Well, KT relies on Registry entries...
This is for TSL, but the process is similar for K1:
http://www.lucasforums.com/showpost.php?p=2820902&postcount=2
Ultimately, the player can choose which way to end the game. You aren't stuck after the Enclave scene. It all depends on your confrontation with Kreia at the end.
You are right. The only file that needs to be recompiled, after you've moved the k_inc_force.nss to the override folder, is k_sp1_generic.nss.
Basically, it's a wrapper script, since it launches a function in k_inc_force called Sp_RunForcePowers, which is a huge switch-case statement that checks the SpellId and then runs the statement until it finds the number, then launches the code that goes with that number...
Sorry for the late response; I had to perform CPR on my computer before it lost too many brain cells...
I absolutely LOVE the avatar! Mira's always been the one in TSL that I identify with, so it's kinda an epiphany that she should be my avatar...
An excellent job on the avatar, SH, and THANK YOU!
Sorry for the late posting, but you said you used music from TOR?... Isn't there a porting issue here, or did you make music similar to it? Note: In case it matters, I wouldn't say using a sound recorder with the music playing in TOR counts as making it yourself...
To be fair, RedRob's skin in question was most likely released with the RoR demo, which was far from a modder's resource...
Also, by RedRob commenting so, I can assume the Riven_Fall did not ask permission to use the skin, which is generally frowned upon, as the original author of such taken content can see it as a slap in the face and thus has every right to feel insulted.
Whether or not the above was the case, it's in large part a matter of interpretation on the part of the original author.
Or the door placed there was always in the 'open' animation, and the scripts for the visions set it to 'closed' for the duration to make sure the PC couldn't escape.
It's what I would do...
When you install that mod, it is very important to set the install location to the root folder, which by default is:
C:\Program Files\LucasArts\SWKotOR2
Exactly. It's the same thing with the Disciple's Holocron stuff. There's not enough to follow the definition of "restoration", and needs more of an "adaptation"...
If I remember correctly, the reason you couldn't get invited to the Sith party on Taris was because they'd got the gender checks the wrong way round in the dialogue.
Well, I'm just concerned about the modules themselves.
Taking all of this into consideration, would you guys say I can use these in TSL if I replace the majority of the textures i a major Hex-edit+reskin?
I can help on the TSLPatcher, Kainsorous. All you'd need to do is send me all the files, including the current changes.ini, and I could make it all ship-shape.
So, was the modelling custom, or was it already in K1's files?
The answer's important, since it determines if I can run it through MDLOps for use in TSL...
It's actually a texture, oddly enough. Legal.tpc, and you can use Kotor Tool and Gimp to make the alpha layer(you'll see it in Gimp) completely black, then save it as a .tga in the override. Then the texture will be completely black/not there.
You can do the same thing with leclogo.tpc.
I could throw a hack into MDLOps for you that would output the hex data to a file, as you click on the node. The only downside is that you will have to click on each node and there's no safety against clicking the same node twice, so the output could get very screwy very fast...
If it helps, slogging through the ASCII for where the "frameend 0 0 0" was, I found it attached to the dummies for the where the thrusters are(the actual thruster deal with the flame and what not is controlled elsewhere), which were placed about six inches from the thrusters on the swoop.
In the mine models... I can't remember what it was attached to, but I know it was a dummy.
...
Maybe... maybe the frameend thing means when to destroy the element/not show it in-game?
I'm sorry, but the video is marked as private, so can't be seen...
As an aside, did/have you done any of my mods? Some are a bit funny, some are just there for modders.
In particular, if you do my dancing mod for Kotor 2, try using it on both genders, specifically Atton for males...
You'd need to decompile the model and mess around a little bit in GMax or 3DSMax.
I can't really help in that department, sorry.
Also, I like your signature. It really was a good book, wasn't it?
As an aside...
Man, I took the time to make a dancing mod, okay?!
Mind you, I accidentally used the armband on Atton during testing and fully expected the game to crash! Seeing Atton actually dancing pretty much had the same effect on my brain...