A pity.
When I did the simplest porting of the K2 Player heads into K1, I noticed the "slacked-jaw" issue that was mentioned by others. I am hoping that someone could do the proper porting of all the PC heads one day.
Cheers!
@Effix, I was very interested in using your Atton head port in my game (not as PC, but for an NPC), but my problem is much more serious than the black line issue (which I also suffer systematically, of course). I recorded a video so that you can see for yourself.
AttonGivesMeTheLip.mp4
Hello!
Can anyone provide new senior (especially Male) heads to K1? K2 imports would be fine, but I would love to have some completely new ones to add some variety to the game.
Cheers!
Hello.
Congratulations on this release. There's something I would like to ask: the bundled mods (Party Portraits and KOTOR 1 HD Icon Pack) are mandatory installations or am I misunderstanding? If they are, may I ask why?
Also, I'm one of the thirteen people playing at 800x600. Would I have any tangible benefits from this modification?
Thanks!
The first problem you reported is likely due to a .dlg issue. That cutscene gets interrupted because of a missing UTC file used in the Speaker field, if I had to guess.
But you reported additional problems as well.
It seems you have it working now, though, right?
What other mods did you intend to install?
Something is seriously broken in your game.
Considering how loading a saved game before entering the cantina didn't help, my recommendation is to go for a totally new installation.
Having a minimal install with only K1 CP is guaranteed to not break the game.
Good luck!
Hello!
Thanks for sharing your work. I have a question: does this benefit 4:3 resolution like 1024x768 or even 800x600, too? I remember at least one wonky minimap on Tatooine (I think it was the module with the krayt dragon).
Cheers!
Sorry about the necropost, but I just read through the entire thread again and thought it is such a shame that so much work done on version 2 never saw the light of the day.
@CarthOnastydid write that he cannot let things go and I believed him! 😅
I think this is a very good fix/improvement which I wish could be ported to K1 as well. One possible finesse could be creating classes (5?) of items ranging from very fragile to very sturdy so that the bashing itself could more easily be fatal to some objects rather than some others.
Cheers!