Fair Strides

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Everything posted by Fair Strides

  1. Seriously, thanks Tyvokka! It's nice to have the link when I get emailed about a topic, so having it for status updates would be so much easier. As to the 2nd item, yeah, I imagine that would involve the moderators, authors, and admins needing a new flag set or something for the file in question, so that part makes a lot of sense. Take your time with it and just be careful.
  2. Sadly, this isn't entirely possible in KotOR 1, since Obsidian added the Node Unskippable part for each dlg node into KotOR 2. The closest you can come is the Delay field mixed with the NoClicksFor scripting function.
  3. Ah, that's pretty hidden, I guess. Doesn't really look like a clickable item... In a similar vein, is it possible to modify the email alerts for the Status Updates to include a link to that status (like how you can click on the comments section of a status and be sent to that status' entire discussion)?
  4. So is it just my computer, or did the new maintenance from Monday erase the site's icon and revert it back to IPB's default?

    1. Kexikus

      Kexikus

      I still see the Nihilus mask item I always had.

    2. scoutception

      scoutception

      Yep, my icon is back to the default too.

    3. DarthTyren
    4. Show next comments  153 more
  5. Thanks for the list of things to check out, Lucky! Yeah, we were planning on just restoring as much content as possible with the 0.9 and 1.0 releases, and then fixing a lot of the vanilla bugs and typos in the 1.1 and possibly the 1.2 version. As it is, I'll be working on fixing up a lot of things when I can get time between some other projects I've got going on (some of which will hopefully see the light of day soon!).
  6. Yeah, Darth Tyren nailed the explanation dead-on. Thanks for explaining all of this, DT. I had been in a bit of a rush to get it all typed up before the guy showed up to work on his transmission for his truck...
  7. One thing you can do is edit one of the creature hide items (g_i_crhide001, for example) to give it a new template resref, tag, and just the property of bonus feat. Then you'd use a script sort of like this (You'll need to add this global as a String in globalcat.2da): void main() { string sItemInSlot = "NULL"; object oItemInSlot = GetItemInSlot(INVENTORY_SLOT_CARMOUR, GetFirstPC()); if(GetIsObjectValid(oItemInSlot) == TRUE) //There is an item in the PC's Creature Armor slot { sItemInSlot = GetTag(oItemInSlot); // Set that string to the tag of the object (this is one reason why making the tag and template resref is important; we can get the tag via scripting, but not the file name or template resref...) } // Set the Global String for use later. SetGlobalString("FS_CreHide_Item", sItemInSlot); AssignCommand(GetFirstPC(), ActionEquipItem(CreateItemOnObject("", GetFirstPC()), INVENTORY_SLOT_CARMOUR, TRUE)); } You'd need to replace the with the template resref of the item you make, and you can change the Global String to whatever you want. Anyways, you'd run that before you tried to equip the lightsaber (so, a node or two ahead), and then you'd run this script at the end of the cutscene: void main() { sItem = GetGlobalString("FS_CreHide_Item"); DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR, GetFirstPC())); if(sItem != "NULL") // If the PC had an item in that slot before you ran the cutscene { AssignCommand(GetFirstPC(), ActionEquipItem(CreateItemOnObject(sItem, GetFirstPC()), INVENTORY_SLOT_CARMOUR, TRUE)); } }
  8. Let me check the models for that level and I'll get back to you. Edit: Well, I can say that the space button seems to be abutton.tpc. And the red behind it seems to be lmg_strobe or something like that, I believe. Then there's LMG_Numbers for the numbers at the top.
  9. (I can understand the confusion, as it took me a good year to piece this together without asking someone and sounding like an idiot) A cutscene is a normal dialog file, but for the lines where no one is speaking, you leave the text blank. And to activate scripts, you'd enter them in the normal dialog fields. Also, in the script, you can use things like ActionPauseConversation() and ActionResumeConversation() to make sure it can't be skipped by clicking the mouse. This is particularly important with something like watching an NPC walk 30 feet...
  10. Not to put words in his mouth, but if he can do the models, him, me, or someone else could add them as new heads in the game, without having to replace any.
  11. 2nd spam mail mentioning me in relation to Deadlystream in two weeks... Hmm...

    1. Sith Holocron

      Sith Holocron

      Is your email in any of your mod's read-me files?

    2. Fair Strides

      Fair Strides

      Possibly, but it's also on my profile page. Still, this is the first time in over three years...

    3. HK-47

      HK-47

      Query: Are you sure you're not emailing yourself in your sleep?

    4. Show next comments  153 more
  12. Okay, with the Weapons Finesse Icon fix mod, it swaps the texture names. TSLRCM swaps the textures used in the feat.2da. If you use these mods together, you'll make it vanilla again...
  13. You should be good to go, but you'll need to load a save from before entering the Vulkar Base.
  14. Fair Strides

    Requests

    Well, I found out that I can scale the GUI itself, but not the window through which the player views it... So, that little viewing window (the inner part that changes while that border texture is tiled and doesn't change) must have it's size hardcoded into the game...
  15. Also, in terms of KotOR modding, we've always worried about the first and last, so the X and W for things like Cameras in the .GIT file.
  16. Well, the guy in the Vulkar Base, in the room with those six guards, uses a custom model for his head, and so does a person on the Leviathan (both the head and the body models are custom), so I'm not sure how it will play out.
  17. Kainzorus Prime's working on it, last I heard.
  18. I don't know if it was those settings changes or re-doing the Disable Vertex Buffer Objects=1 trick, but now it works!
  19. Yes the heads are explained. And as I had said once, I'm not sure about the custom models.
  20. Reddit, I am forced to say thank you. I never knew there were commercials for XBox games, much less KotOR 1...

  21. I'm trying to get permission from the author to upload his work here, but for now: http://www.mediafire.com/download/3oo83tygxpi6vq1/Tools.zip
  22. Still crashed, on a vanilla game... Card, or do you think I should mess with NVidia settings? It crashes right as Jolee is saying the first line after you see him kill the Katarns...
  23. 4CD still. I have the Steam version but haven't tried it yet... Yeah...
  24. It's only not guaranteed since the TSLPatcher patches existing files the use might have from other mods. Just installing it off of a fresh game should be okay. (I think... Only thing that might get screwed up is 2DA references in the files...)
  25. The part that I'm concerned about is the NVidia Detonators thing, as my computer will always crash right after Jolee finishes his fight with the Katarns, and I have a theory from a test that this will also occur in the bos_tem5 module in BoS:SR... Turned Graphics settings on everything to Low, have not messed with affinity or NVidia settings yet, though. Oh, and Dantooine seems normal.