753 files
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Darkkender's Patch for the [TSL]Holowan Plugin
By JumpStationZ
Part of the...
Patch for the TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05
This patch fixes various bugs that have arisen from the first release. The bugs are listed below.
* Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact.
* Items were only in the one build menu for the Holowan Items workbench.
* The exile general uniforms were missing there entries in appearance.2da.
* The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod.
* Fixed the Uthar & Bandon photo mix-up.
* Fixed the photo mixup for one of the female heads that was also occurring.
* Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix)
* Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod.
* Fixed visas robes so that they can now be upgradeable.
* Updated GK's Tai Pei selectable PC skin and photo.
* Fixed a texture glitch with Mav's Katana.
* Fixed the Disciple's dialogue files.
* Removed the Sith battle simulation conversation options from the security console dialogues.
86 downloads
0 comments
Submitted
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Darkkender's TSL Holowan Plugin
By JumpStationZ
Part of the...
The TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there.
Installation Instructions:
============================
You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section.
Launcher -> launcher folder
Overwrite the existing files
(PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.)
StreamSounds -> StreamSounds folder
If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin.
Override -> Override folder
You already know the story here - but - please refer to compatibilities before adding these files.
You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin.
Compatibilities:
============================
The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods.
Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods.
V1.03/v1.04/v1.05 notes:
============================
I fixed some bugs from the original release archive that hadn't gotten uploaded yet.
Special Thanks:
============================
Fred Tetra -- Wherever you are, you are missed.
TK102 -- All of your recent tools have been extra handy.
Cchargin -- What can I say but MDLOPs & KMM.
Darth333 -- Whereami? Oh there I am.
Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband>
T7Nowhere -- Phenomenal Moderator Powers.
Prime -- Optimus doesn't hold a candle to you, man.
Darth Melignous -- For all of your extra work you put into this mod for me.
Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older.
Cate Kroft -- You better not have left the party at Holowan yet.
Mono -- Guess what? Tach butt.
Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man.
Stoffe -mkb- -- I've really got to get the one up that you finished.
To anybody else out there, watch out - you may be thanked next.
Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem.
********************************************
*** Complete Mod Listing ***
********************************************
Achilles:
Robes Mod 1.3
Lab Bench Implant Mod
"Disciple, Would You Please SHUT UP!"
"I prefer my bounty hunters without saddlebags" Mod
Bao-Dur & Handmaiden Default Clothing Mod
Twi'lek Female Texture Fixes v1.1
beancounter:
Hardcore mod--Insane setting
bhanlon7:
LANDO CALRISSIAN HEAD
OBI-WAN HEAD
Mira's Swoop Biker Leather
boinga1:
force Explosion
Captivus:
Anakin
Scarface
Cate Kroft:
Mira Upgrade
Floating Lightsabers Upgrade
Maia PC
Vision Revan Upgrade
Vision Kreia Upgrade
ChAiNz.2da:
[TSL] Darksword
colja:
Serpent Sith Gloves
Devaronian and Weequay Gauntlets
Beast Gauntlet
DS 3-Pack
Chiss Luxa
Twi'lek Female PC Head
Khan PC Skin A.K.A "Serpent Sith"
Monk PC Skin
Adare PC Head Mod
Devaronian PC Head Mod
Twilek PC Head Mod
Darkkender: (author of this mod):
TSL Segan Wyndth armor
TSL Expanded Lightsaber Crystal pack
Painted Droid Armor Mod
Guardian Saber mod
Guardian of the Force Segan hilt
Guardian of the Force Hilt crafted by Mav
** There are also a variety of Darkkender Easter Eggs nested within the mod!
General Kenobi (Darth Melignous):
sunriderd
sunrider
obirobes
mirarobes
mira_robes
Mira Tattoo Edit
malignouss
lightknight
knightrobef
hk-47
EchaniHead
EchaniAtton
Atris Hair Color & Face Edit
DarthMelignous
Headshop 2
Headshop 3
WonderBlaster
Exile Item PaC
Melignous Lightsaber
Drakonnen:
JabbaDancerOutfits
JedivSithArmorPack
TSL Male Head Reskin
TSL Male Head Reskin LH
Drazin:
Bao_Maul
Hanharr_Refined
HK47_Red
Hssiss_Robe
Male_Goatee
Mandalore_Knight
Mobs_Pack
Monster_Pack_2
Red_Black_JS
Shiny_HK47
Sith_Armor
Visas_Dark
envida:
envidas_complete_mods_1.3
ev_female_dark_skin_tattoo_1.0
GSCCC:
VADERS SABER HILT TSL
LUKES LIGHTSABER HILT A NEW HOPE TSL
Vader's Helmet
Chrome Vader Fix
Hefe:
Anakins Episode 3 Hilt v1.0
Luke Skywalker's ROTJ Hilt v1.0
Mace Windu's Saber Hilt v1.0
Commas:
TSL: Purple Female Twi'lek Selectable PC Head
jmac7142:
New Female Head
kampher:
Black Haired PC
MacLeodCorp:
DrkSdModelHD2.0
HothPack20
LostBastPackB
MandPack10
MinerUni20
TelosPack10
TheModel1.0
VisasEmpire
VisasHybrd
VisasInfinite
VisasScndr20
maverick187:
Edited Head model
Mav-IonHoldBlaster
Mav-Megido&Avenger
Mav-Shop&BenchV1.1
MavSword
Mono Giganto:
GunModels
Nequam:
MilSpecHKSeries_1.0
NewFemPC_2.6
Prime:
clonetrooper_tsl
dark_jedi_conversion_mod
jedi_robes_tsl_1.1
stormtrooper_tsl
RedHawke:
MavRH_PrClsItemsPackV1
RHCorrectionArmband
RHExileItemPack1
RHExilesGeneralUniformPack
RHPCBeginningItems1
RHPrClBonus1
RHTSLRevanCSRobes1
Shadow Blaze:
OdysseySaber
SSaberPack
Shimaon:
TSL-HK-47PartBin10
TSL-ImpulseCrystal10
TSL-MandaloreHelmetMod20
TSL-ShimaonsHeadMod11
stoffe -mkb-:
Visas Marr’s Robe
Handmaiden Party Member Option for Female Exiles
T7nowhere:
Aliens
Shiny_Mandalorians
The_Maker:
Ice Armor of the Handmaidens
TheGreatXL:
Atris Reskin
AttonsRobes
DiscipleReskin
G0T0Reskin
HandmaidenReskin
HanharrReskin
HK-47Reskin
Total Darkside Kreia Reskin
MiraReskin
T3-M4Reskin
VisasReskin
LightsideReskinPack
142 downloads
0 comments
Updated
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Bastila wearing Twin Suns outfit
Bastila wearing Twin Suns outfit
Bastila PC Head
Contact: indianamods@yahoo.com
By Miles Edgeworth
This mod adds Bastila's Head, to the selection of selectable heads. Thanks to Princess Artemis, Bastila has Dark Side Transitions. Please note, she won't reder correctly when you see her in the character creation screen, and her normal clothing will be a bit transparent in parts.
File List:
P_BastillaHD1.tga----------> One of the Textures.
P_BastillaHD2.tga----------> One of the Textures.
P_BastillaH.tga----------> One of the Textures.
P_BastilaBB01.tga----------> One of the Textures.
P_BastilaBBD01.tga----------> One of the Textures.
p_bastillah.mdl----------> A Head Model.
p_bastillah.mdx----------> A Head Model.
PO_PBastila.tga----------> One of the Portraits.
PO_PBastilaD1.tga----------> One of the Portraits.
PO_PBastilaD2.tga----------> One of the Portraits.
To install you must first install bastila pc and twin sun outfit mods with exes in their folders and then move the .2da files into your override. Then you are done.
YOU MUST MAKE A NEW CHARACTER FOR THIS TO WORK ONE WITH A BASTILA HEAD.
Credit goes to shem for the body and head mods, I just merged them and edited the .2da to make it possible.
---------
Thanks to Fred Tetra for Kotor Tool, Jennifer Hale for bringing Bastila to life, stoffe for TSLPatcher, and Obsidian for making an (almost) perfect game.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
327 downloads
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Five Twin Suns-esque Outfits For Female PCs
By Empeor Devon
Five Twin Suns-esque Outfits For Female PCs
Author: Empeor Devon
E-mail: Lawlz, you think I want it to get flooded with spam? You can PM me at LucasForums
with any comments/questions you might have.
---------------
1. Description
---------------
This mod does several things.
1. Pretty much what the title says, five Twin Sun-esque outfits, now wearable by female PCs.
(Caucasian ones only, though - no Asian or African-American textures are included. Sowwy!)
The Twin Sun outfits replace the first five variations of the default clothing, though only
for the main character. Wouldn't do to see half the refugees on Nar Shaddaa dressed like
that, would it?
The first clothing you'll be able to find throughout the game semi-often at the start,
although the other four can't be had without cheating. The codes are:
g_a_clothes02
g_a_clothes03
g_a_clothes04
g_a_clothes05
For all you anti-cheaters out there, the clothes provide no form of bonus or penalty to your
PC's stats. Literally all it does is give a different appearance.
2. To make it possible to tell the different variants apart at the equipping menu, the
clothes have had 'variant 2','variant 3', 'variant 4', etcetera added to their names.
3. In addition, since I think DS female PCs are ugly enough even when they're fully clothed,
(and making DS textures for this would've taken more work! :P) the rotting corpse DS
transitions have been removed and replaced with RotS-style Sith eyes. The DS dancer's
outfit skin has been removed entirely and replaced with the LS/neutral one. Yay for scantily-clad dancers that aren't dying of cancer!
4. There is also a folder called 'alternate skin hue' that contains slightly more tan and less yellow versions of the skin on the clothes. If you're not using the head in most of the pics (the blue-eyed girl with blonde hair in a bun) you might think these textures better match the skin tone. Or maybe you won't. Either way it's there if you want it.
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2. Instillation
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Use the TSLPatcher, and viola. Be sure to install in SWKotOR2 rather than Override.
For manual install, extract all the files from ED_twin_sun_outfit to
C:\Program Files\LucasArts\SWKotOR2\Override. If you don't have an Override folder, make one.
If you want to use the textures from the alternate skin hue folder, simply copy them into your override. When you get a message asking if you want to replace the already existing files, say yes.
--------------------
3. Bugs and Glitches
--------------------
One problem I noticed during a test install of the mod was how at the startup screen the textures I modified were applied to the default female clothes model on the PCs. (Ie there was a weird mess of black and tan on them all.) When starting a game, however, I was able to equip the new clothes normally without any bug like I encountered at the startup screen. Since it has no adverse effect on the gameplay and only makes the character creation process somewhat weird to look at, I've seen no need to search for the cause and fix it.
-----------------
4. Files included
-----------------
appearance.2da
g_a_clothes02.uti
g_a_clothes03.uti
g_a_clothes04.uti
g_a_clothes05.uti
g_a_clothes06.uti
g_a_clothes07.uti
g_a_clothes08.uti
g_a_clothes09.uti
N_PCB01.tga
N_PCB02.tga
N_PCB03.tga
N_PCB04.tga
N_PCB05.tga
PFBLCD01.tga
PFHC01AD1.tga
PFHC01AD2.tga
PFHC02AD1.tga
PFHC02AD2.tga
PFHC05d1.tga
PFHC05d2.tga
PFHC06D1.tga
PFHC06D2.tga
PFHC07d1.tga
PFHC07d2.tga
----------
5. Credits
----------
stoffe for TSLPatcher
SithRevan for some tips on the former
Shem for nurse-maiding me through getting the former to work
Fred Tetra for Kotor Tool
And, naturally, Obsidian for making a kickass game
-------------
6. Disclaimer
-------------
Fan modifications such as this are made independently and without the support, approval, or acknowledgment of LucasArts, BioWare, and Obsidian. The risk that this file would harm your person, game, and computer was taken consentfully and with full knowledge of the previously mentioned risks by you. No claims have been made to deny the possibility of any damages by either the author, KotorFiles, LucasForums or the above mentioned companies, thus absolving them of any responsibility should said damages or any other grievances occur to you as a result of downloading this file.
1,128 downloads
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DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ
Part of the...
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override
folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule!
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.
499 downloads
0 comments
Submitted
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Dak Vesser's Holo-Droid Emitter
By JumpStationZ
Part of the...
All Source scripts are included...
There are some things you need to know about this mod:
For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine.
Just activate its dialog, like you would when you need a healing.
For the PC user, You can either use the kolto tank or just use the "Get item cheat".
The item name is "holo_dr_emitr"
Installing:
Either Take everything from "Override_new" and place it all in your Override folder or
Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one.
Uninstall:
Just take it all out... Uh HUh!
This Mod Was created by Dak Vesser
[See Read-Me for email address]
Email me if you spot any bugs of have any suggestions...
Credits got to all the modders at Holowan labs:
Darth333
tk102
Xcom
StormAngel
Darkkender
Thank you guys for helping me out with the Puppet scripts
Thanks for all you help and lessons to everyone there at Holowan Laboratories
This Mod is not supported by Lucasarts, Bioware, Obsidian..
Star Wars Knights of the old Republic II - The Sith Lords
Version 1.1
03/04/05 Fixed an Issue where the Handmaiden was not being added to the party..
"Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid
will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone!
Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added..
I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again...
For Comments, Ideas and suggestions, Email me at:
[See Read-Me for email address]
79 downloads
0 comments
Updated
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Darth Nihilus' Mask by D.J.
By JumpStationZ
Part of the...
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Darth Nihilus' Mask
----------------------------------------------
by D.J.
Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else
that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot.
Installation Instructions:
After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one.
After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing.
Uninstall Instructions:
Simply delete these files from your Override directory;
i_mask_015.tga
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
a_nihilus.uti
Enjoy!
----------------------------------------------
For any questions,
you can contact me on Holowan Labs at:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
or you can send me an e-mail: [See Read -Me for e-mail]
----------------------------------------------
261 downloads
0 comments
Submitted
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Commas' Exile Robes Mod
By JumpStationZ
Part of the...
Modder:
Commas
==============================
Changes in v1.1:
==============================
Updates to the armor texture
Minor color tweaks to all textures
Female textures now have belts
==============================
Description:
==============================
This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe.
***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
-------------------------------
Stats:
-------------------------------
Restricted to: The Exile
Defense Bonus: 4
CON +2
Damage Immunity: Piercing, Slashing Bludgeoning 10%
Force Resistance: +10
Damage Vulnerability: Fire 25% for 2 Rounds
Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection.
As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
Dark Side Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry.
While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
---------------------------------
Further Explanation of the Stats:
---------------------------------
ok, so i feel like i should explain the stats just a little more.
•Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile.
•Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense.
•CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him.
•Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off.
•Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs.
•Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway.
======================================
This Mod contains the following items:
======================================
------------
Scripts:
------------
1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script
2) 152_har_enter.ncs - the real OnEnter script
3) exfootlckr.ncs - the script that spawns the robes
the nss files for these scripts can be found in the "Source" directory.
------------
Exile:
------------
1) ex_robe_99.uti - robe parameters
2) PMBI99.tga - Male Texture
3) PFBI99.tga - Female Texture
4) ia_JediRobe_99.tga - Icon
------------
Dark Exile:
------------
1) ex_robe_98.uti - robe parameters
2) PMBI98.tga - Male Texture
3) PFBI98.tga - Female Texture
4) ia_JediRobe_98.tga - Icon
------------
and also some screen shots, might as well see what you're getting
------------
======================
Installation:
======================
1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire.
2) Unzip all the files into Override (or a subdirectory within Override).
3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit.
4) Enjoy!
=======================
Uninstall:
=======================
Just delete the files from override
=======================
Known Issues:
=======================
This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me].
=======================
Acknowledgements:
=======================
First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible.
Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work
Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place.
And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done.
And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun!
========================
Conditions:
========================
You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas"
Thanks for Downloading and ENJOY THE MOD!
219 downloads
0 comments
Submitted
-
Colma Adawin’s Single & Double-Bladed Sabres
By JumpStationZ
Part of the...
THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course )
--------------------------------------------------------------------------------
Authors name:
ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen
Mod Name:
==========
Colma Adawin Sabers
Length of time to make:
====================
Off & on, approximately 1-2 weeks
Description of Mod:
=====================================
Colma Adawin’s Single & Double-Bladed Sabres
Original Concept by Colma Adawin (formally MattColejk)
Original Design by Greg Allen
Nebulous Designs
nebulous@nebulosity.net
http://www.nebulousdesigns.com
Created & Ported for TSL by ChAiNz.2da
Sabre Descriptions:
----------------------
"This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side.
Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force.
When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin."
Crystal Description:
------------------------------
"Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals.
It glows with a piercing bright light."
STATS:
---------
- Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS)
- Bonus Feat(s) (Inspire Followers) I - V
- Damage Bonus (unstoppable) 2d10
- Regeneration +5
- Attack Bonus +5
- Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus)
- Regenerate Force Points +5
- Blaster Bolt Deflection +3
- Door Sabering
- Bonus Feat(s) (Superior 2-weapon Fighting) I - III
- Alignment Limitaion (100% Light / Dark)
Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well
Files included:
=====================================
upcrystals.2da
Itemcreate.2da
Itemcreatemira.2da
ca_dblsbr053.uti
ca_dblsbr054.uti
ca_lghtsbr53.uti
ca_lghtsbr54.uti
cadawin_crstl.uti
cadawin_dkcrstl.uti
CAdouble-dkHilt.tga
CAdouble-dkHilt.txi
CAdouble-Hilt.tga
CAdouble-Hilt.txi
CAsingle-dkHilt.tga
CAsingle-dkHilt.txi
CAsingle-Hilt.tga
CAsingle-Hilt.txi
iw_Dblsbr_053.tga
iw_Dblsbr_054.tga
iw_Lghtsbr_053.tga
iw_Lghtsbr_054.tga
iw_SbrCrstl_053.tga
iw_SbrCrstl_054.tga
w_dblsbr_053.mdl
w_dblsbr_053.mdx
w_dblsbr_054.mdl
w_dblsbr_054.mdx
w_lghtsbr_053.mdl
w_lghtsbr_053.mdx
w_lghtsbr_054.mdl
w_lghtsbr_054.mdx
=====================================
Installation:
-------------
If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
Just extract all files in the "For Override" folder into your KotOR II override directory.
**- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- ChAiNz.2da's Darksword
- The Ossus Keeper's Black Beam Sabers
- Prydeless' Pink Lightsaber
- USM
=====================================
Usage:
1- with cheats enabled, type "~" (without quotes) and enter:
Lightside Sabres
giveitem ca_lghtsbr53 <-- Blue Single
giveitem ca_dblsbr053 <-- Green Double
Darkside Sabres
giveitem ca_lghtsbr54 <-- Violet Single
giveitem ca_dblsbr054 <-- Red Double
or
JUST USE THE WORKBENCH!!!
=====================================
Removal:
Just delete all the files associated with this mod. (not that you'd want to
=====================================
Super-Special thanks to:
[] Greg Allen - http://www.nebulousdesigns.com
Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much!
[] Colma Adawin (formally MattColejk)
For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for!
*** AND Chainz.2da
for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour.
THANK YOU CHAINZ.2DA ! ! ! !
Special Thanks to:
- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324
- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html
- tk102 for the dialogue editor
- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html
- cchargin for MDLOps & the KMM mod manager progs, definite musts!
http://home.comcast.net/~cchargin/kotor/index.html
- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml
- Jackel for this 'readme' template!
http://www.lucasforums.com/showthread.php?s=&threadid=132089
- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you!
~~~~~~~~~~~~~~~~
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
--------------------------------------------------------------------------------
137 downloads
0 comments
Submitted
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AI's Hard Core Mod
By JumpStationZ
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
87 downloads
0 comments
Submitted
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JC's Player Soundset Restoration for K2
By JCarter426
Summary
In Star Wars: Knights of the Old Republic, the player, like all party members, would occasionally say things during combat and when performing other actions.
In the second game, however, the player is mute.
This mod restores the player soundset for Star Wars: Knights of the Old Republic II - The Sith Lords.
The critical files needed for the original player soundset to function were actually always there, but they were in various states of disuse. This mod fixes them up and restores the player's voice. There are different soundsets for male and female players and they are the same ones as in the first game.
Installation
Run Player_Soundset_Restoration.exe.
Uninstallation
Remove the installed files.
Compatibility
This mod must be installed before any mods that patch soundset.2da. This mod does not use TSLPatcher to patch soundset.2da; it uses a hard 2DA install because the exact line numbers are necessary for the player soundset to work. It feels dirty, but I have to do it.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
SSF Editor– stoffe
Permissions
Mod
JC's Player Soundset Restoration for K2
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic II - The Sith Lords
Attribution Preference
"Player Soundset Restoration by JCarter426" or "uses JC's Player Soundset Restoration" or some other reasonable phrasing.
This mod is released under the following licenses:
Attribution Only License
Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
WHOEVER STEPS ON THIS WILL GET A NASTY SHOCK. THAT HURT, I BET! I'M THE LAST THING YOU'LL EVER SEE. SILENT AND DEADLY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
2,317 downloads
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Darth Nihilus Animation Fix Update
By DeadMan
Darth Nihilus Animation Fix Update
A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod.
Features:
Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread.
Installation.
Just drop all files to your Override folder.
Permissions and credits.
Huge thanks to Ӄhrizby for making original mod and allowing me to release this update.
If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.
1,179 downloads
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Kreia's Lightsaber / Long sword
By bead-v
This mod modifies the scene on the Harbinger where Kreia leaves the party to face Darth Sion. There are two versions of the mod.
In the Lightsaber option, Kreia will pull out a lightsaber instead of a vibroblade (a green single-bladed lightsaber by default) and will face Sion with that. After he cuts her hand off, the lightsaber is not seen again. If you want her to use a different lightsaber, copy the .uti file of the lightsaber you want, name it lsbkresion.uti and replace the one in the override folder.
In the Long sword option, there will be a Republic Officer corpse near Kreia. Kreia will now pick up a Long sword from the corpse and use it to fight Sion. It could also have been a vibroblade, but I liked the Long sword better. (In this case it is not possible to change the sword, because it is baked in the corpse placeable model. I tried to do it using a character model and an equipped item, but it is impossible to control the creature's death animation if they are dead and it is impossible to make a creature non-selectable when they're not dead and are just using a death animation.)
In addition, both versions of the mod give all of Kreia's weapons to the player as she leaves the party.
The cameras have not been adjusted in any way. I tried to refrain from editing .dlg and .git files to keep this mod compatible with other mods editing this scene. I may address such issues in a future mod.
Installation:
Run TSLPatcher.exe.
Uninstallation:
(1) Use the 153har.mod file in the backup folder to replace the existing one in the Modules folder inside the game folder.
(2) Delete lsbkresion.uti from the override folder (Lightsaber version only).
If you installed mods after this one that affected the 153har.mod, this will undo their changes. To prevent this, you may use ERFedit to manually edit the existing 153har.mod instead of replacing it. Extract the following files from the backup 153har.mod, then add them to the 153har.mod in use:
153har.are (Long Sword version only)
a_sioncut.ncs
a_sioncut2.ncs
Additionally delete the following files (Long Sword version only):
k_153har_enter.ncs
plc_rsldcrps.mdl
plc_rsldcrps.mdx
plc_rsldcrps.pwk
plc_rsldcrpssw.utp
This will remove this mod while preserving changes to any other files in 153har.mod from any other mods.
Thanks:
Fred Tetra: Kotor Tool
tk102: DLGEditor, K-GFF GFF Editor
JdNoa & Dashus: DeNCS
@Sam Fisher: bringing the mod request to my attention.
Permissions:
You may do whatever you want with this mod, however if you redistribute it, please mention the original author somewhere.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
8,295 downloads
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TSL - AI Upscaled Icon Overhaul
This mod contains 4x upscaled versions of pretty much every icon in the game. Just download, unzip and drag all the 1000+ Files into your override.
This save game collection by chAinz.2da was used to take in game screenshots ,
All the files are in .tga format so no need to worry about that!
The Types of Icons that are in this mod include,
Force Power Icons Feat Icons Behavior Icons Saber & Force Form Icons Upgrade Part Icons & Workbench upgrade slot Icons Saber Crystal Icons Weapon, Mask, Belt, Gauntlet, Energy Shield, Medpac, Repair Kit, Stimulant, Implant & Mine Icons And a helluva lot more! (literally 1216 Files) ================================
And I really hope you guys like this mod!
================================
This mod should not be incompatible with anything that doesn't edit the same files. If you already have mods that edit icons, just choose the ones you prefer and keep them.😉
21,609 downloads
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Thematic Sith Lords
By Snigaroo
Thematic Sith Lords
Premise
Anyone who’s played TSL knows that the eponymous Sith Lords are pretty disappointing. The most hyped fight of the entire game, against Nihilus, is almost always trivial. Sion has the potential to be dangerous but rarely is, and Kreia’s floating lightsabers are almost always more of a threat than the woman herself.
Thematic Sith Lords’s purpose is not to directly address these issues, but to push back against some of the underlying problems with these fights that results in them being so boring. While examining the .utc files for Sion, Kreia and Nihilus associated with their respective fights, I found that there was surprisingly little differentiation between them, especially in class & attributes, with very little specialization per Lord. Worse still, many feats and powers which the Lords should realistically have had were also missing: Sion, for example, lacked Ignore Pain despite his ability to fight through and even utilize his constant pain being the core of his character!
Thematic Sith Lords, as you may have gathered, is not a difficulty mod as such. Rather, it’s a realism mod the goal of which is to increase the overall difficulty of the Lord fights as a natural result of restructuring the stats, feats and powers of the Lords to more accurately fit their physical and mental conditions, as well as their experiences and training, without making every fight harder for all characters. The goal is to make each fight with a Lord feel different, with each Lord having their own specialties, strengths and weaknesses, such that some character builds will do better against some Lords and struggle against others.
For example, in Thematic Sith Lords, Sion has extreme STR and CON, but poor WIS and INT, and abysmal DEX and CHA. His archetype is as a bruiser, who trades taking hits for being able to dish out extremely powerful strikes with no fear of his close-range style resulting in his death—because Sion doesn’t need to worry about dying in a fight, and his combat style should reflect that. This overconfidence results in him being somewhat vulnerable to Force abilities, however, and a Consular might run circles around him where a Guardian struggles to bring him down.
The goal is that the opposite will also be true—Consulars who had no trouble with Sion might find themselves in a pickle when their abilities bounce off Nihilus, who now has even higher WIS and Will saves than he did before, and the DEX to frequently dodge the lightsabers of most Jedi not built explicitly for melee combat.
Additionally, for the 2.0 release of this mod the entire mod was reworked from the ground up with even more comprehensive alterations, as well as including the Visas ambush fight in the list of edits. The 2.0 changes were extensively tested for realism, balance & difficulty, and a full list of all the alterations made to each Lord is included in the file download for those who would like to see exactly what I did, as well as a brief explanation for why.
Why use Thematic Sith Lords?
As noted above, Thematic Sith Lords isn’t a difficulty mod, as most rebalances of the Lords are. The goal is to make each Lord’s attributes, stats, feats and powers a realistic reflection of their condition, and how they would actually fight. If you want pure difficulty, other mods might be for you; if you want to experience differentiated fights that are harder on average than what TSLRCM has to offer, however, Thematic Sith Lords is likely for you.
Thematic Sith Lords also has three features which other difficulty mods for the Lords often don’t: it makes adjustment to Visas’s ambush of the party on the Ebon Hawk; it modifies the Sion fight on Korriban as well as Sion's fight with Atton on Malachor (both of which are frequently left out of other mods); and it uses the TSLPatcher to inject .utc edit data directly into module files for maximum compatibility.
Difficulty, Balance & Testing Methodology
Users who have tried other mods which make serious alterations to boss enemies, or who used the 1.0 version of Thematic Sith Lords, may justifiably be concerned about difficulty and balance. I’d like to disclose how these fights were tested to hopefully put some of those concerns to rest.
This mod was tested with two DS characters, one Sentinel/Marauder and one Sentinel/Lord (although only DS characters were used in the test, none of the fights were won with unique powers or abilities which would make them viable on DS but not on LS builds). Both test characters were built well but not min-maxed, and for each battle the use of items (consumables or shield charges) was forbidden: I had to be able to beat each opponent with only melee and Force abilities. Some of the fights were still very difficult, but each could be won without needing to resort to cheesy tactics. For any player with an average or above grasp of D20 mechanics, I believe you can use this mod without concern. Beginners to d20 systems may need to turn the difficulty down for these encounters in some cases, but should still be able to beat them even with sub-par builds with a bit of clever positioning and pre-buffing.
I will note as an aside that there is one fight that is abnormally difficult: Atton vs. Sion. But I view this as being realistic, and designed it this way purposefully: Atton is an above-average Jedi at best going against a Sith Lord, and there should be a real chance of him losing there. It should be a major triumph if you can evade Sion.
Compatibility
This mod requires TSLRCM to be installed first, and NOT to be installed via the Steam Workshop, in order to install properly & function. The Workshop is very poor for mod compatibility, so if you have it installed via the Workshop, it’s best you install it via the installer version anyway.
This mod should be compatible with anything and everything else that doesn’t edit the Lords’ .utc files. Even mods that do so shouldn’t break this, they might just edit some of the same data. The only exception is if another mod drops a relevant .utc file directly to the override, which will fully overwrite Thematic Sith Lords’s module-based edits.
Installation
1. Ensure TSLRCM is downloaded and installed, NOT through the Steam Workshop!
2. Download the file and unzip it to any folder of your choice (except for the game directory) using a program like 7zip or Winrar.
3. Run the TSLPatcher .exe and, when prompted, choose which of the two main modules you would like: Standard (base changes only) or No Force Rating (removes the saving throw bonuses to DS characters in the Korriban Sith Academy, which can make the Sion fight there more difficult). Once you have chosen your preferred module, select your game directory (the one with the .exe file in it), click “install mod” and you’re done!
4. Optionally, if you would like Visas to appear as a Sith Assassin during her ambush, re-run the installer after installing your chosen base module and select the “Sith Assassin Visas (Optional)” install option, then install that module also.
Permissions & Thanks
As with any mod I have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give myself credit for the idea and the balance settings (if you choose to retain most of these edits) & JCarter426 credit for the mod’s development, go for it. You don’t even need to ask me.
Special thanks to @DarthParametric for his help with putting the 1.0 release together--it was my first time making significant edits with KOTORTool and creating a TSLPatcher install, and this mod quite probably wouldn’t exist without his help.
Thanks to @Pavijan357 for identifying the missing changes to Sion in 906MAL.mod, and @DarthTyren for cleaning up my changes.ini and applying the changes properly.
Credit to @offthegridmorty for his “Visas Marr: Sith Assassin” mod, which inspired this mod’s optional module to change Visas’s class to Sith Assassin during her ambush on the Ebon Hawk.
Premier thanks goes as usual to @JCarter426, who rebuilt this entire mod at my request for the 2.0 release, and tirelessly put up with literally dozens of revisions of the mod as we fine-tuned the balancing. As of the 2.0 release, this mod is much more his than my own and I am tremendously grateful for his help.
Thanks also to @doctoramanda from the KOTOR Discord for her help making the "preview" image.
15,614 downloads
-
Effixian's Female Underwear Alternatives 2019
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Female Underwear Alternatives 2019
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
1. Unzip, copy the files in the Models folder to your override folder.
2. Pick one of the options, copy the files from the matching folder to your override folder.
************
DESCRIPTION
************
My second alternative female underwear mod. I thought I'd make another since the first one is among my most popular mods and I already had most of this done years ago.
This mod replaces the underwear body model with that of the Twi'lek/Luxa model, for the female player characters, The Handmaiden, Mira and Visas.
This time there's 5 texture variations to pick from:
- Black: My own mix of the Twin Suns, Twi'lek and Luxa textures.
- White and Black: Again my own mix, but now in white for the player character and the Handmaiden. Visas gets the black version and the Handmaiden can get a black version if she goes Dark Side (player characters don't have a separate dark side texture, so those stay white).
- Luxa: Luxa's outfit, with the correct human skin tones.
- Twin Suns A: The outfit of one of the Twin Suns assassins.
- Twin Suns B: The outfit of the other Twin Suns sisters.
*******
MIXING
*******
If you like can mix things up, for example give Visas the Luxa version, The Handmaiden the white version from White & Black, the player chars the Twin Suns B version.
If want to do this then you need to know which texture is what:
P_HandmaiA01.tga = Handmaiden light/neutral
P_HandmaidBAD01.tga = Handmaiden dark
P_VisasBA01.tga = Visas light/neutral
P_VisasBC01.tga = Visas dark
pfbama01.tga = Asian/Hispanic player characters
pfbamb01.tga = Black player characters
pfbamc01.tga = Caucasian player characters & Mira
pfbamd01.tga = Dark side, for all skin tones
Mira uses the same texture as the Caucasian player characters, so as long you don't play as a Caucasian character you could also give her a unique version by making pfbamc01.tga different than the texture your player character uses.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
p_handmaidenba.mdl
p_handmaidenba.mdx
pfbam.mdl
pfbam.mdx
P_HandmaiA01.tga
P_HandmaidBAD01.tga
P_VisasBA01.tga
P_VisasBC01.tga
pfbama01.tga
pfbamb01.tga
pfbamc01.tga
pfbamd01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,595 downloads
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KotOR 2 Remastered (AI Upscaled) Cutscenes
By Naelavok
Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods.
The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
TO INSTALL:
Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering.
If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/
NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
10,178 downloads
- cinematics
- remastered
- (and 2 more)
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N-DReW's Mini Mod Collection for TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.5.0 Release Date: 13.06.2022
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Description:
Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant.
This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
What's in the mod?
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
Bioware: For such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,195 downloads
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arena Simulation Room
By aneeryrlue
Hello there!
It's aneeryrlue,
Came back with a new arena/duel mod like my latest arena mod was:
Just it's better, harder, nicer, more fun and awesome.
There is no any known bugs.Lorefriendly mod.
TSLRCM COMPATIBLE
Installation:
1, unzip files from zip
copy modules and override folder to your Kotor2 folder.
How to play:
-Start a new game.
Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go.
Happy gaming. Cheers
5, Credit List & Special thanks to:
-----------------------------------
-Fair Strides
-Real Rece
-Stoffe
-for you if you download it
300 downloads
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Cloaked Journeyman Robes
By Stormie97
DESCRIPTION
Who said only Sith lords get to wear capes?
In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being.
You'll find two downloadable files: a standalone and an upgrade version.
The first contains the new model with the cloak and all other necessary files.
The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version.
The robes come in two main variations:
1. Jedi Journeyman Tunic
2. Master Jedi Journeyman Tunic
You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless.
HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.
COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)
IMPORTANT: APPEARANCE.2DA
This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models.
INSTALLATION
First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/
Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder.
If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version.
For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder).
For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files.
IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue.
CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub
SPECIAL THANKS to
Hunter Run for his flowing cape animations making this mod possible
The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
PERMISSIONS
Please DO NOT reupload this anywhere else than Deadlystream without my permission.
2,402 downloads
- robes
- return of the jedi
- (and 5 more)
-
Jedi Journeyman Robes (Luke ROTJ Outfit)
By Stormie97
DESCRIPTION
Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
1. Jedi Journeyman Tunic
2. Master Jedi Journeyman Tunic
The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.
HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.
COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)
IMPORTANT: APPEARANCE.2DA
As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.
INSTALLATION
Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
KNOWN ISSUES
May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub
SPECIAL THANKS to
@JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
@DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
5,013 downloads
- new models
- luke skywalker
- (and 2 more)
-
(VERY) ANIMATED SCREENS AND PANELS FOR M4-78
By Obi Wan Pere
INTRODUCTION
I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again.
----------------------------------------------------------------
DESCRIPTION
This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that).
The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated.
In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown.
By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored.
-----------------------------------------------------------------
INSTALLATION
I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder.
It's convenient that you make a backup of the original files before install it if finally you decide uninstall it.
The files of the "After and Before" folder are not needed, they're only for to show the results.
-----------------------------------------------------------------
UNINSTALL
Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels)
- Diagnostic room & Env Zone folder:
m47_cpanel.tga
m47_cpanel.txi (Not included in the original files, be sure of remove it)
m47_mon1.tga
m47_mon1.txi
m47_mon2.tga
m47_mon2.txi
- Research & Development room folder
dro_cpanel.tga
dro_cpanel.txi (Not included in the original files, be sure to remove it!)
dro_tk01.tga
dro_tk01.txi
dro_tk02.tga
dro_tk02.txi
dro_tk03.tga
dro_tk03.txi
dro_tk04.tga
dro_tk04.txi
------------------------------------------------------------------
BUGS
Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea...
------------------------------------------------------------------
THANKS
To the TSLRCM and M4-78EP teams
To Deadly Stream
To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0'
To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work.
------------------------------------------------------------------
PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
------------------------------------------------------------------
LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
517 downloads
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Train The Disciple
By jc2
Train the Disciple
By jc2
Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques.
Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form
Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight
The PC must have learned these techniques in order to train the Disciple on them.
Incompatibilities: None so far.
Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way.
Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher).
Installation: Run Tslpatcher
See Readme for further details and information, before installing.
Credits: Sith Holocron for VO splicing
Deadlystream for hosting & Tyvokka for hosting deadlystream!
ZYBL2 for quick explanation of lips files
stoffe for the tslpatcher
Jesus the Christ
Feedback is always appreciated, regardless of its nature.
I hope you enjoy!
2,055 downloads
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PFHC01A female head/face
my very first creation you will have to manual drop it in the over ride
341 downloads
0 comments
Submitted
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Grass and Foliage Reimplanted
By Malkior
Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community.
Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is.
Please let me know if there are any problems or if the alpha is out of place.
971 downloads