Hassat Hunter

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Everything posted by Hassat Hunter

  1. Sounds like this issue? http://steamcommunity.com/app/208580/discussions/0/530646080867117981/ So have to know, mods? Since that person only said to have TSLRCM and M4-78EP, but that was obviously not true (as also indicated by later issues seen in that thread).
  2. Hassat Hunter

    Gamecrash on Iziz

    If someone ever finds out the cause... maybe, depending on what it is.
  3. Hassat Hunter

    Gamecrash on Iziz

    Welcome to Onderon... but yeah, it's a common known thing about the planet...
  4. Pretty much... but did you ever wander about as B-4D4? Pointless dialogue fluff is all Obsidian
  5. Yeah, requesting an already existing mod is a waste of time And no, the lack of LS points wasn't a bug, but it was decided by the powers that be (before I really got with the project) that it should be added.
  6. Cause really the only reason it was NOT like that in vanilla was because of a typo. Not disabled by purpose... typo'd. So definetely intended to work as such.
  7. I still think the "sacrifice matters" is about the Remote (he build him, and he's always around Bao but now it does with the MSG on Malachor). Also they intentionally made a point of Kreia not being able to hear him but the PC could in the Hawk, and later again on Malachor which strongly hinted that it would return someway in KOTOR3.
  8. Just telling, if you ever wanted to tell about something you disliked about TSLRCM, now is the best time to do so. Or it will forever haunt you 0_o
  9. I prefer just modifying the .utp than using TSLPatcher to place it in the proper location (see "Mission Vao Armband" for example). Alternatively, if there's only one of the type in the module and it has an unique tag you can simply skip the 'searching' part of Fair Strides post object oFootlocker = GetObjectByTag("[tag]", 0); CreateItemOnObject("<template resref of item>", oFootlocker, <how many of the item, defaults to 1.>) or if you want 1 new line; CreateItemOnObject("<template resref of item>", GetObjectByTag("[tag]", 0), <how many of the item, defaults to 1.>)
  10. Yeah, it's a known issue... if you trigger the Visas at that specific moment it doesn't properly return you to 003EBO from 004EBO. Along fixes you can simply warp to 003EBO without any resulting problems when the scene is over. EDIT: Having said that, do you still have that savegame? Gonna try some things on it then, but I rather not release stuff I can't test to work properly.
  11. It's not... while the mod changes things by altering the icons (many icons in override) I simply modified the feat.2da to display the right icons (hence only one file, one that was already modified by us anyway). Using them together will cause the wrong order to appear again unless you manually alter the name of all icons (or use a non-TSLRCM feat.2da).
  12. 1. Nope. 2. Nope. 3. Changes some things there yeah, not sure what you mean by 'new cut' though. 4. Yeah, that's changed
  13. Well, made some modifications to that Atris exit... and several other things in 262TEL... can you guess all? (Also feedback is welcome). For the Ravager I can easily post an k_align_movie.ncs that will run the .bik again but keeps TSLRCM fixes if you want to...
  14. Apparently it has to do with Kaah in 805DRO. From what I can tell...
  15. Don't worry, you'll be bringing out new versions 5 years from now before you know it
  16. Cause: It appears Davrel's victory doesn't reset the 'You won' local... so when you fought Kex it was still set as you being the victor. It's fixed now for whenever TSLRCM may update again
  17. ^ Nope, TSLRCM only fixes the 'Bonded Plates Mark IV' issue... just updated both (vanilla and this mod) at the same time.
  18. Remote is dead; Malachor survives. DS? Malachor survives. LS (provided not #1)? Malachor dies.
  19. That's some pretty useful information to have, thanks... glad you fixed the issue and have fun with the rest of the game!
  20. Same as UMNiK... so, other mods guys? AFAIK they can't get 100% even with 100/0 INF and mastery yourself, and if they could they still wouldn't get the mastery.
  21. You probably want to update the mod if it was made for 1.8.3 rather than 1.8.3b (and it outright replaces .mod files rather than just add files to it, which is my preference)
  22. Which journal entries are blank? TSLRCM (english) uses the dialog.tlk, so it can be from a mod overwriting that.
  23. Nope, wheter Malachor lives or dies solely depends on the Remote's fate (and thus HK's (non-)interaction).
  24. Apparently GOTO and HK do have in the globals, put pretty sure any local droid conversations don't have it... have to check up on it.