High Quality Skyboxes II 1.2

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64 Screenshots

About This File

Lnx50sb.png

If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me!

In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me.

ABOUT:

This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
This includes a replacement of every skybox model to fix all the glaring issues with the original.
There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
Other than that I recommend you just check out the screenshots as pictures say more than a thousand words :) or check the video to see the animated skyboxes.

Click the following image to see additional interactive screenshot comparisons:

1iaMiBn.jpg

There are also add-ons with new skyboxes for the following mods:

If you find any issues or have any other comments, please let me know and I'll see what can be done.

 

INSTALLATION:

For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station.

If you update from version 1.0.x to 1.1 make sure to read the special instructions.

I also highly recommend to install the fog fix if you are using the latest Steam patch.

 

COMPABILITY:

This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.

 

PERMISSIONS:

You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.

 

CREDITS:

This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used:

Additional resources by:

  • Andy Welder: Dantooine tree model
  • Animum: Dxun/Onderon tree model
  • Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings
  • creativepack: Additional Nar Shaddaa textures
  • dandelO: grass shader Dantooine and Telos, snow shader Dantooine
  • Flo: Dxun bush model
  • Jorak Uln: Taris window texture
  • Martin Frank: Dxun bush model
  • mhaze: Telos rock/mountain shader
  • Misha Winkler: Grass model Dantooine
  • Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings
  • PCWallArt.com: Onderon gold texture
  • proper33: Malachor lightning texture
  • SCIFI3D.com: Coruscant buildings
  • svenniemannie: Additional Coruscant texture
  • Texturify: Additional Nar Shaddaa texture
  • TheBlackHole: M4-78 lava shader
  • Veronica Bush: Dxun bush model
  • VIS-Games: M4-78 excavator model


THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.


What's New in Version 1.2   See changelog

Released

Hopefully fixed an issue that would cause certain models to crash the game on Mac and mobile

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10 hours ago, LordMerek said:

There are no textures in the Coruscant Jedi Temple archive. Is this normal?

7 hours ago, DarthParametric said:

The screenshots would suggest it reuses the textures already included in the base game archive.

That is correct.

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Hey @Kexikus. I’ve run into 10 conflicts with the tslpatcher installation . It says there’s already files going by the same names already located in modules so it skips them. On telos you can barely see the clouds with lightning and the lightning itself seems to be more prominently on the force shield between restoration zones . I tried deleting those telos files (231 telos.mod and 233 telos) with the ones provided by this mod (and also the 8 other files) so there’s no more conflicts in the tslpatcher but now the restoration zone of telos crashes instantly with a black screen everytime . Any ideas ? 

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15 hours ago, mackmitchell94 said:

Hey @Kexikus. I’ve run into 10 conflicts with the tslpatcher installation . It says there’s already files going by the same names already located in modules so it skips them. On telos you can barely see the clouds with lightning and the lightning itself seems to be more prominently on the force shield between restoration zones . I tried deleting those telos files (231 telos.mod and 233 telos) with the ones provided by this mod (and also the 8 other files) so there’s no more conflicts in the tslpatcher but now the restoration zone of telos crashes instantly with a black screen everytime . Any ideas ? 

By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

What do you mean by: "you can barely see the clouds" though?

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9 hours ago, Kexikus said:

By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

What do you mean by: "you can barely see the clouds" though?

Yeah I have TSLRCM installed. So does TSLRCM edit the telos module? Because at the Telos Restoration Zone, I don't know if it's designed to be like this, but the lightning textures are animated on the force field as well as in the clouds. I can see the clouds in the sky but only faintly and not as prominent as they are in your video. It's not really a problem at all but I was just curious if that was how the mod was designed to operate or if it's a graphical error on my part . I will send a pic shortly when I get the chance . 

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On 12/20/2020 at 3:42 AM, Kexikus said:

By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

What do you mean by: "you can barely see the clouds" though?

Hey @Kexikus!! Hope are having a happy christmas. So I actually fixed the problem at the telos restoration zone by deleting the Bao fix file @Stormie97 includes with his Jedi Journeyman robes mod which I'm using . Everything went fine until I got to Dxun where I ran into an error with none of the cutscenes playing. I reinstalled Kotor 2 and reinstalled every mod. The cutscenes played everytime until I installed this mod, then I ran into the problem again. In the installer, there are 12 warnings and files 401-403 and 410 Dxun.mod are skipped. This has something  to do with the error, I'm using the steam version of kotor II and version of TSLRCM  off here at deadlystream. I don't have any mods installed off steam workshop cause that method has always been a hassle . 

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14 hours ago, mackmitchell94 said:

Hey @Kexikus!! Hope are having a happy christmas. So I actually fixed the problem at the telos restoration zone by deleting the Bao fix file @Stormie97 includes with his Jedi Journeyman robes mod which I'm using . Everything went fine until I got to Dxun where I ran into an error with none of the cutscenes playing. I reinstalled Kotor 2 and reinstalled every mod. The cutscenes played everytime until I installed this mod, then I ran into the problem again. In the installer, there are 12 warnings and files 401-403 and 410 Dxun.mod are skipped. This has something  to do with the error, I'm using the steam version of kotor II and version of TSLRCM  off here at deadlystream. I don't have any mods installed off steam workshop cause that method has always been a hassle . 

Hi, a happy christmas to you too. Could you send me the installog of this mod so that I can see if there is an actual error in the installation and not just intended warnings?

Also, which cutscenes aren't working? Or better, which specific cutscene is the first that doesn't work?

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7 hours ago, Kexikus said:

Hi, a happy christmas to you too. Could you send me the installog of this mod so that I can see if there is an actual error in the installation and not just intended warnings?

Also, which cutscenes aren't working? Or better, which specific cutscene is the first that doesn't work?

This screenshot details all the errors, I think there's 12 here but that's only because I reinstalled in order to screenshot the log, usually there's only 10 warnings on initial installations, but the Dxun files are always there . The cutscenes I'm having problems with are when you first land on Dxun and start exploring the jungle, two cannoks and a maalraas face off against each other. When I progress to that point, the cannoks and maalraas appear friendly and the cutscene never activates. After that, when running into the Zhug bounty hunters, their cutscene never activates either and they also appear as friendlies.  So it's those two cutscenes that I know of, I didn't progress to the deeper jungle of Dxun yet in my playthrough, and if you'd like me to in order to see if there's other bugs I'd be happy to check .

Screenshot (41).png

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3 hours ago, mackmitchell94 said:

This screenshot details all the errors, I think there's 12 here but that's only because I reinstalled in order to screenshot the log, usually there's only 10 warnings on initial installations, but the Dxun files are always there . The cutscenes I'm having problems with are when you first land on Dxun and start exploring the jungle, two cannoks and a maalraas face off against each other. When I progress to that point, the cannoks and maalraas appear friendly and the cutscene never activates. After that, when running into the Zhug bounty hunters, their cutscene never activates either and they also appear as friendlies.  So it's those two cutscenes that I know of, I didn't progress to the deeper jungle of Dxun yet in my playthrough, and if you'd like me to in order to see if there's other bugs I'd be happy to check .

Those warnings are completely normal and certainly not the cause for your issues. On the contrary actually, if they were missing you would most likely run into issues. From your screenshot I cannot see any other issues either. Can you send me the actual installog file? It's in the same folder as the Install.exe of the mod. Ideally it would be the file from the initial installation but maybe I can still find the issue in the reinstallation log although I don't have any idea what could be causing this right now.

I'm also not at home for a few more days. Once I get back I can test and see if I have the same issue in my installation.

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3 hours ago, Kexikus said:

Those warnings are completely normal and certainly not the cause for your issues. On the contrary actually, if they were missing you would most likely run into issues. From your screenshot I cannot see any other issues either. Can you send me the actual installog file? It's in the same folder as the Install.exe of the mod. Ideally it would be the file from the initial installation but maybe I can still find the issue in the reinstallation log although I don't have any idea what could be causing this right now.

I'm also not at home for a few more days. Once I get back I can test and see if I have the same issue in my installation.

Ok so weirdly enough the folder does not contain an install log for me, it never makes one. @1Leonard is also having the same issue with the cutscenes on Dxun. 

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12 hours ago, mackmitchell94 said:

Ok so weirdly enough the folder does not contain an install log for me, it never makes one. @1Leonard is also having the same issue with the cutscenes on Dxun. 

That's weird and might actually be related but I'll have to check when I'm back home.

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To add,  I am experiencing the exact same Dxun no cutscenes Issue. I've attached the install logs from my original playthrough w/ ~130 other mods, and the recent install log from today with only TSLRCM and M4-78ep, and HQ skyboxes. Although, from reading the above conversation, it looks like these warnings are all normal. Followed the uninstall instructions in the readme, and that did not help (maybe I missed a file, maybe it's not supposed to help. Idk) Did a complete uninstall of the game. Loaded a save from dxun, the cutscenes played fine. Installed TSLRCM 1.8.6, tested, everything was fine. M4-78ep installed, tested, everything fine. HQ Skyboxes installed third, no cutscenes. Was also unable to interact with the computer terminal for the droids on the crashed ship. I could loot bodies, talk to companions, and go through combat fine. I was able to play through Peragus/Telos/Nar Shaddaa without any issues. I think it may just be the first area on Dxun affected. Just went to the next module in the Dxun jungle and did get cutscenes and escorted to the base.

12-19HQSB2installlog.rtf installlog.rtf

Edited by Pimpnkill
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Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes.

I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard

Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.

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2 hours ago, Kexikus said:

Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes.

I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard

Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.

Thanks for everything @Kexikus !! I shall try it when I get home from work . Happy New Years guys !!

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I was able to manually install this on the new IOS version of KOTOR 2.  It looks amazing, and so far I have not encountered any bugs.

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I'm trying to figure out if it's this mod that causing it since all of my other mods are for Weapons and Outfits, but for some reason when I try to leave Paragus I keep looping the Turret Scene from Defeated Everyone --> Defeat Sith Attackers --- Blast Sith Attackers --> I defeated them --> Defeat Sith Attackers.   Has anyone else had any issues like mine?  I had another issue with the Cantina in my other save and now that one is fixed, so I figured maybe the update also messed up this section.

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I fell through the landing pad in the mercenary encampment on Telos! I like the signature!

Coruscant is magnificently breathtaking.

20210307174412_1.jpg

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On 6/23/2021 at 10:56 PM, EmeraldPhoenix1221 said:

Does anyone know if the Dxun fix requires a new save? Or a save where you haven't started that questline yet?

Sorry for the late reply. You probably no longer need the information but for completeness: No, a new save is not required.

On 7/27/2021 at 5:47 AM, Sith Holocron said:

Is your mod compatible with the M4-78 New Building Texture mod?

Yes.

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Hey! Thanks for the info, even if I don't need it anymore, lol.

However. I am encountering a very similar issue in the "Restored Enclave" module. You know, the one that kicks off the endgame?

When I step past the second threshold, the cutscene with Kreia coming in and sitting down triggers, but then nothing happens when I move closer to the Masters, and inspecting them reveals that they're stuck in that same weird stasis the creatures and NPCs on Dxun were. I can click on them to talk, but nothing happens. They just turn to face me.

Any help would be appreciated.

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