Thanks for your reply!
Yes, the problem for me was about the Mouse sensitivty. The mouse was for me almost unusable. The controls were fine using the keyboard, but that minigame is meant to be played with the mouse.
I'll test your current version and come back with feedback.
Thanks for offering to create a version that would help people like me to use the mouse in the game, though! Much appreciated!
Cheers!
Thank you.
Yes, incorporating v-bead's change into the script Is a straightforward operation. It's the method that made me pause, possibly without any valid reason.
The idea itself has merits and I'd personally go for it if a working alternative was available.
Cheers!
Thanks for the reply!
I have taken a look at bead-v's mod and I think that all it does is to create copies of the party members to be spawned on the Ebon Hawk / Taris Hideout in stead of the actual party members.
Would you expect any problem of compatibility with that? Not just with your mod here, but in general? For instance, wouldn't HK-47's permanent stats changes apply to the copy rather than the real HK-47?
Cheers!
Hello, @WildKarrde!
One question, please: does this modification include or is somewhat compatible with bead-v's modification?
I'm asking because in the screenshots all party members seem to be wearing their clothes as opposed to possible equipment.
Thanks!
A pity.
When I did the simplest porting of the K2 Player heads into K1, I noticed the "slacked-jaw" issue that was mentioned by others. I am hoping that someone could do the proper porting of all the PC heads one day.
Cheers!
@Effix, I was very interested in using your Atton head port in my game (not as PC, but for an NPC), but my problem is much more serious than the black line issue (which I also suffer systematically, of course). I recorded a video so that you can see for yourself.
AttonGivesMeTheLip.mp4