About This File
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.
Description
Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.
If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.
You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
Jedi characters will have a new Lightsaber duel, and recieve additional items.
Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
Additional Force Persuade checks have been added to many of the characters found throughout Taris.
A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.
Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
After this point the game proceeds as normal, without major alterations.
If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
They will also be given an Apprentice robe after constructing a Lightsaber.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
You must start a new game after updating to this version. The mod has been substantially reworked.
There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break
See the docs folder for more information.
Compatibility
Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.
- Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after.
- Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes.
- Fully compatible with Restored Content for K1CP. Install Jedi from the Start after.
- Fully compatible with Taris Dueling Arena Adjustment.
- Fully compatible with JC's Jedi Tailor.
- Fully compatible with Carth's Republic Uniform and Flight Suit.
- SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues.
- Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead.
- Not compatible with Tutorial Remover. This mod includes its functionality.
- Not compatible with Trask Ulgo Without Tutorials.
- Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality.
- Not compatible with JC's Robe Adjustment. This mod includes most of its functionality.
Recommended Mods
- KotOR 1 Community Patch is strongly recommended.
- JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod.
- JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed.
- Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful.
- Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead.
Special Thanks/Acknowledgements
- Talchia and Achilles for the original Padawan mods that inspired this one.
- KOTOR Tool – Fred Tetra
- DeNCS – JdNoa & Dashus
- DLGEditor – tk102
- K-GFF – tk102
- TSL Patcher – stoffe
- KotOR Scripting Tool - Blue
- Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1
Credits
- DarthParametric - Scripts from KOTOR 1 Community Patch
- JCarter426 - JC's Robe Adjustment
Mirrors
Other Links
Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0
What's New in Version 4.0.0 See changelog
Released
- Merged Jedi from the Start and Tutorial Remover. You may now choose not to start as a Jedi. The game will now properly conform to Jedi or Non-Jedi characters on Taris and Dantooine. Characters in save games made without the mod will no longer be prevented from becoming Jedi on Dantooine.Jedi can now choose to create a Double-bladed or Short Lightsaber. If you do not start as a Jedi, then you will be able to make a Double-bladed or Short Lightsaber on Dantooine. The Sabers and Crystal dropped by the Dark Jedi will now depend on what type of Lightsaber you create
-
Overhauled starting equipment.
- Starting items will now be calculated after leveling up as a Jedi for the first time (or choosing not to become a Jedi), so that skill points and feats from your Jedi level are taken into account.
- Expanded the range of starting items to account for Jedi Classes, and for more feat and skill combinations. Changed distribution of items to be less class based. For instance any class will now receive an implant in the starting footlocker, if they have taken the appropriate feat, instead of just Scouts.
- Starting equipment will be split between the footlocker in the players room, and the footlocker that contains the Combat Suit after the second encounter.
- Added ability to Persuade or Force Persuade Janice to sell T3-M4 early. Most of this functionality is already in the game, and minor fixes have been made to fully accommodate it.
- Restored Bastila's Unique Lightsaber. It will drop from Brejik
- All colors of Apprentice robes will now be gained by the player on the Endar Spire
- Reworked majority of the mod for better compatibility. All relevant community patch fixes have been made compatible or forwarded, and all files have been reviewed manually.
- Renamed all added files to standardize naming and clean up override
- Converted installer from TSLPatcher to HoloPatcher