735 files
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Jedi Journeyman Robes (Luke ROTJ Outfit)
By Stormie97
DESCRIPTION
Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
1. Jedi Journeyman Tunic
2. Master Jedi Journeyman Tunic
The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.
HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.
COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)
IMPORTANT: APPEARANCE.2DA
As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.
INSTALLATION
Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
KNOWN ISSUES
May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub
SPECIAL THANKS to
@JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
@DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
4,893 downloads
- new models
- luke skywalker
- (and 2 more)
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(VERY) ANIMATED SCREENS AND PANELS FOR M4-78
By Obi Wan Pere
INTRODUCTION
I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again.
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DESCRIPTION
This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that).
The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated.
In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown.
By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored.
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INSTALLATION
I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder.
It's convenient that you make a backup of the original files before install it if finally you decide uninstall it.
The files of the "After and Before" folder are not needed, they're only for to show the results.
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UNINSTALL
Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels)
- Diagnostic room & Env Zone folder:
m47_cpanel.tga
m47_cpanel.txi (Not included in the original files, be sure of remove it)
m47_mon1.tga
m47_mon1.txi
m47_mon2.tga
m47_mon2.txi
- Research & Development room folder
dro_cpanel.tga
dro_cpanel.txi (Not included in the original files, be sure to remove it!)
dro_tk01.tga
dro_tk01.txi
dro_tk02.tga
dro_tk02.txi
dro_tk03.tga
dro_tk03.txi
dro_tk04.tga
dro_tk04.txi
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BUGS
Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea...
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THANKS
To the TSLRCM and M4-78EP teams
To Deadly Stream
To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0'
To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work.
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PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
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LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
513 downloads
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Train The Disciple
By jc2
Train the Disciple
By jc2
Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques.
Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form
Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight
The PC must have learned these techniques in order to train the Disciple on them.
Incompatibilities: None so far.
Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way.
Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher).
Installation: Run Tslpatcher
See Readme for further details and information, before installing.
Credits: Sith Holocron for VO splicing
Deadlystream for hosting & Tyvokka for hosting deadlystream!
ZYBL2 for quick explanation of lips files
stoffe for the tslpatcher
Jesus the Christ
Feedback is always appreciated, regardless of its nature.
I hope you enjoy!
2,028 downloads
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PFHC01A female head/face
my very first creation you will have to manual drop it in the over ride
338 downloads
0 comments
Submitted
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Grass and Foliage Reimplanted
By Malkior
Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community.
Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is.
Please let me know if there are any problems or if the alpha is out of place.
957 downloads
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K2 Improved Gameplay
By MetaBee
About This File
Knights Of The Old Republic II: [THE SITH LORDS]
================================================
Author: MetaBee
Name: K2 Improved Gameplay Mod v2.5
Description:
This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the
Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect.
This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50,"
Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting".
Bearing in mind i'm including TSLRCM.
How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with.
Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50.
For more details, see ReadMeDetails.txt located in the mod.
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I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod.
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Compatible:
This Mod, is compatible with TSLRCM 1.8.5
Incompatible:
With any files that conflicts with these files.
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Install:
Run the Tslpatcher, and point it to your Knights of The Old Republic II Games Directory.
Uninstall:
Simply delete the files, and copy the backup files to where they were.
"For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod"
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Bugs: None known, let me know if you encounter any.
Permission: This mod is permitted to be updated by anyone that would like to do so, credit me though.
Credits:
*Deadlystream
*Modders for Tools Needed.
*All Kotor 1 & Tsl Participants
2,196 downloads
- fixing
- improvement
- (and 5 more)
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More Powerful Sith Lords
By MetaBee
Knights Of The Old Republic II: [THE SITH LORDS]
================================================
Author: MetaBee
Name: More Powerful Sith Lords v1.4
Note: TSLRCM 1.8.5 is Recommended for this Mod! If you want to use this Mod without TSLRCM - Then refer to the
ReadMeInstall.txt that comes with this mod.
Description:
This Mod is intended to enhance the Sith Lords... Traya, Sion & Nihilus to be tougher opponents. The mod increases their Attributes,
Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith.
Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ]
Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck!
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Compatible:
This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods.
Incompatible:
With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc
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Installation:
Please refer to the ReadMeInstall.txt that comes with this Mod for more information.
Uninstall:
For more information refer to the ReadMeInstall.txt provided in the Mod.
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Bugs: None that i know of. Let me know if you find something.
Permission: I give full permission for anyone that wants to update this mod.
Credits:
Deadlystream
Modders & Tools Needed
1,010 downloads
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M4-78 Fog Fix
By timurD2003
-Description:
This is a small fix for the fog on M4-78. It deletes the fog from non-radiating areas and adds it to the Industrial zone skybox in the first mission. It was tested with 1.2, 1.3 and 1.5 versions of M4-78 EP but I think it'll work with the previous versions.
-Installation:
Run "TSLPatcher.exe", choose the part you want to install and select the game dictionary. Choose "Fog fix (v1.2 and v1.3)" if you're playing with M4-78 EP 1.2 or 1.3; choose "Fog fix (v1.5)" if you're playing with M4-78 EP 1.5.
-Bugs:
It shouldn't have bugs but if you find one just PM me.
-Permissions:
You may not reupload this mod and use it as a part of your own (except for M4-78 EP new version of course) without my permission.
-Thanks:
M4-78 team for this wonderful addon.
Sith Holocron for answering my questions.
-Disclaimer:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
936 downloads
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Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated)
By Omega1
Description:
Lightsaber blade replacements for KOTOR II, using the Original Trilogy as a source for the replacements, which results in more powerful looking lightsaber blades.
Known Bugs:
- None (currently).
Installation:
Copy the override folder over to your "Knights of the Old Republic II" game folder.
1,107 downloads
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Effixian's Disguises
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Disguises
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, put the contents of the folder into your override folder.
************
DESCRIPTION
************
This mod adds 25 disguises in the form of belts.
They all have:
+1 Wisdom
+1 Strength
+1 Dexterity
+10 Force Resist
They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2.
You need to use a save in which you haven't been to that area yet for him to have the items in his inventory.
I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head.
Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501.
This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
***************
CHEAT CODES
***************
Unknown Species (Yoda): giveitem a_belt_d31
Bith: giveitem a_belt_d32
Duros: giveitem a_belt_d33
Gand: giveitem a_belt_d34
Gran: giveitem a_belt_d35
Quarren: giveitem a_belt_d36
Rakata: giveitem a_belt_d37
Rodian: giveitem a_belt_d38
Tusken Raider: giveitem a_belt_d39
Selkath: giveitem a_belt_d40
Sullustan: giveitem a_belt_d41
Trandoshan: giveitem a_belt_d42
Aqualish: giveitem a_belt_d43
Weeqay: giveitem a_belt_d44
Wookie: giveitem a_belt_d45
Female Dark Jedi: giveitem a_belt_d46
Male Dark Jedi: giveitem a_belt_d47
Sith Soldier: giveitem a_belt_d48
Red Sith Soldier: giveitem a_belt_d49
Calo Nord: giveitem a_belt_d50
Darth Malak: giveitem a_belt_d51
Darth Nihilus: giveitem a_belt_d52
Darth Revan: giveitem a_belt_d53
Darth Sion: giveitem a_belt_d54
Queen Talia: giveitem a_belt_d55
**************
COMPATIBILITY
**************
Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though.
Not compatible with other mods that change Opo Chano's inventory.
*************
KNOWN ISSUES/WARNINGS
*************
- This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
- There will likely be missing animations, clipping issues, etc.
- The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords).
*************
ANIMATION FIXES
*************
Darth Nihilus Animation Fix 2.0 by Ӄhrizby
Yoda Animation Fix by Imptacular
https://www.nexusmods.com/kotor2/mods/982
*************
UNINSTALLING
*************
Remove from the Override folder:
a_belt_d31.uti through a_belt_d55.uti
ii_Belt_031.tga through ii_Belt_055.tga
m_chano.utm
N_DarthRevan.mdl
N_DarthRevan.mdx
n_wookiem.mdl
n_wookiem.mdx
N_WookieM08.tga
N_WookieM08.txi
N_Yoda01.tga
*********
THANKS TO
*********
Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
657 downloads
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Expanded Galaxy v0.4.0 [MODDERS RESOURCE]
By Thor110
This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.
Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.
Thor110
There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.
343 downloads
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Effixian's Mandalorian Disguises for TSL
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Mandalorian Disguises for TSL
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, copy the files from the folder to your override folder.
************
DESCRIPTION
************
This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
Blue: Mandalorian Battle Armor
Red: Mandalorian Heavy Armor
Yellow: Mandalorian Assault Armor
Relevant icons are updated to match the new appearance.
Requested by JDub96.
This mod is also available for KotOR 1.
*****
BUGS
*****
This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
a_heavy_07.uti
a_heavy_08.uti
a_heavy_10.uti
ia_Class9_004.tga
ia_Class9_007.tga
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DISTRIBUTION NOTES
*******************
You may use the material from this mod in whichever way you like.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
JDub96 for the request
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
315 downloads
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TSL Jedi Malak Mouth Fix
This mod addresses several issues with Jedi Malak's mouth in KOTOR II.
Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well.
All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber.
Installation & Uninstallation
To install this mod, drag the files in "Override" to the override folder in your game's directory.
To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder.
Compatibility & Known Issues
When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed.
Credits
Fred Tetra, Kotor Tool
bead-v, MDLedit & KOTORmax
Symmetric, Purifier, & ndix UR; KotOR Blender
Autodesk, 3ds Max
Blender Foundation, Blender
Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm!
Disclaimer
This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
Questions, etc.?
Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
11,456 downloads
- tsl
- jedi malak
- (and 4 more)
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PFHC06 Fix
By Ferc Kast
This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
Known Bug(s):
None known TSLRCM Compatible: Yes
17,359 downloads
0 comments
Submitted
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[TSL] Legacy of Kain Soundset
Author:
Kain Prime
Mod Name:
Legacy of Kain Soundset for TSL 1.0
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
2. Installation:
=========
Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
3. Credits:
===========
Special thanks to:
Deadly Stream - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
224 downloads
0 comments
Submitted
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JC's Feat Fixes for K2
By JCarter426
Summary
This mod corrects some errors in the feeat.2da and featgain.2da files, which determine what classes can get what feats and when.
First, a number of feats available to the base Jedi classes were not available to the prestige classes. This appears to be an error, given the inconsistency. It wasn't even that no prestige classes could take them. For some feats, certain tiers were available but not the rest. Other feats were available to some classes but locked out of others, despite being available to all Jedi classes. So I've gone through and set all feats that seem like they were meant for all Jedi classes to be available for all Jedi classes. The affected feats are:
Caution Close Combat Dual Strike Empathy Gear Head Regenerate Vitality Stealth Run Second, the Scoundrel class was similarly missing access to feats they ought to be able to take, based on what is available to other organic classes:
Dual Strike Finesse: Melee Weapons Regenerate Vitality Stealth Run Weapon Focus: Blaster Rifle Weapon Focus: Melee Weapons Third, some classes did not have access to cross-class skill feats for certain
skills that were not class skills for them:
Class Skill: Stealth (Jedi Weapon Master and Sith Marauder) Class Skill: Treat Injury (Scoundrel) Fourth, the Finesse: Lightsabers feat was redundant, because Finesse: Melee Weapons applies to both melee weapons and lightsabers. This was probably not the intent, but these feats are hard-coded, so I have no way of fixing them. I chose to remove the ability to select Finesse: Lightsabers at all. If you want to build a finessing character and receive the benefits of this feat, you can select Finesse: Melee Weapons instead and get it for melee weapons as well as lightsabers.
Also, the weapon and armor proficiencies for prestige classes were inconsistent. This would not cause a problem in regular play because prestige classes are only available to the player character and the player character already had these proficiency feats; however, it could create oddities when using other mods or a save editor. I have adjusted the following feats for prestige classes to match the base Jedi classes:
Armor Proficiency: Light Weapon Proficiency: Blaster Rifle Weapon Proficiency: Lightsaber Finally, the feat gains for the Combat Droid and Expert Droid classes were swapped, just as they were in KOTOR 1. TSLRCM already fixes this issue for KOTOR 2, but I added it to my fixes as well for the sake of completion.
Installation
Extract files from the downloaded archive. Run Feat_Fixes_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
Delete feat.2da and featgain.2da or replace with backups if necessary. Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe
Permissions
Mod: JC's Feat Fixes for K2
Mod Author: JCarter426
Game: Star Wars: Knights of the Old Republic II - The Sith Lords
Attribution Preference: "Feat fixes by JCarter426" or "uses JC's Feat Fixes" or some other reasonable phrasing.
Additional Credits:
KOTOR Tool – Fred Tetra Credits: TSLPatcher – stoffe This mod resource is released under the following licenses:
Attribution Only License Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
AND NOW AS FESTIVUS ROLLS ON, WE COME TO THE FEATS OF STRENGTH. UNTIL YOU PIN ME, OBSIDIAN, KOTOR IS NOT OVER! LET'S RUMBLE!
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
1,636 downloads
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Visually Repair HK-47
By Kexikus
When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from.
With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game.
This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus.
The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence.
Optionally you can also install HD reskins for HK-50 and HK-51.
All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1.
See a video demonstration of this mod here:
Installation:
Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override.
Compabilitiy:
This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible.
Changelog:
1.0 Initial release
Credits:
Mod by Kexikus
HK-47 texture by Quanon (modified by Kexikus)
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
15,605 downloads
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TSL Better Male Twi'lek Heads
This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry.
The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR.
There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files.
Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game.
The KOTOR I version can be found here.
Installation & Uninstallation
To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation.
To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup.
Compatibility & Known Issues
This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods.
I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first.
Credits
Fred Tetra, Kotor Tool
bead-v, KOTORmax & MDLedit
ndix UR, tga2tpc
Darth Parametric, Upper teeth no-clip fix
NickHugi, HoloPatcher
Autodesk, 3ds Max
The GIMP Team, GIMP
Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod!
Disclaimer
This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement.
Questions, etc.?
Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
19,821 downloads
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Mira Romance Mod 2.0
Mira Romance Mod – v 2.0
=========================================================
Description:
When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: You could romance Your party members, however sadly You could not romance the hotest girl in the game!
This mod is intended to fix that, enabling the male exile to romance Mira.
It has been tested and works fine.
This mod is compatible with TSLRCM and M4-78 EP!
Important:
- You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files!
- This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Player Guide:
In order to trigger Mira’s romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!
I hope You will enjoy this mod!
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Credit:
- Credit goes to Effix for allowing me to use the files “"pfbam.mdl" and "pfbam.mdx" from his mod "Effixian's Alternative Female Underwear 2019"!
- Credit goes to Empeor Devon for the Twin Suns outfit texture file, from his mod “Five Twin Suns-esque Outfits For Female PCs”!
- The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the “Bastila Romance Enhacement” mod by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
The Author also implies something similar in his Mod Description:
"PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission."
Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
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Installation:
- TSLPatcher Install (recommended):
Important: You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files.
If You have the 1.0 or 1.1 version of the mod already installed, just delete get_close.ncs from Your Override folder, then run the TSLPatcher installer, it will overwrite the old version and update to version 2.0!
Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
The TSLPatcher will automatically backup your global.jrl file in the mod installer folder (Mira Romance Mod/Backup), You must copy it from there into a safe location (You can make a Backup folder into Your KOTOR or Override folder)!
- Manual Install:
Backup your global.jrl file in the Override folder, if there is any (in case You have TSLRCM and / or M4-78 EP or other mods that affect this file installed)!
Unzip the archive, then copy the files in the tslpatchdata folder from the Mira Romance Mod folder to the "Override" and “Movies” folders inside Your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
You should have the following files inside your swkotor2/Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And in the Movies folder:
MiraRomance.bik
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And from the Movies folder:
MiraRomance.bik
And then restore Your backup of global.jrl.
If You forgot to backup global.jrl before installation, then just leave the modded global.jrl inside the Override folder instead of deleting it!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if You have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of Your mod claiming it is your work and without giving credit.
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Many Thanks To: Effix, AmanoJyaku, JCarter426, JC2, DarthParametric for the great advice and support!
Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
=========================================================
TSLRCM Compatibility: Yes
Current Version:
2.0.0 – Major Update
1.1.0 - Original Release, First Update
Update 1.1.0 (Original Release, First Update) features:
- Added a TSLPatcher installer to the mod, for easy and optimized installation.
2.0.0 – Major Update
Update 2.0.0 (Major Update) features:
- Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues!
- Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue.
- Added a movie with an animation that replaces the broken “get_close.ncs” script.
- Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model!
Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)!
This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Here is a savegame made before the Mira romance scene, so you can try the mod right away without having to play through the whole game, just drop it into Your Saves folder:
Before Mira Romance.rar
2,642 downloads
- kotor ii tsl
- mira
- (and 3 more)
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Dxun Holocron
By InSidious
Introduction
This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
In addition to giving the player bonuses to their maximum Force Points, which unlock at
levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
which can be activated as non-medical abilities. (The vanilla lightsaber forms are
hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
Forms become available at levels 13, 15, and 17.
Their stats are as follows:
Sokan:
Attack +3
Damage Bonus +1
Reflex Saves +3
Defence Bonus 2
Defence Bonus vs. Piercing -2 (net bonus: 0)
Shi'en:
Attack +3
Damage Bonus +3
Defence Bonus -2
Blaster Deflect -2
Reflex Saves -2
Niman/Jar'Kai:
Attack +2
Offhand attack bonus +3
Defence Bonus 1
Fortitude Saves -1
Installation
Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
Uninstallation
Remove the following files from your Override folder:
di_d_gk1.ncs
di_g_lf8.ncs
di_g_lf9.ncs
di_g_lf10.ncs
di_gk1.utc
di_jh_01.dlg
di_jh_01.ncs
di_jh_01.uti
di_jhc.utp
di_k2s_lf8.ncs
di_k2s_lf9.ncs
di_k2s_lf10.ncs
di_k2s_lf8.uti
di_k2s_lf9.uti
di_k2s_lf10.uti
di_s_gk1.ncs
di_s_jhc.ncs
ii_datapad_063.tga
ii_datapad_064.tga
ii_datapad_065.tga
ii_datapad_066.tga
Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
by TSLPatcher on installation into your Override folder. If no such folder was created
on install by the game, you can (probably) safely delete these two files as well.
Known Bugs
The new Lightsaber Forms won't appear in the same place as the vanilla forms do
on the GUI, but in the non-medical items slot (with the shields, basically).
There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
Credits
Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,098 downloads
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Mira Look for Visas
Mira Look for Visas Mod
=========================================================
Description:
This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
It has been tested and works fine.
This mod is compatible with TSLRCM!
This is my first mod, hope You enjoy it.
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Installation:
Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
You should have the following files inside your swkotor2/Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
TSLRCM Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
211 downloads
- mira look for visas
- mira
- (and 1 more)
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Ten Minute Force Auras
By rkr87
This is a simple mod that extends the duration of the following force auras to ten minutes:
Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers.
Installation: Copy files to override folder.
1,108 downloads
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Custom Starting Feats
By rkr87
A basic mod to allow you to choose starting feats at character creation.
All classes keep the following starting feats:
Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.
4,629 downloads
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tsl 6 Player Heads
By InSidious
Description
This mod adds 6 new heads to the game - five male, and one female.
The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
This mod was inspired by the 8 New Male Player Characters mod, released by
The Ossus Keeper in 2005.
The mod makes use of TSLPatcher, for easier installation and compatibility.
Installation
Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
Known Bugs
Known Bugs
----------
- The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
is a defect in the model, which is not fixed.
- The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
- The Gadon Thek head looks a bit disproportionate on some models. 😕
- The portraits don't look the same or as good as the vanilla game ones. 😕
- This mod was made using the 4CD version of the game, and textures may not look so good in the
hi-res, Aspyr re-release.
674 downloads
0 comments
Submitted
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JC's Force Knock for K2
By JCarter426
This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.
It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.
You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).
762 downloads