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Everything posted by Hassat Hunter
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If that happens; Reboot the game.
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Depends what they are. I am going to assume the dialog fixes are a "no" though. As they kind of would overwrite the work we done and break it all again...
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1. There was one on the old forums, but it got lost. It only featured the major things anyway, not small lines like a few restored dialogue lines, which there are quite a few .
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If it's entirely new dialog there is no reason it should conflict. If you want to add to old dialogue, and happen to use ones we tweaked you really shouldn't ask me, ask Stoney about that.
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No, and even if we had it would be huge. (Although I suppose getting the "source" would include all .dlg's. Although it's not hosted ATM for 1.6a) You'd be better off extracting them from the .mod files and then modify those. Most fixes *are* standalone, although more complex (like party) may need parts of TSLRCM... depends on what you want to do.
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Trying to play KOTOR 1....
Hassat Hunter replied to Torm's topic in Knights of the Old Republic General
I've had some pretty bad crashissues with KOTOR1 still with XP (Retail, UK). Not sure how I fixed it though, but I do now it would still 100% crash when killing the 2 Terentatak in the Tomb on Korriban (the one in the cave was about 50% so still saved there beforehand). Good thing you don't *have* to fight them... -
Don't actually think it's *all* of it (weapon stat-descriptions don't seem to be in the .tlk for example) so German would still pop up from time to time. And of course the dialogue would still be German (it is, right?). EDIT: Removed some additional stuff, you mentioned it already 0_0.
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Jedi Council - Dialog when Kreia is alone with the Exile
Hassat Hunter replied to ttlan's topic in TSLRCM
The first line is an alternative from finding none of the masters. I am pretty sure it's in one of the "orphaned" branches though, so you need to use F5 to uncover it. And yes, it never gets said... -
Jedi Council - Dialog when Kreia is alone with the Exile
Hassat Hunter replied to ttlan's topic in TSLRCM
That's all inside the convo you have with TSLRCM. Not in that order though. Can't speak for the unmodified krealone.dlg though... -
Yes, and no... It got eventually updated to the current version. Just check your readme (if you still have it). If it mentions the KSE and stuff you got the new one. If it mentions typo's remaining it's the old one (all those got fixed in 1.6).
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You have to plant all 4 explosives before the door opens (unlike in vanilla). Actually think it's a leftover from the Ravager Re-write and is no longer needed (especially since you no longer loose your team after fighting Nihilus like in 1.4, which could give issues when planting more bombs)...
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Nope, nothing here on the regular blue bar. Is that green background already an option for us though? EDIT: Yes, it is. And I noticed it's only an option with that skin. EDIT2: Only got the NS fix though, not even the main mod, or the improved dialog.TLK.
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Yup. And you should use 1.6a, fixes a small problem we made at Nar Shaddaa. Yes. Actually, it's pretty much recommended to update to 1.0b first. We fixed the Telos cheat node issue, so that wont be a problem... Although I have to say, seeing how they are engine related we can't fix most of the random crash issues, mostly revolving around Onderon...
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1. It's from files already on your disk... well, primarily. Some new scripts and stuff do have to be written and all. 2. 1.6a works just fine for you. 80% of the issues comes from using uncompatible mods, so if you don't use those...
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Nope, not seeing it...
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Willing to go into more detail?
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You should enable one graphical option (Something with buffer... can't recall out of the top of my head). If you can't... well, what Graphic card do you have?
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Citadel Station (during the Sith assault) & Malachor first cutscene issues
Hassat Hunter replied to marsp's topic in TSLRCM
USM (got the compatibility patch) The one for 1.6, or the one for 1.5? The second one gives issues for 1.6... -
Nope, no changes here...
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Just Atton...
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Maybe. Maybe not. And 1.6a can be installed on a German version without language converter.
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High influence and low influence works exactly the same, yes.
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It has been reported several times on the Obsidian forums before TSLCRM 1.4 was even released. Although, yeah, no-one has ever discovered the reason why...
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Yes. And I have the UK version myself, so... .