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Everything posted by Hassat Hunter
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Yes. [Added stuff to reach 10 char limit]
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Well, if the cause is what I suspect it is, it will only appear for males with Hanharr... @ Jive: Sounds like a different issue (Carth, on Malachor?). You use USM?
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1. Reboot KOTOR2. That's aurora for you. 2. Talk about the Sith. That should get the branch about the Sonic Sensor.
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Eh, no problem. Guess I gotta find someone else. Just to check; you did have Hanharr instead of Mira, right? I would check myself, but I don't really have a save handy, and while KSE could do much it can't really change party members (Mira for Hanharr in my male game). At least, not that I know off...
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Ehm, what exactly is the issue? That's kind of the intended behavior. If you want differently you gotta get Zbyl's Ravager Re-write mod. That's not part of TSLRCM though.
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Typo. My bad... It meant to say dependant on your LS/DS level. While I agree with you here, it wasn't removed for LS players. Link?
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Sure, everyone saw the huge changelog for 1.5-1.6, but maybe with a few examples here it becomes clear how much broken stuff was still in KOTOR2. Obviously this is just a portion of fixes, much more was fixed inbetween 1.5 and 1.6. And who knows, you might learn of some restored content you hadn't heard yet . * Handmaiden, Mandalore and X lines lacks Revangender check, disrepency not due to lacking VO. * One of Mandalore's Revan gender checks used to check the PC's gender. * The HK-47 Pacifist Package convo on the Ebon Hawk now includes the part with T3. * Modified requirement for Atton dialogue about Mira, so it would run even if you talked to Mira after she got angry (which 95% of the players probably does). * Kreia: Fixes an issue with the Hanharr lesson not being re-accessable if not yet completed, or not accessable if you broke Hanharr (which is possible again btw, as it got broken by TSLRCM pre-1.6). * Fixes complete silence during Hanharr's introduction of Onderon (if you took him there). * Fixed Swoop champion mention without being swoop champion on Onderon. * Fixes the issue where Kiph (Onderon) would still set traps against you, even dead on the DS-path. * Added some missing [Persuade, lie] options to Geriel (NS) to have him kill himself, where there was only the original [Persuade] which would not appear with more than 15 Treat Injury. * Added check to Kreia skill lesson so you cannot do it and the second sight lesson until you turn level 15, as was intended (but it only set it when doing the second sight lesson, so you could still do both in vanilla if doing the skill lesson first) * Restored post-Visas training line in main questionary (not somewhat hidden away) and fixed several lines. * Fixed not being able to swap T3 for IT-31, as you should be able to do. * Restored "PC does evil deeds" line for Bao-Dur and Kreia that were bugged out. * Fixed a bug that prevented the player to gain more than 1 +INF hit for Mandalore doing random DS acts. It's now possible an infinite amount of times, like all other characters. * Restored a missing +INF response for Hanharr if you did a particular cunning DS act. * The Ithorian's Plant Awareness check actually requires Awareness now. * Same with the Security check requiring Security now. * 3rd: Switched around the requirements for the [Persuade/Lie] options (since it makes little sense it needs 4 persuasion to succeed but 8 to appear!). * Restored Chodo Habat persuasion check for the Batono missing and some line with Bao-Dur if you return from Telos. * You can now start all secondary Grenn quests even if you did Telos. This was impossible for all bounties (if you haven't asked about them before leaving), the Fuel Quest, and the Smuggling (LS variation). Made some modifications to exclude the escaped criminals in that case, though... * Convincing the Ithorian in the Ithorians deck (DS Smuggling quest) now requires persude check instead of automatically succeeding. * Restored/fixed asking the controller of the Ithorian bay about the Protype Shield if above mentioned quest was running. * Restored T3 lines about HK-47 in the cargohold. * Fixed the issue with the Disciple check failing even with full INF. * Made Vossk first line unskippable to make it less likely (but not impossible) for the player to leave too early and break the script, spawning the Mira/Hanharr/Twin Suns clones in 301NAR. * Fixed the thugs threatening Rutum (NS) being left behind if you pay the creds. * Fixed 2 banters about Geriel checking for the wrong quest, 2 banters about the Adana quest and made it possible for the "despair" banter to run at all. * Restored a few additional opening lines for Harra (Telos). * Restored a line for the droid at the docks (Telos) when being B1 * Fixed a few (skill related) issues with the terminal of Lopak Sluks (Telos) And many, many, MANY more. So I don't understand why some would prefer 1.5 or hell, even 1.4 over 1.6... anyone?
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No content to restore here. Although I am sure something could be whooped up if we ever make 1.7 with generic lines. More "This game uses AURORA, here, have another random glitch!" Eh? I am pretty sure the ending is still dependant on the influence. Well, atleast if you get the dead Atton scene in the end... No, pretty sure it still runs. You got some BIK issues, friend... Pretty sure this one is incompatible actually...
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And make sure you have no files that alter Kreia's look.
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I've made a little tweak to the dialogue that's supposed to fix the "1" issue, but no one so far tried it (or atleast, report back wheter it works or not)... OP, still have a save before that scene and see if it works fine with this file in your override folder? RapidShare: 1-CLICK Web hosting - Easy Filehosting
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Use the Nar Shaddaa fix. Or, activate cheats, use ~ to open the console then type (quoteless) "WARP 003EBO".
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Where's the USM Compatibility Patch for 1.6?
Hassat Hunter replied to valiantofficer's topic in TSLRCM
USM 1.6 compatibility will come... it will just take time.