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  1. Coruscant Scene No Overlay

    ==== Coruscant Scene No Overlay by Hassat Hunter ====
     
    Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
    While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
    As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
     
    This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
    This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
     
    ==(Un)Install Instructions==
    * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
    Remove the file from your override to return to the original overlayed cutscene.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,358 downloads

       (2 reviews)

    1 comment

    Submitted

  2. Power Cost Correction

    ==== Power Cost Correction by Hassat Hunter ====
     
    Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
    * Master Healing will costs 30 now instead of 25 (same as heal and cure)
    * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
    * Push costs 25 now instead of 20 (same as whirlwind and wave).
     
    There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
     
    ==Install Instructions==
    * Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    22,025 downloads

       (6 reviews)

    4 comments

    Submitted

  3. Broken Bottle

    Bludgeoning Damage Bonus +2
    On Hit Attribute Damage Constitution DC10
    Attack Penalty -1
    Attribute Penalty Dexterity -10
    Decreased Skill Modifier Awareness -2
    Reduced Saving Throws Reflex -4
     
    To get in game type "di_bottle1" into the console, without the quotes.
     
    A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
     
    The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
    in the right hands it can be a devastating weapon.

    105 downloads

       (0 reviews)

    2 comments

    Submitted

  4. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,366 downloads

       (2 reviews)

    1 comment

    Submitted

  5. Combat Stance Swap

    I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy.
     
    What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ) flourish...Just look at the screenshot for details.

    943 downloads

       (2 reviews)

    2 comments

    Submitted

  6. Concept Loading Screens

    A very long time ago, a guy called Nur Ab Sal realised that the KotOR II loading screens were ugly, and decided to replace them with the concept art Obsidian drew up, instead.
     
    He did so, but his mod disappeared when PCGameMods was destroyed, and so I decided to repeat the job myself, because I got bored of the normal loading screens. I couldn't get all the same concept art as Nur Ab Sal, and in a few places had to improvise - nevertheless, where his mod replaced around 28 of roughly 80 loading screens, this mod will replace around 40, and is therefore worthy of release.

    1,604 downloads

       (4 reviews)

    1 comment

    Submitted

  7. Darth Nihilus Robes

    These robes will make you look like Darth Nihilus, and have some very powerful stats.
    They were made on request for somebody, although I forget who now (sorry).
    You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
     
    I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.

    1,159 downloads

       (1 review)

    0 comments

    Submitted

  8. Fork Short Lightsabers

    Co-authored with oldflash.
     
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.

    1,140 downloads

       (2 reviews)

    5 comments

    Submitted

  9. Lightsaber and Force Form Band

    This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
    they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
    cheat it into the game. The code is “giveitem di_forms”, without the quotes.
     
    WARNING: This mod may cause problems with learning forms from the Jedi Masters.

    593 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Modder's Resource: Shuttle

    By JCarter and Darth InSidious
     
    This isn't a mod so much as a modder's resource.
    JCarter426 discovered a "shuttle interior" in the game files area
    that was never used by Obsidian, and I've made up some module files
    so you can get to it.
     
    The "module" folder is exclusively for the use of modders, and is not
    needed to make the mod run; it is only if you want to edit things that
    you will need this folder.

    290 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Qu Rahn's Lightsaber

    This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.

    1,515 downloads

       (1 review)

    2 comments

    Submitted

  12. Remote is Workbench and Lab Station

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.

    909 downloads

       (1 review)

    2 comments

    Submitted

  13. Sword of Gith

    This mod is a new sword model, based on the Silver Sword of Gith
    from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
    The weapon is not available in-game as it's a bit too high-fantasy
    to fit.
     
    To get it, type "giveitem di_sog" into the console.

    291 downloads

       (0 reviews)

    0 comments

    Submitted

  14. TSLRCM Compatibility Patch for jinger's Admiralty Mod

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    TSLRCM Compatibility Patch for jinger's Admiralty Mod
    ========================================================
     
    Author: Darth Hayze
    PM: Contact me at the Deadly Stream Forums or on MODDB
    Name: TSLRCM Compatibility Patch for jinger's Admiralty Mod
     
    Filename: admiralty-patch.rar
    Original Release Date: 8/17/2012
    ModDB Release Date: 9/21/2012
    Update Realease: 1/6/2014
     
    1. Description:
    ----------
    This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Also, TLSRCM is needed for the TSLRCM version to work, otherwise it will abort.
     
     
    Extract jinger's "admiralty" mod, taking care to insure that both the "setup.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.
     
    Now extract "TSLRCM Compatibility Patch for jinger's Admiralty Mod" mod to the same folder you extracted "Admiralty" to. You should now have a folder called 'patch files' as well as the previously mentioned "setup.exe" file and "tslpatchdata" folder.
     
    Open "tslpatchdata" and delete the 'changes.ini" file.
     
    Now open "patch files" and copy "admiraltslrcm.ini", "admiralvanilla.ini", "info2.rtf", and "namespaces.ini" to the "tslpatchdata" folder.
     
    Run setup.exe, and you should be given the option of choosing between two versions of the mod, the TSLRCM version and the Vanilla version. Choose one, and install.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below were placed in override during the installation of this mod:
    Within "...SWKotOR2\Override"
    brfmcon.dlg
    n_admrlcede.mdl
    n_admrlonasi.mdl
    n_admrlcede.mdx
    n_admrlonasi.mdx
    151spawnholos.ncs
    a_spawn_admiral.ncs
    N_AdmrlCede01.tga
    N_AdmrlOnasi01.tga
    N_Dodonna_H2.tga
    N_AdmrlCede01.txi
    N_AdmrlOnasi01.txi
    N_Dodonna_H2.txi
    a_createk1cnpcs.ncs
    a_t3disc.ncs
    201_carth.utc
    201_cede.utc
    151_carth.utc
    151_cede.utc
    appearance.2da
     
    The files listed below may have been modified during the installation of this mod:
    Within "...SWKotOR2\Modules"
    222TEL.mod
    205TEL.mod
    003EBO.mod
     
     
    Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the .mod files listed above and appearance.2da with the files contained within, delete the other files from your override.
     
     
    4. Changelog:
    -------------
    Fixed a bug where the wrong file was being installed
    Updated the patcher to modify more files in the moules folder instead of override.
    Updated the readme.
     
     
    5. Bugs:
    ----------
    Let me know if you find any.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    7. Thanks:
    ----------
    My thanks go out to modders everywhere
    And to Hunters Run, for catching my mistake in setting up the patcher.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     
     
    Below is the original readme provided by jinger.
     
     
    Special thanks to Holowan Laboratories (starwarsknights.com)
     
    Overview
    ==================
    If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith.
     
    Installation
    ==================
    TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and one module file. It adds two rows to appearance.2da
     
    Permission
    ==================
    This can be used as long as credit is given.

    1,617 downloads

       (5 reviews)

    8 comments

    Updated

  15. Darth Sapiens Presents: HD Darth Nihilus

    Hey guys!
    It's been a while since I released something, I haven't been able to mod nearly as much as i'd like to lately, but hopefully you all can forgive me this is a Darth Nihilus skin I did while making a video tutorial series, which i didn't end up getting ready for a release yet, that would go through all of the techniques I used to do it (I know what you are thinking... I am frustrated with myself for not finishing what I start too! lol)

    32,071 downloads

       (24 reviews)

    10 comments

    Submitted

  16. Slim Saber Blades

    This is a fairly simple mod. I prefer my lightsabers have a thinner blade, but other mods seem to make the sabers thicker. This takes and recolors the thinnest vanilla blade I could find into all the lightsaber colors. I've made adjustments to the colors too. Take a look at the screenshots and see if there are any you like!
     
    My thoughts on each color change:
     
    Red: Given a slightly less red hue to better fit Visas's clothing.
     
    Blue: An accident, but I like it! Reminds be of that awesome high powered blue laser.
     
    Purple: The reason I began this, I like my blades more of a ture purple, not pink.
     
    Green: Green with a slight blue halo, also an accident, but its different.
     
    Silver: Really hard to change only slightly...I lowered the halo on it...I think. I actually made it from the original purple texture..
     
    Cyan: Denser look...More Icy?
     
    Yellow: More Yellow!
     
    Orange: More Yellow!
     
    Viridian: Was my favorite when I started, now my least favorite...It's better, in my opinion, but more minty.
     
    INSTALLATION: It's just textures. Drag and drop in the Override.
     
    If you have a matching TXI file with the TGA in your override, odds are you have a flickering saber mod, and there will likely be graphical issues.

    763 downloads

       (2 reviews)

    3 comments

    Submitted

  17. Realistic Nar Shaddaa Skybox Mod - Loadscreens

    Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens"
    ==============================================
    Author: L0ki194
    =================
     
    Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn.
    These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704).
    ========
    Credits:
    - Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod.
    ===========
    Bugs: None, though probably incompatable with something of the same nature.
     
    Installation:
     
    Dump the TGA files in your override.
     
    NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.

    2,904 downloads

       (8 reviews)

    4 comments

    Submitted

  18. Bodies Stay (TSL)

    AUTHORS: Space Alex and jonathan7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section
    NAME: [bETA] Bodies Stay
    CREDITS: Fred Tetra - a legend.
    FILENAME: Bodies Stay
    FILE SIZE: Around 1MB Unzipped
    DATE RELEASED: 05/02/2009
     
    DESCRIPTION: This mod stops bodies disappearing when you kill them.
     
    INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
     
    COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
     
    BUGS: Should be none
     
    PERMISSIONS: Give credit to Space Alex and myself in your readme
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,986 downloads

       (3 reviews)

    2 comments

    Submitted

  19. Sion's arrival at Peragus - High Resolution Movies

    Author:
    Kainzorus Prime
     
    Mod Name:
    Sion's Arrival at Peragus - High Resolution Movies
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM.
     
    The new scenes were made using Obsidian's High Quality Movie Patch files.
     
    2. Installation:
    =========
    Place the two files in the Movies folder, in the game's directory.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    8,187 downloads

       (8 reviews)

    5 comments

    Submitted

  20. Simple Workbenches for TSL

    This is a simple mod that removes (arguably superfluous) entries from both the work bench and lab bench.
     
    Both dialogs were written from scratch, with care taken to ensure compatibility with TSLRCM and tested to confirm that they work.
     
    ___________________________
     
    To install:
    Open your Override folder
    Create backup of 000_medstation.dlg and workbnch.dlg (assuming that you have TSLRCM installed)
    Extract the contents of this download to your Override
    Enjoy

    To unistall:
    Remove modded 000_medstation.dlg and workbnch.dlg
    Restore TSLRCM version (assuming that you have TSLRCM installed)

    449 downloads

       (2 reviews)

    2 comments

    Submitted

  21. PFHH01 Reskin

    1.1 PFHH01 FACE RESKIN FINAL VERSION.
    ____________________________________
    AUTOR:Riven_Fall
     
    1. About
    This is update of my previous reskin PFHH01 and its finall.
    2.Install
    Unpack folder. Then go to , example:C:\Program files\Lucas Arts\ SW KotOR2\Override (here copy files from unpacked folder)
    3.BUGS
    -none, at least i didnt notice. if u find some let me know and i can fix it..
     
    Credits
    __________
    Riven_Fall

    412 downloads

       (1 review)

    4 comments

    Updated

  22. Achilles TSL Robe Mod (TSLRCM Edition)

    While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions.
     
    So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game.
     
    However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder.
     
    Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what.
     
    ______________________________________________________________________________
     
     
    To install:
     
    Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required.
     
     
    To uninstall:
     
    Remove said folder from Override
     
    ______________________________________________________________________________
     
    Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible.
     
     
    Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here:
    http://lucasforums.com/showthread.php?t=191374
     
    Additional screenshots can be found in the first post.
     
     
    EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.

    3,349 downloads

       (12 reviews)

    9 comments

    Updated

  23. Boma Beast Teeth Fix

    Author:
    Kainzorus Prime
     
    Mod Name:
    Boma Beast Teeth Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes one of the many, many screw-ups left in the wake of Obsidian's decision to mess with the engine's shaders.
     
    The Boma beasts on Dxun and Onderon had a black space between their teeth, while in reality, it should have been transparent as intended.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,896 downloads

       (6 reviews)

    1 comment

    Submitted

  24. Peragus Galaxy Map Change

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Galaxy Map Change
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod introduces a very simple change to one of those little things that are there just to be annoying.
     
    The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball.
    Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,534 downloads

       (6 reviews)

    1 comment

    Submitted

  25. PMHA03 Head Restoration

    Authors:
    Kainzorus Prime
     
    Mod Name:
    PMHA03 Head Restoration
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    Make new character and enjoy.
     
    4. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    467 downloads

       (1 review)

    0 comments

    Submitted