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  • Submitted: Jun 19 2012 10:40 PM
  • Last Updated: Nov 07 2017 08:51 AM
  • File Size: 664.1KB
  • Views: 23852
  • Downloads: 7,523
  • Approved by: Sith Holocron
  • Approved on: 21 May 2014 - 12:52 AM
  • K1R Compatible: Yes

Previous Versions

  • 29 Oct 2017 Download Jedi From The Start 2.1.0
  • 29 Oct 2017 Download Jedi From The Start 2.1.0
  • 28 Oct 2017 Download Jedi From The Start 2.0.0
  • 25 Oct 2017 Download Jedi From The Start 1.1.1
  • 07 May 2014 Download Jedi From The Start 0.9

Download Jedi From The Start 2.2.0

* * * * * 4 Votes
Gameplay Jedi Classes New Game Overhaul Padawan Start Tutorial



Screenshots

This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.

 

Summary

 

This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game.

 

The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods.

 

The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility.

 

Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod

 

Features

  • All tutorial elements removed from the Endar Spire
  • Start the game as a Jedi, at second level
  • Adjusts dialogue throughout the game to conform to the new story
Requirements & Compatibility
  • Installation
    • Read the Readme file, it will give you instructions on how to use the "Installer.exe" file to install the mod
    • There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason
    • You must uninstall all version older than 2.0.0 before installing version 2.0.0. Jedi from the Start should be installed on a new installation, with KotOR 1 Restoration already installed if you plan to use it
  • Compatibility
Recommended Mods
  • Appearance Standardizer (coming soon) is recommended if you would like Jedi clothing options
  • Consular Sentinel Class Skill Swap is recommended if you want the Sentinel class to be somewhat meaningful
  • Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire
Other Links

 

If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

 

If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.

 

If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.

 

Thank you for reading, enjoy!


What's New in Version 2.2.0 (See full changelog)

  • Trask's Corpse once again uses his unique appearance, but is still lootable this time
  • Dantooine Training Sabers are installed into the module file instead of the override


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots


There's a more current version of this mod at www.nexusmods.com/kotor

This is now updated to match the Nexusmods version.

This is now updated to match the Nexusmods version.

Thanks for that, may I request a patch for NPC Overhaul or at the very least what makes the two incompatible?

It apparently works with NPC overhaul now

Amazing mod! It's been great to walk in Taris as a Jedi or Dark Jedi and don't worrying in hold back levels for Dantooine.


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