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  1. JC's Robe Adjustment for K1

    Summary
    This mod adjusts the way the player acquires Jedi robes during their training on Dantooine. There are two parts, which can be installed individually or together:
     Apprentice Robes:
    The player will be equipped with Apprentice Robes as soon as they begin their training (in the montage). The Apprentice Robes look like brown Jedi Robes, but have the stats of Basic Clothing, so this is merely an aesthetic change. These robes have no prerequisites and can be worn by all humanoids in the party, regardless of Jedi class. Early Jedi Robes:
    Master Zhar will reward the player with Jedi Robes once they have chosen their Jedi class and constructed their lightsaber (i.e. as soon as they have the prerequisite to equip robes). Originally, he only granted them after all the trials were completed. The early access will allow you to wear robes in combat during the final trial. Installation
    Run Robe_Adjustment_K1.exe. Select which version to install.
    a) Apprentice Robes
    b) Early Jedi Robes
    c) Both a) and b). Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod overrides the scripts k_pdan_jedi17, k_pdan_zhar03, and k_pdan_zhar06. It may not be compatible with other mods that alter the Jedi training portion of the game.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    DeNCS – JdNoa & Dashus
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    And thanks to ebmar and DarthParametric for planning and reconnaissance.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    THE PATH YOU HAVE CHOSEN TO WALK IS DIFFICULT. INTENSIVE TRAINING WILL PREPARE YOU PHYSICALLY FOR THE DEMANDS OF MODDING. MEDITATION WILL TEACH YOU TO CHANNEL THE POWER OF LUCASARTS. TO TRULY UNDERSTAND THE WAYS OF KOTOR, YOU MUST OPEN YOUR MIND TO KNOWLEDGE. SEEK WISDOM IN THE TEACHINGS OF THE GREAT MODDERS OF OUR COMMUNITY. A MODDER IS NEVER ALONE - OTHERS IN THE COMMUNITY WILL ALWAYS STAND BY YOU. YOU AND BIOWARE SHARE A SPECIAL BOND. DO NOT BE AFRAID TO TURN TO THEM WHEN YOU NEED HELP IN YOUR MODDING. THE WAY OF KOTOR IS DIFFICULT. IT REQUIRES GREAT DISCIPLINE. YET EVEN THOUGH YOU ARE A MERE END USER, YOUR POTENTIAL IS UNLIMITED - AND YOUR PROGRESS AMAZING. IN ALL MY YEARS I HAVE NEVER SEEN ONE WHO HAS READ THE README SO QUICKLY. YOU HAVE DONE IN WEEKS WHAT MANY CANNOT DO IN YEARS. I AM HONORED TO WELCOME YOU FULLY INTO THE KOTOR COMMUNITY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    3,121 downloads

       (1 review)

    7 comments

    Updated

  2. Sunry Murder Recording Enhancement

    In the vanilla version of the game there was a quest on Manaan which inolved you becoming a lawyer for an ex-Republic soldier who had supposedly murdered a Sith. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. When you found some evidence, it was presented in the form of text, though referred to as a video by said text. I have taken this text and turned it into a video (a cutscene) showing the events which the text described.

    45,944 downloads

       (10 reviews)

    7 comments

    Updated

  3. JC's Mandalorian Armor for K1

    Summary
    This mod adjusts the wearable Mandalorian armor items to make their appearances consistent with that of other Mandalorians in the game and to fix various other oddities associated with them.
    The main part of the mod concerns the Class 9 Mandalorian armors (Mandalorian Battle Armor, Mandalorian Heavy Armor, and Mandalorian Assault Armor). These items will now follow the usual blue/red/gold ranking system. There are two options for this:
    With Option A, the armors use the Class 9 model. Mandalorian Heavy Armor and Mandalorian Assault Armor are given new textures, recolored red and gold variants of the Mandalorian Battle Armor. With Option B, the armors act as disguise items, giving the wearer one of the NPC Mandalorian appearances. Both options also include the following:
    Class 9 Mandalorian armors have new icons to match their appearance with each option Class 8 Mandalorian Armor has a new icon with the correct appearance (previously it looked purple) The Mandalorian helmet plot items have new icons to match their appearances (previously they were both blue, even though neither was dropped by a blue Mandalorian) The Mandalorian Commander on Kashyyyk drops Mandalorian Heavy Armor to match his red appearance (also, I believe this item couldn’t be found anywhere in the game before) Finally, there is a third Extra Textures option with texture overrides for the NPC Mandalorians (and disguise appearances). They tone down the shaders a bit, matching what I did with my Shader Fixes for K2. They can be installed alongside Option A or B.
    Installation
    Run Mandalorian_Armor_K1.exe. Select which version to install.
    a) With Option A, Class 9 Mandalorian armors are recolored to match their usual ranking system (blue/red/gold).
    b) With Option B, Class 9 Mandalorian armors act as disguise items, giving the wearer one of the NPC Mandalorian appearances (blue/red/gold) with full body armor. Click "Install Mod" and select your game directory (default name SWKOTOR). The Extra Textures can be installed alongside either Option A or B. If you want to install these, run the EXE again, select the Extra Textures option, then install to your game directory as before. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod replaces the unused PFBH07/PMBH07 texture variations and uses plot usable item variation 111.
    Some users have experienced side effects after prolonged exposure to disguise items. It may result in a character's appearance being permanently changed. There is no confirmed prevention method at this time, but it can be treated via editing the save game file.
    If Option A is installed, it will overwrite any other alterations to the Mandalorian Assault Armor. Currently, TSLPatcher cannot remove nodes from files, so a hard edit was necessary to remove the disguise property.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    K-GFF – tk102
    KOTORMax – bead-v
    NWMax – Joco
    tga2tpc – ndix UR
    Disclaimers
    FOR MANDALORE!!!!!!!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    30,907 downloads

       (3 reviews)

    14 comments

    Updated

  4. [K1] Temple Main Floor - Missing Lamps Fix

    [K1] Temple Main Floor - Missing Lamps Fix
     
    Lights are always nice in a dark places. Though it'd be nicer to know where it came from...
     
    What Happened?
    Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. I was terrified... thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. Apparently, they are missing their lamps which caused by missing references for the objects. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's.
     
    What Does This Mod Do?
    This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup.
    Here's a before-and-after screenshots of what this mod mainly does -
    And the optional that readjust the pillars' facing point -
     
    What Can You Do?
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    What You Should Do?
    For best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button!
    Uninstallation: remove these files from the Override folder -
    m44aa_04a.mdl m44aa_04a.mdx m44aa_05a.mdl m44aa_05a.mdx m44aa_15a.mdl m44aa_15a.mdx m44aa_17a.mdl m44aa_17a.mdx Compatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT
    The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly
    It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version
    Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Be advised then, most likely I will not provide ones if I don't know where it re-hosted.
    If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Inside this mod are resources which can be repurposed for your likings in one condition; please include the unmodified-original sources along with the release of the project. I'd love to know what others are up too, particularly if my work are included.
    Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. A bit of appreciation to this peasant here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax stoffe for the magnificent TSL Patcher and ERFEdit Fair Strides for improving TSL Patcher functionality and the very helpful KotOR Toolset tk102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on /r/kotor -eb

    15,846 downloads

       (5 reviews)

    4 comments

    Updated

  5. JC's Teal Hammerhead for K1

    Summary
    The Harbinger, the Hammerhead-class ship in Star Wars: Knights of the Old Republic II - The Sith Lords, has a distinctively different appearance from that of Republic ships in the first game.
    This mod gives the ships in the first game the color scheme of the ships from the second game, changing the red to a more muted teal.
     
    Installation
    Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one).  
    Uninstallation
    Remove the installed files.
     
    Compatibility
    This mod is incompatible with other mods that alter the Endar Spire/Hammerhead ship textures.
     
    Credits
    KOTOR Tool – Fred Tetra
    tga2tpc – ndix UR
     
    Permissions
    Mod
    JC's Teal Hammerhead for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Source of Ported Assets
    Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment
    Attribution Preference
    "Teal Hammerhead by JCarter426" or "uses JC's Teal Hammerhead textures" or some other reasonable phrasing.
     
    This mod is released under the following licenses:
    Attribution Only License Ported Content License  
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is.
    (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.")  
    Disclaimers
    FOR THE REPUBLIC!!!!!!!
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    338 downloads

       (0 reviews)

    0 comments

    Updated

  6. Custom Starting Equipment

    Adds unique, upgradeable clothing and improved basic weapons for each class in the starting container on the Endar Spire. Additional items are available based on skill checks. I have attempted to provide flavorful options without undermining early game balance.
    Special thanks to DarthParametric for assisting with the scripting.
    Class
    Soldier       : Soldier Armor, Light Repeating Blaster
    Scout         : Scout Gear, Blaster Carbine, Memory Package
    Scoundrel : Scoundrel Flight Jacket, Heavy Blaster Pistol
    Skill Checks
     
    New Items
    Soldier Armor                  : Defense 4, Treat Injury 1
      [Armor Reinforcement] : Defense +2, (Require Light Armor)
                  [Mesh Underlay] : Defense +1, Saving Throws: Fortitude +1
            
    Scout Gear                        : Defense 2, Resist Fire 5/-, Resist Cold 5/-
      [Armor Reinforcement] : Defense +2, (Require Light Armor)
                  [Mesh Underlay] : Defense +1, Saving Throws: Reflex +1
            
    Scoundrel Flight Jacket : Defense 1, Persuade +1
      [Armor Reinforcement] : Defense +2
                  [Mesh Underlay] : Computer Use +1, Security +1
            
    Demolition Gauntlets : Demolition +1, Saving Throws: Fortitude +1

    Install
    Extract contents of the mod's override folder into the game's override folder. "...\swkotor\override"

    1,023 downloads

       (0 reviews)

    2 comments

    Updated

  7. Kylo Ren for KOTOR 1

    Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game.
    That being said i still have a lot to learn.
    I hope you enjoy what i post.
    Please take care of me.
    Thank you all.

    464 downloads

       (0 reviews)

    1 comment

    Updated

  8. [K1] Legends - Elder Droid's Unique VO

    This mod replace the default voice-over used by the Elder Droids with the Legends rendition.
     
    # Background #
    It was one fine evening when I take a walk inside the Elder's Settlement. I wonder how them droids sounds like, and then... why do they sounded like T3?
    So I wanted to experience something else, then I remember back in the Ancient Ruins of Dantooine there was a similar droid there that has something different with it. Apparently it was speaking Rakatan's language that the PC did not recognized. I decided that I had to incorporate that with the droid then, hence the making of this mod.
     
    # About this Mod #
    This mod replace the default voice-over used by the Elder Droids with the Legends rendition. The sound was made using an inverted Rakatan's voice-over with added droid-like filters on top of it. By concept it gave an idea that the droids were speaking an epitome of language that the PC did not understand [in Bastila's voice], resulting in addition of changing the spoken line of the droids. It also changes the bubble-bark conversation to a cinematic one.
    For a distinctive look at what the mod does, here is the preview -
     
    # Final Remarks #
    There's always room for improvements; critiques, comments, suggestions, questions and feedbacks for the next update are very much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button!
    Uninstallation:
    Choose the UNINSTALL option in the installation menu Additionally you may want to remove eb_elderdrd_ANGM.wav from the streamwaves folder Compatibility:
    For maximum compatibility, install this mod at the latter stage of your mod's build Will not be compatible with any mods that hard-overwrite the Elder Settlement/unk_m42aa module Pay attention to the patcher's warning messages upon installing the mod. If it tells you that it found an instance of k_hdroid1_dialog.dlg and unk42_elddroidXYZ.utc in the Override folder, then there might be a compatibility issue indeed For this mod to be fully effective you should at least load a saved game before entering the Elder Settlement [unk_m42aa] module
    The mod is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version
    Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - as without them the enjoyment would be non-existent. A bit of appreciation to this lil' peasant work here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for past-present knowledge which allows me to create mods and for all his outstanding creation that I am a fan of, also for the WAV header-converter stuff which makes the included custom VO went functional JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool The Audacity Team for Audacity Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher and Fair Strides for improving its features tk102 for K-GFF and DLGEditor Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor -eb

    19,295 downloads

       (2 reviews)

    0 comments

    Updated

  9. Default Lightsaber Replacement

    [K1] Default Lightsaber Replacement 1.2

    Introduction
    This mod replaces the default lightsaber hilt in the game.

    Installation
    Drop the contents of this archive into your override folder.
    Uninstallation
    Take them out again.
    Known bugs
    None.
    Compatibility
    This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts.
    Contact me
    In case of bugs, queries, feedback, or comments,
    I can be contacted at  www.deadlystream.com.
    Disclaimer
    LucasArts and Bioware. own all the copyrights etc. It all belongs to them.
    Permissions
    This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
    or as part of a torrent, except with the expressed permission of the author.
    Thanks
    Particular thanks to everyone who provided feedback and comments on this model during construction,
    and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.

    1,205 downloads

       (1 review)

    1 comment

    Submitted

  10. Sith Soldier Texture Restoration

    While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa.
     
    INSTALL: Run the installer and select either Main OR Alternate.
    I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them.
     
    PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)

    30,726 downloads

       (1 review)

    12 comments

    Updated

  11. K1 Lite Upgrader

    Note: An improved version of this is included in the KOTOR Community Patch starting with version 1.8
     
    Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done).
    Here's a list of all the models affected by this mod:
    All Lite Commoner models (22 in total)
    Lite Jawa
    Lite Protocol Droid 01
    Lite Protocol Droid 02 (No new model, but an upgraded texture)
    Lite Rakata 01
    Lite Republic Officer Male White
    Lite Republic Officer Female White
    Lite Selkath 01
    Lite Sith Female Officer
    Lite Sith Male Officer
    Lite Sith Soldier
    Lite Swoop Gang 01
    Lite Twilek Female
    Lite Twilek Male
    Lite Wookie Male
    Lite Wookie Female
     
    Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first.
     
    Recommended mods:
    JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model   
    I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?)

    1,252 downloads

       (0 reviews)

    14 comments

    Updated

  12. K1 Faster Scuba

    Note: This is included in the KOTOR Community Patch beginning with version 1.8
     
    Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore!
     
    Here's a gif:

     
    As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool.

    3,349 downloads

       (0 reviews)

    5 comments

    Updated

  13. Effixian's PFHC06 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC06 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC06 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC06 from KotOR 2. As requested by srdos.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc06.mdl
    pfhc06.mdx
    PFHC06.tga
    PFHC06.txi
    PFHC06d.tga
    PFHC06d.txi
    PFHC06d1.tga
    PFHC06d1.txi
    PFHC06d2.tga
    PFHC06d2.txi
    PFHC06d3.tga
    PFHC06d3.txi
    PO_PFHC06.tga
    PO_PFHC06d.tga
    PO_PFHC06d1.tga
    PO_PFHC06d2.tga
    PO_PFHC06d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    736 downloads

       (0 reviews)

    0 comments

    Updated

  14. Rodian Messenger Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 03.10.2019
    Installation:
    Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict.
    Uninstallation:
    Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder
    Description:
    Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has
    a Rodian Soundset, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix
    in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod.
    Hence, is why this mod exists as a seperate download and created by me.
    Known Bugs:
    None that I know of but if there is please report it so I can fix it
    Incompatibilities:
    Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc"
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    883 downloads

       (1 review)

    0 comments

    Updated

  15. K1 Main Menu Widescreen Fix - Revan Edition

    This is a companion to my  K1 Main Menu Widescreen Fix mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). But of course the major feature is that it swaps out Darth Malak for Darth Revan. There are four versions included:
    Version A uses the vanilla Revan N_DarthRevan01 texture, upscaled to 2048x2048. This texture will override the original and be used by the Revan stunt model (or flowing robes mods) during the game. Alternatively, the menu model will make use of any third party texture of the same name, should you prefer those. Version B uses a uniquely named texture, so it will not override the one used in-game, and the menu model will not make use of third party textures. Additionally, the envmap mask on this texture was adjusted to tone down the shininess of the chest and arms, as I found that a bit too overpowering. Version C uses a further modified version of B's texture to also adjust the colour of the helmet/mask visor to make it a little more apparent. Version D takes this a step further and adds a slight glow (self-illumination) to the visor.  
     
    Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model (including my own - although the replacement KOTOR logos are compatible). As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
    N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
    Installation Instructions
    Extract the archive, navigate to the folder that contains your desired version, copy and paste the files into your Override folder, overwriting if prompted. If you are using version A and wish to use someone else's texture, don't copy N_DarthRevan01.tpc. Known Issues
    The crossed over belts lack a proper animation, so they are basically static. Even scaled up the Revan model lacks the shoulder width of the Malak model, so crossing the arms was a bit difficult to replicate. Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for TGA2TPC. Thanks to @ebmar for enquiring about the feasibility of the Malak/Revan swap, leading me down the rabbit hole of actually making the mod.

    3,493 downloads

       (3 reviews)

    6 comments

    Updated

  16. K1 Main Menu Widescreen Fix

    This is a companion to my TSL Main Menu Model Fix for Widescreen mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured).
    Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
    As of v1.1, an optional replacement logo is provided. This is a TOR-style version of the logo, created by GOG. Two versions are provided, one of which is offset in order to better align using the current version of ndix UR's GUI mod. A centered version is also provided in the even that the GUI mod is updated. Note that I have only tested this at 1080. I have no idea how the image may be positioned at different resolutions.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model. As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
    N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
    Installation Instructions
    Extract the archive, copy the MDL, MDX, and TGA files, and paste them into your Override folder. If you also wish to use the upscaled vanilla logo or the TOR-style logo, copy the appropriate version to your Override folder as well. Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax that made editing and compiling the menu model possible. Thanks to @ndix UR for testing the mod and various discussions pertaining to its development, as well as all the behind-the-scenes work in getting the new mod tools off the ground. Thanks to @JCarter426 for helping out with filtering via waifu2x to clean up some of the aliasing

    52,733 downloads

       (12 reviews)

    3 comments

    Updated

  17. K1 Wookie Refurs

    (for K1)
    Included in mod:
    New fur for all five female wookies + one additional (n_wookiefred.tga) that can be swapped with any of the others New fur for three male wookies, although one of the furs is very similar to the original Grrrwahrr & Freyyr no longer have same appearance; Grrrwahrr is now the abominable snowman wookie while Freyyr looks similar to before Red male wookie (n_wookiem02.tga) = Gorwooken; the guard on the Great Walkway guarding way to Shadowlands; Rulan Prolik Swapped one of the male wookies in Rwookrrorro with a female wookie so that all five female wookies are present in the village Screencaps Files included to drop in override folder:
    N_WookieF01.tga n_wookief02.tga n_wookief03.tga n_wookief04.tga N_WookieF05.tga n_wookiem02.tga n_wookiem03.tga n_wookiem04.tga kas23_freyyr_01.utc kas25_freyyr_01.utc kas23_wookgem_04.utc (The tga files are the reskins; the Freyyr utc files switch Freyyr to a wookie that isn't identical to Grrrwahrr; the wookgem utc file switches a male wookie in Rwookrrorro with a female one.)
     
    ------------------------
     
    Other mods you might notice in screencaps that I didn't create that are not part of this, but I thought I would advertise since they are still observable in the screencaps:
    Upper Shadowlands grass is from this mod (file: LKA_Grass.tga) by MadDerp but was recolored to be more silvery. Some of the wood, trim, lights, doors and bark is from this mod by Curtis1973.  
    --------------------------
    I don't know if this is K1R compatible or not...

    214 downloads

       (0 reviews)

    0 comments

    Updated

  18. Nicer Lower City Puzzle Rewards

    There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized.
    The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl.
    As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it.
    This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version.
    Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder.
    Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe

    1,275 downloads

       (0 reviews)

    0 comments

    Updated

  19. Blaster Pistol Enhancement

    I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.

    6,317 downloads

       (16 reviews)

    9 comments

    Updated

  20. Korriban Sith Uniform Fixes

    There are some mods out there that change the uniforms of the Sith on Korriban to robes, but I myself like this incarnation of the Sith being a bit more "modern-looking." But there are some inconsistencies. Mainly, some students wearing uniforms that would only be worn by higher ranked Sith. The same goes for some masters like Uthar and Jorak which are wearing uniforms identical to the students when met even though Uthar later wears much more flashy attire appropriate to his station as head of the academy.
    My fixes correct certain students wearing uniforms they should not, keeping Yuthura in the unique uniform she wears when first meeting her in the cantina and giving Uthar the same treatment for when you first meet him. I also went ahead and gave Uthar's unique uniform to Jorak, the former head of the academy as he too should not be wearing the common male variant.
    Minor Spoiler: Both of my files for Yuthura are compatible with the mod "Yuthura Sith Eyes with Light Side Transition" as all that mod does is change the alignment of the Yuthura file for Dantooine so she has non-Sith eyes. My Dantooine Yuthura file has her appear with her unique outfit and also has the alignment modification for the mod compatibility. Just prioritize my "dan13_yuthura.utc" file above the one added by that mod.
    Credits: Kotor Tool by Fred Tetra

    673 downloads

       (0 reviews)

    2 comments

    Updated

  21. [K1] Legends - Ajunta Pall's Blade

    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition.
     
     # Background #
    The blade of the fallen, Ajunta Pall's Blade -
    I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea.
     
    # About this Mod #
    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies.
    * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting.
    The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as -
    Those features can be seen on the blade now.
     
    # Final Remarks #
    I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part.
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button!
    Uninstallation:
    Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility:
    For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module
    The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
    Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb

    18,329 downloads

       (4 reviews)

    10 comments

    Updated

  22. Two Colored Lightsaber - Double Bladed

    Edit 2: Updated the mod name from "Chaos Lightsaber" to "Two Colored Lightsaber - Double Bladed" in hopes that others will be able to find this mod easier, specifically because the mod is a bit niche in my honest opinion. The updated name isn't shown in the readme text file, but the mod is still the same.
    Edit: I should give credit where credit is due. So, thanks to rece_w for his tutorial on YouTube. Without it, I likely wouldn't have figured this out 100% on my own. He dropped a pretty significant hint in the video, and that's what got me even trying to make the mod myself in the first place. I will try to link the exact tutorial just below this text, but if it doesn't show up for whatever reason, the title of the video is:
    "Kotor 1 & 2: Custom Lightsaber Tutorial (PC/MAC)"
    Here's the video:
    https://youtu.be/EtxwmXHsIfQ
     
    README:
    Chaos Lightsaber
    Made by: K.O.2 Mods (aka The Frozen One on deadlystream)
    Version: 1.0
    About this Mod:
    As of version 1.0, the item can only be spawned into your game.
    Open the console and type "giveitem g_w_dblsbr043" without quotes, then hit enter.
    This mod might be just a *little* bit Over-Powered for some folks, I don't know for sure though because I usually play with cheats enabled. =P
    This took me most of a day to figure everything out, with minimal/beginner experience modding KotOR. Trust me, if an idiot like me can do it you can definitely do it too.

    Extra Info:
    10 years. 10, long, years I have waited for a mod just like this to appear. Back then it took me a long time to even find just one single image of a mod for KotOR that showed the double bladed lightsaber display both a red and blue color. Now, I've finished up one of my so called "Dream Mods", which are very specific mods that I wished I had years ago regardless if I or someone else made them or not. A decade of waiting for a days worth of work... worth it!

    How to use/activate/enable this Mod:
    Copy all files from the "Chaos Lightsaber Version 1.0" folder and paste them into your Override folder.
    Regarding the uploading of this Mod:
    Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    488 downloads

       (0 reviews)

    5 comments

    Updated

  23. Movie-Style Holograms for End Game Cutscenes

    This mod alters the (frankly terrible) holograms used in the cutscenes prior to boarding the Star Forge at the end of KOTOR to bring them more in to line with the style seen in the movies and TSL. For some unknown reason, Bioware decided to go with a weird texture-based approach that simultaneously looks both horrible and nothing like how Star Wars holograms are typically depicted.
    Before:
     
     
    After:
     
    Changes:
    Admiral Dodonna hologram model completely replaced with a new one based on her regular appearance. No longer has incorrect mirrored torso UVs. Dodonna model split into sub-meshes for optimal hierarchical occlusion. Vandar model given some mesh tweaks to remove some intersection issues. Models now use mesh-based transparency rather than additive texture blending. Custom keyframes added to animations to facilitate mesh-based alpha approach and added meshes. New animated textures for Vandar and Dodonna created based on their regular appearance textures. Minor alteration to one shot during the DS cutscene to prevent Dodonna leaping out of frame while Vandar is speaking. Known Issues:
    Because meshes do not self-occlude, there are some artefacts during certain shots. For example, seeing the neck through the chin. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for MDLops

    24,061 downloads

       (4 reviews)

    14 comments

    Updated

  24. Dodonna’s Transmission

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
    Dodonna’s transmission mod 1.1
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Dodonna’s transmission
    Filename: [K1]_Dodonna's_Transmission_v1.1.rar
    Original Release Date: 20/08/19
    1. Description:
    ----------
    This mod basically makes PС appear during Dodonna’s transmission (LS version).
     
     
     
    2. Install:
    ----------
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “Transmission.exe”.
     
    3. Uninstall:
    ----------
    To uninstall, replace (or delete) STUNT_42.mod in the game’s Modules folder with the original from the Backup folder created during the installation. Remove m12aa_c05_cam.mdl from the Override folder (Revisited version only).
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Credits:
    ----------
    Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
    DarthParametric - For transition to module patching.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    26,779 downloads

       (3 reviews)

    6 comments

    Updated

  25. TOR Ports: KOTOR Comic Republic Uniforms for K1

    This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from TOR. Male and female officers get a generic uniform, while Admiral Dodonna gets an admiral outfit that matches the one used in the companion mod for TSL. Her hologram appearance also uses this outfit, with alterations to bring it in line with the appearance of holograms in the movies and TSL. Additionally, Master Vandar’s hologram gets a movie-style upgrade as well for the sake of visual consistency, as per the previously released Movie-Style Holograms for End Game Cutscenes mod.
    Compatibility:
    With the switch of both danii-chi's Dodonna’s Transmission mod and this mod to module injection, install order should no longer be an issue. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    3,259 downloads

       (3 reviews)

    21 comments

    Updated