743 files

  1. Kreia's Lightsaber / Long sword

    This mod modifies the scene on the Harbinger where Kreia leaves the party to face Darth Sion. There are two versions of the mod.
    In the Lightsaber option, Kreia will pull out a lightsaber instead of a vibroblade (a green single-bladed lightsaber by default) and will face Sion with that. After he cuts her hand off, the lightsaber is not seen again. If you want her to use a different lightsaber, copy the .uti file of the lightsaber you want, name it lsbkresion.uti and replace the one in the override folder.
    In the Long sword option, there will be a Republic Officer corpse near Kreia. Kreia will now pick up a Long sword from the corpse and use it to fight Sion. It could also have been a vibroblade, but I liked the Long sword better. (In this case it is not possible to change the sword, because it is baked in the corpse placeable model. I tried to do it using a character model and an equipped item, but it is impossible to control the creature's death animation if they are dead and it is impossible to make a creature non-selectable when they're not dead and are just using a death animation.)
    In addition, both versions of the mod give all of Kreia's weapons to the player as she leaves the party.
    The cameras have not been adjusted in any way. I tried to refrain from editing .dlg and .git files to keep this mod compatible with other mods editing this scene. I may address such issues in a future mod.
    Installation:
    Run TSLPatcher.exe.
    Uninstallation:
    (1) Use the 153har.mod file in the backup folder to replace the existing one in the Modules folder inside the game folder.
    (2) Delete lsbkresion.uti from the override folder (Lightsaber version only).
    If you installed mods after this one that affected the 153har.mod, this will undo their changes. To prevent this, you may use ERFedit to manually edit the existing 153har.mod instead of replacing it. Extract the following files from the backup 153har.mod, then add them to the 153har.mod in use:
    153har.are (Long Sword version only)
    a_sioncut.ncs
    a_sioncut2.ncs
    Additionally delete the following files (Long Sword version only):
    k_153har_enter.ncs
    plc_rsldcrps.mdl
    plc_rsldcrps.mdx
    plc_rsldcrps.pwk
    plc_rsldcrpssw.utp
    This will remove this mod while preserving changes to any other files in 153har.mod from any other mods.
    Thanks:
    Fred Tetra: Kotor Tool
    tk102: DLGEditor, K-GFF GFF Editor
    JdNoa & Dashus: DeNCS
    @Sam Fisher: bringing the mod request to my attention.
    Permissions:
    You may do whatever you want with this mod, however if you redistribute it, please mention the original author somewhere.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
     

    8,028 downloads

       (2 reviews)

    8 comments

    Updated

  2. TSL - AI Upscaled Icon Overhaul

    This mod contains 4x upscaled versions of pretty much every icon in the game. Just download, unzip and drag all the 1000+ Files into your override.
    This save game collection by chAinz.2da was used to take in game screenshots ,
     
     All the files are in .tga format so no need to worry about that!
    The Types of Icons that are in this mod include,
    Force Power Icons Feat Icons Behavior Icons Saber & Force Form Icons Upgrade Part Icons & Workbench upgrade slot Icons Saber Crystal Icons Weapon, Mask, Belt, Gauntlet, Energy Shield, Medpac, Repair Kit, Stimulant, Implant & Mine Icons And a helluva lot more! (literally 1216 Files) ================================
    And I really hope you guys like this mod!
    ================================
    This mod should not be incompatible with anything that doesn't edit the same files. If you already have mods that edit icons, just choose the ones you prefer and keep them.😉

    21,270 downloads

       (2 reviews)

    2 comments

    Updated

  3. Thematic Sith Lords

    Thematic Sith Lords
    Premise
    Anyone who’s played TSL knows that the eponymous Sith Lords are pretty disappointing. The most hyped fight of the entire game, against Nihilus, is almost always trivial. Sion can be dangerous but rarely is, and Kreia’s floating lightsabers are almost always more of a threat than the woman herself.
    Thematic Sith Lords’s purpose is not to directly address these issues, but to push back against some of the underlying problems with these fights that results in them being so boring. While examining the .utc files for Sion, Kreia and Nihilus associated with their respective fights, I found that there was surprisingly little differentiation between them, especially in attributes, and very little specialization per Lord. Worse still, many feats and powers which the Lords should realistically have had were also missing: Sion, for example, lacked Ignore Pain despite his ability to fight through and even utilize his constant pain being the core of his character!
    Thematic Sith Lords, as you may have gathered, is not a difficulty mod as such. Rather, it’s a realism mod the goal of which is to increase the overall difficulty of the Lord fights as a natural result of restructuring the stats, feats and powers of the Lords to more accurately fit their physical and mental conditions, as well as their experiences and training, without making every fight harder for all characters. The goal is to make each fight with a Lord feel different, with each Lord having their own specialties, strengths and weaknesses, such that some character builds will do better against some Lords and struggle against others.
    In Thematic Sith Lords, Sion, for example, has extreme STR and CON, but poor CHA and INT, and abysmal DEX and WIS. His archetype is as a bruiser, who trades taking hits for being able to dish out extremely powerful strikes with no fear of his close-range style resulting in his death—because Sion doesn’t need to worry about dying in a fight, and his combat style should reflect that. This overconfidence results in him being somewhat vulnerable to Force abilities, however, and a Consular might run circles around him while a Guardian struggles to bring him down.
    The goal is that the opposite will also be true—Consulars who had no trouble with Sion might find themselves in a pickle when their abilities bounce off Nihilus, who now has even higher WIS and Will saves than he did before, and the DEX to frequently dodge the lightsabers of most Jedi not built explicitly for melee combat.
     
    Why use Thematic Sith Lords?
    As noted above, Thematic Sith Lords isn’t a difficulty mod, as most rebalances of the Lords are. The goal is to make each Lord’s attributes, stats, feats and powers a realistic reflection of their condition, and how they would actually fight. If you want pure difficulty, other mods might be for you; if you want to experience differentiated fights that are harder on average than what TSLRCM has to offer, however, Thematic Sith Lords is likely for you.
    Thematic Sith Lords also has two features which other difficulty mods for the Lords often don’t: it also modifies the Sion fight on Korriban and Sion's fight with Atton on Malachor (both of which are frequently left out of other mods), and it uses the TSLPatcher to inject .utc edit data directly into module files for maximum compatibility.
     
    Compatibility
    This mod requires TSLRCM to be installed first, and NOT to be installed via the Steam Workshop, in order to install properly & function. The Workshop is very poor for mod compatibility, so if you have it installed via the Workshop, it’s best you install it via the installer version anyway.
    This mod should be compatible with anything and everything else that doesn’t edit the Lords’ .utc files. Even mods that do so shouldn’t break this, they might just edit some of the same data.
     
    Installation
    1. Ensure TSLRCM is downloaded and installed, NOT through the Steam Workshop!
    2. Download the file and unzip it to any folder of your choice (except for the game directory) using a program like 7zip or Winrar.
    3. Run the TSLPatcher .exe and, when prompted, select your game directory (the one with the .exe file in it).
    4. Click “Patch” and you’re done!
     
    Permissions & Thanks
    As with any mod I have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me.
    Special thanks to @DarthParametric for his help with putting this together. It was my first time making significant edits with KOTORTool and creating a TSLPatcher install, and this mod quite probably wouldn’t exist without his help.
    Thanks to @Pavijan357 for identifying the missing changes to Sion in 906MAL.mod, and @DarthTyren for his assistance in helping me clean up my changes.ini and apply the changes properly to 909MAL.
    Thanks also to @doctoramanda from the KOTOR Discord for her help making the "preview" image.

    15,262 downloads

       (3 reviews)

    3 comments

    Updated

  4. Effixian's Female Underwear Alternatives 2019

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Female Underwear Alternatives 2019
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    1. Unzip, copy the files in the Models folder to your override folder.
    2. Pick one of the options, copy the files from the matching folder to your override folder.

    ************
    DESCRIPTION
    ************
    My second alternative female underwear mod. I thought I'd make another since the first one is among my most popular mods and I already had most of this done years ago.
    This mod replaces the underwear body model with that of the Twi'lek/Luxa model, for the female player characters, The Handmaiden, Mira and Visas.
    This time there's 5 texture variations to pick from:
    - Black: My own mix of the Twin Suns, Twi'lek and Luxa textures.
    - White and Black: Again my own mix, but now in white for the player character and the Handmaiden. Visas gets the black version and the Handmaiden can get a black version if she goes Dark Side (player characters don't have a separate dark side texture, so those stay white).
    - Luxa: Luxa's outfit, with the correct human skin tones.
    - Twin Suns A: The outfit of one of the Twin Suns assassins.
    - Twin Suns B: The outfit of the other Twin Suns sisters.

    *******
    MIXING
    *******
    If you like can mix things up, for example give Visas the Luxa version, The Handmaiden the white version from White & Black, the player chars the Twin Suns B version.
    If want to do this then you need to know which texture is what:
    P_HandmaiA01.tga = Handmaiden light/neutral
    P_HandmaidBAD01.tga = Handmaiden dark
    P_VisasBA01.tga = Visas light/neutral
    P_VisasBC01.tga = Visas dark
    pfbama01.tga = Asian/Hispanic player characters
    pfbamb01.tga = Black player characters
    pfbamc01.tga = Caucasian player characters & Mira
    pfbamd01.tga = Dark side, for all skin tones
    Mira uses the same texture as the Caucasian player characters, so as long you don't play as a Caucasian character you could also give her a unique version by making pfbamc01.tga different than the texture your player character uses.

    *****
    BUGS
    *****
    None.

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    p_handmaidenba.mdl
    p_handmaidenba.mdx
    pfbam.mdl
    pfbam.mdx
    P_HandmaiA01.tga
    P_HandmaidBAD01.tga
    P_VisasBA01.tga
    P_VisasBC01.tga
    pfbama01.tga
    pfbamb01.tga
    pfbamc01.tga
    pfbamd01.tga

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.

    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    2,552 downloads

       (2 reviews)

    2 comments

    Updated

  5. KotOR 2 Remastered (AI Upscaled) Cutscenes

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods.
    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
    TO INSTALL:
    Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering.
    If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/
    NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
     

    10,030 downloads

       (2 reviews)

    7 comments

    Updated

  6. N-DReW's Mini Mod Collection for TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.5.0 Release Date: 13.06.2022
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
     
    Description:
    Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. 
    This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
     
    What's in the mod?
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
    Bioware: For such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,182 downloads

       (1 review)

    14 comments

    Updated

  7. Simulation Room

    Hello there!
    It's aneeryrlue,

    Came back with a new arena/duel mod like my latest arena mod was:
    Just it's better, harder, nicer, more fun and awesome.
    There is no any known bugs.Lorefriendly mod.
    TSLRCM COMPATIBLE
     
    Installation: 
    1, unzip files from zip
    copy modules and override folder to your Kotor2 folder.
     
    How to play: 
    -Start a new game.
    Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go.
    Happy gaming. Cheers
     
    5, Credit List & Special thanks to:
    -----------------------------------

    -Fair Strides
    -Real Rece
    -Stoffe
    -for you if you download it
     

    300 downloads

       (0 reviews)

    5 comments

    Submitted

  8. Cloaked Journeyman Robes

    DESCRIPTION
    Who said only Sith lords get to wear capes?
    In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being.

    You'll find two downloadable files: a standalone and an upgrade version.

    The first contains the new model with the cloak and all other necessary files.

    The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version.

    The robes come in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models.

    INSTALLATION
    First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/
    Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder.
    If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version.

    For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder).
    For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files.
    IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub
    SPECIAL THANKS to
    Hunter Run for his flowing cape animations making this mod possible
    The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
    PERMISSIONS
    Please DO NOT reupload this anywhere else than Deadlystream without my permission.

    2,379 downloads

       (2 reviews)

    5 comments

    Updated

  9. Jedi Journeyman Robes (Luke ROTJ Outfit)

    DESCRIPTION
    Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
    Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.

    INSTALLATION
    Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
    NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
    KNOWN ISSUES
    May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub

    SPECIAL THANKS to
    @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
    @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
    This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
    Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
     

    4,968 downloads

       (1 review)

    15 comments

    Updated

  10. (VERY) ANIMATED SCREENS AND PANELS FOR M4-78

    INTRODUCTION
    I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again.
    ----------------------------------------------------------------
    DESCRIPTION
    This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that).
    The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated.
    In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown.
    By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored.
    -----------------------------------------------------------------
    INSTALLATION
    I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder.
    It's convenient that you make a backup of the original files before install it if finally you decide uninstall it.
    The files of the "After and Before" folder are not needed, they're only for to show the results.
    -----------------------------------------------------------------
    UNINSTALL
    Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels)
    - Diagnostic room & Env Zone folder:
    m47_cpanel.tga
    m47_cpanel.txi (Not included in the original files, be sure of remove it)
    m47_mon1.tga
    m47_mon1.txi
    m47_mon2.tga
    m47_mon2.txi
    - Research & Development room folder
    dro_cpanel.tga
    dro_cpanel.txi (Not included in the original files, be sure to remove it!)
    dro_tk01.tga
    dro_tk01.txi
    dro_tk02.tga
    dro_tk02.txi
    dro_tk03.tga
    dro_tk03.txi
    dro_tk04.tga
    dro_tk04.txi
    ------------------------------------------------------------------
    BUGS
    Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea...
    ------------------------------------------------------------------
    THANKS
    To the TSLRCM and M4-78EP teams
    To Deadly Stream
    To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0'
    To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work.
    ------------------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    516 downloads

       (0 reviews)

    4 comments

    Updated

  11. Train The Disciple

    Train the Disciple
                                                                                                                                                                       By jc2
     
    Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques.
    Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form  - Soresu Form  - Makashi Form  - Niman Form  - Shien Form
    Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity                                                                                                                                                                                                       Force techniques: Breath Control - Beast Trick -- Force Sight
    The PC must have learned these techniques in order to train the Disciple on them.
     
    Incompatibilities: None so far.
    Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way.
     
    Files used:  jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher).
     
    Installation: Run Tslpatcher 
    See Readme for further details and information, before installing. 
     
    Credits:                                                                                                                                                                                                                                                                                                                                                             Sith Holocron for VO splicing
    Deadlystream for hosting & Tyvokka for hosting deadlystream!
    ZYBL2 for quick explanation of lips files
    stoffe for the tslpatcher
    Jesus the Christ
     
    Feedback is always appreciated, regardless of its nature.
    I hope you enjoy!

    2,041 downloads

       (1 review)

    5 comments

    Submitted

  12. PFHC01A female head/face

    my very first creation you will have to manual drop  it in the over ride

    340 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Grass and Foliage Reimplanted

    Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community.
    Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is.
     
    Please let me know if there are any problems or if the alpha is out of place.

    967 downloads

       (0 reviews)

    2 comments

    Submitted

  14. K2 Improved Gameplay

    About This File
    Knights Of The Old Republic II: [THE SITH LORDS] 
    ================================================
    Author: MetaBee
    Name: K2 Improved Gameplay Mod v2.5

    Description: 
    This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the 
    Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect.  
    This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50,"
    Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting".
    Bearing in mind i'm including TSLRCM.
    How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. 
    Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50.
    For more details, see ReadMeDetails.txt located in the mod.
    --------------------------------------------------------------------------------------------------------------------------------------------------------
    I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod.
    --------------------------------------------------------------------------------------------------------------------------------------------------------
    Compatible:
    This Mod, is compatible with TSLRCM 1.8.5
    Incompatible:
    With any files that conflicts with these files.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    Install:
    Run the Tslpatcher, and point it to your Knights of The Old Republic II  Games Directory.
    Uninstall: 
    Simply delete the files, and copy the backup files to where they were.
    "For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod"
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    Bugs: None known, let me know if you encounter any.
    Permission: This mod is permitted to be updated by anyone that would like to do so, credit me though.
    Credits:
    *Deadlystream
    *Modders for Tools Needed. 
    *All  Kotor 1 & Tsl Participants

    2,216 downloads

       (3 reviews)

    5 comments

    Updated

  15. More Powerful Sith Lords

    Knights Of The Old Republic II: [THE SITH LORDS] 
    ================================================
    Author: MetaBee
    Name: More Powerful Sith Lords v1.4
    Note: TSLRCM 1.8.5 is Recommended for this Mod! If you want to use this Mod without TSLRCM - Then refer to the
    ReadMeInstall.txt that comes with this mod. 
    Description:
    This Mod is intended to enhance the Sith Lords... Traya, Sion & Nihilus to be tougher opponents. The mod increases their Attributes,
    Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith.  
    Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ]
    Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck!  
    -------------------------------------------------------------------------------------------------
    Compatible:
    This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. 
    Incompatible: 
    With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc 
    --------------------------------------------------------------------------------------------------
    Installation:
    Please refer to the ReadMeInstall.txt that comes with this Mod for more information.
    Uninstall: 
    For more information refer to the ReadMeInstall.txt provided in the Mod.
    --------------------------------------------------------------------------------------------------
    Bugs: None that i know of. Let me know if you find something.

    Permission: I give full permission for anyone that wants to update this mod.
    Credits: 
    Deadlystream
    Modders & Tools Needed 

    1,017 downloads

       (0 reviews)

    5 comments

    Updated

  16. M4-78 Fog Fix

    -Description:
    This is a small fix for the fog on M4-78. It deletes the fog from non-radiating areas and adds it to the Industrial zone skybox in the first mission. It was tested with 1.2, 1.3 and 1.5 versions of M4-78 EP but I think it'll work with the previous versions.
    -Installation:
    Run "TSLPatcher.exe", choose the part you want to install and select the game dictionary. Choose "Fog fix (v1.2 and v1.3)" if you're playing with M4-78 EP 1.2 or 1.3; choose "Fog fix (v1.5)" if you're playing with M4-78 EP 1.5.
    -Bugs:
    It shouldn't have bugs but if you find one just PM me.
    -Permissions:
    You may not reupload this mod and use it as a part of your own (except for M4-78 EP new version of course) without my permission.
    -Thanks:
    M4-78 team for this wonderful addon.
    Sith Holocron for answering my questions.
    -Disclaimer:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    939 downloads

       (1 review)

    1 comment

    Updated

  17. Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated)

    Description:
    Lightsaber blade replacements for KOTOR II, using the Original Trilogy as a source for the replacements, which results in more powerful looking lightsaber blades.

    Known Bugs:
    - None (currently).

    Installation:
    Copy the override folder over to your "Knights of the Old Republic II" game folder.

    1,115 downloads

       (1 review)

    4 comments

    Submitted

  18. Effixian's Disguises

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Disguises
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, put the contents of the folder into your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds 25 disguises in the form of belts.
    They all have:
    +1 Wisdom
    +1 Strength
    +1 Dexterity
    +10 Force Resist
    They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2.
    You need to use a save in which you haven't been to that area yet for him to have the items in his inventory.
    I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head.
    Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501.
    This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    ***************
    CHEAT CODES
    ***************
    Unknown Species (Yoda): giveitem a_belt_d31
    Bith: giveitem a_belt_d32
    Duros: giveitem a_belt_d33
    Gand: giveitem a_belt_d34
    Gran: giveitem a_belt_d35
    Quarren: giveitem a_belt_d36
    Rakata: giveitem a_belt_d37
    Rodian: giveitem a_belt_d38
    Tusken Raider: giveitem a_belt_d39
    Selkath: giveitem a_belt_d40
    Sullustan: giveitem a_belt_d41
    Trandoshan: giveitem a_belt_d42
    Aqualish: giveitem a_belt_d43
    Weeqay: giveitem a_belt_d44
    Wookie: giveitem a_belt_d45
    Female Dark Jedi: giveitem a_belt_d46
    Male Dark Jedi: giveitem a_belt_d47
    Sith Soldier: giveitem a_belt_d48
    Red Sith Soldier: giveitem a_belt_d49
    Calo Nord: giveitem a_belt_d50
    Darth Malak: giveitem a_belt_d51
    Darth Nihilus: giveitem a_belt_d52
    Darth Revan: giveitem a_belt_d53
    Darth Sion: giveitem a_belt_d54
    Queen Talia: giveitem a_belt_d55
    **************
    COMPATIBILITY
    **************
    Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though.
    Not compatible with other mods that change Opo Chano's inventory.
    *************
    KNOWN ISSUES/WARNINGS
    *************
    - This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    - There will likely be missing animations, clipping issues, etc.
    - The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords).
    *************
    ANIMATION FIXES
    *************
    Darth Nihilus Animation Fix 2.0 by Ӄhrizby
    Yoda Animation Fix by Imptacular
    https://www.nexusmods.com/kotor2/mods/982

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    a_belt_d31.uti through a_belt_d55.uti
    ii_Belt_031.tga through ii_Belt_055.tga
    m_chano.utm
    N_DarthRevan.mdl
    N_DarthRevan.mdx
    n_wookiem.mdl
    n_wookiem.mdx
    N_WookieM08.tga
    N_WookieM08.txi
    N_Yoda01.tga
    *********
    THANKS TO
    *********
    Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    661 downloads

       (0 reviews)

    3 comments

    Updated

  19. Expanded Galaxy v0.4.0 [MODDERS RESOURCE]

    This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110
    There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.

    348 downloads

       (0 reviews)

    3 comments

    Updated

  20. Effixian's Mandalorian Disguises for TSL

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: Effixian's Mandalorian Disguises for TSL
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
    Blue: Mandalorian Battle Armor
    Red: Mandalorian Heavy Armor
    Yellow: Mandalorian Assault Armor
    Relevant icons are updated to match the new appearance.
    Requested by JDub96.
    This mod is also available for KotOR 1.
    *****
    BUGS
    *****
    This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    a_heavy_07.uti
    a_heavy_08.uti
    a_heavy_10.uti
    ia_Class9_004.tga
    ia_Class9_007.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may use the material from this mod in whichever way you like.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    JDub96 for the request

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    315 downloads

       (0 reviews)

    2 comments

    Submitted

  21. TSL Jedi Malak Mouth Fix

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II.
    Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well.
    All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber.
    Installation & Uninstallation
    To install this mod, drag the files in "Override" to the override folder in your game's directory.
    To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder.
    Compatibility & Known Issues
    When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    Symmetric, Purifier, & ndix UR; KotOR Blender
    Autodesk, 3ds Max
    Blender Foundation, Blender
    Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    11,463 downloads

       (0 reviews)

    4 comments

    Updated

  22. PFHC06 Fix

    This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    17,672 downloads

       (0 reviews)

    0 comments

    Submitted

  23. [TSL] Legacy of Kain Soundset

    Author:
    Kain Prime
    Mod Name:
    Legacy of Kain Soundset for TSL 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
    2. Installation:
    =========
    Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
    3. Credits:
    ===========
    Special thanks to:
    Deadly Stream - For all the great resources.
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    224 downloads

       (1 review)

    0 comments

    Submitted

  24. JC's Feat Fixes for K2

    Summary
    This mod corrects some errors in the feeat.2da and featgain.2da files, which determine what classes can get what feats and when.
    First, a number of feats available to the base Jedi classes were not available to the prestige classes. This appears to be an error, given the inconsistency. It wasn't even that no prestige classes could take them. For some feats, certain tiers were available but not the rest. Other feats were available to some classes but locked out of others, despite being available to all Jedi classes. So I've gone through and set all feats that seem like they were meant for all Jedi classes to be available for all Jedi classes. The affected feats are:
    Caution Close Combat Dual Strike Empathy Gear Head Regenerate Vitality Stealth Run Second, the Scoundrel class was similarly missing access to feats they ought to be able to take, based on what is available to other organic classes:
    Dual Strike Finesse: Melee Weapons Regenerate Vitality Stealth Run Weapon Focus: Blaster Rifle Weapon Focus: Melee Weapons Third, some classes did not have access to cross-class skill feats for certain
    skills that were not class skills for them:
     Class Skill: Stealth (Jedi Weapon Master and Sith Marauder) Class Skill: Treat Injury (Scoundrel) Fourth, the Finesse: Lightsabers feat was redundant, because Finesse: Melee Weapons applies to both melee weapons and lightsabers. This was probably not the intent, but these feats are hard-coded, so I have no way of fixing them. I chose to remove the ability to select Finesse: Lightsabers at all. If you want to build a finessing character and receive the benefits of this feat, you can select Finesse: Melee Weapons instead and get it for melee weapons as well as lightsabers.
    Also, the weapon and armor proficiencies for prestige classes were inconsistent. This would not cause a problem in regular play because prestige classes are only available to the player character and the player character already had these proficiency feats; however, it could create oddities when using other mods or a save editor. I have adjusted the following feats for prestige classes to match the base Jedi classes:
    Armor Proficiency: Light Weapon Proficiency: Blaster Rifle Weapon Proficiency: Lightsaber Finally, the feat gains for the Combat Droid and Expert Droid classes were swapped, just as they were in KOTOR 1. TSLRCM already fixes this issue for KOTOR 2, but I added it to my fixes as well for the sake of completion.
    Installation
    Extract files from the downloaded archive. Run Feat_Fixes_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
    Delete feat.2da and featgain.2da or replace with backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    Permissions
    Mod: JC's Feat Fixes for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Feat fixes by JCarter426" or "uses JC's Feat Fixes" or some other reasonable phrasing.
    Additional Credits:
    KOTOR Tool – Fred Tetra Credits:        TSLPatcher – stoffe This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    AND NOW AS FESTIVUS ROLLS ON, WE COME TO THE FEATS OF STRENGTH. UNTIL YOU PIN ME, OBSIDIAN, KOTOR IS NOT OVER! LET'S RUMBLE!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,654 downloads

       (1 review)

    4 comments

    Updated

  25. Visually Repair HK-47

    When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from.
    With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game.
    This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus.
    The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence.
    Optionally you can also install HD reskins for HK-50 and HK-51.
    All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1.
    See a video demonstration of this mod here:
    Installation:
    Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
    Uninstallation:
    Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override.
    Compabilitiy:
    This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible.
    Changelog:
    1.0 Initial release
    Credits:
    Mod by Kexikus
    HK-47 texture by Quanon (modified by Kexikus)
    TSL Patcher by stoffe
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    15,835 downloads

       (2 reviews)

    18 comments

    Updated