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French Translation Patch for the Neocities K2 Mod Build
Alcias01200 commented on Alcias01200's file in Mods
La traduction française a été intégralement exploitée textuellement sur les 109 mods mais il était hors de question de remplacer les voix enregistrées en anglais par des voix IA. La voix reste donc en VO sous titrée en français hors le cas où la même réplique était disponible dans le dlg. Je ne sais pas encore s'il il y a une réelle nécessité pour K1. -
French Translation Patch for the Neocities K2 Mod Build
The_Chaser_One commented on Alcias01200's file in Mods
- Today
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Polmansol joined the community
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Derva2010 joined the community
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theyawningpanda joined the community
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PrettyFly4aJedi started following Misc TOR Ports
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Hi DarthParametric, I was wondering if you still had plans or interest in releasing your Wookiee and Trandoshan remodels? They look fantastic.
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Unyieldingmass joined the community
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May as well redo the ip_pltuseitm_040 icon while you're working on the silver Sith Trooper.
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Gigantic Mod Release - Saga Edition Series
BottomlessThought23 replied to BottomlessThought23's topic in Mod Releases
lol Well. Yeah. So, that would have made a lot of this work go a lot faster. lmfao Oh well, I did it already. I guess future updates will aim to move to KPM's GameAPI. I'm planning on going back through and adding Mod Options Menus where relevant as well, using KPM's API for that. Part of my Saga Core mod might end up splitting off and becoming a feat adding / management engine. It already has most of the infrastructure for it, just needs to be more generalized. But frankly I think I'm a bit burned out on KOTOR modding right now. lmfao I'll probably try to get back into it after the holidays. For now I'm hoping you guys cannibalize my work and take from it what's useful. And enjoy the mods that came from it in the meantime. lol It's all released under MIT for a reason, if any of this is useful, please use it to push KOTOR modding ever further. I will try to remember to join the discord, and of course I'll be around to answer questions and things (and obviously I still need to move all these mods to Deadly Stream still... there's even one more yet to be released, that I'm still doing a lot of testing on, hoping to improve KOTOR's terrible pathing systems lol). I think honestly my next step is to just... try to do a whole playthrough without changing anything. lmfao I got through a whole testing playthrough before release, but I was constantly adjusting and rebalancing and coming up with new ideas. So it'll be nice to see what the settled mechanics feel like. lol - Yesterday
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Gigantic Mod Release - Saga Edition Series
djh269 replied to BottomlessThought23's topic in Mod Releases
Adding onto Vriffs point about the Discord channel there's plenty of people that are probably in the same headspace as you that you could talk to and also it'd be a great discussion for future KPatches! Edit, here's the links: https://discord.gg/B6hszS7Ps https://discord.gg/kotor https://discord.gg/openkotor -
Gigantic Mod Release - Saga Edition Series
Vriff replied to BottomlessThought23's topic in Mod Releases
It's in our github, the sqlite db files. We develop and maintain KPM over on the OpenKotOR discord, if you have any questions or want to collaborate on anything feel free to join if you're not a member yet and someone can probably offer any support if you run into patch development problems. -
knightrojan joined the community
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Gigantic Mod Release - Saga Edition Series
BottomlessThought23 replied to BottomlessThought23's topic in Mod Releases
Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here! (Frankly, I've been really down lately, so I really appreciate your support) Because I wasn't aware that was a thing? lol I'm also not finding any ways do download it, just a bunch of documentation about it. -
Gigantic Mod Release - Saga Edition Series
Vriff replied to BottomlessThought23's topic in Mod Releases
A little confused, KPM has it's own GameAPI that contains most of the functions in the exes. Why not use that? -
Gigantic Mod Release - Saga Edition Series
BottomlessThought23 replied to BottomlessThought23's topic in Mod Releases
Here is the mod collection I've made using all of my new mods and all of my favorite vanilla+ graphics mods. Let me know if anyone has any suggestions! https://www.nexusmods.com/games/kotor/collections/yhvu7p -
Gigantic Mod Release - Saga Edition Series
djh269 replied to BottomlessThought23's topic in Mod Releases
Difficult to put into words how cool and ambitious your mods are, with the use of KPM and your Kotor Address Library it truly is the golden age of modding. Thanks for sharing your work with everyone! -
BottomlessThought23 started following Gigantic Mod Release - Saga Edition Series
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Hello modders! I have been working really hard to get to this point, and I've finally released my Saga Edition Series of mods... over on Nexus mods. They will be coming here very soon, I promise, but frankly I've already spent almost five hours on just releasing mods, so I'm gonna go do something else for a bit! lmfao Let me know if you have any issues. I'm hoping this goes smoothly, I've done a massive amount of testing, but... who knows? lol The main reason for this post, besides making people aware of the existence of the mods, is because I also had ChatGPT keep track of our reverse-engineering and testing work, and maintain it as an Engine Modding Guide. It is entirely maintained by ChatGPT, and thus probably includes a lot of rambly nonsense, a lot of very obvious "grass is green" kind of crap... but I'm hoping it provides some insight into how we were able to find the right hooks to work with to make all of this possible. Cause I sure as hell don't have the patience to keep track of all of that myself. lmfao Just to have it all in one place, I've also attacked the API guides to my new Crash Logger and SagaLib Address Library. KOTOR_Engine_Modding_Guide_2026-11-04.docx KOTOR_Native_API_Guides_20261104.zip
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livemrgreen joined the community
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Ochnar joined the community
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prplEri changed their profile photo
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When overlaying one mesh onto another, I try to align the positions of the limbs as closely as possible. It’s easier to navigate in Wireframe mode. Here’s another detail I recently learned: these "hookpoints" determine how items are positioned in one's hands.
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I've adjusted the ankle joint and moved the model so it remains on the origin point but I'm also considering rotating the shin joint to give the feet a bit of a V-shape during idle like the KOTOR model. For the arms, how much straighter does it need to be?
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I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use. Anyway, thank you for your effort RaymanGT, this is a great mod.
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It is advisable to rotate the ankle joint and straighten the arms at the elbows.
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- 13 comments
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- restoration
- sith
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While there are dialogue options to shut down Basitla and Carth's romance in their later conversations, the fact is that as long as you keep talking to them the game assumes the romance is active and thus you'll keep getting those gender-specific romantic dialogue, until you choose the dialogue options to shut down the romance. This mod is for players who have no interest in romancing Bastila or Carth at all but still want to go through their conversations, without having to jump through the hoops of spending the majority of the game trying to avoid any romance-related dialogue in conversations with Bastila or Carrh and then picking specific dialogue options later just to shut down the romance. With this mod, players who are not interested in Bastila or Carth's romance no longer need to worry about encountering any romantic dialogue with Bastila and Carth whatsoever. Every single mod I made exists for a reason, and I put a lot of thought into why and how I make a mod, so frankly, you calling my mod "unnecessary" is an insult.
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- Last week
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jmorenobothwell started following High poly PFHB02
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