Malkior

M478_Staff
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Everything posted by Malkior

  1. I think you may have a bigger problem than makeup. http://images3.wikia.nocookie.net/__cb20110815015702/starwars/images/1/19/Bastila_Shan_Hasbro.jpg" The trick to avoid making a character's face look flat is to imply the underlying bone structure through either subtle shading or using the model's own facial features with a transparency mask (painted in using the model's photo) it would also be important to pay a lot of attention to the details around the eyes, specifically the deepness of the eye sockets and edges of the eyelids. That said, your work on the outfit looks great most notably the gaps between the leather.
  2. I followed Kotor through screenshots and their official site for years before it was released, with the impression that we could "finally" get a Star Wars game that played like a movie. I had specifically seen some screenshots of the player conversing with actual dialogue trees to a Weequay (a staple of early 2000s Star Wars games, for some reason), but on Kashyyk; which impressed me all the more, since this was the first time Kashyyk was ever to be seen in a game. I finally got my hands on it a few months after it officially launched......and it crashed on startup.. A short time later, once I had installed a new graphics card, I started up the game and was blown away. I specifically remember playing a full day and night up until I couldn't stay awake (This ironically ended during the incredibly creepy Hrackert Reef section) For me the Revan revelation came completely out of nowhere. I was honestly speechless for the first few minutes after Malak's speech. It didn't run perfectly, and regularly would suffer from what I call a running teleport (character would start their run animation up until their leg was raised; rotated and then teleport to random locations in the module) in sunny areas like Dantooine, but it was still one of my favorite games. I wish they kept some of those early screenshots. One had T3 and Bastila on Dantooine and an entire party using force lighning to fight Rancors on what looked like Sleheyron. (Also, there were the Weequays on Kashyyk) Not quite what we got, but still rather interesting ideas.
  3. Hmm.. Maybe I am using the wrong name, but I remember the Cloning tool having two modes: One which everyone basically uses it for, is to take a sample of pixels and blend them together; "seamlessly" cleaning up problematic areas. The second is to take a sample (Holding Alt, IIRC) of a different part of the image and "clone" it into the spot that looks wrong. I generally use a similar shaped dune for sand, and a fairly spread brush to clean it to match. The aforementioned usage may be another tool entirely, but as long as you use another part of the image, there will be minimal to no artifacting.
  4. Perhaps if you used the cloning tool on that particular portion where the dog footprint pattern is the most obvious, you could at least mitigate its impact. You could also "paint" over that area with a masked sand texture underneath as well, but that would be more tedious.
  5. Ah. I wasn't trying to criticize your work, personally. I am just pointing out the one tiny flaw others are seeing so you might be able to see and remove it. I am an artist as well, and I too hate it when people see something I never intended as the key to why it doesn't look as good as I want it to be. Sorry if it seems the cons outweigh the pros; this texture really does look fantastic and has a great deal of definition and color vibrancy.
  6. In the third screenshot you can very clearly see what look like canine footprints in the lower right. I believe that's what he's referring to.
  7. Sounds a lot like Red vs Blue.. And I am not complaining.
  8. Most impressive indeed. As far as a film, it hits every note beautifully. As a Star Wars property, it fits into existing Lore exquisitely. Frankly this would have worked better as a prequel than anything produced after Return of the Jedi. (Not because it is better as a film, but that it brings the main themes of the Prequel Era: The Jedi are keepers of the peace, and both the Jedi and Sith are numerous immediately into the forefront) plus, it returns with fun effects callbacks to Original Trilogy with the Mynocks and training droid sequence. Great find, VP.
  9. Or that it was adapted from a game built from a tabletop campaign.
  10. Cool! Nice to see you opening up your own shack. I know a lot of people got a lot of use out of QGG's Merchant scripts, back in the day. I'm personally partial to NPC spawn and "enemy" scripts, as they are quite helpful for creating dynamic conversations.
  11. The problem with that is, on Katarr, the Jedi were all gathered and using the Force in a huge number. I don't think one Exile who is still learning to reconnect with the Force would qualify.
  12. Ah. That was left over from other changes I made. I thought these were just from my Nebula edit, but apparently, my hammerhead replacement (make it so I can darken the hammerhead texture in the Sion Arrival scene without affecting the other hammerheads in the game) was still on it. Sorry about the confusion it caused..
  13. Well, this might sound about as unusual as it gets, but it seems I just Hex-Edited a new nebula texture "PER_neb" and replaced the invisible one with it. Credit to SIC for walking me through it. If I was totally off-base, I have the original files here you can poke through to determine if I stumbled onto some other method. Altered_Spacewalk.rar
  14. I remember fixing that texture, but I'd have to get back to you on it. I think it had something to do with changing the area models, though. (Also, bear in mind that there are different models for the nebulas from the inside and outside.)
  15. Isn't that the first sparring practice where she tells you to fight Visas with two lightsabers, or is the OP referring to a different time as the first?
  16. This is incredibly impressive. Like, by far one of the best landing cutscenes I've seen (And I'm including the shipped TSL ones) It looks just like Yavin IV from the movies, and the music complements it perfectly to boot.
  17. Whenever I'm working on new modules or perhaps fixing the existing module lighting (no promises ), this will be incredibly helpful. Thanks, Quanon.
  18. For me, I would like to see Rhen Var as it is a mostly unexplored part of the Tales stories, yet is the setting for its monumental conclusion As far as which game, I think TSL's understated mood and gray perceptions of the dark and light sides would complement it best. Another possible planet that would probably take forever to make but could have a lot of potential for fun situations would be wherever the Verpine are from. I see verpine rifles and armor all of the time, but they never show up as characters in the actual games. I guess Kotor 1 or 2 would work for this one, but the Exile's journey is basically one of rediscovering ancient battle sites while Revan seems to prefer seeking out new life and civilizations (or technically just civilizations affected by the Jedi civil war), so it would probably fit Kotor 1 more.
  19. I normally play using SEM for my own reasons, but I'm unsure if that would make it easier or harder...
  20. Technically Hutts have three names to denote their family and ranks. Jabba Desilijic Tiur for, example.
  21. So, now I'm interested. Do you have a list of which models you're making Bumpmap compatible? (We can change threads, since this thread is for a specific request)
  22. So, after extensive testing, I believe I've determined a culprit for my crashing problems. In order for a bumpmap to be recognized, the C_ForDroid texture requires a .txi with the "bumpmaptexture" command. I believe that since I didn't have that, it would crash with a model designed with bumpmaps in mind. Thus, I've gotten the original model to work, and can reliably use all but the last test model (The shadow fix model seems to crash no matter which change is made).
  23. Okay. I shall test out your bumpmap to see if there's a difference. I am using a Geforce GTX 640 on Windows 7 32 bit and using my original 4 disc game from 2004. EDIT: Hmm.. It seems your .txi references a bunch of custom cubemaps. I don't think I can use it unless I have them.
  24. So far, I'm liking the ideas. I believe people may also want the Toydarian from Azgath N'Dul to look different as well..
  25. Alright. A few hours of work, and now he can go out in public without incurring those pesky common decency fines. As I anticipated, it looks a little odd on the Toydarians, but not too much... Unfortunately, everything I had previously done looks much worse in comparison now (This was one of my oldest retextures), so I'm probably going to revisit this whole thing and probably switch a lot around.