faces" which intends to give every named NPC in the game a unique character appearance and since I preferred Effixan's Taris Arena Changes mod for Gerlon, Ice, and Marl, I took SpaceAlex's Gerlon, Ice, and Marl and gave their textures to Dak Vesser, the Hidden Bek Lookout, and Dorak Quinn.
Strangely though, ever since I added these skins from the K1EP into the GoF mod I've users praise SpaceAlex's Gerlon Two-Fingers appearance as Dak Vesser with one user actually requesting I make the appearance a player head.
So... here it is, SpaceAlex's Gerlon Two-Fingers head, the Galaxy of Faces' Dak Vesser head, as a player head. It replaces the bald "Mace Windu" style head, hence why it's called "Alt-PMHB03".
If there is enough support for this mod, I might come back and make portraits for this appearance.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Incompatible with any PMHB03 player head models or reskins.
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
You are free to use the assets from this mod in your own mod.
Thanks:
SpaceAlex: For making the original skin!
Shem L: For making the Movie-Style Dark Side Transitions mod which the "Movie DS Transition" install is based on!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3 downloads
0 comments
Submitted
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HD Jolee Redux
By StellarExile
This mod is a simple request I had @Effixfulfill. Quanon's Jolee Reskin has always been one of my favorites and I sought to use it alongside @Dark Hope's HD Jolee Bindo, but the skin tone was too dark. With Effix's help, Dark Hope's skin was lightened to match Quanon's and I think the results are great. I obtained DH's permission to release this retexture so I posted it for anyone else wanting to use it.
Huge thank you to Quanon, Effix, and Dark Hope for their outstanding work!
To install, jump drag everything to your Override folder and overwrite if asked.
If you want to use this for anything, ask Effix and DH.
39 downloads
0 comments
Updated
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Shem Robe Revival [Cloaked Edition]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 01.04.2024
Installation:
This mod comes with reskins for JC's Fashion Line I: Cloaked Jedi Robes for K1 and the JC's Fashion Line I: Cloaked Hybrid Robes for K1, thus you need to install ONE of these two mods prior to this mod to get the intended reskins that this mod offers.
These two mods are incompatible with one another, so you'll have to decide whether you want Cloaked Robes or Cloaked Hybrid Robes before installing this mod.
If you installed the Cloaked Hybrid Robes for K1 mod, open the "Cloaked Hybrid" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
If you installed the Cloaked Jedi Robes for K1 mod, open the "Cloaked Normal" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
Description:
Ladies and gentlemen, come with me now on a journey to the savage days of years gone by... to a time when porting was a bannable offense, to a time when people seriously used the medium and low texture settings for a performance boost when playing the Kotor games, to a time before M4-78 was restored, to a time when TSLRP was still in development, to a time when the high quality weapon and skybox mods we take for granted were simply inconceivable, to a time when the TSLPatcher was brand new, to a time when Kotor Tool and MDLOps were the pinnacle of modding tools, to a time when Windows Vista was the current Windows OS and the Xbox 360 was the current gen console, to a time when most mods didn't have a TSLPatcher and even if they did they were an incompatible hack job - this was the time of the early Kotor modding community.
In 2025, most players use TSLRCM and K1CP, the big planet mod is M4-78EP, High Quality Weapon mods are a must, High Quality Skyboxes and Planet reskins are a must, every player and party member has an ultra HD reskin by Dark Hope, every Jedi Robe in K1 has a cloak ported from K2 by JCarter. But back in 2006, the mods that were available to the early players were far more limiting and lesser quality than the mods we have today. Two mods from this era was Shem L's Prequel Style Robes for both K1 and K2, you probably haven't used them before but you might recognize them from some of Shem L's old YouTube videos.
Shem's Prequel Style Robes would've been a viable mod to use between 2006 and 2014 until Kainzorus Prime released his Prequel Robe Replacement mod which updated the robe model with something far superior. Kainzorus Prime's Prequel Robe Replacement would likewise have been viable from 2014 to 2018 when JCarter426 released his JC's Fashion Line I: Cloaked Jedi Robes for K1 which ported the cloaked Jedi Robes from K2, a feature the players had been craving for over a decade by that point.
It should be no surprise to anyone that JC's Cloaked Jedi Robe mod is the number 1 robe mod for Kotor 1 whilst Kainzorus Prime's Prequel Robe Replacement is a minor competitor and Shem L's Prequel Style Robes is virtually forgotten.
And this is where I come in.
Back in 2022, I tried to change the above fact by releasing my K1 Movie-Style Jedi Master Robes. This mod ported DeadMan's Movie-Style Jedi Master Robes to K1 and gave you an option to replace the Star Forge 2DA slot with the Cloaked Movie-Style Robes so that you can use Kainzorus Prime's Prequel Robe Replacement alongside it, meaning you can have Cloaked Robes by DeadMan and Prequel Robes by Kainzorus Prime at the same time.
This mod does something similar but for Shem L's old mod, this mod takes Shem L's Prequel Style Robes for both K1 and K2 and makes them compatible with JC's Cloaked Jedi Robes. Shem L's K2 Prequel Style Robes will replace JC's Cloaked Jedi Robes whilst Shem L's K1 Prequel Style Robes will replace JC's Hybrid Robes.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
Bioware: For such an amazing game
JCarter426: For making the original Cloaked Jedi Robe and Cloaked Hybrid Robe mods, without you this mod wouldn't be here today.
Shem L: The original author behind the two Prequel Style Robe mods, without you this mod wouldn't be here today.
heyorange: For the CollarFix.psd which he made freely avaliable in his collar fix for JC's Cloaked Jedi Robes
Prime: The author who made the base robe texture of what would become Shem L's K1 Prequel Style Robes mod.
Darth Moeller, Achilles, Oldflash, & Svösh: For assets used in Shem L's K2 Prequel Style Robes.
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
59 downloads
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K1 Effixian's Brunette PFHC01 Reskin
By Effix
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Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Brunette PFHC01 Reskin
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or Discord
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INSTALLATION
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Unzip, copy the files from the subfolder to your Override folder.
Optional: If you prefer you can add the files from the ExtraDark_Variant folder.
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DESCRIPTION
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This is a reskin of the PFHC01 player character.
There's an optional extra dark variant, it changes the last two dark side transitions for a darker zombie look.
Inspired by Emma Watson, as requested by tff500.
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UNINSTALLING
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Remove the following files from your Override folder:
PFHC01.tga
PFHC01d.tga
PFHC01d1.tga
PFHC01d2.tga
PFHC01d3.tga
PO_pfhc1.tga
PO_PFHC1d.tga
PO_PFHC1d1.tga
PO_PFHC1d2.tga
PO_PFHC1d3.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
----------------
Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
134 downloads
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K1 Effixian's PMHC04 from K2 to K1 Reddish Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Reddish Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
107 downloads
0 comments
Updated
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K1 Effixian's PMHC04 from K2 to K1 Gray Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin for my "Effixian's PMHC04 from K2 to K1" mod.
Requested by Omnigonial.
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INSTALLATION
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- Add my head port:
https://deadlystream.com/files/file/1366-effixians-pmhc04-from-k2-to-k1
- Unzip, copy the files from the subfolder to your Override folder (replace existing files).
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UNINSTALLING
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Follow the uninstall instructions from my "Effixian's PMHC04 from K2 to K1" mod.
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DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
49 downloads
0 comments
Updated
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K1 Effixian's PFHC06 Inspired PFHC03 Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin of the PFHC03 head, based on PFHC06 from K2.
Requested by Omnigonial.
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INSTALLATION
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Unzip and copy the files from the subfolder to your Override folder.
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UNINSTALLING
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Remove the following files from your Override folder:
PFHC03.tga
PFHC03.txi
PFHC03d.tga
PFHC03d1.tga
PFHC03d2.tga
PFHC03d3.tga
PO_pfhc3.tga
PO_PFHC3d.tga
PO_PFHC3d1.tga
PO_PFHC3d2.tga
PO_PFHC3d3.tga
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DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
41 downloads
0 comments
Submitted
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K1 Effixian's PFHC03 Brunette Reskin
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PFHC03 Brunette Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A brunette reskin of the PFHC03 head.
Requested by Omnigonial.
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INSTALLATION
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Unzip and copy the files from the subfolder to your Override folder.
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UNINSTALLING
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Remove the following files from your Override folder:
PFHC03.tga
PFHC03.txi
PFHC03d.tga
PFHC03d1.tga
PFHC03d2.tga
PFHC03d3.tga
PO_pfhc3.tga
PO_PFHC3d.tga
PO_PFHC3d1.tga
PO_PFHC3d2.tga
PO_PFHC3d3.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
71 downloads
0 comments
Submitted
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4x Upscale+ Character Textures & Model Fixes
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
================================================================
Uninstall:
Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
290 downloads
0 comments
Submitted
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Effixian's Starforge Robes Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Starforge Robes Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the Starforge Robes, as requested by Omnigonial.
------------
INSTALLATION
------------
Copy the files from the zip to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your Override folder:
ia_revan_002.tga
PFBJ02.tga
PMBJ02.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
84 downloads
0 comments
Submitted
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K1 Effixian's PFHC06 from K2 to K1 Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's PFHC06 from K2 to K1 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin for my "Effixian's PFHC06 from K2 to K1" mod.
Requested by Omnigonial.
------------
INSTALLATION
------------
- Add my head port:
https://deadlystream.com/files/file/1523-effixians-pfhc06-from-k2-to-k1
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
Follow the uninstall instructions from my "Effixian's PFHC06 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
33 downloads
0 comments
Updated
-
K1 Effixian's Miranda Lawson Reskin of PFHC05 from K2
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Miranda Lawson Reskin of PFHC05 from K2
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head from K2, ported by DarthParametric.
It also makes the red master robes black and white and the Qel-Droma Armor black and white.
Idea/request by Omnigonial.
------------
INSTALLATION
------------
- Add DarthParametric's head port, you can find it in this post:
https://deadlystream.com/topic/6415-pfhc05-head-port-from-k2-to-k1/?do=findComment&comment=66248
(P.s. This will replace the default K1 PFHC05 head)
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
1. Remove the files from DarthParametric's download.
2. Additionally, remove the following files from your Override folder:
ia_class5_006.tga
ia_mstrRobe_003.tga
PFBD06.tga
PFBI03.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the idea
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
84 downloads
0 comments
Updated
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Republic Assault Armor
By Rictus
This adds a set of Repulic themed upgradeable heavy armor to the game.
To get this armor use the console command "giveitem g_a_class8085" without the quotation marks.
Based on class8005 armor but with a republic theme. Perfect for your trusty pal Carth.
Not sure if it is K1R compatible but probably.
Use as you see fit, but please credit me if you re-release it.
Feel free to contact me at rictus135@gmail.com if you have any issues.
Rictus135
83 downloads
-
Malak Redone 2024
You don't need the previous versions of my mods
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
192 downloads
-
KotOR1 Random Panels
KotOR1 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
UPDATED RELEASE: 21 NOV 2024
GAMES: Star Wars Knights of the Old Republic
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
Malkior's texture for the Ebon hawk was used in the Yavin Station texture.
126 downloads
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Daviks Trophies
By Thor110
NOTE : This is included with the Expanded Galaxy Port already.
During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures.
Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side.
More information on all of this can be found in my texture analysis tutorial thread.
https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/
Installation :
Drop the files into the override folder etc
Thor110
101 downloads
0 comments
Updated
-
HD realistic Jawas
By Etienne76
Retextures of Jawas. Jawas are sexy!
Installation: unpack and place files to your game Override folder
196 downloads
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HD Realistic Sand People
By Etienne76
The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures?
Installation: Move all files from the downloaded and opened archive to the Override folder of your game.
216 downloads
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Dorak Realistic HD
By Etienne76
1K texture of famous Jedi Master Dorak from Dantooine Enclave.
Installation:
Unpack archive and just place files .tga and .txi to your Override folder of the game.
158 downloads
0 comments
Updated
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KOTOR1 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 26 JUL 2024
GAME: Star Wars Knights of the Old Republic I
Description:
This is an alternate version of my "KOTOR1 Canon Animated Galaxy Map Texture" mod. The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars.
As before, the planets in the texture are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. See my other mods for a KotOR2 version of this mod.
This mod was made in response to a request by N-DReW25.
Installation:
Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
Kexikus: Help with putting together the original version of this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
68 downloads
- aurebesh
- galaxy map
- (and 2 more)
0 comments
Updated
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KOTOR1 "Canon" Animated Galaxy Map 1.0 [Foreign Language Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 25 JUL 2024
GAME: Star Wars Knights of the Old Republic I
Description:
------------
This is an alternate version of my "KOTOR1 "Canon" Animated Galaxy Map 1.1" mod. The difference here are the languages are no longer in English.
You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture
are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original unmodded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 17 frames of animation.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR2 available soon.
Installation:
-------------
Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
French translation help: stills from Tenko’s video (https://www.youtube.com/watch?v=hv0s5AG9ixo)
Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=25vby-iX20A&list=PL9tz89RM2VHvVP80Br-t1OGxA6Fdl5ng9)
German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=j6X_GafDkYU&list=PLnuRqHKN_rzzlBDxXkKOz4awLBTGft_1q)
Polish translation help: Zbyl2
Russian translation help: Dark Hope, Allard, and Drazgar
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
35 downloads
0 comments
Updated
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Black T3-M4 and other similar droids HD skins
By mestrealan
DESCRIPTION
HD texture for the droids in the game KotorII, but it also works in KotorI.
INSTALLATION
Place all .tga files in the Override folder of either the KotOR or KotORII game.
UNINSTALLATION
Delete all .tga files and any files with the same name but with other extensions, such as .tcp.
137 downloads
0 comments
Updated