Salk

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Salk last won the day on March 15

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428 Jedi Grand Master

About Salk

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  • Birthday 12/30/1973

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  1. Oh yes, when it comes to saving space TPC is way better. Incidentally your estimate about size is right. I've mostly TGA textures in my override and I'm exceeding 17 GBs. Out of curiosity, could you tell us what needed fixing? Cheers!
  2. Just to give a little help, I am showing the result of a single texture LTA_wall02.tpc in the game. Hard to know now how many other textures could be affected, but I know for a fact that there are at least two more in the LTA_wallxx.tpc series of textures. Normal camera: First person view camera: UPDATE: I converted the texture LTA_wall02.tpc into .TGA and checkid it out with GIMP. There is no problem with the Alpha channel. So when I tested it again in TGA format, the issue was gone! This reinforces my dislike for .TPC textures. In the past, I have had bad experiences with them and gave up on the idea of converting the massive amount of HD textures I have in TGA format into TPC just because of that.
  3. vurt, I was testing the LTA_wall series of textures in Anchorhead. They generally look very, very good. But I have transparency issues with them which are notable when looking around. I can make a video of this, if you like. But I can confirm that this is not happening with the original textures or even the HD textures I was using before. To reproduce, go around in Anchorhead and look at where windows are. You will notice that often times you can see the blue sky straight through some of them at certain angles.
  4. Great job on Juhani. A question though: the tiger-like skin could perhaps use some darkening of the paler parts, in particular the cheeks? Or conversely making everything else slightly paler? To my eyes there's perhaps a little too much contrast and that makes it lose some uniformity. But it's just an opinion. The result is already excellent. Thanks!
  5. I think you've done an excellent work with Juhani. Just a few tweaks could make it perfect also for "compatibility" with human romance. Just removing the whiskers may be good enough, actually. I'd love to test that version. Thanks for all the hard work and support, vurt. PS By the way, could you use Juhani's head model pony tail to fix the braid of your nice Weequay head? Just an idea... PPS I looked at the LTS_screen01 HD texture and I noticed how the AI model interpreted oddly the actually simple yellow/orange lights on the panel. They should be no different in concept than the round, green ones. Instead LTS_tech01 reintroduces a recurring problem with the model converting something into letters. LYV_scren01 is instead good except for two random arrows that the AI model generated for some reason where there should be none. I attach an image about this last case to show.
  6. vurt, if I may suggest a small variation to the very good plc_locker HD texture, I'd tone down the amount of "rust". The original presents signs of wear/rust, but in a much smaller grade. I tested it in-game and it does make quite a difference. Additionally, the original presents (on top left) four metal airducts (for lack of a better word) and a series of metal plugs in column on the right side that did not translate into the redone AI texture. Otherwise, I think it's excellent. I attach the original texture.
  7. Looks nice. Reminds me a lot of Reptile from the "Mortal Kombat" game.
  8. Great to see you back with us! Best of luck with this new project of yours.
  9. Yes. I understand. The "problem" which is what made people do Juhani retextures that made her look even more human than she looks originally in the game (and personally I never liked that) is that Juhani has a confirmed romantic relationship with an NPC and in BioWare intention she was to be a romantic choice for the Player as well. There is a popular restoration mod that allows for that. Now, I guess it's easier to cast her into such a role while maintaining most human traits. The more she's portrayed as a bipedal cat the harder it becomes. Other than that I think your retexture looks very good. Cheers!
  10. I agree that the original Juhani texture is too bright and also lacking... skin texture. But perhaps this one is a little too... "feline"? One thing that the original texture did right according to me was to balance human traits and animal traits. Just my two cents...
  11. vurt, I was looking at a set of Dantooine HD textures, specifically the LDA_grim0x series and while I can appreciate the high resolution, I'm preemptly (meaning I did not get a chance to test this in-game even because I have no idea where these textures are used in particular) afraid that they would not mesh well if we compare them to the original. Example LDA_grim01. Original: Yours: The original one has a much warmer red/brown color but as shape goes I'd say it's alright in this case. In the case of LDA_grim03, it seems that the plant is wrapped around a metal bar (see most left in your HD retexture) and in the case of LDA_grim05. the "body" of the "body" of the foliage should perhaps be a bit thicker? Cheers!
  12. Sorry to hear you are having so many problems working with the normal maps, vurt. From what I know, not many texture artists around here have created HD textures using normal maps. Perhaps the difficulty of making them work in the game is what kept them all away from it. Best of luck!
  13. From what I understand reading Darth Parametric's comments in this topic, it seems that normal maps are not something you want to introduce in the Odissey engine.
  14. vurt, I understand that TPC files take much less space. But I was wondering if you could provide a .TGA version of your modification, as well? It makes looking through the images to do comparisons and/or find issues a much faster job. Perhaps when you release version 1.0? Thanks!