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Everything posted by InSidious
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From the album: KotOR/TSL Screenshots
Visiting Sleheyron before SithSpecter started work on it was... interesting. -
From the album: KotOR/TSL Screenshots
Where could we be? -
From the album: KotOR/TSL Screenshots
Where could we be? -
From the album: KotOR/TSL Screenshots
Where could we be? -
From the album: KotOR/TSL Screenshots
I've always liked this view of the Unknown World. -
What was your first KotOR/TSL mod?
InSidious replied to Sithspecter's topic in General Kotor/TSL Modding
You don't know what you've started here, SithSpecter.... My first mod was released on PCGameMods on June 7, 2005, when woolly mammoths stalked the earth, small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri, all this was fields, and you young people don't know you're bo- sorry, where was I? The mod was called Recruit Darth InSidious v1.1b. It was version 1.1b, because I'd needed a lot of help from Darth333 to make the damn thing work, since I'd more or less just directly copied the source code for Recruit RedHawke, down to the filenames. >_ There are no screenshots, because, having been released in the Dark Ages Before Time Itself, and more to the point, before I had broadband, I never made any - partly because there were no new textures. (I can't take one at the moment because KotOR I and Windows 10 don't like each other very much). Testing it earlier, the scripting is OK, minus a couple of idiotic bugs (somehow the text in the dialogue that fires the spawn script has vanished, and the recruitable NPC has no clothes). You can, however, choose which party member to replace, and there's a comparatively large* amount of truly terrible dialogue. Herebelow is a sample of said truly terrible dialogue: And so on. In 2006, I still had designs on revisiting the mod, something I'm now very glad I didn't. Fortunately, I can't remember much about the development process, though I seem to recall having to hand-grind the eye of newt. *Comparatively large amount, compared to most recruit mods then, and, come to think of it, now. But not compared to, say, Recruitable Kay, or, say, Ralph Roister Doister. Pshaw, you say worked. You were, what, the beta-tester? Anyway, I seem to recall both of us being involved in a series of betas for another mod, long ago... was it by Team Brith? Team Kataarn? Anyway, I'm sure it's definitely coming out any day now. The mod's developer assured us he would definitely get it finished in between having MEGA SEXY SEX with his SUPER HOT GIRLFRIEND WHO IS DEFINITELY REAL OKAY. -
Blog #36 - Sith Holocron Moves
InSidious commented on Sith Holocron's blog entry in Sith Holocron's Blog
Ack. Moving inside the same city is enough of a fuss.... Good luck, SH! -
Fascinating discoveries researching NWN tools
InSidious replied to xander2077's topic in General Kotor/TSL Modding
From what I recall, there were experiments with .hak files in KotOR a long time ago - I think about 2004 - done by Darkkender. If I remember rightly, the game ignores .hak files if you create them, regardless of whether you put them in the Override folder or create a separate HAK folder, as there is in NWN. One point which might be worth considering in the other direction is whether TSLPatcher will work for NWN/2. At the moment, so far as I know there is no similar compatibility fix for NWN2, so merging mods has to be done manually. -
Watching Xuul's live stream of Cathalan, also known as Trump Planet.
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Gamefront closing down on April 30
InSidious replied to DarthParametric's topic in General Discussion
That website did not ask permission, almost never cites the correct authors, and doesn't respond to contact attempts. -
You know, there are these people, great people, fantastic people, and they made KotOR, and it was a great thing, a beautiful thing. But now we have people and they - you know, I mean, come on. I'm an informed guy, I keep informed. I'm informed. I'm informed about stuff. I know stuff. I have the best stuff. But we have these people, and they go around, and whenever - you know, I tried to make a new KotOR, and you know what these guys, they went around saying, "Oh, InSidious, he's so arrogant, he thinks he's as good as Bioware" - I mean, come on, gimme a break. But now, these folks at Apeirion, and they're great folks by the way, lovely folks, just the best folks, they're making KotOR again, and they're gonna make KotOR great again. Because right now, KotOR isn't so great, you know. It's old. It's out of date. It's losing out to newer games, mostly from China. And so that's why we've got to make KotOR great again. And that's what the folks at Aperion, just the best folks, that's what they're doing, they're making KotOR great again.
- 74 replies
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No, no, Ayn Rand, Mary, Brian and AK-47.
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... Featuring such iconic Planet Battles locales as Prague II, Space Fortress, Archon IV, Bar Kochba, Dachsund, Oberon, Diazepam, Moribund, the robot planet GNVQ, and the mysterious Melchior V...
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You mean, The Evil Rulers Restored Content Mod?
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I was going to write something sarcastic here, but if there's a snowball's chance of us actually doing a game, I'd rather push for a remake of Sword of the Samurai, tbh.
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I think I have half an hour free sometime in the coming month. That should be long enough, right?
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Nonono. You've got to call it Star Wars: Knights of the Old Republic III: Shadows: Darkening: Revan: Awakening: Hordes of the True Sith. ... "The Chosen One Must Choose".
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No going to rule out something getting released eventually, if only a demo. But I'll wager whatever you like it comes out as a straight fps, with lightsabers restricted either to pre rendered cut scenes or QuickTime event duels.
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It's a reuse, as I recall, of one of the Rakatan droid shield effects from KotOR I. My guess would be one of the blue shield textures? In which case, it'll be one of the fx_tex_## textures.
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Didn't Torlack (?) write up some stuff on reading compiled NWScript years ago? Might be of use to you, if you haven't got it, but I'm not sure if it's still all that easily found online....
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- 24 comments
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- kotor
- kotor holocrons
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(and 8 more)
Tagged with:
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Hey, KK, welcome back! I wasn't around in 03-04, but I do remember you from when you were around in... 08-09, maybe? (That was two years ago, right? )
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It depends. Had you gone to the Dantooine sublevel already? If so, yes.
- 4 replies
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- short lightsabers
- lightsaber mod
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In an octagonal box in the secure storage area, near the door.
- 4 replies
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- short lightsabers
- lightsaber mod
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