About This File
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.
Description
Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.
If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.
You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
Jedi characters will have a new Lightsaber duel, and recieve additional items.
Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
Additional Force Persuade checks have been added to many of the characters found throughout Taris.
A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.
Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
After this point the game proceeds as normal, without major alterations.
If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
They will also be given an Apprentice robe after constructing a Lightsaber.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
You must start a new game after updating to this version. The mod has been substantially reworked.
There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break
See the docs folder for more information.
Compatibility
Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.
- Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after.
- Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes.
- Fully compatible with Restored Content for K1CP. Install Jedi from the Start after.
- Fully compatible with Taris Dueling Arena Adjustment.
- Fully compatible with JC's Jedi Tailor.
- Fully compatible with Carth's Republic Uniform and Flight Suit.
- SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues.
- Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead.
- Not compatible with Tutorial Remover. This mod includes its functionality.
- Not compatible with Trask Ulgo Without Tutorials.
- Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality.
- Not compatible with JC's Robe Adjustment. This mod includes most of its functionality.
Recommended Mods
- KotOR 1 Community Patch is strongly recommended.
- JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod.
- JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed.
- Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful.
- Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead.
Special Thanks/Acknowledgements
- Talchia and Achilles for the original Padawan mods that inspired this one.
- KOTOR Tool – Fred Tetra
- DeNCS – JdNoa & Dashus
- DLGEditor – tk102
- K-GFF – tk102
- TSL Patcher – stoffe
- KotOR Scripting Tool - Blue
- Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1
Credits
- DarthParametric - Scripts from KOTOR 1 Community Patch
- JCarter426 - JC's Robe Adjustment
Mirrors
Other Links
Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0
What's New in Version 2.0.0 See changelog
Released
- Core Features:
- Rewrote entirely from scratch. All files have been re-extracted and had their edits reapplied in order to remove any unintended edits from earlier versions
- A seperate mod called "Tutorial Remover" was created from these edits, and formed the base for this new version. It can be found on Nexusmods or Deadlystream. It is almost identical to "Jedi from the Start", but does not include any of the Jedi related functionality
- The core feature set was re-evaluated, and all of the options related to clothing and appearance have been moved into a seperate project, the "Appearance Standardizer". It includes various option related to body size, clothing variants, and NPC appearance, that belong in there own mod. Unlike "Tutorial Remover", "Appearance Standardizer" will work with Jedi from the Start. It can be found on Nexusmods or Deadlystream
- All scripts have been recompiled to ensure they are working correctly. This sorted out many bugs, including issues with training on Dantooine, and with Trasks body
- Files are now installed into Modules when possible, greatly improving compatibility
- Feature List:
- - Belaya, Deesra, and Zhar's dialogues have been tweaked slightly, to make them a bit more extensive and to remove unnatural transitions
- - Zhar no longer gives the player a Jedi Robe after finishing the 3rd Trial. A Jedi robe (color depends on class) can be found in the footlocker in the players room on the Endar Spire
- - Carth's dialogue on the Endar Spire no longer requires any responses, as they had become unnecessary
- - The dialogue when exiting the Taris Appartment for this first time has been trimmed slightly to remove the tutorial message
- - Rewrote Bastila's rescue dialogue to be more neutral in tone, and have a few responses to choose from
- - Security door reduced to 1 hit point for the purposes of bashing. You shouldn't have to swing at the door more than a couple times now
- - Bridge doors are now properly unlocked. You don't have to be holding a melee weapon to enter the bridge, and you don't have to be level 2 to leave.
- - Trask's corpse converted into placeable. It doesn't look exactly like Trask anymore, but it actually works, and allowed all of his item to be transferred to his body. The Advanced Medpac he gives you can be found in the room with the footlocker, the container, and the remains now.
- - The Workbench on Taris no longer has any dialogue pop-up, and immediately lets you access the upgrade screen
- - The Lightsaber Training on Dantooine has had the weapon sounds removed, so that Zhar isn't overtaking by the humming of the Lightsabers
- With version 2.0.0:
- Download