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About This File



Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.

Description

Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.

If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.

You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
Jedi characters will have a new Lightsaber duel, and recieve additional items.

Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
Additional Force Persuade checks have been added to many of the characters found throughout Taris.
A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.

Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
After this point the game proceeds as normal, without major alterations.

If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
They will also be given an Apprentice robe after constructing a Lightsaber.

Install/Uninstall

Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
You must start a new game after updating to this version. The mod has been substantially reworked.

There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break

See the docs folder for more information.

Compatibility
Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.

Recommended Mods

Special Thanks/Acknowledgements

  • Talchia and Achilles for the original Padawan mods that inspired this one.
  • KOTOR Tool – Fred Tetra
  • DeNCS – JdNoa & Dashus
  • DLGEditor – tk102
  • K-GFF – tk102
  • TSL Patcher – stoffe
  • KotOR Scripting Tool - Blue
  • Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1

Credits

  • DarthParametric - Scripts from KOTOR 1 Community Patch
  • JCarter426 - JC's Robe Adjustment

Mirrors

Other Links

Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0


What's New in Version 3.1.0   See changelog

Released

  • Added system for choosing lightsaber color from a workbench at start of game. If using JC's Extra Saber Colors for K1 those new options will also be available
  • The Dantooine training sequence lightsabers can now be any saber color, including those from JC's Extra Saber Colors for K1, if you are using that mod
  • Added Force Persuade animation to all the new Force Persuade checks
  • The Sith Apprentice on the Endar Spire now drops Dark Jedi Apprentice robes
  • Sith Receptionist Force Persuade check now appears in all appropriate dialogue branches
  • Holdan's Force Persuade check now appears in all approriate dialogue branches
  • Janice's Force Persuade checks now appear in all approriate dialogue branches
  • Janice can now be Force Persuaded after failing the initial persuade check
  • Force Persuading Janice for a refund results in minor Dark Side Points
  • Bastila's dialogue in which she suggests you are Force Sensitive is now properly disabled
  • Carth will no longer refer to you as a non-jedi when arriving on Dantooine
  • The second door on the Endar Spire is now bashable with all weapons in all circumstances
  • Replaced duplicated Zhar line with a more appropriate alternative
  • Changed implementation of Carth dialogue adjustments, to prevent his dialogue from aborting if installed on top of an incompatible mod
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  • Light Side Points 3



User Feedback

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Romin

   5 of 5 members found this review helpful 5 / 5 members

To anyone having doubts about this mod: don't. :)

At version 2.2.0 it does an exceptional job at delivering what it promises in the summary above. Much of the dialogue about you not being a Jedi is gone, some PC responses have been altered accordingly and it flows really well storywise.

Just an important note: if you are using any other mods that use/alter the dialog.tlk file make sure to install this one last, this way you prevent it from breaking storywise.

I wouldn't recommend this mod for a 1st playthrough, otherwise why wait to be a Jedi?

Will use this mod ALLWAYS

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jc2

   1 of 1 member found this review helpful 1 / 1 member

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N-DReW25

   1 of 1 member found this review helpful 1 / 1 member

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