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Everything posted by Fair Strides
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Bugs and minor inconveniences with TSLRCM 1.8.4
Fair Strides replied to Hassat Hunter's topic in TSLRCM
As far as that is concerned, you are correct, Hassat. LiliArch, Malkior, SH and I were talking it over with Darth_Sapiens in the chat room a few months back and we think we tracked down the issue, but a playthrough is required to see... Might shoot him a PM his way, perhaps? -
Now I'm REALLY wishing I had a PC that could run it... I'm just such an action-adventure RPG-er at heart...
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Bugs and minor inconveniences with TSLRCM 1.8.4
Fair Strides replied to Hassat Hunter's topic in TSLRCM
This site perhaps? http://deadlystream.com/forum/files/file/503-kotor-save-game-editor/ And I know for a fact that Filefront still has it... http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic_II/Utilities/Save_Game_Editor;10245 -
Only thing I'd change is the stretching. It seems to be a perspective stretching towards the sun. Look at the clouds above it and the clouds on the right.
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Well, my favorite Bugger sent me some comparison shots of the fixes she made, so I figured I'd post the pictures for you guys to see. Granted, she couldn't do pics of the optimizations of the Lower City spawning NPCS because of the nature of the fix. So, the seam with the Scoundrel's default clothes: The soaking tanks in Davik's Slave Quarters: The Pazaak Tourney ocean: Jagi's Journal:
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Does anyone know what the m21aa and m47aa.lyt files reference?
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m21aa is the Czerka depot; m47aa.lyt is ?. Source: http://deadlystream.com/forum/files/file/376-lost-modules-pack/
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Given that she gets captured at that point, are you referring to the Dark Side shift at the top of the Temple and getting her back there? And since she's not present for the fourth vision, that part makes sense. As to the list of fixed vanilla bugs, nope. For the most part, I wanted to get the restored content working before worrying about the vanilla bugs.
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Odds are, that one is just a loophole in the coding.
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Star Wars Episode VII :The Force Awakens Teaser Trailer
Fair Strides replied to VarsityPuppet's topic in Star Wars
Well... It is set 30 years later, after all. -
No preferences on a particular head, if that's not too much trouble for you.
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Light-green-eyed (not absurdly green like Neon...) normal head, that go towards jade/emerald as the Dark Side takes over?
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The Gamorrean Stronghold is not being restored by K1R due to a lack of original content (content from the game, not the modders' own content). I could however look into that compatibility patch. As to the Krayt Dragon animations, I'm still looking into it and will really only need to add a few animations (biting, swiping with each claw, and probably some sort of slam attack).
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Well, it's been a while since I posted here; forgot how dusty these threads can get. First, I'd like to reassure anyone who's had doubts that K1R is still going. It IS still going, guys. And I'm proud (and thankful) to say that LiliArch helped keep it going while I was on my hiatus. She's an avid bug-fixer (-causer, -finder, -maker... ) and had asked me about the current bugs that I was aware of. Due completely to her, the following bugs/issues have been fixed: 1. Re-fixing an improper inclusion and making Juhani actually appear on the Post-Leviathan Ebon Hawk scene. 2. Fixes to the Pazaak Tournament, including the ocean screwing up, the CTD upon trying to leave, and a typo ( Dang, and here I was thinking I was being thorough... ). 3. Fixed Insane Selkath soundsets 4. Fixed "hanging" cutscenes in the Taris Lower-City for low-end computers. 5. Fixed appearance/soundset mismatches in Davik's estate. 6. Fixed a CTD in the Unknown World Temple due to the Injured Sith Apprentice. Also adjusted how the scene begins (made it what I had wanted it to be like... ). 7. Texture-fixes to remove a seam on the back of the Scoundrel's default clothes. 8. Hex-edited models to make the soaking pools in Davik's Slave Quarters properly lit on low-end computers. As you can see, she really did a lot! Compared to that, I did relatively little work, but I did manage to get the Leviathan cutscenes with Major Hurka fixed. Since I don't have screens of LiliArch's work, I'll just show you some of the re-done cutscenes for Hurka:
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You'll have to download it, then remove the ".txt" by renaming. Then double-click the file. When it asks you if you want to merge it's contents with the Windows registry, select "Yes". Then it'll say whether it succeeded or failed (usually succeeds), and you will then click "Ok".
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My Projects In the Pipeline (mostly texture related)
Fair Strides replied to Malkior's topic in Work In Progress
Speaking as a user of Dropbox, the free setup has a limit of 2 GB, though you get 500 MB for every friend and yourself who installs the desktop app... -
That... and I said no 3D Stuff in the opening post, so Xedii is already out on that.
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It could be the symbols in the path and folder names. The ® and ™ are Unicode characters and I don't rightly know if KotOR Tool processes those. Also, what operating system do you have (Windows, Mac, Linux, what version of Windows) and is the system 32-bit or 64-bit?
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When talking about how to hex-edit the .exe file for the resolution, the part about changing the height values mentions the width values in parentheses and uses the original width value instead of the original height value. I wouldn't nitpick, but I've seen some misunderstandings with directions in the past.
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Very good job, Xuul! The only thing I'd change off the bat is the description for TSL Patcher. Specifically, where you have the following: "It is preferable to override installs as it can combine certain files." As I interpreted it, it could be meant to say "It is a good idea to override a mod's install because the Patcher can combine certain files." That could just be me, but I think it would be worded better with something like "It is preferable to use this instead of copying a mod's files to the Override, since the Patcher can merge most files."
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If it says "Partial Byte-Code Mismatch" or something to that effect, right-click on the first of the two "windows" and select "View Decompiled Code" or something like that. Then just copy that to KT's NSS Editor and edit as you will. Just be sure to save it as the original name, though, but with a .nss extension.
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Totally doable, as far as the GUI Editor. As to the Project Change-log... That one could be a bit of work. Tracking all of the changes themselves wouldn't be too hard, but putting it into a comprehensive format... I'll think about that one. See above. LYT-Viewer totally doable. I'll combine that with a VIS-Maker.