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  • Submitted: Jun 19 2012 10:40 PM
  • Last Updated: May 07 2014 03:21 AM
  • File Size: 384.83KB
  • Views: 20486
  • Downloads: 6,506
  • Approved by: Sith Holocron
  • Approved on: 21 May 2014 - 12:52 AM

Previous Versions

  • 30 Apr 2014 Download Jedi From The Start 0.9
  • 30 Apr 2014 Download Jedi From The Start 0.9
  • 30 Apr 2014 Download Jedi From The Start 0.9
  • 30 Apr 2014 Download Jedi From The Start 0.9

Download Jedi From The Start 0.9

* * * * * 4 Votes



Screenshots
Jedi from the Start by darthbdaman

Version 0.9
April 29, 2014

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Description
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This mod will allow you to start the game is a Jedi. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make a shorter, more fun opening to the game.

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Contents
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  • All of the conversations have Alien VO's.
  • The tutorial elements have been removed from the Endar Spire.
  • All of the dialogue has been rewritten to make the Endar Spire much less of a learn to play section, and more of an epic introduction.
  • The pacing has been improved by removing dialogue and make certain conversations shorter.
  • Trask fights Bandon with a Lightsaber.
  • Bastila will equip a (Blue) Jedi Knight Robe upon entering your party.
  • The Player and Bastila will spar with lightsabers.
  • You get a Jedi Knight Robe(variant depends on class), instead of the aformentioned Jedi Robe, on Dantooine upon completing the third trial.
  • Nemo's corpse contains a (Brown) Jedi Robe, instead of a (Blue) Jedi Knight Robe, to compensate for the robe you won't get on Dantooine, and for the robe Bastila equips.
  • Coming Soon. Story continues onto Taris and to Dantooine.
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New Items
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  • 1 Lightsaber
  • 1 Violet Crystal
  • 1 Red Crystal
  • 1 Jedi Robe
  • 1 Dark Jedi Robe
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Install
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To install, run the TSLPatcher.

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Uninstall
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To uninstall this mod, remove the files installed by the TSLPatcher from the Override and place any files in the backup folder into the Override.

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Reporting Problems
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If you find any bugs with this mod, or would like to make a suggestion, reply to the thread or pm me.

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Known Bugs
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None. Probably screwed up fight training again though sigh...

What's New in Version 0.9 (See full changelog)

  • The story has been streamlined quite a bit. The player is already familiar with most of the things Trask introduces, as most players who use this mod will be. Most information is glossed over in no detail.
  • Some redundant lines of dialogue dropped.
  • Lightsaber removal now 100% works properly.
  • Trask has had his power increased significantly to account for him being a Jedi Knight with a padawan.
  • Fight training now works. Bastila and The Player will fight with lightsabers.
  • New class selection system. Soldiers will become Guardians, Scouts; Sentinels, and Scoundrels; Consulars. This removed a lot of the forced dialogue at the beginning that was dragging down the dialogue. The story progresses quicker and makes more sense.


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


There's a more current version of this mod at www.nexusmods.com/kotor


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