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Knights of The Old Republic

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    • I'll see about adding this in    So I've recently removed all of the restored appearances from this mod and transferred them to the K2 Appearance Restoration Pack mod. Because of this there are now a lot less installs meaning I could add them to an "alternate takes" install.   Might I ask why the HK squad needs to be seperated? Just so that I'm clear, you're referring to the Telos Plateau HK squad, the one where I restored the vanilla dialogue TSLRCM cut so that thes
    • I don't quite understand how these textures work. Do they change with your alignment, or can you pick and choose somehow? Which file contains which texture?
    • I 100% agree with you and it's nice to see someone else thinking the same thing! Ofc, it's easy to not install the appropriate file, and fortunately, no other tweaks are lost if you don't, but if possible I'd like to see "alternate takes" like this or the plateau HK squad separated from true dialogue restorations, like the Malak vision in the tomb. btw I'm of the same mind about the thug outside Dhagon's clinic, him signing off with "If you talk to him, tell him I got his twenty credits." i
    • Question:  Is this mod compatible with the Unofficial TSLRCM Tweak Pack?  Just curious as there seems to be compatibility issues for me.
    • Honestly I feel like this could even go a step further. New armors for your droid could cycle through appearances depending on what armor it is. Maybe the "best" armor for the droids could revert them to their pristine appearances from KotOR 1.
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