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Everything posted by Fair Strides
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Fair Strides' Script Shack
Fair Strides replied to Fair Strides's topic in General Kotor/TSL Modding
That would be a typo. The intent was to type this ||. -
Fair Strides' Script Shack
Fair Strides replied to Fair Strides's topic in General Kotor/TSL Modding
The reason the second conditional is ignored is because the "return FALSE;" above it is executed immediately, since it's not in its own block. So you're aborting your script halfway through. Usually when you want to check multiple conditions, you can string them together in the condition block ( the if( ) ) using either "!!" or "&&" (these mean "OR" and "AND" respectively). In your code, that would look like this: int StartingConditional() /// I want both three and five of the Numb boolean to /// allow the converation to become available { if(GetGlobalNumber("JC2Side_Quest") == 5 || GetGlobalNumber("JC2Side_Quest") == 3) { return TRUE; } return FALSE; } As a sidenote, I personally hate having to re-type the same bit over and over again, so if it's something that will be checked multiple times, I usually store it in a variable. To use your code as an example: int StartingConditional() /// I want both three and five of the Numb boolean to /// allow the converation to become available { int iQuest = GetGlobalNumber("JC2Side_Quest"); if(iQuest == 3 || iQuest == 5) { return TRUE; } return FALSE; } -
You can always use ERF Edit as well.
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Dark Jedi master robe with single glove in K1? also..
Fair Strides replied to KiryuuKazu's topic in Mod Requests
@Darth Parametric: A good vanilla example of one hand being gloved and the other not is in TSL: Mira. The arm with the wrist launcher has a bit of protection where it seems her sleeve goes all the way down to cover the hand like a glove. That or she just has a green glove on under the bindings of the wrist launcher. As for the ROTS Anakin thing, I've never used it, but it's possible it's by Sciamono and from cHaInZ.2da's archive: http://www.jumpstationz.com/ModsArchive/Sciamano/ -
Dark Jedi master robe with single glove in K1? also..
Fair Strides replied to KiryuuKazu's topic in Mod Requests
It's possible my setting up a model so that both arms are textured separately, not going off of the same part of a texture. As for the second part, there is not a mod for that. -
Fair Strides' Script Shack
Fair Strides replied to Fair Strides's topic in General Kotor/TSL Modding
Sorry I hadn't responded to the PM, Q. I've been busy the last few days... :| Your code should work and is functionally identical to JCarter's mention of GetIsObjectValid, so that's good. Since you're trying to make this as compatible as possible, I would ask you when you plan to make these items available. If you want them available as soon as you hit Tatooine, then you can add the script as an action script on the first available line that you find in the Customs Officer's welcoming DLG, tat17_01cust_01.dlg in tat_m17ab. At a quick glance, you can attach this script to either the "This will cover any future landings" or "Now, as a customs officer, I can" lines in his opening dialog to spawn your item. This bit of dialog is only ran once, just after you pay the docking fee. -
Maybe it's my frame of mind, but this seems hostile. Also I learned from SH's latest post that this does work if you follow the file, but it's not like I could access the site's coding to change it if it weren't. Okay, I am wrong. However, double-checking this on my latest file, I have to wonder: I can't see it in the settings if it's there, but it seems that DS will set a mod author to auto-follow the support thread that is created when they upload a file, but will not auto-follow the page in the Downloads section. Is that correct? Or am I just missing a checkbox somewhere?
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Yeah, as funny as it might sound, there is NOTHING in the way of notifications for comments on the download page, whether to the mod author, to anyone being quoted, or to anyone following the piece...
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On the TSLRCM page: Includes mods by: Jinger/Kreia - Battle for Telos Mrmarb - Weapon finesse icon fix
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- Restoration
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I think high5 is referring to the color of her face versus the color of her leca and the rest of her head. I realize there's a bit of a headband and all, but I'm not sure if the color difference between the two parts of her head could be attributed to makeup/tattooing or not.
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Ask the Developer of Revenge of Revan....a Question.
Fair Strides replied to Logan23's topic in Revenge of Revan
Real Life can be a real b**** at times, you know that? I've been doing really small mods lately, but most of my time has gone over to school to get a degree to get somewhere close to where I want to be. Logan's been in the same boat between work, moving, work, medical stuff, work, oh and did I mention medical stuff? Time slips away when you're stuck doing all the more important RL stuff instead of your hobby. We don't always get to devote the time we want to. Hell, right now, I haven't been doing much because I need to go to the dentist to fix my teeth; can't really get through a day without a headache anymore. That tends to drain your motivation and creativity when it goes on long enough... -
Updated to fix geometry issues where the scrollbar and buttons would not be visible/accessible and I made it so the ! symbol isn't removed from file names.
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For the record, I have discovered the cause of the issue: a part of the name of the file was removed by the software used to pack the file into the level. I'm in the midst of fixing the software as I type this (downloading the software to edit the software as we speak). However, here is the file that has caused so much grief, and all you need to do is put it in the Override folder and then do the sequence from meeting up with Lashowe in the Valley again. k_pkor_las36!plt.ncs
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What do you like about the K1 Mandalorians?
Fair Strides replied to jc2's topic in Knights of the Old Republic General
10,000 years?! Excuse me! It's only 4000 years BBY, and like 3955 or 3956 in KotOR 2.- 19 replies
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- k1
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Would anyone be willing to test a small K2 mod to see if it's balanced? It lets you use grenades...

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Need help with Pazaak tournament
Fair Strides replied to Srethem's topic in KotOR1 Restoration (K1R)
Take this: k1r_paztourney.7z -
Version 1.0
151 downloads
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Effects Log 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Effects Log TYPE: Added Content VERSION: 1.0 DATE RELEASED: March 10, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks. What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script. There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ wedgiey1 on the KotOR Subreddit for making the request. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing. -
File Name: Effects Log File Submitter: Fair Strides File Submitted: 13 Mar 2017 File Category: Mods TSLRCM Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Effects Log 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Effects Log TYPE: Added Content VERSION: 1.0 DATE RELEASED: March 10, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks. What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script. There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ wedgiey1 on the KotOR Subreddit for making the request. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing. Click here to download this file
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Q: If you want to take a weekend to look at all your junk and sort it into various stages of completion, I could help you with the stuff that needs an installer.
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Yeah. The droids will not transition to new modules with you, even if they're set to follow you. I think this is fair so you aren't trying to bring an army with you. Well, that and I'd need to edit the OnEnter script for every level to accommodate this... :|
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If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature. As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...
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Sorry about that. Uploading a new version now, but you can open the changes.ini in the Install1 folder of tslpatchdata and change this: [CompileList] Replace0=fs_spawn_droid.nss to this: [CompileList] Replace0=pc_spawn_droid.nss Edit: New version is up.
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By the way, something I realized, but don't really want to bother fixing: the droids will not follow you across levels.
