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  1. Airtaxi speeders placeables Modder's Resource

    Description:
    This modder's resource contains 6 air taxi speeders (5 from Star Wars: The Old Republic and 1 created by Viktor Trisjin), each with diffuse and normal map textures. It also contains an AI-voiced protocol taxi droid with a simple custom texture (taxi logo added) and an example dialogue file for him.
    If you want to use Airtaxi_lp model in your mod, then you must mention that the model was created by Viktor Trisjin and is licensed under Creative Commons Attribution.
    Acknowledgments:
    Thanks to DarthParametric for his help and advices.
    Airtaxi_lp model was created by Viktor Trisjin (https://skfb.ly/ozoLM) and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    25 downloads

       (3 reviews)

    1 comment

    Submitted

  2. Gran reskin from K1

    Gran reskin from K1
    ===============
    By ZobiZob
    ------------------
    Description
    A small mod that edits the Gran TSL texture to make it look like the Gran from K1. K1 model was very low poly, i figured i would try to mimic it using the higher quality model from TSL. Only 2 things are missing: The bracelets and the arm stripes.
    Installation and use
    You can have different uses for this file:
    - Drop it to K2 TSL override to replace the Gran appearance
    - Delete N_Gran.tpc from K1 override and drop my files instead after installing K1CP to replace TSL skin with mine
    - Use it as a modder ressource to make a new gran appearance somewhere
    You have 2 options, 1 is a shirt completely orange, the other one has grey "bracelets" stuff. There is a .jpg to preview.
    Known Bugs and Incompatibilities
    Everything should be fine.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures.
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Upscaled textures from ShiningRedHD.
    I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  3. KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]

    KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
     
    AUTHOR: Sith Holocron
    FIRST RELEASE: 25 JUL 2024
    GAME: Star Wars Knights of the Old Republic II
     
    Description:
     
    This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod.  The difference here are the languages in the texture
    are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian.
    As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack
    The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
    It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
    Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
    This mod is not recommended for use in KotOR2, as it refers to places not seen in the game.  But will be a foreign language edition for KotOR1 is available here.

    Installation:

    Choose the language that bests suits your uses.  Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
    SWKotOR/Override
     
    Uninstall:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, and Bioware Corp.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Credits:

    French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ)
    Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G)
    German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf)
    Polish translation help: Zbyl2
    Russian translation help: Dark Hope, Allard, and Drazgar
    Kexikus: Help with putting together the original version of this mod.
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforu...ad.php?t=153502)

    24 downloads

       (0 reviews)

    0 comments

    Updated

  4. Vibrocutter changes

    Description:
    This mod can make different changes to the vibroblade in TSL, such as moving it, removing it, 
    or replacing it.
    Installation:
    Note: There are different methods with installing this mod!

    First Method. (Quick Install, Mod Build Recommended Method.)
    - Open up Holopatcher.exe 
    - Open up the first scroll down menu and select "Location and Medpac"
    - Select your kotor directory where swkotor2.exe is located. (i.e. folder named swkotor2 or Knights of the Old Republic II)
    - Click Install and wait for the mod to finish installing, then close the window when it is complete.
    If you would like to have no medpac on the corpse with the above method:
    - Open Holopatcher.exe
    - Select "Corpse has nothing" 
    - select the kotor directory where swkotor2.exe is
    - Click install and wait for the mod to install, then close the window when it is complete.
    ^^^
    Note: This may inflict more difficulty for your playthrough.
    Second Method(s) (More seperate installs, Mod Build compatible although not recommended.)
    Note: Can be used over top the first method but NOT recommended for balancing reasons. (Advisories included in square brackets)
    - Launch Holopatcher.exe and select ONE of these 3 installs in the first drop down menu:
    "Medpac Replacement" (Replaces the vibrocutter with a Medpac) - [Usless with First Method Install, already included]
    "Vibroblade Replacement" (Replaces the vibrocutter with a vibroblade, pre tslrcm.) - [You would have a Vibroblade on the regular corpse over top First Method Install]
    "Corpse has nothing" (The corpse will not contain any items.) - [Already told in First Method install]
    - Select the kotor directory where swkotor2.exe is.
    NOTE: Choosing another one of those 3 after installing another WILL overwrite the changes made by the previous one installed.

    - After installing ONE of those options, install "Location Change" IF you want the vibrocutter to appear in the locker in the security room. - [You would get a second vibrocutter over top the First Method Install]

    Instructions are DONE

    INCOMPATIBILITES:
    - Incompatible with NDrew's Peragus Miner Overhaul, Use the vibrocutter changes install included with his mod if you're using his mod. DO NOT install my mod over NDrew's mod. 

    Tools used:
    Holopatcher - Cortisol
    Holocron Toolset - Cortisol and th3w1zard1

    I ask that my mod is not uploaded anywhere else by other users. I will upload it somewhere if I think it should belong there.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  5. Kotor 2 Unofficial Patch TSLRCM Malachor V Port

    Description:
    ---------------
    This is a mod that ports the additional content related to Malachor V from The Sith Lords Restored Content Modification into the Kotor 2 Unofficial Patch mod.
    I used version 2.00 aka 2.00.424 of Kotor 2 to test this mod on because that is what the mod author of Kotor 2 Unofficial Patch recommends to use. I have been able to use Kotor 2 Unofficial Patch on version 2.100.427 (Legacy PC/patched 4CD version) of Kotor 2 with no major issues, however.

    Installation Instructions:
    -----------------
    The correct game root folder is the folder that contains the file named 'swkotor2.exe'.
    Extract all files to their matching directories in your game root folder (i.e. put all files in the Kotor 2 Unofficial Patch TSLRCM Malachor V Port Modules folder into the Modules folder in your game root folder, ect).
    If your game root folder does not contain an Override folder, then create a folder named 'Override' in your game root folder.
    Extract the 'dialog.tlk' file into your game root folder.
    Do not put the files in the 'Scripts Source' folder into the game root folder. This is a resource for other modders.
    Contact Information:
    -----------------
    If there is a bug or some other issue with this mod, feel free to message me at deadlystream.com at Username nonameperson66
    Distribution:
    ----------------
    As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod, you can modify or distribute this mod in any way you like.
    Special Thanks:
    -----------
    Thanks to the Lucas Arts, BioWare, Obsidian Entertainment and to all the people that took part in creating Knights of the Old Republic II: The Sith Lords.
    Thank you to Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet for creating The Sith Lords Restored Content Mod 1.8.6. Without their hard work this mod wouldn't exist! 
    Thanks to all people that created modding tools:
    Fred Tetra for Kotor Tool.
    JdNoa and Dashus for DeNCS.
    lachjames for ncs2nss.
    tk102 for dlgeditor and for kgff 1.3.1.
    Thank you to N-DReW25 and DarthParametric @ deadlystream for answering my forums posts.
    Thank you to DarthParametric for providing me with a manual reconstruction of the a_904sion.nss script.

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  6. K2 Effixian's PFHC06 Reskin

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's PFHC06 Reskin
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    A reskin of the PFHC06 player character.
    Requested by Omnigonial.
    ------------
    INSTALLATION
    ------------
    Copy the files from the zip to your override folder.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    PFHC06.tga
    PFHC06.txi
    PFHC06D1.tga
    PFHC06D2.tga
    po_PFHC06.tga
    po_PFHC06d1.tga
    po_PFHC06d2.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - Omnigonial for the request
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    21 downloads

       (0 reviews)

    0 comments

    Updated

  7. Brown Hair for Disciple

    This mod gives the Disciple brown hair.
     
    To install, extract the files and place them in the override folder of your KotOR2 directory. To uninstall, remove the files from the override folder.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  8. Effixian's Dopak Player Character

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Dopak Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------
    INSTALLATION
    ------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Dopak Player Character".
    -----------
    DESCRIPTION
    -----------
    This mod adds a player head that is the same as the mercenary Dopak. There's vanilla dark side transitions, but with Sith eyes instead of zombie eyes.
    Orginally requested by rkallday1 on Steam.
    ----
    BUGS
    ----
    None known.
    ------------
    UNINSTALLING
    ------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    p_dopakh.mdl
    p_dopakh.mdx
    P_DopakH.tga
    P_DopakHd1.tga
    P_DopakHd2.tga
    po_Dopakh.tga
    po_Dopakhd1.tga
    po_Dopakhd2.tga
    2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod would likely result in undoing that later mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ------
    THANKS
    ------
    Stoffe and Fred Tetra for the needed tools and tutorials
    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ---------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Classic Class Attack Bonus

    For KotOR1, Bioware designed three separate attack bonuses that classes have, with the best being 1 and the worst being 3. No class actually used 3, but only Guardians and Soldiers have 1. In KotOR2, all classes use 1, meaning they're all equal. This mod restores the class variety that Bioware implemented, with Jedi Weapon Master and Sith Marauder retaining the best attack bonus. This does nerf the non-combat classes, but does make each class stand out a little bit more.
    Alternatively, you can download a version that gives Consulars, Jedi Masters, and Sith Lords the unused worse attack bonus.
    For a rough explanation:
    Guardians: Attack is 1:1 with level. So at level 20 it will be 20. Sentinels: Attack is 0.75:1 with level, rounded down. So at level 20 it will be 15. Consulars: Attack is 0.5:1 with level. So at level 20 it will be 10. To install either, just download, extract, and run the TSLPatcher.
    Thanks to Fred Tetra for creating the Kotor Tool, which was used to extract and edit the relevant .2da file.

    18 downloads

       (0 reviews)

    1 comment

    Updated

  10. TSL *Fun* Gand to Jawa (Jekk'Jekk Tarr)

    =========================================================================
    Change Gand in the Jekk’Jekk Tarr to Jawas
    by OzilsEyes
    =========================================================================
     
    About:
    This is a fun mod which changes the Gand in the Jekk’Jekk Tarr on Nar Shadaa to Jawas, this does not edit dialog, sounds or anything other than the model & name.
     
    Requirements:
    N/A
     
    Installation:
    Install the mod using the TSLPatcher, alternatively you may drop the files in the override folder but you will need to change the Alien_Gand_01 line to use the C_Jawa model in your appearances.2da file.
     
    Uninstallation:
    Change ‘C_Jawa’ to ‘N_Gand’ on Row 569 (Alien_Gand_01) in appearances.2da & remove c_jawa.mdl, c_jawa.mdx from your override folder.
     
    Compabilitiy:
    Everything, only changes appearance of Alien_Gand_01
     
    Changelog:
    1.0   Initial release
    2.0   Fix – My noob self didn’t realise how KOTOR 2 worked when I made this, removed the UTC file & using only appearance line now.
     
    Credits:
    Mod by OzilsEyes on DeadlyStream
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    17 downloads

       (0 reviews)

    0 comments

    Updated

  11. Alignment Affects Force Powers [TSL]

    Makes it so your alignment affects the potency of Light and Dark Side Force powers.
    This is the version for KOTOR 2. The KOTOR 1 version can be found here.
    SUMMARY
    The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
    With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
    All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers. 
    For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
    The penalty to powers of opposite alignment can be reduced through your Charisma attribute. Every point in your CHA modifier will reduce the penalty by 5%. This means with Charisma = 20, the penalty will go from -50% to only -25%. With Charisma = 30, there will be no penalty for using powers of opposite alignment.
    To balance the penalty to power effects, the existing penalty to FP cost has been reduced from +75% at maximum to +50%.
    INSTALLATION
    Please read compatibility notes below before installing.
    To install, run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required if you want to use both of these mods together.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
    4. If any other files were created inside the backup folder, move them to override.
    COMPATIBILITY
    This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
    Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safest.
    Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
    Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separately. If you already have it installed, it is OK to install the combined option over it.
    PERMISSIONS
    Do not reupload this mod or any contained files without my expressed permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TLKed - stoffe, Fair Strides

    16 downloads

       (0 reviews)

    0 comments

    Updated

  12. Modder's Resource - Weapon Icon Background Templates

    Modder's Resource 
    Weapon Icon Backgrounds
    Kaidon Jorn - Dec 2024
     
    These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC.
    Not sure if anyone would want to use them but here they are if you do.
    -KJ
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  13. Kotor 2 Unofficial Patch New Additions

    This is a new version of my patch for the mod 'Kotor 2 unofficial patch 1.2' that requires you to download and install that mod first before applying my patch. I am releasing this in order to not infringe upon the original mod author's distribution rules nor any other mod's distribution rules. Here is the link for the original mod on DeadlyStream:
    https://deadlystream.com/files/file/891-kotor-2-unofficial-patch/
    This mod works well with the English version of 2.00.424 and 2.10.427 of Kotor 2. Version 2.00.424 is the initial CD release of Kotor 2 in the United States, while 2.10.427 is the final English patch for the original version of Kotor 2. This mod also works with the Aspyr version of Kotor 2, but there are weird graphical glitches and minor issues. This mod is incompatible with TSLRCM, any non-English version of Kotor 2, and with any other mod except for ones that expressly state compatibility with Kotor 2 Unofficial Patch New Additions v1.0 and above. It is required to start a new game for this mod to work properly.
    Version 1.0 CHANGES:
    ---------------------
    Ported the restored content from Malachor V in The Sith Lords Restored Content Mod(TSLRCM) into this mod. 
    The only content that I did not restore from Malachor V TSLRCM was the second part of the G0T0, Remote and HK-47 scene.
    That scene requires that the HK-47 Telos Military Base be restored. 
    I choose not to restore that section due to it messing with the pacing of the ending of the game, in my opinion.
    Ported the HK-50 droids hunting you down and being able to acquire the HK-47 parts from them, 
    the HK unit in Peragus, and the HK unit in the Telos Polar Plateau from TSLRCM.
    I could not get the HK-50 units to spawn properly in the Citadel Station, so I added three HK-50 units at the beginning of Dxun to compensate.
    I removed the alignment requirement for the Korriban Shyrack Cave. 
    Thank you to N-DReW25 for creating Non-Aligned passage for Sith Tomb, which inspired me to make this change on this mod!
    I changed the space suit speed to match that of TSLRCM and made sure the running animation was fixed.
    Thank you to KOTOR 2 Community Patch mod creator A Future Pilot for creating the animation fix and inspiring me to make this change for this mod!
    Added dialogue options to be able to lie to Samhan during the 'Bonus Mission: Smuggling on Citadel Station' quest so that he can tell you about the three
    items that he wants smuggled without siding with him after ending the dialog. This will allow the Exile to tell Grenn about the smuggling operation and
    side with Grenn instead of Samhan.
    Added a scene that can change the Influence of party members in the Telos Underground Military Base after escorting the Czerka employee out of the base.
    Added a dialogue option (I am not going to pay the toll.) for the Exchange toll guards at the beginning of the Refugee Quad in Nar Shaddaa that allows the Exile to kill them without adding Dark Side points to the Exile.
    You can now swap out party members in the Iziz Spaceport, Iziz Western Square, and the Iziz Cantina. I could not change this setting for the Iziz Merchant Quarter without breaking the map, sadly.
    Fixed a subtitle not matching what Visas was saying during the second Ponlar scene in the Iziz Merchant Quarter.
    Disciple gains more Influence points when doing 'Good Actions' such as curing Geriel in the Refugee Quad in Nar Shaddaa.
    ---------------------

    12 downloads

       (0 reviews)

    0 comments

    Updated

  14. K2 Switch Override Files

    This is the contents of the Override folder on the Switch version of the game.
    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
     
    Taken from v1.0.0 of the game.
    I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.
     
    Thor110

    10 downloads

       (0 reviews)

    0 comments

    Updated

  15. K2 - Shiny Metal Armor for Mandalorians

    Makes the armor of Mandalorians shiny again, just like it was in KotOR1.

    9 downloads

       (0 reviews)

    0 comments

    Updated