Sithspecter

This is the Sleheyron Planet, which is a Work-In-Progress mod for KotOR

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  On 5/26/2016 at 4:06 PM, Sithspecter said:

I don't want to lock it, as I think that would cause people to incorrectly think that the project was cancelled even if I provided explanation. Either way I will try to provide more updates as I work on the project.

If you ever need more video footage you know who to talk to.

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  On 5/26/2016 at 4:06 PM, Sithspecter said:

I don't want to lock it, as I think that would cause people to incorrectly think that the project was cancelled even if I provided explanation. Either way I will try to provide more updates as I work on the project.

Actually, maybe that's why you should lock it.

 

People think it's cancelled and then BOOM

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so far,so good....BUT,you BETTER make a cantina with some entertaining music =P

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  On 7/3/2016 at 2:49 PM, N-DReW25 said:

Do you even have side quest and story related stuff planned for this mod yet

(Note: I'm interpreting the comment in a negative light, mostly because of the word "even")

...

 

We have several of the quests and story plotted out, and I'm implementing content when I can. The key phrase there is "when I can". For reference, here's a breakdown of last week and a breakdown of the coming week for my schedule:

 

(Things to note: 1) Brother's apartment has no internet and 2) all of my modding files, particularly Sleheyron, are on my main computer, not my laptop)

 

Last week:

 

  Reveal hidden contents

 

 

Next week:

 

  Reveal hidden contents

 

 

...

 

As you might be able to see, the possibilities to actually do any modding have either been unavailable (files not on the laptop), non-existant (school-work and property-work, and then just being tired), or up in the air (since a good portion of next week is open, but I have priorities.

 

Let's also consider the fact that I still need to fix some K1R bugs and make the new installer for that to be properly done for now. Sith Specter is also very busy (I think over-worked) with his job and real life things. We both have our next "checkpoints" of progress, but finding the time and energy to do them isn't always going to be possible.

 

I'm a part-time student at a Community College, and that schedule isn't exactly flexible. Plus I'm in the Summer term (which is only 8 weeks instead of 10), so the pace is a bit faster than what it would have been in the Fall term. I also have a life and don't always want to be on the computer, so I've occasionally been trying to do other things with my free time.

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  On 7/3/2016 at 9:47 PM, Fair Strides said:

(Note: I'm interpreting the comment in a negative light, mostly because of the word "even")

 

I did not mean to say go faster i'm just saying if this mod does include a star map than that would mean you need a story to go through for example on Korriban you collect sith rellics to get to the star map. here you'd likely get the attention of the hutts and you work for them and when you do enough work they give you the star map which is locked up in their trophy room.

 

Now I 100% understand this isn't easy and you have lives but this seems near impossible since you will need to edit the Levinithan encounter, edit Calo nord and Darth bandon to go their, make certain NPC's spawn for example when Carths friend tells you about dustil spawn their, have random encounters like the GenoHaradan messanger appear, make choices on certain worlds effect Sleheyron like the wookie rebellion and the destruction of kolto so even if you have spare time to burn I bet it still won't be near finished.

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Trust me when I say, they've already done quite a bit of research, and FairStrides is one of the biggest subject matter experts on the Kotor engine. They never said they didn't know how to finish it; just that they didn't have enough time.

 

You would be surprised how many discussions have gone through regarding the Star Map, and scripting in random encounters is actually quite simple. The real issues are finishing up the work already done and making this project likely better than most "closed beta" games in terms of completion.

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  On 7/4/2016 at 8:38 AM, N-DReW25 said:

I did not mean to say go faster i'm just saying if this mod does include a star map than that would mean you need a story to go through for example on Korriban you collect sith rellics to get to the star map. here you'd likely get the attention of the hutts and you work for them and when you do enough work they give you the star map which is locked up in their trophy room.

 

Now I 100% understand this isn't easy and you have lives but this seems near impossible since you will need to edit the Levinithan encounter, edit Calo nord and Darth bandon to go their, make certain NPC's spawn for example when Carth's friend tells you about dustil spawn their, have random encounters like the GenoHaradan messanger appear, make choices on certain worlds effect Sleheyron like the wookie rebellion and the destruction of kolto so even if you have spare time to burn I bet it still won't be near finished.

You might be surprised how easy it is to modify those things, actually. Take a look at the globals in KSE and, knowing at least how the numbers in there work, it isn't the complicated to make the necessary alterations

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  On 7/4/2016 at 8:38 AM, N-DReW25 said:

Now I 100% understand this isn't easy and you have lives but this seems near impossible since you will need to edit the Levinithan encounter, edit Calo nord and Darth bandon to go their, make certain NPC's spawn for example when Carth's friend tells you about dustil spawn their, have random encounters like the GenoHaradan messanger appear, make choices on certain worlds effect Sleheyron like the wookie rebellion and the destruction of kolto so even if you have spare time to burn I bet it still won't be near finished.

 

They used to say that animating Revan's cape was impossible too. I showed them. Thanks for your vote of confidence though.

 

The reason that Fair Strides (and I for that matter) are somewhat upset with your comment was that you said, "Do you even have sidequest and story related stuff planned for this mod yet?" as if we'd been going about this for 2 years without considering the need for a plot.  :rolleyes:

 

  On 7/4/2016 at 8:52 AM, Malkior said:

You would be surprised how many discussions have gone through regarding the Star Map, and scripting in random encounters is actually quite simple. The real issues are finishing up the work already done and making this project likely better than most "closed beta" games in terms of completion.

 

It's a marathon, not a sprint. I've known this from the beginning. There are large spurts of productivity and there are lulls where little happens. The important thing is that we keep working on it. You might be interested to know that in the ~3 months of development of High Quality Blasters, the last month contained 66% of the progress.

 

And again, I'd like to emphasize that our lack of updates in this thread does not mean that I have nothing to show. Actually, there are a number of areas that we haven't disclosed to the public because we want you to have a brand new experience similar to the other planets. I'd love to show them to you, but I don't want to take away some of the magic that's associated with seeing new places and things.

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  On 7/4/2016 at 12:50 PM, Sithspecter said:

The reason that Fair Strides (and I for that matter) are somewhat upset with your comment was that you said, "Do you even have sidequest and story related stuff planned for this mod yet?" as if we'd been going about this for 2 years without considering the need for a plot.  :rolleyes:

Well every added content mod has a plot i was Just asking do you guys know how you will get to and obtain the star map personally I hope you add a bounty system to the game like Zax's bounty office but on sleheyron.

 

  On 7/4/2016 at 12:50 PM, Sithspecter said:

I'd like to emphasize that our lack of updates in this thread does not mean that I have nothing to show. Actually, there are a number of areas that we haven't disclosed to the public because we want you to have a brand new experience similar to the other planets. I'd love to show them to you, but I don't want to take away some of the magic that's associated with seeing new places and things.

Well can you show progress screenshots please like don't spoil it like show off for example populated area's, new models and maybe even the star map itself (Silverledge9 did that back when Brotherhood of shadow was in development, no spoilers just progress)

 

  On 7/4/2016 at 12:50 PM, Sithspecter said:

They used to say that animating Revan's cape was impossible too. I showed them. Thanks for your vote of confidence though.

Well it's kinda true people probably once said no one could restore TSL to a working state, same goes for M4-78, and K1R.

 

The reason I say near impossible because you and fair strides (Probably two of the best modders of Kotor that still mods) are the only ones with the potential of doing for example someone like me this would never see the light of day.

 

In my opinion the Tatooine temple is more easier to restore than this and the fact that you guys have started is amazing :)

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Lol, I still remember my reaction to seeing Revan's cape animated back in 2009. My jaw must have dropped. I thought that we reached the pinnacle of Kotor modding. XD

 

And I'm not concerned about the mod developers not knowing how to fit Sleheyron in with the rest of the game. I mean, we kind of proved that this could be resolved with M4-78 and TSLRCM as a a whole.

 

I'm more concerned about how the hell I'm going to make this beast of a mod compatible with my current override folder. That's going to be the fun part for me. :D

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According to Sith Specter, the Tatooine Temple would need parts re-modelled to not be as jagged or really too low-poly, the walkmeshes would need to be re-done from scratch, and then at point you'd only have to do what's left for a custom level (lightmapping, compiling, basic files, .etc). That being said, with the lack of real content, he's opted that it would be too much work for too little gain and it'd just feel forced if we included it in Sleheyron.

 

Surprisingly enough, I could literally implement the banter spots, Genoharadan Messenger, Party Member Messengers, Xor, and Ziagrom all within 20 minutes as soon as I know where we want these to be. We know exactly where we want Calo and Bandon to show up, but we aren't there yet in the actual content. I've also made as-yet-untested changes to the Star Maps and Galaxy Map so that we should be good to go on that, but that will only be figured out as we test the mod, which is a long way off.

 

While I'm glad people have such confidence in me, all that knowledge is rather useless if you don't use it. Like SS said, it's a marathon, not a sprint. Right now I'm in a low point modding-wise, but I know I'll crawl out of it and work like lightning. This Summer term at College ends in mid-August and then the next term doesn't start until the end of September, so I will have a good five or six weeks of no school to play with. Not making any promises, but we'll see how it goes. :)

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Talon%20Raider%20copy.jpg

 

Introducing the Talon Raider!

 

It's no "fastest ship in the galaxy," because it's not about how fast you get to your destination, but it's about the journey to get there. The Talon Raider doesn't have two measly engines, but has four like a real ship. That thick hull? It's not just decorative, it can repel even the heaviest blaster fire. But that would be assuming the blaster bolts make it to the hull, which they don't. Its quad shield generators are top of the line, and can form almost any aerodynamic shape for atmospheric flight. And just like a cowboy, it packs a six gun. Well, six of the heaviest laser cannons that Czerka produces.

 

You might think that's all well and good, but does it have it where it counts? Can I load up all my contraband and make an escape in quick fashion?

 

I'm here to tell you that you most certainly can! A spacious hydraulic lift under the cargo hold will have you in business. No more cramming a swoop bike through a tiny corridor and down a teeny ramp, just ride right up onto the lift. The cargo hold and cargo pod provide ample space for all your smuggling needs! Anything from spice to livestock and more sentient cargo if your conscience (or lack thereof) allows.

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Holy cow. I hope that keeps folks satiated for a little while. Keep up the great work you two. You are an inspiration.

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  On 7/13/2016 at 8:33 AM, N-DReW25 said:

Is this ship going to replace the Ebon Hawk or is it just for getting around Sleheyron?

 

This ship will not replace the Ebon Hawk in any fashion. One of the main quests involves this ship though.

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  On 7/13/2016 at 1:33 PM, Sithspecter said:

This ship will not replace the Ebon Hawk in any fashion. One of the main quests involves this ship though.

You heard it here folks: This ship will be replacing the Ebon Hawk as part of a full conversion mod

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  On 7/14/2016 at 2:20 AM, VarsityPuppet said:

You heard it here folks: This ship will be replacing the Ebon Hawk as part of a full conversion mod

 

What have you started??

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  On 7/14/2016 at 2:20 AM, VarsityPuppet said:

You heard it here folks: This ship will be replacing the Ebon Hawk as part of a full conversion mod

Makes sense to me. You wouldn't even need to include the fighter battles since the six cannons on it would decimate any fighters that dare approach. ;)

 

I would really want to see how much different the battle at the Star Forge would have gone as well...

 

Also, instead of one stowaway, you could have an entire small colony; and I dare wonder how many gizka you'd have...

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Thanks for the update Sithspecter! You and Fair Strides keep up the good work!

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  On 7/13/2016 at 1:33 PM, Sithspecter said:

This ship will not replace the Ebon Hawk in any fashion. One of the main quests involves this ship though.

 

  On 7/14/2016 at 2:20 AM, VarsityPuppet said:

You heard it here folks: This ship will be replacing the Ebon Hawk as part of a full conversion mod

 

So Sithspecter said it won't replace the ebon hawk yet varistypuppet said it will so who do I believe

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  On 7/14/2016 at 10:38 AM, N-DReW25 said:

So Sithspecter said it won't replace the ebon hawk yet varistypuppet said it will so who do I believe

What does your heart tell you?

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