Salk

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Everything posted by Salk

  1. I agree with you. That animation is a better choice. I kept the animation chosen by the developers but the angry one (it is called TALK_FORCEFUL) seems to suit the line better. I will also have to make sure the Droids always clear the space correctly. As people could see in the video, one of the three is stuck in place. I think it depends on the action queue still being processing the moving closer command. Thanks for your feedback, mate!
  2. Hello! In my effort to bring some improvements to the original game I have thought of sharing a couple of videos that show a few changes/restorations/bugfixing of this particular quest in Tatooine. I couldn't obviously show every little thing but overall the most interesting parts are these: 1) The player approaching Tanis disguised as one of the Sand People now doesn't require that every human NPC is disguised as well. Furthermore, the protagonist changes to normal clothes (or robe, in case clothes are missing) after revealing that it is just a disguise 2) Tanis no longer runs the greeting script when panicking at the sight of the disguise (not visible in the video because Tanis doesn't recognize the Player as being a Sand People person) 3) Restored recorded line if the Player makes one droid explode 4) Restored recorded line (with droids animation) when 3 or 4 droids are successfully repaired 5) Fixed bug script that wouldn't make the droids leave with Tanis 6) Removed the awful default male Flirt animation and replaced with a more subtle one This is the link to the original quest. And this is the link to the revised version (the reason why T3-M4 is not interjecting is because he is a little too far).
  3. It is a bit of a shame since HK uses an existing threatening pose already (when you equip him with a new weapon). I would be happy with that.
  4. Hello! While going through dialogue files with DLG Editor I noticed a few instances where HK-47 would be instructed to use the TALK_FORCEFUL animation in his interjections but such animation is not played. Is it because it's missing it? Where do I see what kind of animations are available for different NPCs? Thanks!
  5. I was wondering about Helena's clothes in the video posted by the author. It would have been nice to have those as well. I just checked this and I like the end result although I am not so fond of how prominent and distracting the forehead wrinkles are.
  6. Congratulations on this new release!
  7. Hello, JC! I managed with this which has been included in k_ptat_fazzastor.ncs, which triggers when the Player chooses the dialogue option(s) about selling dragon pearl(s): if (((!GetPlotFlag(oInvItem)) && (GetTag(oInvItem) != "tat18_dragonprl"))) { SetPlotFlag(oInvItem, 1); DelayCommand(1.0, SetPlotFlag(oInvItem, 0)); } and this one is for the dialogue option(s) about selling wraid plates and have been included in a duplicate script k_ptat_fazzasto2.ncs: if (((!GetPlotFlag(oInvItem)) && (GetTag(oInvItem) != "tat17_wraidplate"))) { SetPlotFlag(oInvItem, 1); DelayCommand(1.0, SetPlotFlag(oInvItem, 0)); } The first one will only show the dragon pearl(s) and the second only the wraid plate(s). The Plot Flag is removed from the affected inventory items upon leaving the store, just the same way the original value for the items whose price we wanted to raise. It's hackwork but that's all I could think of. Cheers!
  8. Thanks for the input, JC! Removing it is not an option... Would it be possible then to just duplicate the normal talk animation (5)? Of course this would have to apply only to the Male models because the looping flirt animation for female is much more tolerable. Anyway, this is a link to a brief video showing how awful the original animation is: https://vimeo.com/user90822914/review/296146875/2b2537619f And here is my workaround, which is far from being ideal, but that I would use in lack of better: https://vimeo.com/user90822914/review/296146988/80ffbd26ce Cheers!
  9. Hello bead-v! Thanks for the suggestion. The frozen animation is actually worse, if possible, so I fear that alternative is not going to be so desirable... But maybe it is possible to remove the Flirt animation entirely from the male models? JC has removed an animation from the Sith uniform model in his JC's Minor Fixes for K1. Cheers!
  10. My temporary workaround (in case nothing better is possible) is to remove the FLIRT animation from inside the .DLG and run the following script instead: void main(){ AssignCommand(OBJECT_SELF, ActionPlayAnimation(14, 0.6, 1.8)); } The improvement is obvious but I would have to go through each .DLG file and search for possible FLIRT animations to be replaced. I'd rather completely replace the looping flirt animation for males with this one. If anyone has suggestions/ideas, please let me know. Cheers!
  11. Hello! For the first time I am playing through the game with a female character and now on Tatooine I got the misfortune of witnessing the Flirt animation (Tanis at the Hunter's Lodge) and I was quite appalled since it consists in an awful loop of a neck tic. Is this particular animation any better in TSL? Would it be possible to import it, in that case? Cheers! EDIT: I suppose a huge improvement would be making that animation not a loop but only run once (which is what the FIREFORGET ones do, if I am not mistaken). Would it be possible to change it from LOOPING to FIREANDFORGET?
  12. Well, using further hacking (in a very similar manner), I managed to have Fazza only buy from the player wraid plates and dragon pearls (those are the two items he is interested in considering the dialogue options). In the process I also corrected a bug inside four scripts not correctly counting the stack of wraid plates and dragon pearls in possession of the player. One thing I also discovered is that the ChangeItemCost() function will modify the value of every item that belongs to a certain class (but I need to investigate further). Both the dragon pearl and the wraid plate are Plot_Useable_Items and so, for instance, this: if ((GetTag(oInvItem) == "tat18_dragonprl")) { ChangeItemCost(GetTag(oInvItem), 3.0); } will also increase the value of the wraid plate (and apparently every item in the same category) as well.
  13. Well, I am at Fazza's and now he buys the wraid plates at a higher price. The only thing I would like to figure out is if I can hide other items from the "Show Sell Item" window because I feel it'd be interesting if some specific merchants would only buy specific items. In the case of Fazza only wraid plates.
  14. Hello! It should be easy enough via script using: void AdjustAlignment(object oSubject, int nAlignment, int nShift); At the moment I cannot check what file should be used on but perhaps someone can chime in. Cheers!
  15. Hello JC! I have installed this modification and I noticed that in my game the inventory icons for two Jedi Knight Robes look different (see screenshot). Is this intended? Thanks!
  16. I've been using for a long time The Jedi Robe Reskins Council Style (revisited) by Darth Jaden (released many years ago now) and I think she did a very good job with it so I would like to salvage some of her work even in the name of diversity, which is a great way to make the KotOR world more believable and charming. In this sense, SpaceAlex had the right idea: we need variation (good quality, of course) to breathe new life into the game. Customization is also very desirable because different players may like different styles. Thanks to you two both for your great job on making this vision become reality with your own work! Cheers!
  17. Hello ebmar! am I understanding right and you are saying that the NPCs could easily use a different model thus different Jedi robes? If that is the case, shouldn't it be very easy to make your own modification and JC's compatible insofar all the non party/non player NPCs could use the new Dark Jedi robes included in your modification? Cheers!
  18. Hello again! Yes, I understand about the difficulty to make them work together. I would really welcome the variation between the Jedi and the Dark Jedi clothes though. I think it'd be an ideal representation so I am hoping that something could be done about it since I'd really hate to leave one of the two mods out. It'd be a real shame, especially considering how well both turned out to be! Cheers!
  19. Hello ebmar! Since you are already planning a new update for this nice modification of yours I was wondering if you could consider including a version compatible with the essential JC's Fashion Line I: Cloaked Jedi Robes for K1 since I would really like to use them both together.
  20. Hello! I have done exactly that and when I return to the HB base there is the expected update to the area (guards at the door, Gadon gone from the room, opening doors causing security breach). But the control room is still locked. Odd. Does that perhaps depend on the fact that I have installed this AFTER I have been in there? EDIT: And yes, it seems the mod will not work if installed after having entered tar_m11aa (Hidden Bek base) without it - it would be good to mention this in the read me.
  21. I gave this a try but when I attempt (with Security skill 9) to unlock the Control Room door it still says impossible. From what I can see the only difference between the original file and the replacement is k_ptar_lockdoor2.ncs moved from OnClick to OnFailToOpen?
  22. It's always good to have choices! ebmar, if you have time and inclination, could you provide a few screenshots with the usual "BEFORE" and "AFTER"? Cheers!
  23. Salk

    End Cutscene

    Yes, of course. Here in your reply to Squall Lionheart it seemed you had plans for it though. Best of luck!
  24. Salk

    End Cutscene

    Sad to hear. It looked very promising.
  25. Salk

    End Cutscene

    DarthParametric, will you implement this into your HQ remake of the Endgame cutscene? It'd be a nice addition.