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I do have the Editable exe. Also i removed .Gui files in override. im still very confused why the scaled patch options are not showing up.
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CountVertigo joined the community
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EdgeRedux joined the community
- Today
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Are you using the GOG version or the Editable EXE? This is required. Also make sure you don't have any other widescreen mod files in override, like .gui files.
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AtomicDruid755 joined the community
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whosdes joined the community
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Gisher joined the community
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Wassall joined the community
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Franciskotor joined the community
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icaramba joined the community
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FF97 started following Scaled Kotor | Widescreen + UI Scaling
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ogagaemmanue joined the community
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CzlowiekGolomp joined the community
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For whatever reason I cannot get the scaled patches to show up in the manager. the rest are fine I cannot get them to appear. And now because of that some text just does not appear in game
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Surprised and pleased to hear that this little mod means so much. Glad I could help, and that it's unblocked your playthroughs! Thought I should tell you that I liked this idea a lot, and just updated the mod to include it. Sounds more nuanced than what we had before, and I'm all for it. I've read your notes, there's a lot of useful info in there. A few bits I can add from my side: The exact vanilla condition for this line is that the reputation with the Exchange be less than 1. The first convo in the docks between Mira and Hanharr indeed has 3 different lines for light, gray and dark PCs, but it doesn't set anything yet. The real choice is set by two invisible triggers in the docks, that fire only when you're first directed to Jekk'Jekk Tarr to meet Visquis, and haven't met Mira and Hanharr personally. Then, depending on the alignment (now reputation), one of the two triggers fires the corresponding dialogue with one of them approaching. This is the moment when the future companion gets chosen. The fate of the refugees is the consequence in this case, and the condition is reputation with the Exchange. If it's greater than 0, then Nar Shaddaa gets the Exchange ending; if it's 0 or lower, it's the Refugees ending. Curiously, I had no idea about this, and how the Nar Shaddaa questline truly worked before I started working on this mod. Wish I'd seen this sooner, great find! It is indeed mixed up. In most cases, the game tracks your reputation through a single conditional script called c_excfavor. 0 The Exchange really dislikes player (rep is <= -4) 1 The Exchange dislikes player (rep is >-4 && <= -2) 2 The Exchange is neutral towards player (rep is >-2 && <= 1) 3 The Exchange likes player (rep is >1 && <= 3 4 The Exchange really likes player (rep is > 4) In vanilla game, you get positive reaction from Zez-Kai Ell, if your reputation with the Exchange is 1 or 2; negative if 3 or 4; neutral if else. TSLRCM fixed this, and now Zez-Kai Ell gives positive reaction if 0 or 1; negative if 3 or 4; neutral if else.
- Yesterday
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AxC's Mira/Hanharr - Reputation Over Alignment
AxConsortium commented on AxConsortium's file in Mods
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FF97 started following 4x Upscale+ Character Textures & Model Fixes
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Is there any information about Mira’s true father, as referenced in one of the ending predictions about her? I don’t remember her father ever coming up outside of a line she says when you try to hit on her about how she already has a father… somewhere. Are there any cut content files or interviews regarding this topic? It seems like it would be an interesting avenue to explore.
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With recent releases of my Mod Options patch with the KotOR Patch Manager project, it is now possible to create custom options menus for mods and patches. I've created a brief tutorial to cover the process of creating these options: https://lanedibello.github.io/kotor-mod-options-tutorial/ For a video showing what this patch looks like see the spoiler below:
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- Last week
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fleger started following High poly PFHB02
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K1 Area Map Fixes - High Resolution Area Map & Map Marker Fix
The_Chaser_One commented on Derslok's file in Mods
Not at all. The one from my screenshot is the Korriban academy with the restored rooms by Drew. https://deadlystream.com/files/file/2586-complete-sith-academy-beta/ My mod is perfectly safe and compatible with anything it doesnt mention being incompatible with thank you very much. Grrrrrr More seriously I'm glad you downloaded it, and even the Gonto option if I'm not mistaken! Hope you had a blast with the modernised Pazaak Tournament. -
Nm6k started following [TSL] Lily's NPC Overhaul - HD Models & Added Diversity , KMRP - KOTOR Modern Restoration Patch , Delayed Story Cutscenes and 3 others
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starbutterfly65 changed their profile photo
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yo, are you still here? Can you please tell me what mod adds these restored maps? TSL Restored Content Mod? Any mod that does not modify game EXE file should work fine. I have updated the mod, it now will write a log fail even when it fails. Please do this: 1. Download the new version. 2. Unzip it in some folder, run 'Install.bat'. Let it get to an error message. 3. A last-run-log.txt should appear in the same folder where install.bat is. 4. Send this last-run-log.txt to me. You can send it to me in a private message. (The file contains the path to your game folder, so if that includes your Windows username, it'll be in there. Nothing else personal, just the name of user, else is data about exe file)
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Basically the entire modlist at the KOTOR Portal (no KOTOR modern restoration patch) However, now that you mention it, I did install these two mods on top of that installation Manaan Hotel Missing Room 1.0.0 and Manaan Pazaak Tournament 1.3. which ARE cut content they seem like potential culprits. if that ends up being it I'll just have to make do with tiny maps lol. thanks for your reply User error: It was K1 Marked Empty Containers 1.0.1 this mod also modifies the .exe. Make sure you install this Map Fix mod BEFORE modifying the .exe further
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