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Everything posted by Fair Strides
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Exploding ammo?! Why haven't I heard of this?!
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TAKE THAT BACK!!! I think I'm in the same boat as Disbeliever here, guys. I take modding these games very seriously; I'm a diehard storyteller and will mourn a story left untold. When I first started modding at 15, I knew nothing compared to what I know now, about computers, modding, star wars, all of you wonderful, wonderful people(and how we still work together at the end of the day. ), and so much more. Modding these games was a turning point in my life; I learned scripting(after the long six-month off-and-on battle that I pulled through in the end), got into programming, updated KSE, shared my knowledge in little tidbits all over Holowan. I've not released that many mods(only 8 or so), but that's not important to me. I'd prefer helping someone realize their mod then work on my own, because I have a lack of self-confidence in my ability to create from nothing versus my ability to improve what's already there. Modding these games holds a soft spot in my life and has helped keep me stable these past two years. When I was having issues with my dad(and eventually had to leave my dad's house), modding was my escape, my way of maintaining sanity. This is special to me.;; Hehe, don't worry; I'll try to be more relaxed about modding. I can't make any promises though... And as to why your post worked as a pep talk: I like a challenge, and lacked a reason. I purposefully took it as a slap to the face and wanted to overcome it.
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This might seem totally unrelated, SS, but I feel the need to say it: Thank you for this post. It has done everything that I could not. For months now I've been reluctant to face the truth: I've lost my passion for modding these games. I have at least 5 projects that I can name right now that are on my list. I've been unmotivated/depressed every time I have some free time to mod. I even started(am am still working on) a Jedi Holocron(basically like the NWN Lexicon, but for all of Kotor Modding; kind of an end-all approach to the search for collected modding knowledge) in an attempt to get motivated again. Your post has done just that. I'm revving at full throttle right now, like I haven't ran since 2012. I'm modding again and I'm not stopping until I get my projects out the door. I'm not even sure I'll stop then. Thanks, SS, for the unintended pep talk. By outlining what it takes to mod these games, the issues we run into doing so, and the obstacles we have to overcome, I know what I have to do, what qualifications I have to meet, to get the job done, and I'm determined not to fail again. As an aside, if someone can model and texture an area, I can do everything else you need to do it. I might take a few tries to get it to my expectations, but I am more than capable of getting the job done.
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Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
I can imagine. In Perl, I'd probably just use a hash and convert the info into the necessary bytes as I wrote it. An example from the code I wrote to add a new TLK entry to a blank TLK file; I used the hash and had each entry in the hash correspond to a single element in a TLK entry(sound resref, length, content,.etc). If I were to do so in a GFF, I'd use one hash, and populate it with smaller hashes for each "branch" one would see if using K-GFF. In Perl, one can have a hash of hashes or an array of arrays... Even if you don't wish to learn Perl, or at least not yet, I encourage you to read these two links, or at least skim through to get what I'm saying about references and hashes of hashes... https://docs.google.com/viewer?url=http://blob.perl.org/books/beginning-perl/3145_Chap07.pdf https://docs.google.com/viewer?url=http://blob.perl.org/books/beginning-perl/3145_Chap03.pdf -
Thanks, SH, for not blowing up at me. After reading my comment and then considering what I know of you from podcasts and the posts I've read from you over the years (I've been here for two, so I can say it plural! ), I realized that I might have come off a bit aggressive in my own way. I support your opinion on the matter completely; I was just at odds with how it was expressed. Also, you put a smile on my face with that first paragraph. I was laughing at the idea of getting bogged down explaining KOTOR jargon, in particular.
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I found that myself when I joined the community! Oh, man! People were so into it until the other boot dropped! I wish I could have seen they're faces in person!
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I'm familiar with it; I think he's talked to Shem too long. But there's a point beyond bluntness, and it borders on callousness...
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...Um... I get that he's been a bit active in Holowan Labs, but don't you think you're a being a bit stand-offish/abrupt, SH???
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Ask the Developer of Revenge of Revan....a Question.
Fair Strides replied to Logan23's topic in Revenge of Revan
Unless he's actually saying that Logan does not care about the quality of RoR... -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
I'm sorry that I wasn't on earlier; my charger for my laptop is being stingy about when it's working, and my laptop's battery won't hold a charge... Anyways, here's the code and the file structure, as I currently see it: Now the file format layout, as I currently know it, is as follows: P.S: Tell me how to remove the color-coding and I will gladly do so... EDIT: SUCCESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! As of 8:46pm, February 16, 2014, FS added a freakin' entry that was accepted by TLKED! The mistake was rather stupid of me. Through a series of test messages to the console, I discovered that the function wasn't actually receiving my hash(I guess an array in C#, from what I understand of Disturbed's code snippet). I was passing the hash directly, when I apparently needed to pass it as a reference to the hash itself... A stupid, but easy, mistake. However, I have officially added an entry programmatically into a tlk file, which I also made programmatically from scratch. However, it should be easy now add entries to an existing one... -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
Not necessarily. If you can PM me just some example code of reading "X" amount of bytes from a file after opening it in binary, how to go to a certain position in the file(for example, the 20th byte from the beginning of the file) and how to declare variables in whatever language you're using, I can whip up something that will help you out. As it is, the StrRef retrieval thing was the extent of the work Tk102 did on the TLK in his programming libraries. He already had that done because he needed it for his most of his other libraries. ...Or I can post the code and add lots of comments to explain it? -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
Yay! I've just got to figure out how to store blank bytes and how the TLK format uses floats. After that, I should be able to programmatically add entries... -
My Projects In the Pipeline (mostly texture related)
Fair Strides replied to Malkior's topic in Work In Progress
Looking good, Malkior! ...But what is the Ithorian doing in the second picture??? -
Not getting the message to return to Onderon- TSLRCM related bug?
Fair Strides replied to a topic in TSLRCM
Looking at the k_003ebo_enter script, it seems to check whether, in this order: 1. You have not received the cutscene yet 2. T3 is available 3. Whether 502Ond_End_First, a global number, is set to 1 4. If 403DXN_Return_Trigger, a global number, is equal to 3 OR if the number of Jedi found is greater than the 403DXN_Return_Trigger number. I'd use KSE and check the Global Numbers 403DXN_Return_Trigger, 502Ond_End_First, and 000_Jedi_Found. -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
...That' a lot of code! I think I might stick with Perl for a little while... -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
Way to go, VP! I tip my hat to you! -
Your words wound me! Seriously though, the only reason why I like the glitch is because I sat there for about 3-5 hours spawning Hssiss on the xbox to get to level 50... Several times I thought my xbox was gonna explode or crash due to the lag of spawning 100 Hssiss at once, and then spamming Force Lightning and occasionally Force Drain...
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Poor Hassat... I know it might break your heart, HH, but I agree with the Hssiss spawns glitch.
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Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
Have you considered the GFF2XML tool by Tk102? It's a commandline-utility... info: http://www.lucasforums.com/showthread.php?t=150277 direct file link: starwarsknights.com/mtools/gff_xml_05.rar -
I don't even know what Mandalore said! Is there a site or dictionary or something for Mando'ade?...
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Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
Besides that, LiliArch, I can pretty much translate the source code into layman's terms for anyone whose interested. Also, if one were to explain to me the functions needed to read a file in a certain programming language, I could probably outline a version of the coding libraries I'll be using, if anyone's interested... -
Random CSCI Adventures with VP
Fair Strides replied to VarsityPuppet's topic in General Kotor/TSL Modding
I'd need to re-research it, but I believe PHP came about as a result of Perl, and was mainly specialized for interacting with the web. Don't quote me on that, but I'm sure it's close to what I read...