Salk

Members
  • Content Count

    1,401
  • Joined

  • Last visited

  • Days Won

    47

Salk last won the day on March 15

Salk had the most liked content!

Community Reputation

404 Jedi Grand Master

About Salk

  • Rank
    Jedi Master
  • Birthday 12/30/1973

Profile Information

  • Gender
    Male

Recent Profile Visitors

31,844 profile views
  1. Very good job on this last NPC head, Dark Hope! Looking forward to use it in my game.
  2. Lots of interest and commendable ideas in there, CapitaineSpoque! Thanks for keeping us updated!
  3. What place is that?
  4. Wonderful work and thanks for hearing my plea about this, Alvar007. As I mentioned yesterday on Discord, there are some issues to iron out, but I'm confident the upcoming improvements and fixes will make this a must have for every KotOR player!
  5. Oh okay! Sorry, I didn't realize it was a movie. In KOTOR, a cutscene is a dialogue file.
  6. I attempted to do something similar in the past but your result is vastly superior. Could l bother about providing a few more details about your solution? What is the name of the effect and how can it be used in the game?
  7. The awakening is very nice. How did you create the eye opening blurred effect?
  8. Congratulations! And a huge thanks for this!
  9. I'm afraid ebmar's not been actively nodding for a few years. But one can always hope...
  10. Well, the number of doors in need of the autoclose is not tremendously high, really. Going the trigger way may be a better result in the end but that would have taken too much time, in my opinion. I have also tweaked the OnEnter for areas with autoclose doors to make sure that they get closed upon returning if they were open when leaving the area. There were also other things to consider to try to reduce the number of glitches (like trying to not make them close if there is a body lying at close distance from the door and also checking the distanace between the party member to make sure that the door wouldn't close when one party member is following the leader is at a certain distance from the door. In the end, the result is decent but far from stellar. I'll be certainly using this once you publish it. Best of luck!
  11. Yes, I'm using myself a version of the autoclose on heartbeat in my modification, inspired by SpaceAlex's. It needed some tweaking. I extended this to practically every door in the game that can be opened.
  12. Hello! Question: what kind of issues have you encountered with the autoclose via heartbeat?
  13. Thanks for sharing, CapitaineSpoque! What you're set on doing reminds me a lot of what I was attempting myself several years prior. I'm still working on that project but it is, unfortunately, only to my own benefit, barring a few public contributions here and there. I'll keep an eye on the development. Cheers!
  14. Hello, @redrob41! I'm back to give some feedback about the female fat model which seems to be equally broken both in its original version and in this modification. I recorded a short video where it shows that the model seems to be lacking some basic animation using some custom animation. I don't know if something can be done about it. EDIT: DarthParametric has fixed the problem and a new model will eventually be offered as part of his already published Modder Resource. The issue was that the Fat Female model had some custom animations. They were simply removed. Until the model is officially updated, I leave the relevant files as attachment here, in case anyone is interested. Star Wars_ Knights of the Old Republic 2025-05-22 16-30-27.mp4 n_fatcomf-UV_ADJUST_NO_ANIMS.7z
  15. Hello! Thanks for the answer! I always used to ask my querstions clicking on the "Get Support" button that every released modification gets when they are published. It automatically takes me here. Perhaps it is not the right place, but in that case, which page is right? Cheers!