A Future Pilot 161 Posted May 29, 2018 So everyone...who's up for round 2?? I was originally not intending to start this project until K1CP (KOTOR 1 Community Patch...nifty huh?) was closer to what I would consider complete. However I've had several requests for this, the most pressing of which is Snigaroo is updating his mod builds on the /r/kotor subreddit, and he asked if this could be included. The initial release of this will most likely only be a compilation (without any original fixes from myself), because of both current time constraints as well as me not knowing of any outstanding bugs not already fixed. However, just as with K1CP, I plan on adding bugfixes as they are reported, and I welcome the community's suggestion, reports, and additions! As in K1CP, credit will be given in the readme, in the TSLPatcher, and on the download page. NOTE: K2CP is intended to be used with TSLRCM. Though it may be possible to use it without it, there's no guarantee of compatibility. NOTE 2: I discovered there has already been a mod titled KOTOR 2 Unofficial Patch, so I'm changing the name to KOTOR 2 Community Patch. I will also be changing the name of the K1 Patch since I think it more closely matches the spirit of the mod anyway Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 29, 2018 These are mods that I have decided should be in the patch, and am requesting permission for. If they have a * symbol, the author has given permission for me to use them. 1. There are several head model issues: TSL Head Model Fixes (redrob41) 2. PMHH01 has some issues not fixed by the TSL Head Model Fixes: PMHH01 Fixed (Squall Lionhart)* 3. Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 (Kainzorus Prime)* 4. The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 (bead-v)* 5. A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 (Marauder)* 6. The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 (N-DReW25)* 7. The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL (ZimmMaster)* 8. Various issues: JC's Minor Fixes for K2 1.3 (JCarter426)* [Partial. See his post.] 9. Hologram models display weirdly: Fixed Hologram Models and Admiralty Redux for TSLRCM 1.3 (DarthParametric) [Permission denied by the author] 10. It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 (N-DReW25)* 11. There's a large gap in the wall in the Harbinger escape pod room: Harbinger Escape Pod Room Hole Fix 1.0 (DarthParametric)* 12. One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL (ndix UR)* 13. Various animation issues: JC's Supermodel Fix for K2 1.2 (JCarter426) [Permission denied due to the mod containing assets not created by JCarter426] 14. In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix (danil-ch)* 15. Prestige classes have worse saving throws than Consulars: TSL Prestige Class Saving Throw fixes 1.0 (Rovan) 16. A few powers have the wrong costs in TSLRCM: Power Cost Correction (Hassat Hunter) 17. A number of textures don't use shaders: Textures Improvement Project (danil-ch)* 18. The model in the galaxy map for Paragus looks nothing like it: Peragus Galaxy Map Change (Kainzorus Prime)* 19. There are several model issues on Peragus: Peragus Administration Level Room Model Fixes (DarthParametric)* 20. The lights in the Harbinger Broom Closet don't work: Harbinger Broom Closet Wall Lights Fix 1.0.0 (DarthParametric)* Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 29, 2018 These are mods I am considering including in the patch, but would like more feedback on first. 1. Aleema Keto's robes have a non-canon description: Aleema Keto's Robe Description Correction 1.0 (milestails) 2. Kinrath eggs don't drop crystals like in KOTOR 1: Kinrath Egg Bash Crystal Drop (Hassat Hunter) This isn't really a bug, just a continuity issue. I consider it outside the scope of this patch. (If you disagree, feel free to let me know though!) 3. Mandalorian banners use the Star Forge logo instead of the Mandalorian logo: New Mandalorian Banner Fix (Akven) This is already corrected by JC's Minor Fixes Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted May 29, 2018 Pssst . . . you seem to referencing lists but I'm not seeing any. Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 29, 2018 7 minutes ago, Sith Holocron said: Pssst . . . you seem to referencing lists but I'm not seeing any. Let there be LISTS!! (Well one...the other is coming soon :P) Quote Share this post Link to post Share on other sites
LiliArch 115 Posted May 29, 2018 I have a couple of unreleased small fixes - one for a couple of Malachor V surface textures missing/wrongly assigned (more apparent on Intel cards) and one that changes a couple of weird-looking plot item icons to (hopefully?) more reasonable ones. Are you interested? 1 Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 29, 2018 1 minute ago, LiliArch said: I have a couple of unreleased small fixes - one for a couple of Malachor V surface textures missing/wrongly assigned (more apparent on Intel cards) and one that changes a couple of weird-looking plot item icons to (hopefully?) more reasonable ones. Are you interested? Yeah, definitely! Shoot me a PM! Quote Share this post Link to post Share on other sites
Snigaroo 119 Posted May 29, 2018 3 hours ago, A Future Pilot said: These are mods I am considering including in the patch, but would like more feedback on first. Aleema Keto's robes have a non-canon description: Aleema Keto's Robe Description Correction 1.0 (milestails) Kinrath eggs don't drop crystals like in KOTOR 1: Kinrath Egg Bash Crystal Drop (Hassat Hunter) Prestige classes have worse saving throws than Consulars: TSL Prestige Class Saving Throw fixes 1.0 (Rovan) A few powers have the wrong costs in TSLRCM: Power Cost Correction (Hassat Hunter) Mandalorian banners use the Star Forge logo instead of the Mandalorian logo: New Mandalorian Banner Fix (Akven) The Mandalorian Banner Fix is included in a different form in JC's Minor Fixes, so it can be excluded. I also think the Aleema Keto RDC and Kinrath bash mods are matters of personal preference and should probably be excluded, but I think the prestige class saving throw error is clearly a bug, and barring correction from HH I feel it likely that power cost correction is also a logical fix. I'd recommend their inclusion, but not the other three. 2 Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted May 29, 2018 Just reiterating my previously-issued blanket permissions announcement for the record: On 3/4/2018 at 3:06 AM, JCarter426 said: If anybody wants to include any of the Straight Fixes or Resolution Fixes in another mod you may. You have my permission now, so you don't need to ask. That was sort of always my policy with TSLRCM but I'm making it my official policy for everybody now. Just mention me in your credits and we're cool. These are just fixes for the game, so I don't mind if those fixes are included in another mod. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted May 30, 2018 14 hours ago, A Future Pilot said: Hologram models display weirdly: Fixed Hologram Models and Admiralty Redux for TSLRCM 1.3 (DarthParametric) No, you won't be including this one. There are still elements of it to be revised, and it's far too much of a pain in the ass having multiple distributions of a large mod like that in the wild. 14 hours ago, A Future Pilot said: There's a large gap in the wall in the Harbinger escape pod room: Harbinger Escape Pod Room Hole Fix 1.0 (DarthParametric) This one should be fine. 1 Quote Share this post Link to post Share on other sites
RLG 6 Posted May 30, 2018 On 5/29/2018 at 8:46 AM, A Future Pilot said: These are mods that I have decided should be in the patch, and am requesting permission for. If they have a * symbol, the author has given permission for me to use them. The Droid Anatomy Library doesn't show some of it's damage: Droid Anatomy Library Description Fix 1.0 (Marauder) Some robes weren't marked as upgradable in their descriptions: Robe Description Fixes 1.0 (Marauder) Marauder has a Fix Pack that includes both those mods and some other minor fixes: https://deadlystream.com/files/file/942-marauder-fix-pack/ Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 30, 2018 3 minutes ago, RLG said: Marauder has a Fix Pack that includes both those mods and some other minor fixes: https://deadlystream.com/files/file/942-marauder-fix-pack/ I actually already have that listed, I just had missed in the description that he had included the other mods. I'll fix it! 1 Quote Share this post Link to post Share on other sites
darthbdaman 71 Posted May 30, 2018 Things in my mod list that haven't been suggested already: Head Model Clipping Fix by redrob41 Merchant Inventory Fix by JCarter426 Peragus Galaxy Map Change by Kainzorus Prime PMHH01 Fixed by Squall Lionhart Prologue Sensor Droids Fix by danil-ch Textures Improvement Project by danil-ch Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted May 30, 2018 19 minutes ago, darthbdaman said: Merchant Inventory Fix by JCarter426 This isn't necessary, as it has no effect unless you have other mods installed (and assuming they don't have their own fix, like Sithspecter's does). But I guess if you want to include it, knock yourself out. Quote Share this post Link to post Share on other sites
ZimmMaster 7 Posted May 30, 2018 Per the admins request, I am publicly posting that I have given permission for the mod author to use my movement animation fix kotor 2 as well. 1 Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted May 31, 2018 5 hours ago, darthbdaman said: Things in my mod list that haven't been suggested already: Head Model Clipping Fix by redrob41 Merchant Inventory Fix by JCarter426 Peragus Galaxy Map Change by Kainzorus Prime PMHH01 Fixed by Squall Lionhart Prologue Sensor Droids Fix by danil-ch Textures Improvement Project by danil-ch Thanks for the suggestions! I'll address them one at a time: 1. Head Model Clipping Fix - If this is the one you're talking about, it's actually already included in the list! If you mean a different one, let me know! 2. JC's Merchant Inventory Fix - As JC mentioned, this doesn't actually do anything without other mods installed, so I think I'll skip it for the patch 3. Peragus Galaxy Map Change - I don't think this is really a bugfix, more just a texture improvement, so it doesn't make sense for the patch IMO 4. PMHH01 Fixed - As far as I can tell this fix is included in the Head Model Clipping Fix. If not, let me know! 5. Prologue Sensor Droids Fix - This does look like an oversight by the creators. I'll add it to the list! Thanks! 6. Textures Improvement Project - This one's tricky. Though it's technically a fix, IMO the hutts and the mandalorians really look bad with shaders applied. I do like the droids though. If danil-ch would be alright with me including just the droid fixes, I'd do it, but otherwise I'll leave it out Thanks again for your feedback! I'm sorry so much of it isn't really what I want for the patch, but please don't let that prevent you from making more suggestions in the future! Quote Share this post Link to post Share on other sites
danil-ch 68 Posted May 31, 2018 You have my permission. 2 hours ago, A Future Pilot said: This one's tricky. Though it's technically a fix, IMO the hutts and the mandalorians really look bad with shaders applied. They all look just like in K1. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted May 31, 2018 3 hours ago, A Future Pilot said: 3. Peragus Galaxy Map Change - I don't think this is really a bugfix, more just a texture improvement, so it doesn't make sense for the patch IMO Well, it does fix the issue that the 3d model of Peragus doesn't look like Peragus at all. I'd definetly call that a fix, even though it's not a bugfix. 2 Quote Share this post Link to post Share on other sites
Snigaroo 119 Posted May 31, 2018 1 hour ago, Kexikus said: Well, it does fix the issue that the 3d model of Peragus doesn't look like Peragus at all. I'd definetly call that a fix, even though it's not a bugfix. I'm afraid it was my misunderstanding of which mod was being referred to that probably encouraged AFP to dismiss it. I didn't realize it was referring to the Peragus 3D model, and not the Peragus icon as it appeared on the galaxy map. I shouldn't give advice so late in the evening. Given what the original problem is and what the mod does, I think it's clear the original 3D model was the product of an oversight or the dev squeeze, which merits correction. 2 Quote Share this post Link to post Share on other sites
darthbdaman 71 Posted June 1, 2018 I'm pretty sure PMHH01 Fixed includes a fix for the cheek that head model clipping fix doesn't have. I tested them a while ago, and I found PMHH01 Fixed to be slightly better, and think that was the reason. I'm not sure though Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted June 1, 2018 On 5/30/2018 at 10:09 PM, A Future Pilot said: Thanks for the suggestions! I'll address them one at a time: 4. PMHH01 Fixed - As far as I can tell this fix is included in the Head Model Clipping Fix. If not, let me know! I give permission for this one to be used, since apparently everyone likes it Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted June 1, 2018 7 minutes ago, Squall Lionhart said: I give permission for this one to be used, since apparently everyone likes it Thanks!! I’ll put it in! Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted June 2, 2018 I'll allow it. Quote Share this post Link to post Share on other sites
A Future Pilot 161 Posted June 2, 2018 On 5/31/2018 at 2:07 AM, danil-ch said: You have my permission. Thank you!! Since you quoted me regarding your Textures Improvement Project along with this, I'm assuming you're referring to it as well. If you're not, please let me know! 54 minutes ago, Kainzorus Prime said: I'll allow it. Thank you! May I also use your Peragus Galaxy Map Change mod? Quote Share this post Link to post Share on other sites