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Sword of Gith
By InSidious
This mod is a new sword model, based on the Silver Sword of Gith
from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
The weapon is not available in-game as it's a bit too high-fantasy
to fit.
To get it, type "giveitem di_sog" into the console.
291 downloads
- kotor 2
- kotor 2 mods
- (and 8 more)
0 comments
Submitted
-
TSLRCM Compatibility Patch for jinger's Admiralty Mod
By Darth Hayze
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
TSLRCM Compatibility Patch for jinger's Admiralty Mod
========================================================
Author: Darth Hayze
PM: Contact me at the Deadly Stream Forums or on MODDB
Name: TSLRCM Compatibility Patch for jinger's Admiralty Mod
Filename: admiralty-patch.rar
Original Release Date: 8/17/2012
ModDB Release Date: 9/21/2012
Update Realease: 1/6/2014
1. Description:
----------
This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Also, TLSRCM is needed for the TSLRCM version to work, otherwise it will abort.
Extract jinger's "admiralty" mod, taking care to insure that both the "setup.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.
Now extract "TSLRCM Compatibility Patch for jinger's Admiralty Mod" mod to the same folder you extracted "Admiralty" to. You should now have a folder called 'patch files' as well as the previously mentioned "setup.exe" file and "tslpatchdata" folder.
Open "tslpatchdata" and delete the 'changes.ini" file.
Now open "patch files" and copy "admiraltslrcm.ini", "admiralvanilla.ini", "info2.rtf", and "namespaces.ini" to the "tslpatchdata" folder.
Run setup.exe, and you should be given the option of choosing between two versions of the mod, the TSLRCM version and the Vanilla version. Choose one, and install.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below were placed in override during the installation of this mod:
Within "...SWKotOR2\Override"
brfmcon.dlg
n_admrlcede.mdl
n_admrlonasi.mdl
n_admrlcede.mdx
n_admrlonasi.mdx
151spawnholos.ncs
a_spawn_admiral.ncs
N_AdmrlCede01.tga
N_AdmrlOnasi01.tga
N_Dodonna_H2.tga
N_AdmrlCede01.txi
N_AdmrlOnasi01.txi
N_Dodonna_H2.txi
a_createk1cnpcs.ncs
a_t3disc.ncs
201_carth.utc
201_cede.utc
151_carth.utc
151_cede.utc
appearance.2da
The files listed below may have been modified during the installation of this mod:
Within "...SWKotOR2\Modules"
222TEL.mod
205TEL.mod
003EBO.mod
Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the .mod files listed above and appearance.2da with the files contained within, delete the other files from your override.
4. Changelog:
-------------
Fixed a bug where the wrong file was being installed
Updated the patcher to modify more files in the moules folder instead of override.
Updated the readme.
5. Bugs:
----------
Let me know if you find any.
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author.
7. Thanks:
----------
My thanks go out to modders everywhere
And to Hunters Run, for catching my mistake in setting up the patcher.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Below is the original readme provided by jinger.
Special thanks to Holowan Laboratories (starwarsknights.com)
Overview
==================
If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith.
Installation
==================
TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and one module file. It adds two rows to appearance.2da
Permission
==================
This can be used as long as credit is given.
1,613 downloads
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Darth Sapiens Presents: HD Darth Nihilus
Hey guys!
It's been a while since I released something, I haven't been able to mod nearly as much as i'd like to lately, but hopefully you all can forgive me this is a Darth Nihilus skin I did while making a video tutorial series, which i didn't end up getting ready for a release yet, that would go through all of the techniques I used to do it (I know what you are thinking... I am frustrated with myself for not finishing what I start too! lol)
31,823 downloads
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Slim Saber Blades
This is a fairly simple mod. I prefer my lightsabers have a thinner blade, but other mods seem to make the sabers thicker. This takes and recolors the thinnest vanilla blade I could find into all the lightsaber colors. I've made adjustments to the colors too. Take a look at the screenshots and see if there are any you like!
My thoughts on each color change:
Red: Given a slightly less red hue to better fit Visas's clothing.
Blue: An accident, but I like it! Reminds be of that awesome high powered blue laser.
Purple: The reason I began this, I like my blades more of a ture purple, not pink.
Green: Green with a slight blue halo, also an accident, but its different.
Silver: Really hard to change only slightly...I lowered the halo on it...I think. I actually made it from the original purple texture..
Cyan: Denser look...More Icy?
Yellow: More Yellow!
Orange: More Yellow!
Viridian: Was my favorite when I started, now my least favorite...It's better, in my opinion, but more minty.
INSTALLATION: It's just textures. Drag and drop in the Override.
If you have a matching TXI file with the TGA in your override, odds are you have a flickering saber mod, and there will likely be graphical issues.
760 downloads
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Realistic Nar Shaddaa Skybox Mod - Loadscreens
By L0ki194
Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens"
==============================================
Author: L0ki194
=================
Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn.
These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704).
========
Credits:
- Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod.
===========
Bugs: None, though probably incompatable with something of the same nature.
Installation:
Dump the TGA files in your override.
NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.
2,902 downloads
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Bodies Stay (TSL)
By jonathan7
AUTHORS: Space Alex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: [bETA] Bodies Stay
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies Stay
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 05/02/2009
DESCRIPTION: This mod stops bodies disappearing when you kill them.
INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
BUGS: Should be none
PERMISSIONS: Give credit to Space Alex and myself in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,956 downloads
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Sion's arrival at Peragus - High Resolution Movies
Author:
Kainzorus Prime
Mod Name:
Sion's Arrival at Peragus - High Resolution Movies
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM.
The new scenes were made using Obsidian's High Quality Movie Patch files.
2. Installation:
=========
Place the two files in the Movies folder, in the game's directory.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
8,186 downloads
-
Simple Workbenches for TSL
By Achilles
This is a simple mod that removes (arguably superfluous) entries from both the work bench and lab bench.
Both dialogs were written from scratch, with care taken to ensure compatibility with TSLRCM and tested to confirm that they work.
___________________________
To install:
Open your Override folder
Create backup of 000_medstation.dlg and workbnch.dlg (assuming that you have TSLRCM installed)
Extract the contents of this download to your Override
Enjoy
To unistall:
Remove modded 000_medstation.dlg and workbnch.dlg
Restore TSLRCM version (assuming that you have TSLRCM installed)
449 downloads
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PFHH01 Reskin
By Riven_Fall
1.1 PFHH01 FACE RESKIN FINAL VERSION.
____________________________________
AUTOR:Riven_Fall
1. About
This is update of my previous reskin PFHH01 and its finall.
2.Install
Unpack folder. Then go to , example:C:\Program files\Lucas Arts\ SW KotOR2\Override (here copy files from unpacked folder)
3.BUGS
-none, at least i didnt notice. if u find some let me know and i can fix it..
Credits
__________
Riven_Fall
412 downloads
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Achilles TSL Robe Mod (TSLRCM Edition)
By Achilles
While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions.
So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game.
However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder.
Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what.
______________________________________________________________________________
To install:
Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required.
To uninstall:
Remove said folder from Override
______________________________________________________________________________
Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible.
Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here:
http://lucasforums.com/showthread.php?t=191374
Additional screenshots can be found in the first post.
EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.
3,343 downloads
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Boma Beast Teeth Fix
Author:
Kainzorus Prime
Mod Name:
Boma Beast Teeth Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod fixes one of the many, many screw-ups left in the wake of Obsidian's decision to mess with the engine's shaders.
The Boma beasts on Dxun and Onderon had a black space between their teeth, while in reality, it should have been transparent as intended.
2. Instalation:
=========
Place the files in the Override folder.
3. Usage
=========
The mod will replace the textures as soon as they're in the Override.
4. REMOVAL:
===========
Remove the files from the OVerride folder.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
2,896 downloads
-
Peragus Galaxy Map Change
Author:
Kainzorus Prime
Mod Name:
Peragus Galaxy Map Change
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod introduces a very simple change to one of those little things that are there just to be annoying.
The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball.
Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes.
2. Instalation:
=========
Place the files in the Override folder.
3. Usage
=========
The mod will replace the textures as soon as they're in the Override.
4. REMOVAL:
===========
Remove the files from the OVerride folder.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,533 downloads
-
PMHA03 Head Restoration
Authors:
Kainzorus Prime
Mod Name:
PMHA03 Head Restoration
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before.
2. Installation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
3. Usage
=========
Make new character and enjoy.
4. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
466 downloads
0 comments
Submitted
-
Trailer Force Crush Sound
Author:
Kainzorus Prime
Mod Name:
Trailer Force Crush sound
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist.
2. Installation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
3. Usage
=========
Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears.
4. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,563 downloads
-
HK-47's responce
By Purify
Description:This is something that not all may have noticed.When you ask HK-47 to stop asking you if he want's to kill someone and then stop conversation,in your next conversation he won't ask you that but there will be an option to revert back to his old asking.If you choose that you prefer him the way you changed him,then this option is not available any longer.This mod changes that.You can now make him change his tone every time you wish.After all he IS a droid.Lol.As a plus this mod is compatable with TSLRCM and M4-78 aswell!Have fun!
Instalation:Well you NEED M4-78EP ATLEAST so you should have a hk47.dlg file.Just replace it with mine and you're done.
Bugs:How the hell should i know?!I just made the file!...but yeah,i tested it. XD
647 downloads
0 comments
Updated
-
New PMHH01 by ZimmMaster
By ZimmMaster
-----------------------------------------------------------
» Star Wars Knights of the Old Republic II: The Sith Lords
-----------------------------------------------------------
AUTHOR: ZimmMaster
NAME: New PMH01
TYPE: Reskin
VERSION: 1.0
SIZE: 2.95 mb (UNZIPPED)
DATE RELEASED: 5/13/13
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
-------------------------------------------------------------------------
» DESCRIPTION
-------------------------------------------------------------------------
This mod changes the PMHH01 head from a clean-shaven hindu with long black hair and brown eyes to a semi-bearded caucasian with brown hair and blue eyes. I went for an older look for this head. The heads you use in the vanilla look like they are in their early twenties fresh out of the Jedi Temple. Your character is supposed to have fought in a war and seen horrors the likes of which will never be seen again. That would add a few wrinkles in my opinion. This reskin reflects that to an extent, making the head look like he is in his mid thirties. The dark side transitions are realistic and do not turn you into something from a cheap zombie movie. The hair darkens from brown to black, blue eyes change to sith eyes, skin pales slightly, area around the eyes gets darker, and the aging is more pronounced. Custom portraits modelled after the originals. Clothing is standard and not changed.
-------------------------------------------------------------------------
» INSTALLATION
-------------------------------------------------------------------------
Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
-------------------------------------------------------------------------
» KNOWN BUGS
-------------------------------------------------------------------------
- Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. It's annoying, but cannot be fixed without altering the model which I don't know how to do.
- The texture may not smoothly transition from the side of the face to the underside. This is because I could not get a good angle on that part in the game so I had to match the color up as best as I could.
-------------------------------------------------------------------------
» CONTRIBUTORS
-------------------------------------------------------------------------
-Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
-GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
-------------------------------------------------------------------------
» DISTRIBUTION AND USAGE NOTES
-------------------------------------------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
-------------------------------------------------------------------------
» LEGAL
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,083 downloads
-
Telos Citadel Station Skybox by Quanon
By Quanon
Telos Citadel Station Skybox
============================
MOD AUTHOR: Quanon
ORIGINAL RELEASE: 03 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
Apologies for the late release on this. (I've had a busy week offline.)
A long time ago . . . in a Mod Request not far away, I (Sith Holocron) requested a mod to improve the low resolution quality of the skybox as seen outside the windows of Telos' Citadel Station.
I highlighted - to anyone that would listen - a few issues that I thought needed addressing. The buildings seen through those windows had a low resolution skin. The grid of pipework seen at the base of those buildings looked like a blurry mess.
Someone listened.
This mod created by the talented Quanon remedies all of that. Though the screenshot above doesn't show it, the skybox does have the red windows that would be seen later in the game as well.
In addition to the TGAs and TXI, there are also PSD files for those of you that would like to fool around with the textures in Photoshop. There's also a TIF file that suits the same purpose.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.
Quanon owns none of the materials, and he's not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of Quanon. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning Quanon.
15,118 downloads
-
Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
1,228 downloads
- mission vao
- kasts-echo
- (and 1 more)
-
Mass Effect HK Droids
By InSidious
A.M.D.G.
[TSL] Mass Effect-Style HK-50s
===============================
by Darth InSidious
------------------
Description
-----------
This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
Installation
------------
Put the three .tga files and the two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
L.D.S.
690 downloads
-
Holopanels
By InSidious
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
------------
Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
770 downloads
-
Slenderbodied Females Comp. Patch
By kyrie
Compatibility Patch for Slender body females by Kyrie
Adds TSL patcher info for slender body for females by Taina.
V2.0 added tlk entry for Ara Oufit
Just put all the files from the original mod into the folder named tslpatchdata.
Then run tslpatcher. I have included a fixed appearance.2da file.
Just a reminder this is just a compatibility patch you will need to get the
original mod by Taina. Here is the address for it.
Slenderbodied Females
2,721 downloads
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Shem's Ultimate Sound Mod for TSL and KotOR
By kyrie
This is Shem's Ultimate sound mod I TSLPatcherized both versions for compatibility
6,306 downloads
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Improved Disciple (Mirialan Mical)
By xavier1985
My Modified Disciple mod, i would recommend a new game due to the class change but i wouldn't say it would be mandatory.
Enjoy!
From the Readme:
563 downloads
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PFHC05 Beauty
By xavier1985
nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
Things i altered:
added blush
darkened the skin slightly
added lip gloss
put tints/highlights in her hair (faint but relatively realistic)
better eye shadow make up
and made her eyes rather piercing
1,129 downloads
0 comments
Submitted
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Ultimate Balancing Mod
By HaVoKeR
1. MOD OBJECTIVE:
To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end.
2. WHAT IS THIS MOD?
This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced.
It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc.
There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG);
Mira is now a true Bounty Hunter.
Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes.
All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences.
Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP).
featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class.
acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50.
k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has.
The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now).
Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga.
Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks.
Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST.
Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex.
DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish.
ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1).
This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing)
forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters.
Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage.
Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points
and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills).
Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it.
Feat.2da: All jedi's can have weapon specialization.
Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills).
I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore.
ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed.
ChemicalCreate.2da: Now you can build all implants if you have the required skill.
3. HOW DO I USE IT?
Just dump everything in your Override folder.
I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe.
4. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version).
It can be fully compatible with any mods that dont mess with the same files.
There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups).
5. UNINSTALL:
Remove all the files.
6. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
7. CREDITS:
Created by HaVoKeR.
You may use this mod at will, i just ask that my name stick with it. =)
Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.
7,969 downloads