Just finished the game for the first time with this mod, and... wow. This is... so much better than the vanilla/TSLRCM ending, holy crap. It patches so many of the holes (well, kinda, I mean there's an attempt to explain T3 and the Hawk surviving the fall into the chasm), the choice of whether to destroy Malachor V being present regardless of the 'side' you end up on is cool, and I liked the extra dialogue with T3 and Brianna in the hold, as well as seeing everybody (well, again, mostly) alive and well in the Hawk to confirm that your efforts saving them weren't in vain. And then, of course, moving Atton's send-off dialogue to the cockpit (where he always is), and having it be the last thing before the credits roll was great. Like, idk, I could so clearly imagine my Exile rolling her eyes and plopping down into the co-pilot's seat.
Phenomenal work! I wasn't sure how well it was going to integrate, but it would feel very hollow to play the ending again without this mod, which puts it up there with TSLRCM for me.
Yeah, I think I might be having the same problem with the Holowan Duplisaber mod. That one and this one don't seem to want to play nice together. Even installing this mod last doesn't help.
Hey! Thanks for the info, even if I don't need it anymore, lol.
However. I am encountering a very similar issue in the "Restored Enclave" module. You know, the one that kicks off the endgame?
When I step past the second threshold, the cutscene with Kreia coming in and sitting down triggers, but then nothing happens when I move closer to the Masters, and inspecting them reveals that they're stuck in that same weird stasis the creatures and NPCs on Dxun were. I can click on them to talk, but nothing happens. They just turn to face me.
Any help would be appreciated.