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28 downloads
============================================ Khoonda Expansion Mod ============================================ Features: This mod unlocks 4 rooms within Khoonda, feature list below: Additional XP available to be gained Additional ‘Bonus Mission’ Training facilities Doors previously locked can now be accessed, 3 via Khoonda key, 1 via quest. New Quest Droids join the battle of Khoonda if they're activated New rooms: South Droid Defence Workshop Kaloopo's Quarters Training Room Additional Room left empty but accessible, it is used as part of the 'TSL Collectables' mod New Characters: 3M-BR - Astro Utility Droid Wounded Militia Kaloopo Wounded Kinrath Installation: Extract the files from the download, run the Holopatcher.exe installer. Uninstall: Holopatcher creates an uninstall / backup folder, please use this. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: Tools used: -
View File TSL Khoonda Expansion Mod ============================================ Khoonda Expansion Mod ============================================ Features: This mod unlocks 4 rooms within Khoonda, feature list below: Additional XP available to be gained Additional ‘Bonus Mission’ Training facilities Doors previously locked can now be accessed, 3 via Khoonda key, 1 via quest. New Quest Droids join the battle of Khoonda if they're activated New rooms: South Droid Defence Workshop Kaloopo's Quarters Training Room Additional Room left empty but accessible, it is used as part of the 'TSL Collectables' mod New Characters: 3M-BR - Astro Utility Droid Wounded Militia Kaloopo Wounded Kinrath Installation: Extract the files from the download, run the Holopatcher.exe installer. Uninstall: Holopatcher creates an uninstall / backup folder, please use this. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: Tools used: Submitter OzilsEyes Submitted 11/10/2024 Category Mods TSLRCM Compatible Yes
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When I used to play TSL on the xbox as a kid, I would spend hours in the Enclave Sublevel wondering what it would be like if it was cleaned up and restored to a functioning Academy where Jedi would live and train. Playing Jedi Outcast and seeing Luke's Jedi Academy and all the students training was incredibly amazing to see and helped to inspire my hopes for the Enclave sublevel. After I got my feet wet modding with some recruitment mods, such as getting T3-M4 early and recruiting HK-47 on Taris, and learned my way around the various modding tools available, I began work to restore the Sublevel as a central hub for a resurgent Jedi Order to train a new generation. So far, I have cleaned up all the debris from the sublevel, evicted the Laigreks, placed additional dormitories, created a holo communications room similar in function to what we see in Revenge of the Sith, as well as dedicating one of the rooms as a functioning Medical Bay. Presently, I am working on transferring the scripts that the Mandalorian recruits on Dxun use when sparring to have Jedi Padawans be dueling with lightsabers at set intervals in one of the rooms that I will dedicate as a training area. I plan to place holocrons within the Jedi Archives and training holograms that can either be sparred with directly or used as instructional vids for younglings. My ultimate goal would be for this to be end game content, with a light side player arriving on Dantooine to meet a Twilek who used to maintain the Enclave when the Jedi were around and he offers his help in restoring what he worked for years to maintain before the bombardment. Modules on Dantooine beyond the sublevel could also be changed to reflect the Jedi's presence on the planet again, with training missions to take out Kath Hounds, helping settlers, what have you. I have so many ideas and many may be beyond reality but I wanted to announce this here and see what people's thoughts were and if they had any ideas on what they would be interested in seeing. One thing that is presently beyond my abilities is restoring the Enclave main level to a functioning state via the removal of the large stone debris and changing the module to reflect areas that were present in K1 such as the landing area. It's definitely something I'd like to include, but I will need to learn more as I dive into fulfilling this childhood dream of mine. As a side note, I've begun thinking what a restored Sith Academy would look and function like so its possible this could be all be wrapped into an 'Academy Expansion' mod of some sort.
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Version 1.2.1
2,255 downloads
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish. The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible. NOTE : The current included readme is outdated, so the installation instructions are included below. Installation steps for the project. #0 Install KotOR2. #1 Install Official 1.0b Patch ( Steam users don't need this ) https://deadlystream.com/files/file/812-official-10b-patch/ #2 Install TSLRCM 2022 https://deadlystream.com/files/file/578-tsl-restored-content-mod #3 Install M478EP 1.5 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ #4 Install Coruscant Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ #5 Install Expanded Galaxy 1.1.8 ( Download included on this page ) This is all required for the project to work properly. Also make sure to download and install the latest patches, I will upload everything in a single package eventually. <-> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod - Ebon Hawk Model Fixes - Kreias Vibrosword - Rocket Launcher Sounds Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead - Jedi Malak Mouth Fix - Twilek Head Fixes Option A Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - Republic Soldier Fix for K2 v1.1 - VO Fix for K2 v1.1 - Zhug Attack Fix for TSLRCM v1.1 - Minor Fixes for K2 v1.5 - Shader Fixes for K2 v1.1 - Feat Fixes for K2 v1.1 ( Not Included Yet ) - Minor Fixes for K1 v1.1 - Dense Aliens for K1 ( Not Included Yet ) - Jedi Tailor for K1 v1.4 ( Not Included Yet ) - Korriban - Back in Black for K1 v2.3 ( Not Included Yet ) - Republic Soldier Fix for K1 v1.3( Not Included Yet ) Stoney - Sleheyron Demo / Maps - Placeable Ebon Hawk Model ( Included in the Port ) ebmar - advice Effix - advice for a fix InSidious - advice & TSL Lost Modules deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors - Peragus Tweak ( removed due to a bug ) - Trayus Rank Reform danil-ch - Extended Carth Meeting - Kreia's dialog on small kindnesses - Kreia's Fall In-Game Cutscene - Sensor Droid Appearance Change Schizo - Re-scaled Trandoshans Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional ) lachjames - KotOR Save Importer For TSL ( included and optional for now ) - K2 Overlay Console ( included and optional, normaal and steam versions ) Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Reduced Graphics Mod ( optional ) - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) jonathan7 - Bodies Stay Mod ( optional ) ndix UR - PMHC06 TSL Head Fix ZimmMaster - TSL Walking & Running Animation Fix Markus Ramikin - Kill The Ithorian LDR - Terentatek Models Darth Shan - Extra Difficulty Options seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin! N-Drew25 - Selkath Xbox Voice Files PapaZinos - Various Level Model Fixes SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors zbyl2 - Advice & Help finding files that do stuff in TSLRCM. Cortisol - PyKotOR itself. th3w1zard1 - various updates to PyKotOR that helped with the installers for the project. many more and a big shout out to everyone that has supported the project on the Discord channel. <-> Thanks to everybody that made this project possible, I will update the read-me and many more things in time. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches. There is now an installer included. -
Hello all, This is an idea I had many years ago (I think I even made a thread here about it), but I never got very far. It crossed my mind recently so I decided to take another crack at it since it's a character's story I feel low-key passionate about. When the player is down in the Undercity of Taris, they can run into Rukil, the old proclaimer of something called the Promised Land. He has you go search for his missing apprentice, a young woman named Malya. In the game, you find a generic (old man) corpse with Malya's journal, and you tell Rukil she died. The end. Or not. The Promised Land concept is interesting enough, but the fact that Rukil has an apprentice (with a name), who seems to be an open-minded, hopeful, and brave young woman of all things seems like a huge missed opportunity to me. Maybe she's force sensitive. Maybe she has a unique perspective the other characters don't have, based on her unique upbringing. It's especially tragic for my player character, who doesn't really have the hots for Bastila and would be much more interested in someone who's not such a normie. So, Malya lives on, developing quietly in the back of my mind. So I've started work on it again. STORY: The new story is, basically, that while searching for the Promised Land, Malya left her journal on an old corpse in the Undercity when had to run and hide from Rakghouls and then Gamorrean slave hunters. She got captured by Gamorreans, and sold to the exchange. Shortly before the player character arrives at Davik's estate, Malya attempted to escape but was caught and thrown in the torture chamber. She is then rescued by the player character, and the grateful Malya joins him after learning that the other Outcasts are long gone on their journey to the Promised Land. The party then escapes Taris and goes to Dantooine, where Malya succumbs to her usual habits and explores every part of the Jedi enclave she can. While the player character is in training, Malya steals a Jedi holocron, and starts learning about the Jedi, Sith, and various Force philosophies. Once the quest for the Star Forge begins, the player character learns of Malya's Force experiments and has the option to train her as his own apprentice. Instead of becoming a traditional Jedi, however, Malya forms her own philosophy combining the teachings of Rukil and what she has learned since. One of her protests to the usual events of the game's story is on Kashyyyk, where she denounces a violent Wookiee uprising against Czerka, instead advocating for a more moderate agenda. As she harbors feelings for the player character, she dislikes Bastila, and by extension distrusts the Jedi. This is amplified after the Leviathan incident and subsequent revelation. Near the end, Malya declares her wish that the player character neither be subservient to the Jedi nor the Dark Side, and instead submit to nothing but Truth itself and become a fully realized individual, and says that this can be done by saving his old friend Malak from the Dark Side. MOD GOAL: Recruitment mod that adds Malya to the party, replacing Juhani. She serves as an alternative love interest to Bastila for male PCs. She can be trained as a Force user by the player character. She is to be fully voiced (I have directed voice actors before so I'm not worried about this - I'm more worried about lip synching because I have no idea how to do it). She is to chime in on the story like other party members do. Further down the road, if I get good enough at modding or have help, I'd like to have more story stuff like in the above summary. WHAT I'VE DONE SO FAR: -In Davik's estate, Malya can be found in the torture chamber (replacing Hudrow). When you rescue her, she gives you the Ebon Hawk security codes and joins your party after you escape Taris. This is implemented and works. However, there are a few problems I have to work out. -Her appearance is subject to change, but right now I have a reskinned albino version of TSL's PFHA06. After she escapes Davik's estate and changes out of the dirty old Outcast clothes, she has a hooded outfit which was made by removing the face from the darkjedif model (I might publish that bit on this website separately as a modder's resource or small mod). I made a prototype skin for the clothing, and I'll make cooler variants in the future. CURRENT PROBLEMS AS OF POSTING THIS: -I don't have any voiced lines yet, so Malya has been speaking Twilek. Sometimes her mouth doesn't move and I don't know why. Edit: Now I know why. -Although Malya has a unique entry in appearance.2da, I don't know how to access the new entry with the UTC editor. The dropdown menu only shows vanilla appearances to choose from, so that's why the Malya in Davik's estate looks like her old friend Shaleena the Outcast girl. Edit: Fixed! Thanks, Effix. -I hardly know how to do anything! Lol. So, if any of that sounds interesting, or if you have any comments or suggestions, or want to help in any way, or just want to say hi, I welcome your words. It had been so long I had forgotten the details; I had a post about this back in 2016: However, it's super old so I guess ignore it. Here are some images:
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HelloEveryone, I'm new here! Anyway, I'm here because there is a mod I've wanted to make for several years now. I am actually able to do quite a bit of modding myself, but I am very limited at scripting/coding and I don't have all the time in the world to figure it out. I really would like a helper or maybe even a team to help me create this mod. Okay so remember Malya...? No? Remember the Taris undercity and the outcast village and that old guy named Rukil who was searching for the Promised Land? Well he had an "apprentice" named Malya who was described as a young woman who died trying to find the Promised Land. Now I don't know about you, but that sounds like a serious missed opportunity to me: A female roughly the same age as Bastila who is adventurous and open-minded enough to be a crazy old man's apprentice! Also, I believe KOTOR would be better if you had an option as to which girl you want to end up with romantically. I don't really like Bastila, personally . Now you have a choice, Bastila or Malya. So in this story, Malya survives and joins up with the Main Character and the gang. She is an eccentric sweety-pie who has albinism and has never been outside the undercity, and has never seen the light of the sun in her life. However, she is less pessimistic than the other outcasts and believes in the symbol of hope itself, the Promised Land, even if only in spirit. As a youth, Malya finds a mysterious Holocron while exploring the undercity. She develops an understanding of the Force, and the lack of Jedi interference causes her to develop extremely unorthodox views. These views influence the Main Character and help to cause an even more tense love triangle with Bastila. Also, the Holocron's mysterious source eventually ties into the Main Character's story. What I Can Do -I can do graphics somewhat. I have already made a prototype Malya. I will also make her clothes. I made her a hoodie based on the Dark Jedi Female model, complete with a hood that actually moves with Malya's head! -I can dialogue edit. Mostly. -I can use KOTOR Tool. -I have a very intricate story already developed, I will tell you all about it if we email or Skype. It contains themes of acceptance, love and romance, spirituality and belief, and tradition vs open-mindedness. -I voice act for male characters. I also have ways to get voice actors for female characters. -I am nice and will be your friend forever if you help me . What I Need You To Do -I mainly need someone who can script the quests and cutscenes. I am lost when it comes to this stuff. I am also a full-time college student who works during breaks so I can't really dedicate a ton of time to learning this. -A couple of new areas/maps (they can be reused/reskinned) That's it really. Goals -Make a new fully voiced Party Member with an optional romance storyline. -Expand KOTOR 1's horizons with new looks at morality and spirituality (KOTOR 2 style). -Keep the look and feel of the original game and have the mod seamlessly weave into the normal storyline. -A new "Malya" ending. In addition, if things go well, I have storylines for an expansion that involves adding on the the Malya ending with a new faction that joins the Main Character's independent cause, discovering who made the mysterious Holocron that Malya found, and invading Coruscant . Alright, so if you are interested in helping in any way whatsoever, or if you just want to ask about the mod, feel free to contact me! You can reach me through PMs, or preferably Skype me, my name is justinkorycki (look for the weasel with the pipe!)
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View File Expanded Galaxy Demo Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish. The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible. NOTE : The current included readme is outdated, so the installation instructions are included below. Installation steps for the project. #0 Install KotOR2. #1 Install Official 1.0b Patch ( Steam users don't need this ) https://deadlystream.com/files/file/812-official-10b-patch/ #2 Install TSLRCM 2022 https://deadlystream.com/files/file/578-tsl-restored-content-mod #3 Install M478EP 1.5 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ #4 Install Coruscant Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ #5 Install Expanded Galaxy 1.1.8 ( Download included on this page ) This is all required for the project to work properly. Also make sure to download and install the latest patches, I will upload everything in a single package eventually. <-> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod - Ebon Hawk Model Fixes - Kreias Vibrosword - Rocket Launcher Sounds Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead - Jedi Malak Mouth Fix - Twilek Head Fixes Option A Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - Republic Soldier Fix for K2 v1.1 - VO Fix for K2 v1.1 - Zhug Attack Fix for TSLRCM v1.1 - Minor Fixes for K2 v1.5 - Shader Fixes for K2 v1.1 - Feat Fixes for K2 v1.1 ( Not Included Yet ) - Minor Fixes for K1 v1.1 - Dense Aliens for K1 ( Not Included Yet ) - Jedi Tailor for K1 v1.4 ( Not Included Yet ) - Korriban - Back in Black for K1 v2.3 ( Not Included Yet ) - Republic Soldier Fix for K1 v1.3( Not Included Yet ) Stoney - Sleheyron Demo / Maps - Placeable Ebon Hawk Model ( Included in the Port ) ebmar - advice Effix - advice for a fix InSidious - advice & TSL Lost Modules deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors - Peragus Tweak ( removed due to a bug ) - Trayus Rank Reform danil-ch - Extended Carth Meeting - Kreia's dialog on small kindnesses - Kreia's Fall In-Game Cutscene - Sensor Droid Appearance Change Schizo - Re-scaled Trandoshans Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional ) lachjames - KotOR Save Importer For TSL ( included and optional for now ) - K2 Overlay Console ( included and optional, normaal and steam versions ) Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Reduced Graphics Mod ( optional ) - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) jonathan7 - Bodies Stay Mod ( optional ) ndix UR - PMHC06 TSL Head Fix ZimmMaster - TSL Walking & Running Animation Fix Markus Ramikin - Kill The Ithorian LDR - Terentatek Models Darth Shan - Extra Difficulty Options seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin! N-Drew25 - Selkath Xbox Voice Files PapaZinos - Various Level Model Fixes SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors zbyl2 - Advice & Help finding files that do stuff in TSLRCM. Cortisol - PyKotOR itself. th3w1zard1 - various updates to PyKotOR that helped with the installers for the project. many more and a big shout out to everyone that has supported the project on the Discord channel. <-> Thanks to everybody that made this project possible, I will update the read-me and many more things in time. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches. There is now an installer included. Submitter Thor110 Submitted 05/26/2020 Category Mods TSLRCM Compatible Yes
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KotOR 1 & 2 : Expanded Galaxy Project
Thor110 posted a blog entry in Having fun with the KotOR maps.
I AM REACHING OUT TO THE COMMUNITY Concerns & Worries I have been notified no matter what happens, once I release the first version of my mod, it will be the same as releasing the modders resource which means I will just be releasing them as one and the same. V 0_2_5 is ready and I will upload them when ready. Though for the moment in both games the areas can only be warped to. I am not sure when I will be releasing it as I have thoughts about the future of both KotORs that may be compromised if anyone else goes crazy making content with the resources. My worries are that loads of different people will make loads of different universes for both games, which though a great thing is conflicting for the overall experience of the game unless they are used in total modifications, therefore I believe my best plan of action is to set up a website for The Expanded Galaxy project which will focus around getting the entire community to contribute to the project enhancing and adding to the overall KotOR experience as well as if possible adding an online feature for both. In order to prevent too many different universes popping up over the next few years that will rapidly change the KotOR 1 & 2 games for the better or for the worse. Thank you for reading and I really look forward to releasing after setting up a website, once I have a website I will reach out to the community with all of my ideas for both games as well as for people to help and get involved with every aspect of the mod. ModDB Page : https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy Videos : https://www.youtube.com/watch?v=HhYlUImv8iE&list=PLcla5UjpqtcwxNVK0DcHEwDry1ya9QWYa Star Wars Knights of the Old Republic II : The Sith Lords : Expanded Galaxy Project Over all both releases contain everything necessary for KotOR and KotOR 2 in order to add every planet / missing module to each game and vice versa as well as an overall questline during the game for each area as well as an expansion to both games, currently every module can only be warped to with the cheats enabled in the swkotor.ini files for both games. Revans Eternal Empire - K2 Map Source for K1 ( 900mb ) 2.13 uncompressed This mod will add both a light side and dark side expansion for Revan, addingmore planets throughout the main storyline with short questlines, once finishing the game the player will have the ability to conquer the universe to the extent that prequels SWTOR. Exiles Expanded Galaxy - K1 Map Source for K2 ( 700mb ) 2.02 uncompressed This mod will add a continuation of the second game, with all the ability to travel to all the new planets during the focus of the main game with some missions as well as an overall end game addition which will add a new story focused around the Taris Restoration Project and the Exiles influence in founding it or informing the sith as well as a new galaxy crawl where the player will need to go to every planet once more and follow a trail of information to help or devastate Taris.